FTL

jeffsceu wrote:

I always pray to get the crew slaver ship event or the crazy man on the planet event, as those often give you a new crew mate.

The crazy man on the planet almost always ends up killing one of my crew. Man I hate that guy.

He can also blow a big hole in your ship when suiciding, instead. (not a breach, though that would be cool, just a bunch of damage.)

Thurgrim wrote:
jeffsceu wrote:

I always pray to get the crew slaver ship event or the crazy man on the planet event, as those often give you a new crew mate.

The crazy man on the planet almost always ends up killing one of my crew. Man I hate that guy.

Yeah, the crazy guy is not a good thing to hope for, unless you have an upgraded medbay or a slug crewman. However, as far as bad events go, it's probably more 50/50, so much "better" than those damn spiders. And yes, one of the drones will kill spiders, but I don't remember which (boarding drone maybe?).

As for the slaver ship, it's even better if you manage to kill the slavers with a boarding party, because then you get to pick which crew type you get.

I've found that the 'single life form on a planet' event can go a few different ways from the outset. You may encounter the crazy guy (in which case you shouldn't risk taking him), but you may also encounter a regular dude who is "glad to get off that rock" (I've never experienced a bad result with this version). So you can go down to check, see whether he's crazy, and then at that point make a decision about whether to try taking him.

Quintin_Stone wrote:

Trying to unlock the secret ship is a pain!

I unlocked it out of the blue during the first few hours of play Still missing the slug and mantis ships, though.

I just beat the game with the crystal ship. It's pretty epic since you start with 4 crew, two of which are crystal dudes. The starting weapons are also pretty decent.

Not in love with its special augment though. I like to avoid taking damage and a 10% chance is pretty weak. You can sell it for an early scrap injection, though.

Just had my best game yet cut short, not by rock men or mantis, but by my laptop battery! Arrrgh!

Crystal guys are not fireproof. Oops.

Anyone else gotten the "herd of dumb animals" event? I know that has a "good" outcome, but I have been trying option 2 and it always seems to go wrong. Supposedly the game has good and bad endings for most choices.

I don't think choice 2 has any good outcomes.

The only way to guarantee a good outcome is with the blue option.

Or at least an outcome that won't hurt you anyway. Blue isn't always an autowin.

Herd choice 2 is probably one of those "definite fail" options like give up a crew member to the slavers. I know for a fact that the "fight the spiders" does have a good non-blue outcome.

Tamren wrote:

Or at least an outcome that won't hurt you anyway. Blue isn't always an autowin.

Herd choice 2 is probably one of those "definite fail" options like give up a crew member to the slavers. I know for a fact that the "fight the spiders" does have a good non-blue outcome.

I like to think that I got a good response once from the horses herd thing. The difference between this and the slavers thing is that the decision itself of handing over a crew member to the slavers is bad, whereas there is no hint as to the outcome with the horses herd.

I always imagine the herd as a bunch of six-legged horses and I'm not sure why.

The people who made this game should make a Star Trek game. They already did the hard part--finding a way to make Trek-style combat, where two big ships are slugging away at each other, fun. Now they just have to throw some Klingons in there or what have you. Hell, I'd probably buy this exact game again if it were just reskinned so you were running away from the Borg instead of some bland rebels.

Favorite moment in the game so far: my team of two mantises is tearing apart a ship, but I notice that my drones are about to destroy it. I stop my drones and am about to pull the team out... just one bar left on the teleporter... and WHAM a solar flare rips through my ship destroying it and my best fighters instantaneously. Heartbreaking, but so very dramatic.

IjonTichy wrote:

The people who made this game should make a Star Trek game. They already did the hard part--finding a way to make Trek-style combat, where two big ships are slugging away at each other, fun. Now they just have to throw some Klingons in there or what have you. Hell, I'd probably buy this exact game again if it were just reskinned so you were running away from the Borg instead of some bland rebels.

Favorite moment in the game so far: my team of two mantises is tearing apart a ship, but I notice that my drones are about to destroy it. I stop my drones and am about to pull the team out... just one bar left on the teleporter... and WHAM a solar flare rips through my ship destroying it and my best fighters instantaneously. Heartbreaking, but so very dramatic.

Why waste the precious development money by using a franchise? Just substitute rebels as klingons, cardassians, or whatever in your imagination.

jeffsceu wrote:
IjonTichy wrote:

The people who made this game should make a Star Trek game. They already did the hard part--finding a way to make Trek-style combat, where two big ships are slugging away at each other, fun. Now they just have to throw some Klingons in there or what have you. Hell, I'd probably buy this exact game again if it were just reskinned so you were running away from the Borg instead of some bland rebels.

