FTL

So after many losses, yesterday I beat the boss using Engi A, Stealth A and Federation A....all on easy, in consecutive plays. Now it seems like the enemy ships are more heavily armed. Anyone notice if the enemy strength ramps up after winning? And yes, I double-checked that I am still on easy.

Fed A was a blast, waiting for that artillery beam to power up and then seeing it ravage a ship.

Lent wrote:
So after many losses, yesterday I beat the boss using Engi A, Stealth A and Federation A....all on easy, in consecutive plays. Now it seems like the enemy ships are more heavily armed. Anyone notice if the enemy strength ramps up after winning? And yes, I double-checked that I am still on easy.

I have no proof but it definitely feels like they have better guns.

I snagged this recently. Any newbie advice before I jump in?

Mantises? They get a bad rap, but really they have hearts of slimy gold.

Congrats.

I actually used some Rock people, not at has hitting, but hearty folk.

Right now its on SALE on steam, get it for 50%, the lowest it has been. Its a steal even at normal price....

Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Play on Easy until you unlock some more ships.

Easy = Hard

Normal = Punish yourself and die a lot

Stele wrote:
Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Play on Easy until you unlock some more ships.

Easy = Hard

Normal = Punish yourself and die a lot

Awesome. I thought I was wussing out going straight for easy.

Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Be prepare to die. A lot. Usually by fire. Or suffocation. Or a brutal beating by an invading party. Or by having of ship blown to bits and pieces.

Don't get me wrong, it's loads of fun.

Eleima wrote:
Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Be prepare to die. A lot. Usually by fire. Or suffocation. Or a brutal beating by an invading party. Or by having of ship blown to bits and pieces.

Don't get me wrong, it's loads of fun. :)

FTL or Dark Souls?

Yes!

m0nk3yboy wrote:
Eleima wrote:
Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Be prepare to die. A lot. Usually by fire. Or suffocation. Or a brutal beating by an invading party. Or by having of ship blown to bits and pieces.
Don't get me wrong, it's loads of fun. :)

FTL or Dark Souls? :lol:

Umm, both? I haven't fired up Dark Souls yet, though.

Wow is this addictive. Picked it up at 50% off. One of those games where time has absolutely no meaning. 10 minutes turned into 3 hours but only felt like 10 minutes.

Also, the internet has ruined me. Everytime I see FTL I think "F**k The Life/Light"

I just bought it and played. On my first play through I got about half way through the second sector only to have landed at a sun :S I was quite lucky though since a lot of the destinations didn't have enemies.

Just a question. Does it pay to help out in distress situations or is it better to just ignore them?

I've been playing obsessively for a couple weeks now. Just unlocked the Rock ship. Can't wait to dive back in for more punishment/fun.

alexjg42 wrote:
I just bought it and played. On my first play through I got about half way through the second sector only to have landed at a sun :S I was quite lucky though since a lot of the destinations didn't have enemies.

Just a question. Does it pay to help out in distress situations or is it better to just ignore them?

You will tend to get more scrap from distress beacons, but there are a few that have a high likelihood to kill off a crew member if you don't have any blue options so I tend to ignore those.

Like most of the game, high risk = high reward. Boarding is more difficult than just pew-pew-ing enemies to death. Risk of losing men, or accidentally shooting them yourself if you use auto-fire. But you get more scrap from boarding and killing the crew than from just destroying them.

Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Buy lots of tissues, you know, for the tears that will come.

Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Try to invest 1 point in engines by the end of every sector. Upgrade your doors by the end of sector 2.

Pause the game a LOT during combat.

OK, I was wondering what all the hype was for this game. Booted it up last night, looked overly simplistic.....

Looked at the clock and it was 4 a.m, had been playing over 6 hours straight. OMG this game is stupidly fun!

I keep meaning to pick up this game but then I'll watch the trailer on Steam and they make it look so... boring. The stories you guys have from gaming sessions make it sound like my dream game but I think the visuals are holding me back. Is this like Dwarf Fortress in that watching 10 minutes of a game is completely unimpressive but after you've actually played it for 30 minutes you don't even notice the graphics anymore?

Itsatrap wrote:
Timespike wrote:
I snagged this recently. Any newbie advice before I jump in?

Try to invest 1 point in engines by the end of every sector. Upgrade your doors by the end of sector 2.

Pause the game a LOT during combat.

Try to upgrade shields to level 2 pretty quickly.
I find it helpful to get the med bay to level 2 early on as well - there are enough random events/distress signals that require a level 2 medbay that I upgrade it quickly so I don't miss out on those.
If you don't have enough power for your systems you can route power away from non-critical systems in order to temporarily boost others. E.g. you can power down your med bay when no one is in it in order to boost engines/dodge chance.

Kehama wrote:
I keep meaning to pick up this game but then I'll watch the trailer on Steam and they make it look so... boring. The stories you guys have from gaming sessions make it sound like my dream game but I think the visuals are holding me back. Is this like Dwarf Fortress in that watching 10 minutes of a game is completely unimpressive but after you've actually played it for 30 minutes you don't even notice the graphics anymore?

I felt the same way but the graphics issue truly disappears once you get sucked in. And you will get sucked in.

Scaphism wrote:

I find it helpful to get the med bay to level 2 early on as well - there are enough random events/distress signals that require a level 2 medbay that I upgrade it quickly so I don't miss out on those.

This is true with medbay, scanners, pilot station, almost everything. It's best to get everything to rank 2, even if you don't have the power to power them. The blue quest options still show up without power.

And as we discussed a couple pages back, you can a take a hit that gives system damage, but not lose the system. It will damage that 2nd unpowered block and you won't lose functionality. Can really save your ass a lot of times.

Is this like Dwarf Fortress in that watching 10 minutes of a game is completely unimpressive but after you've actually played it for 30 minutes you don't even notice the graphics anymore?

Dude, you don't play the graphics, you play the game. Buy it. Buy it now.... it's $5!

Once more a victory on Normal now by the Fed Cruiser A!

Unlocked the B variant on this run, this game is absurdly replayable.

I just made it to the final ship with a Kestrel on Normal! Yyyessssss! I had him against the ropes, too -- just 5 HP left when he blew me up. Hmm, maybe I should have jumped away to repair and come back... Anyway, it's so exciting to make it that far, since I'm usually toast by the second or third sector. I credit the finding of an Ion weapon, which allowed me to lock down enemy shields much of the time.

So wait -- I should be playing on easy? Hmm. At least I unlocked this Engi ship.

BTW, if you're on the fence -- the graphics are of the schematic sort, not unlike Frozen Synapse. They do exactly what they need to do, and they're nice, clean, and functional. There is essentially no acclimation period required, since it's the best was to control an entire ship deck like that. Trust me, I would run screaming from Dwarf Fortress; this is Just Right(tm).

alexjg42 wrote:
Just a question. Does it pay to help out in distress situations or is it better to just ignore them?

My philosophy is to participate in as many events as you can. A key to this game is getting as much scrap as you can, and fighting leads to getting scrap.

In fact, it generally helps to be kind of ruthless. For example, on occasion you may encounter a mercenary who offers to delay the rebels or scout the sector for you (for a price); you also have the option to just attack the mercenary. I usually opt to attack, even though it's not very nice or "federation-y". I need that additional scrap!

That specific scenario probably calls for the delay option, because it allows you to hit a few more systems and therefore earn more scrap overall.

Yeah I use the delay if I have enough scrap to pay him. Unless he's like 1 jump from the exit already, then I just smash him.

This game is evil. My entire morning just vanished.