FTL

I found the stasis pod... engi controlled sector was next, followed by a rock homeworlds... but never found the research facility to open up the stasis pod.

God dammit.

I have my crystal ship already, but the mantis ship still eludes me. In all those 130 hours I've only come across the special event twice. I'm pretty sure I know what to do now though.

Tamren wrote:

I hope I don't fail my crew!

Come now... what are the chances of that actually happening ever?

And now I have to pick this game up again. It launched me down a dark hole of looking for similar space ship simulators. Once more into the breach!

WOHOOO! Got my mantis ship! I was playing on Easy with the fed cruiser because it starts with a mantis crew. The quest mission triggered on the VERY last system before the exit jump point, in zone 7. I panicked for a moment because it had some dialog about not being able to complete the quest because the last level was next. Usually missions like this a two-part, but it gave me the ship regardless.

Anyone else notice that the basic Slug enemies have the O2 on the left side of the ship, with no door to access it?

On my playthrough last night, every single one I hit going through a Slug sector ended with me disabling the O2, and letting them suffocate.

Huh.... I never noticed this! I will investigate.

Well yeah, that's kind of the basic tip given to unlock the suffocating achievement. ;

Been discussed here before, and elsewhere.

One time I suffocated a rebel ship using dual ion weapons to disable the weapons, shields and O2 all at once.

As I play with more and more ship types I'm getting an appreciation for the more exotic weapons other than lasers and missiles. Beams are handy because they can disable multiple systems in a single swipe. Fire and breach weapons are extremely deadly. Having the enemy medbay on fire with the oxygen system destroyed and depressurized is basically the FTL version of checkmate.

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

A friend told me about Star Command, but it's for iOS, and honestly haven't tried it. I think FTL is kind of an innovator in the genre?

Mex wrote:
Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

A friend told me about Star Command, but it's for iOS, and honestly haven't tried it. I think FTL is kind of an innovator in the genre?

There really is nothing quite like in. The Weird Worlds or Strange Adventures in Infinite Space games can give you some of it.

Mex wrote:
Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

A friend told me about Star Command, but it's for iOS, and honestly haven't tried it. I think FTL is kind of an innovator in the genre?

I just came across Star Command, which appears the most similar, almost to the point that they're fans of FTL. Unfortunately I have to wait till the Android or PC versions release.

I'll check out the Weird Worlds as well.

Ballotechnic wrote:
Mex wrote:
Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

A friend told me about Star Command, but it's for iOS, and honestly haven't tried it. I think FTL is kind of an innovator in the genre?

I just came across Star Command, which appears the most similar, almost to the point that they're fans of FTL. Unfortunately I have to wait till the Android or PC versions release.

I'll check out the Weird Worlds as well.

The Star Command initial take on podcasts was that it was not as good, and a bit fiddly. Haven't played it so I can't say.

Star Command isn't terrible but one play through is enough. There just isn't that...magic that makes a great game. Still it is fun for awhile.

Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

While Star Control 2 isn't too much like FTL, I can't recommend it enough! The Ur-Quan Masters open source port of SC2 is especially well done, runs great on current systems, and integrates several bugfixes and enhancements from the 3DO version (almost all of which can be turned on and off according to your preference).

BunbyHeri wrote:
Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

While Star Control 2 isn't too much like FTL, I can't recommend it enough! The Ur-Quan Masters open source port of SC2 is especially well done, runs great on current systems, and integrates several bugfixes and enhancements from the 3DO version (almost all of which can be turned on and off according to your preference).

A big YES to Star Control 2.

I played it when it first came out, then also played Ur-Quan Masters a few years ago.

You can also get Star Control 1 and 2 from GoG.

BunbyHeri wrote:
Ballotechnic wrote:

Anyone have any suggestions for games similar to FTL? I've picked up Star Control 2 and resurrected an old copy of Star Trek: Bridge Commander, but I'd love to know of more.

While Star Control 2 isn't too much like FTL, I can't recommend it enough! The Ur-Quan Masters open source port of SC2 is especially well done, runs great on current systems, and integrates several bugfixes and enhancements from the 3DO version (almost all of which can be turned on and off according to your preference).

Excellent, thanks! Yeah, by something similar I was thinking starship management with an exploration element. I really wish FTL was available on Android, but it's probably good it isn't.

Ballotechnic wrote:

I really wish FTL was available on Android, but it's probably good it isn't.

Agreed!

Just to point out for anyone that doesn't have it: FTL is half price over at the GoG summer sale.

I've been skimming the thread and looked around the web a bit for tips, but I wondered what you'd suggest to someone who's just started playing FTL. I must say that at this point I'm learning a lot from fatal mistakes

Leaning from your mistakes is part of the fun, so keep doing that.

Other than that, my best advice is:

1. Start on easy difficulty
2. Pause often

MeatMan wrote:

Leaning from your mistakes is part of the fun, so keep doing that.

Other than that, my best advice is:

1. Start on easy difficulty
2. Pause often

This is what I did:

1. Start on normal difficulty
2. Die often

I say just futz around and have fun with trial-and-error for a while, then after you get bored with that, go ahead and suck it up and look for spoilers on unlocking ships.

Then after you've gotten all the ships and have played around with them and beaten the game a few times, go ahead and get some mods and play around with those.

gore wrote:

This is what I did:
1. Start on normal difficulty
2. Die often

Yep. I have still never played on Easy. I have #2 down to "die slightly less often", though. The game is super-fun.

I would try to get the Engi ship unlocked early. I find it a bit easier to play as a newbie. It is super easy to get unlocked anyway.

I think what gets under my skin about this game is the sometimes non-sense-i cal randomness of encounters or supplies. I had a match yesterday were for the last half of the game they kept offering me different missile launchers, despite not having any missiles. Why did I buy some missiles then? Because I couldn't penetrate the shields of anything I came across to earn enough scrap to pay for them. And there was not an ion weapon to be found.

Why constantly offer me a transporter upgrade if you're not going to provide me with crew or boarding bots! Why!??

Just the nature of the beast. Sometimes nothing goes your way. Sometimes the stars align and everything goes perfectly.

Always get the transporter early. Even if you have to pull crew from other systems to man it, the extra credits from capturing rather than destroying a ship means it will pay for itself.

Hey look, another sale on FTL! $2.50 at GOG, or buy direct from the developer and still get a Steam key!