Favorite moment in the game so far: my team of two mantises is tearing apart a ship, but I notice that my drones are about to destroy it. I stop my drones and am about to pull the team out... just one bar left on the teleporter... and WHAM a solar flare rips through my ship destroying it and my best fighters instantaneously. Heartbreaking, but so very dramatic.

Why waste the precious development money by using a franchise? Just substitute rebels as klingons, cardassians, or whatever in your imagination.

You can mod the names, races etc. pretty easily if you are so inclined. Turning FTL into Star Trek fanfic would take half an hour maybe.

I just realised, while reading this thread, that it might actually be worth reading the messages! So far in my ~10 games on Easy I only read the event wording when there is no blue answer...

MsbS wrote:

I just realised, while reading this thread, that it might actually be worth reading the messages! So far in my ~10 games on Easy I only read the event wording when there is no blue answer...

I got burned on that once. The first text-screen held a description of the "scene". In the second text-screen, they asked me a question, that (I can only assume) was answered in the first. I was forced to just "multiple choice" it (I think there were 4 or 5 choices). I failed .

Wink_and_the_Gun wrote:
MsbS wrote:

I just realised, while reading this thread, that it might actually be worth reading the messages! So far in my ~10 games on Easy I only read the event wording when there is no blue answer...

I got burned on that once. The first text-screen held a description of the "scene". In the second text-screen, they asked me a question, that (I can only assume) was answered in the first. I was forced to just "multiple choice" it (I think there were 4 or 5 choices). I failed .

Heh, I did the same thing.

I need help with boarding parties, I've been doing some easy games to get some practice with it. Every time I send my crew over they are getting beat to death before I can port them back. I have been using the Engi-A and my away team has always consisted of 2 humans. Is there something that I should be doing to avoid the massacre?

Thanks

caterin6 wrote:

I need help with boarding parties, I've been doing some easy games to get some practice with it. Every time I send my crew over they are getting beat to death before I can port them back. I have been using the Engi-A and my away team has always consisted of 2 humans. Is there something that I should be doing to avoid the massacre?

Thanks

Upgrade teleporter to at least level 2, to reduce it's cool down time, means you can usually get the crew back before they are dead. Have the level 2 scanners so you can see where the enemy crew is. Soften up your target crew, with at least 1 round of weapons fire before teleporting on. Don't board a ship with a Med bay until you're getting good at boarding. Don't go boarding when near a star. Be extra careful if boarding in a meteor storm. Humans are Ok for boarding parties, mantis are always the best, don't bother with Zoltan

Advanced things: don't upgrade the teleporter. Requires extra softening rounds from your main weapons before boarding or means injured crew will have to stay on the move on the enemy ship while you're waiting the teleporter cool down.
Attacking ships with med bays requires that you manage keeping the med bay disabled

DanB wrote:
caterin6 wrote:

I need help with boarding parties, I've been doing some easy games to get some practice with it. Every time I send my crew over they are getting beat to death before I can port them back. I have been using the Engi-A and my away team has always consisted of 2 humans. Is there something that I should be doing to avoid the massacre?

Thanks

Upgrade teleporter to at least level 2, to reduce it's cool down time. Have the level 2 scanners so you can see where the enemy crew is. Soften up your target crew, with at least 1 round of weapons fire before teleporting on. Don't board a ship with a Med bay until you're getting good at boarding.

This is all good advice.

Keep in mind that boarding with humans is going to be difficult since their combat ability is mediocre. I don't bother much with the teleporter until I have at least one mantis or rock to tip the scales in my favor, or if I have a weapon loadout that is particularly effective at softening up enemy crews first.

Also, consider upgrading the medical bay later on (I like to do this after I'm fielding two boarding parties and have an upgraded teleporter).

gore wrote:

Keep in mind that boarding with humans is going to be difficult since their combat ability is mediocre. I don't bother much with the teleporter until I have at least one mantis or rock to tip the scales in my favor, or if I have a weapon loadout that is particularly effective at softening up enemy crews first.

I'll always start using boarding parties as long as I have any pair of mantis, rock or humans or slugs on board, and I'll usually take the humans in preference to the rock. Although I'm always looking to swap my boarding party members out for Mantis ASAP. Engi and Zoltan are the only real barriers to me using the boarding parties.

Which reminds me your boarding party has to be made up of 2. 1 person just won't cut it.

