
Chained Echoes. I only played the first part of the demo after watching a decent part of the middle of the demo on Wanderbots YT channel. Wishlisted. It's like a fully 2D sprite based Xenogears and starts off strong with a battle scene the playable character and crewmates are calling a suicide mission. Turn based menu driven combat RPG with fully restored HP / abilities between encounters that are not random / take place on the field of play. Walking speed is at a run / sprint pace. No slow walking here.
Demo available until mid-September.
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Gloomwood is out in Early Access. What's there is only a couple of hours long right now, but it's pretty darn great.
SpiderHeck looks fun.
Chained Echoes. I only played the first part of the demo after watching a decent part of the middle of the demo on Wanderbots YT channel. Wishlisted. It's like a fully 2D sprite based Xenogears and starts off strong with a battle scene the playable character and crewmates are calling a suicide mission. Turn based menu driven combat RPG with fully restored HP / abilities between encounters that are not random / take place on the field of play. Walking speed is at a run / sprint pace. No slow walking here.
Demo available until mid-September.
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This has been wishlist for a while. Really excited for the final release. Right now it's release date is "****ber" so it's due sometime this year.
The Plucky Squire looks absolutely fantastic. I really hope the game plays as good as it looks.
The Plucky Squire looks absolutely fantastic. I really hope the game plays as good as it looks.
Same. CULTIC is the other one I’m really interested in.
I watched this demo play through. Dredge is out on PC I think but it’s coming to consoles next year. It looks very much up my street/waterway.
Remnant Protocol, a space shooty game.
It looks pretty. I've been following the lead developer on the bird site and he's been teasing us with short clips for about a year now, so it's nice to see where that was all going.
I watched this demo play through. Dredge is out on PC I think but it’s coming to consoles next year. It looks very much up my street/waterway.
Thanks! I nabbed the demo. Fantastic Steam Deck game, btw!
Cookie Cutter. Fingers crossed it’s going to end up on PlayStation.
Fading Afternoon
Thought this looked cool
The dev of Shadows of Forbidden Gods has ceased development, including bug fixes, due to the Unity Engine license change. Another dev, the single dev of dr4x, is looking at having to drop back to the personal edition by October 24 because Unity + has gone away and he can't afford the Pro version (although there is a discount for the first year...). These guys are pulling their hair out and I'm sure there are others.
What games have you noticed are affected by the Unity folks going crazy?
I fired up Disco Elysium for the first time and noticed it was made in Unity. It’s a real nightmare to have a successful game and then suddenly be looking at a retroactive bill based on how successful your game was.
The dev of Shadows of Forbidden Gods has ceased development, including bug fixes, due to the Unity Engine license change. Another dev, the single dev of dr4x, is looking at having to drop back to the personal edition by October 24 because Unity + has gone away and he can't afford the Pro version (although there is a discount for the first year...). These guys are pulling their hair out and I'm sure there are others.
What games have you noticed are affected by the Unity folks going crazy?
Damn, shadows of forbidden gods is genuinely an interesting game. I could only really get the basic god but it was a neat game. Hope they are able to still keep making stuff.
Key thing is that Unity retroactively changed the terms of service on devs. They didn't agree to this fee when they built their game on the version they shipped.
UE has a specific clause in their EULA that you are not required to accept any changes to the agreement, and if you don't you can continue to use older versions of the product with no changes.
I fired up Disco Elysium for the first time and noticed it was made in Unity. It’s a real nightmare to have a successful game and then suddenly be looking at a retroactive bill based on how successful your game was.
If I understood it correctly, the only retroactive part is whether they met the revenue and install thresholds in the last 12 months for new install charges going forward. They won’t be getting a retroactive bill for every previous install since the game came out. Still sh*tty, to be clear.
The dev of Shadows of Forbidden Gods has ceased development, including bug fixes, due to the Unity Engine license change. Another dev, the single dev of dr4x, is looking at having to drop back to the personal edition by October 24 because Unity + has gone away and he can't afford the Pro version (although there is a discount for the first year...). These guys are pulling their hair out and I'm sure there are others.
What games have you noticed are affected by the Unity folks going crazy?
That is SUPER sad, as that game is fascinating. Totally understood, though.
