FTL

ZaneRockfist wrote:
Vargen wrote:

On the other hand, that makes it so much sweeter when things do go your way. Also if the game were more consistent then it'd get boring because the games would tend to play out the same.

Sometimes you have to look at how your luck is going and pony up the scrap for that mediocre weapon. It might not carry you to the end, but it'll let you get a little farther and give you more chances to find a good one.

That is true, but I made it to the flagship and even bested it in the first encounter. The weapons, however, simply couldn't keep up the second time. And I really spent as much time in each sector as possible trying to find stuff, but never did. I don't like that because it means I really have no control over my fate in the game. That's not fun to me.

Games like this are about extreme highs and extreme lows that the RNG hands out, which means sometimes you're just going to die through no fault of your own. There are certainly important tactical choices the player must make, and being clever can save you from some situations, but sometimes you're just destined to fail.

If the designers tried to smooth out these spikes, they could end up with something that is more consistent, but ultimately less interesting.

Perhaps you are right, Gore. We'll see how it goes.

ZaneRockfist wrote:

Perhaps you are right, Gore. We'll see how it goes.

It's certainly not a design aesthetic that appeals to everybody I sympathize with you and understand your frustration; it does feel bad to lose only because you had a string of bad luck.

This is not a game design you see much of these days. Most modern games tend to shy away from arbitrarily beating the crap out of the player, instead always giving players the ability to win somehow (through pure perseverance, pattern memorization, system optimization, grinding to gain character power, etc). Those designs are rewarding in their own ways, but the cost is that you lose the potential for the truly spectacular swings of fortune that can be so memorable in a game like FTL.

Oh, for anybody else using the non-steam version of FTL, the update is released to GoG and Humble Bundle.

It's not a patch; it's actually a full re-download (at least for the Linux version from Humble). Not a big deal I suppose since the whole game is like 150 megs...

gore wrote:

Oh, for anybody else using the non-steam version of FTL, the update is released to GoG and Humble Bundle.

It's not a patch; it's actually a full re-download (at least for the Linux version from Humble). Not a big deal I suppose since the whole game is like 150 megs...

Gog has a 2 mb patch

Ugh, just learned the hard way that the AI can still jump away even if you've got your team fighting on their bridge

gore wrote:

Ugh, just learned the hard way that the AI can still jump away even if you've got your team fighting on their bridge :(

I wonder if that is a bug.

ZaneRockfist wrote:
gore wrote:

Ugh, just learned the hard way that the AI can still jump away even if you've got your team fighting on their bridge :(

I wonder if that is a bug.

I don't think so. Gotta disable the engine or make sure there's no crew in the cockpit.

Oh hey, second victory ever! And first on the stealth ship.

IMAGE(http://www.etherized.com/images/victory.png)

Things that helped make this happen:

- early teleporter really seemed to help this time. I had a rock and a mantis by sector 5 or so and they went to town. Lost both in S7 though
- early upgrade / better micro on stealth. This was huge. Instead of just mashing it when it refreshed, I paid attention to the enemy weapons and used stealth in reaction to the ones that I knew would get through my shields.
- I delayed shields until I think S3. With good stealth micro and decently powered engines (and of course some luck) you actually don't need shields immediately. Sooner is definitely better, but don't delay on stealth or power or weapons (if available) in the first couple of sectors since they're better bang for the buck.
- I realized that the final boss is especially susceptible to boarding parties, since he has weapons in their own little compartments. Even though I only had a lousy human + engi team with little combat experience by the time I got there, they were hugely instrumental in winning the last two phases.

Interestingly, you may notice my weapon / drone loadout is kind of pathetic - I never found better, but that didn't seem to matter much (although some stuff started jumping away from me a lot due to my low DPS by S7). The key with this loadout was proper micro so all attacks hit at the right time to get through shields. The only thing that ate me alive were defensive drones, and when I encountered those I relied on my boarding party to grind away at enemy defenses (until I lost them).

Also, the new option to show linking stars on hover helps a ton. I was able to much more efficiently plot my course without concern for dead-ends. I got more jumps completed on this run than any prior.

Vargen wrote:
ZaneRockfist wrote:

Kind of getting annoyed with how much luck factors into whether or not you win. Lost two games because my weapons simply weren't keeping up, but I could never find any good ones. There needs to be more ways to find the things you need without hoping for RNG.

On the other hand, that makes it so much sweeter when things do go your way. Also if the game were more consistent then it'd get boring because the games would tend to play out the same.

Sometimes you have to look at how your luck is going and pony up the scrap for that mediocre weapon. It might not carry you to the end, but it'll let you get a little farther and give you more chances to find a good one.

This was my problem with the game at first, but I'm realizing that you actually have a large effect on probability by what type of sector you go to, what beacon path you take, if you gather more information on your sector, saving scrap for stores, etc. I'm no longer of the mind that luck determines whether you win or not, it simply leans it in one direction or another.

So I just got to sector 5 for the first time on normal, total score was 1027, is that good-ish? my one guy had 18 repairs, my ship was so ghetto its not even funny. I had no weapon upgrades, but I did a repair arm, and that's it. My one guy died half way through and I finally finished off by running out of fuel and getting tagged up by 2 federation ships.

Is it just me, or is it much harder to find new crewpeople on Normal? On Easy, I usually end up with a full crew, sometimes even turning people away, but I keep going for sector after sector on Normal and not finding anyone.

Malor wrote:

Is it just me, or is it much harder to find new crewpeople on Normal? On Easy, I usually end up with a full crew, sometimes even turning people away, but I keep going for sector after sector on Normal and not finding anyone.

It is, I think that majorly changes the difficulty... so I suppose its effective? Still, barely brought anyone on board yet.