DanB wrote:
caterin6 wrote:

I need help with boarding parties, I've been doing some easy games to get some practice with it. Every time I send my crew over they are getting beat to death before I can port them back. I have been using the Engi-A and my away team has always consisted of 2 humans. Is there something that I should be doing to avoid the massacre?

Thanks

Upgrade teleporter to at least level 2, to reduce it's cool down time, means you can usually get the crew back before they are dead. Have the level 2 scanners so you can see where the enemy crew is. Soften up your target crew, with at least 1 round of weapons fire before teleporting on. Don't board a ship with a Med bay until you're getting good at boarding. Don't go boarding when near a star. Be extra careful if boarding in a meteor storm. Humans are Ok for boarding parties, mantis are always the best, don't bother with Zoltan

Advanced things: don't upgrade the teleporter. Requires extra softening rounds from your main weapons before boarding or means injured crew will have to stay on the move on the enemy ship while you're waiting the teleporter cool down.
Attacking ships with med bays requires that you manage keeping the med bay disabled

Also be extra careful if you're fielding anti-ship drones. They might randomly shoot the room your boarding party is in.

Itsatrap wrote:

And yes, one of the drones will kill spiders, but I don't remember which (boarding drone maybe?).

The anti-bio beam will also kill the spiders with no threat to you. I remember getting a particularly nice payout that time… the text said something about how the station crew was particularly impressed at how the spiders just caught fire. I got the sense that they were giving me a bit extra as incentive to not turn that thing on them…

Quintin_Stone wrote:
DanB wrote:
caterin6 wrote:

I need help with boarding parties, I've been doing some easy games to get some practice with it. Every time I send my crew over they are getting beat to death before I can port them back. I have been using the Engi-A and my away team has always consisted of 2 humans. Is there something that I should be doing to avoid the massacre?

Thanks

Upgrade teleporter to at least level 2, to reduce it's cool down time, means you can usually get the crew back before they are dead. Have the level 2 scanners so you can see where the enemy crew is. Soften up your target crew, with at least 1 round of weapons fire before teleporting on. Don't board a ship with a Med bay until you're getting good at boarding. Don't go boarding when near a star. Be extra careful if boarding in a meteor storm. Humans are Ok for boarding parties, mantis are always the best, don't bother with Zoltan

Advanced things: don't upgrade the teleporter. Requires extra softening rounds from your main weapons before boarding or means injured crew will have to stay on the move on the enemy ship while you're waiting the teleporter cool down.
Attacking ships with med bays requires that you manage keeping the med bay disabled

Also be extra careful if you're fielding anti-ship drones. They might randomly shoot the room your boarding party is in.

Yeah dealing with anti-ship drones (of your own) and anti-boarding drones (of the enemies) are in the Advanced boarding category. Usually I don't bother with boarding drones if I have a strong boarding party and I'll seldom board a ship with anti-boarding drones unless I'm confident I can keep the their Drone Control knocked out.

Quintin_Stone wrote:

Also be extra careful if you're fielding anti-ship drones. They might randomly shoot the room your boarding party is in.

And in the same vein, be aware of the automatic death ray timing on the federation cruiser. That thing can make a mess

gore wrote:
Quintin_Stone wrote:

Also be extra careful if you're fielding anti-ship drones. They might randomly shoot the room your boarding party is in.

And in the same vein, be aware of the automatic death ray timing on the federation cruiser. That thing can make a mess :)

And be aware of ships trying to FTL away.

I'm playing on Normal most of the time now and I have run into several ships with medbays that were NOT disabled by an Ion Bomb which does 4 Ion damage. That would mean the medbays were level FIVE, because that's the only way they could run without 4 bars of power. Crazy. I didn't have level 3 sensors so I can't confirm that, but I HAVE run into enemies with level 10 shields and 5 bars of protection before.

The AI is also a cheating bastard and can repair while fighting, just FYI.

Quintin_Stone wrote:

And be aware of ships trying to FTL away.

My poor mantises!

I have constructed a story of how they ultimately settled down and made friends with their former enemies. Maybe they made a life for themselves somewhere else. Maybe some day we will meet on the field of battle, only this time on opposite sides.

Or maybe they finished what I had started and sent the rebel scum to their dooms. Now, they're free to pursue their own hopes and dreams on their very own space ship...

Too bad the only skill they were trained in was "fist."

I had two rock men assaulting a ship when it FTLed away. But it was one of those ships that you can pursue and I did, futilely hoping I'd reach the ship at the quest marker and find my boarding party inside. Alas, no such luck.