So far the devs I know are mostly sad, confused and not sure what exactly to do next.
And to be clear, this the second game in the series, with all the advantages of things the dev has learned about game design and his mechanics from the first one. I'm on tenterhooks, I do NOT want this to go away.
But still, any other games affected by this? Gotta be some, but may, like Veloxi says, the devs are not yet ready to speak publicly.
If you want to know if a game is made in Unity, in Steam right click it, choose Manage > Browse Local Files. Look for UnityCrashHandler64.exe, and other Unity fingerprints like UnityPlayer.dll
MOST indie games are Unity these days and Unity is doing its best to make sure indie devs are pushed towards Unreal.
The dev of Shadows of Forbidden Gods has ceased development, including bug fixes, due to the Unity Engine license change. Another dev, the single dev of dr4x, is looking at having to drop back to the personal edition by October 24 because Unity + has gone away and he can't afford the Pro version (although there is a discount for the first year...). These guys are pulling their hair out and I'm sure there are others.
What games have you noticed are affected by the Unity folks going crazy?
I'm surprised that game has $1m revenue in the past year to trigger the licensing change (or at least that's how I understand it).
Me and my friend are making card dungeon 2 and we are not quite sure what to think of all this. Since we cant afford the pro version and the new system fn heinous, I think we’ll be moving to something else. It sucks since we have a ton of money and experience sunk in to unity.
The odds are good they'll walk back after the backlash, put in better rules for indies and bundles, and generally make things clearer over the next few weeks. Could be that things look better after the noise shakes out.
If not, Unreal is a great choice. I really like the elegance of the engine and Blueprints are wonderful. The game will look TOTALLY different unless you put a ton of work though.
Me and my friend are making card dungeon 2 and we are not quite sure what to think of all this. Since we cant afford the pro version and the new system fn heinous, I think we’ll be moving to something else. It sucks since we have a ton of money and experience sunk in to unity.
Would the new system actually impact you?
The odds are good they'll walk back after the backlash, put in better rules for indies and bundles, and generally make things clearer over the next few weeks. Could be that things look better after the noise shakes out.
Even if they walk the entire thing back, I don't think that indie developers will trust Unity again, knowing that they might change the terms of a contract on a whim, and will be constantly worrying about what BS Unity might come up with in the future. Not a game developer, but if I was I would be seriously moving away from Unity at this point, and it would not surprise me if most of them are considering it.
And if Unity decides to stay the course, the next few months will be interesting to watch, and incredibly stressful for developers as they have to figure out their next move. I expect many, many games will be delayed or cancelled as a result.
Whether Unity survives this if they stay the course is another matter. My understanding is that Unity has been a pillar of indie gaming, and if it dies, many projects will die with it. Other engines (Unreal, Godot, etc) might get a boost from it, but moving away from Unity will take time.
polypusher wrote:The odds are good they'll walk back after the backlash, put in better rules for indies and bundles, and generally make things clearer over the next few weeks. Could be that things look better after the noise shakes out.
Whether Unity survives this if they stay the course is another matter. My understanding is that Unity has been a pillar of indie gaming, and if it dies, many projects will die with it. Other engines (Unreal, Godot, etc) might get a boost from it, but moving away from Unity will take time.
I mean, part of the entire reason they're doing this is to try to survive. In one of the many articles about this, I read that they're bleeding money to the tune of ~$800m per year or something. So it kinda seems like either way, Unity isn't likely to be around long.
Rami Ismail lays out all the astonishing/disastrous ramifications (pun not intended) of the Unity debacle. Excellent listen. Very clear.
It starts about 48 minutes in.
I'm surprised that game has $1m revenue in the past year to trigger the licensing change (or at least that's how I understand it).
From the Unity announcement on Xwitter:
Only games that meet the following thresholds qualify for the Unity Runtime Fee:
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
The dev was using Unity Plus (but will likely have to drop to Unity Personal, as he notes in his post on the Steam page). He does not have 200K in revenue or installs, I think, but is concerned about the inability to estimate install counts, and therefore payments owed; abuse of the install count by malicious actors; and other, as yet unknown, retroactive contract changes. The subtext is, Unity knows they have many devs by the throats, who are not able to afford the time or cost of changing engines.
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