Malor wrote:

Is it just me, or is it much harder to find new crewpeople on Normal? On Easy, I usually end up with a full crew, sometimes even turning people away, but I keep going for sector after sector on Normal and not finding anyone.

I can't say whether it's different between difficulties, but I do know that (as with all things in this game) it depends very heavily on the RNG. I turned several people away on my last successful run, but some runs I still have a skeleton crew by the time I get to the boss.

Malor wrote:

Is it just me, or is it much harder to find new crewpeople on Normal? On Easy, I usually end up with a full crew, sometimes even turning people away, but I keep going for sector after sector on Normal and not finding anyone.

I always pray to get the crew slaver ship event or the crazy man on the planet event, as those often give you a new crew mate.

So that run I did where I turned the tides and ended up with the most powerful ship I've had? I got my first victory with it! I believe that's 32 hours for my first Easy victory. Not great, but I'm happy I understand how to fight the boss now.

Keithustus wrote:

I'm trying my first Rock Cruiser mission, but I wondered about the achievements for the Type-B unlock...

"Have your crew kill a burning enemy on their ship while using the Rock Cruiser." Does their refer to my ship or the enemy ship? What exactly does this mean? Must I board them, set them afire, and kill them while their standing in fire on the enemy ship?

edit: ....loving the Rock Cruiser! I've found an ion bomb and a heavy laser, so I can bank missiles most of the time. I have a bad habit of losing crew mates, though. At this point (sector 5) I have a nearly full crew but no rockmen as the original crew got lost when I forgot to turn off auto fire after sending them all boarding.

Due to the fact that rockmen are fire-resistant I'd say they mean "board and kill them while they are on fire". Should be easy.

I'm trying my first Rock Cruiser mission, but I wondered about the achievements for the Type-B unlock...

"Have your crew kill a burning enemy on their ship while using the Rock Cruiser." Does their refer to my ship or the enemy ship? What exactly does this mean? Must I board them, set them afire, and kill them while they're standing in fire on the enemy ship?

edit: ....loving the Rock Cruiser! I've found an ion bomb and a heavy laser, so I can bank missiles most of the time. I have a bad habit of losing crew mates, though. At this point (sector 5) I have a nearly full crew but no rockmen as the original crew got lost when I forgot to turn off auto fire after sending them all boarding.

I am almost certain that means "board an enemy ship and defeat a crew standing on a flaming tile of the ship".

EDIT: There was a tiny patch a couple days ago for FTL. It seems that included Steam Cloud support.

Also while browsing the FTL forums I found this, which is amazing. It's a hi-res mod to update all of the star system backgrounds. The guy did a very good job on it.

http://www.ftlgame.com/forum/viewtop...

IMAGE(http://i.imgur.com/S2QNM.jpg)

Cool, thanks for the link. I do love me some high res space shots.

Man! Rock cruiser victory with one hull point left.

IMAGE(http://cloud.steampowered.com/ugc/939256402354337652/56E862D1494A8EDB5F107C22244A0F29EC1B7AF7/)

IMAGE(http://cloud-2.steampowered.com/ugc/939256402354341846/CAFF1B70CD80AF2008AD6F200E6BDB01FB54031E/)

I missed out on the "Repair your Kestrel from 1 HP" by 1 . I was seriously considering dropping my power to shields to let a shot through.

I just had my most successful run ever. This was the win:

IMAGE(http://www.etherized.com/images/flawless-ftl2.png)

I kept hoping for a cloaking device, but never found one. It was really not needed. I got the repair drone in S7 and it was able to keep me patched up fully for the entire boss fight.

This victory leveraged the cruiser's strong starting lineup (which includes a mantis and a rock) for decisive victories in the first few sectors. I got the teleporter in S2 or so, and my boarding parties were ruthless. I never lost a man.

The weapon lineup was finalized around S5, and it was brutal too. The Ion Bomb is one of my favorite weapons, and I felt lucky to have it. I got the pre-ignitor in S6-ish, which turned a solid ship into a force of pure ownage. I picked up enough power to bring the Pike Beam back to the lineup in S7, and an opening salvo of Ion Bomb to the shields, two lasers to the weapons, and a pike beam across the whole ship was enough to give me a decisive edge in most battles. Things with four shields still benefited from my now fully trained boarding party, which consisted of three mantises and a rock.

I don't know whether it's just luck or whether I'm getting better, but I seem to be winning a large percentage of the time now.

gore wrote:

I kept hoping for a cloaking device, but never found one. It was really not needed. I got the repair drone in S7 and it was able to keep me patched up fully for the entire boss fight.

The federation cruiser can't install a cloaking system, FYI.

EriktheRed wrote:
gore wrote:

I kept hoping for a cloaking device, but never found one. It was really not needed. I got the repair drone in S7 and it was able to keep me patched up fully for the entire boss fight.

The federation cruiser can't install a cloaking system, FYI.

Ah, good to know. So the ship does have some down side. I guess I might have avoided some stores if I had realized that ahead of time, but it was obviously not a problem in this run.

I also need to restate what a big deal it is to be able to avoid dead-ends with the mousover-shows-connecting-systems option. I'm consistently hitting the sector exits at exactly the last jump now, which is something I always had trouble with before when I was just eyeballing what connected where.

hey, so i just switched back to my main pc from my laptop and installed ftl on steam, I open it and it crashes immediately, just barely gets the window up to white then poop. Any ideas why this would happen?

Update graphic drivers maybe? That's the most common solution to graphics problems I see on the FTL forums.

Tamren wrote:

Update graphic drivers maybe? That's the most common solution to graphics problems I see on the FTL forums.

did that and downloaded some c++ update, nuffin =/

Trying to unlock the secret ship is a pain!