FTL

I think I've given up on trying to beat the game (easy or normal) using Engie Type B...

Just got my first win. Engi ship Type A on easy. It was close!

IMAGE(http://cloud.steampowered.com/ugc/577842532222120610/06035B269E85D72F76CD3323EC9D86FF14907A0A/)

I have to say, fully upgraded blast doors are amazing. I've had only 2 crew for a few sectors now(rock pilot, human engineer) and by using improved blast doors and opening invaded rooms to space I've been defeating a lot of boarders through asphyxiation alone.

checkm-8 wrote:

I think I've given up on trying to beat the game (easy or normal) using Engie Type B...

Yeah, I feel like that ship is poorly balanced. One starting crew member is a terrible hurdle to overcome and the drone speed boost is not much of a perk.

Maybe if it had the drone recovery arm... but that'd probably be OP. A second crew member would maybe be enough to make it decent.

This run has been incredible. My two-man crew is still going. Even if two rocks invade my ship, I just drain the O2 and kill them that way. If they start knocking on a door I don't like I enter and exit the room over and over getting the odd shot off and sometimes pissing them off enough to change their direction. If I can lead them to the medbay then I've got it for sure.

I'm starting to think that 2 level 1 defense drones is better than a level 2. The chance that the drone will hit a missile/laser/asteroid in time seems dependent on it's proximity to the target upon it entering the screen, thus with 2 drones circling your ship on opposite ends you cover a larger area. The only benefit of using the level 2 is if 2 targets approach from the same side in quick succession or you can't sacrifice the space to get 2 level 1s.

Just fired up FTL post-patch and, well, it looks blurry to me. The UI graphics seem noticeably fuzzy. Enabled VSync and its the same problem. Anyone else notice this?

Ok, so I messed around with the Options and when I enabled the "Native Resolution" option instead of "Stretch" the game looked normal again.

So my two man crew upgraded to a four man crew and made it to the flagship. I thought I was going to make it until he decided to go drone crazy in the second phase. Like... 5 or 6 drones attacking my ship, and a defense drone stopping my bombs. The comeback story sure made that a great playthrough though.

Got an Engi Type B as far as the second stage of the boss. I died of asphyxiation just as it went down in flames. My loadout was two Anti Ship I's, an Anti Beam I, a Heavy Ion, Heavy Laser & one of the fast Ions that the Engi A starts with.

Sorry for the constant posting, but today has been an FTL heavy day. I discovered some useful information for anyone who gets into my terrible situation. The doors leading from space through my medbay and into my blast door control room are all open and empty of O2. My blast door control room is red, and my crew too weak to survive repairing it and the level 1 medbay only heals enough to keep suffocating crew members at a constant health. I figured upgrading my blast doors from level 2 to level 3 would render them with 1 point of energy and allow me to close the doors. I was wrong, so if anyone ends up in that exact situation, it might be wiser to upgrade the medbay.

EDIT: I'm heavily considering doing a captain's log style blog on some of my runs. Fire just spread through my half-oxygenated ship killing 2 of my 3 crew members, but they eventually burnt out and I was able to repair the oxygenated half and head to the next sector.

Do that. I am looking forward to the RPS captain log every day now and yours would certainly shorten the wait

This game makes for great AAR stuff.

Wow. I just literally woke up this morning JUST TO PLAY THIS GAME! I haven't done anything like this since high school...

DAMN YOU FTL!

Malor wrote:

You can upgrade the TP to level 2 immediately, although I'm not sure it's fast enough, either.

Level 2 is just barely fast enough so you have to be very quick to pause when the cooldown ends, and woe if you're doing it in an asteroid field and one hits the room they're in. But no, you can't upgrade it immediately in Normal difficulty, as it costs 30 and you start with only 10.

I'm just going to suggest to people now that you should never bother restarting. My single-man crew has recovered and become one of my more powerful ships. Now sporting a crew of 5, automated loader, heavy system upgrades, 2 burst laser IIs, a heavy laser II, and anti-personnel and boarding drones. I don't know if the game has a rubberbanding mechanic, but after the decimation of my crew I found 2 of those items floating in space without a fight.

Those RPS articles are nice. I'm not sure I'd do it for every jump though. More likely a summary of how each sector went with a highlight of the most interesting encounter in that sector. Wish I had taken screens of this run though because it's been amazing.

I'm honestly considering killing off all but my captain from the start for a few runs. Not that I need it to be harder overall(still playing on easy), but the tension it brings early on and the joy I get when I finally get a big crew is much higher.

Put about 6 hours into this so far and my last run I went drone heavy. Big mistake. My other mistake was not relying on missils. Ion disabling just does not get the job done well enough.

What is the strategy for you guys? I usually go for the shield first, then weapons.

TempestBlayze wrote:

Put about 6 hours into this so far and my last run I went drone heavy. Big mistake. My other mistake was not relying on missils. Ion disabling just does not get the job done well enough.

What is the strategy for you guys? I usually go for the shield first, then weapons.

I encountered the same problem. Drones and ion disabling simply do not get the job done. Missiles are very important.

And my strategy is much the same as yours. Destroy the shields, target the weapons, and rotate between the two as necessary.

ZaneRockfist wrote:
TempestBlayze wrote:

Put about 6 hours into this so far and my last run I went drone heavy. Big mistake. My other mistake was not relying on missils. Ion disabling just does not get the job done well enough.

What is the strategy for you guys? I usually go for the shield first, then weapons.

I encountered the same problem. Drones and ion disabling simply do not get the job done. Missiles are very important.

And my strategy is much the same as yours. Destroy the shields, target the weapons, and rotate between the two as necessary.

Depends. Throw even more drones at the problem, and you can still get by Anti-Ship is better than Beam in this case, as it'll help to knock down shields.

TempestBlayze wrote:

Put about 6 hours into this so far and my last run I went drone heavy. Big mistake. My other mistake was not relying on missils. Ion disabling just does not get the job done well enough.

What is the strategy for you guys? I usually go for the shield first, then weapons.

My first priority is making sure the other ship can't hurt me. So if they are capable of damaging me the weapons are my first priority. If their shields are too strong to allow me to damage weapons, I will go after shields first.

If I am having trouble hitting them or if they are threatening to jump away I will go after their engines and/or cockpit.

If I am using a boarding strategy, I will first cripple them, then take out their medbay before sending in boarders.

If I am using a fire strategy, I will take out their doors system

If their drones are shooting down my missiles or if they are using boarding drones, I will focus on their drone system.

As for using missiles, I only use them to take out systems, not to deal out lots of hull damage. Save your laser weapons for finishing off ships. Missiles can be hard to come by sometimes and you need to save them for when you need to get through lots of shields.

I just got an Ion Bomb for the first time the other night. Man, that thing is awesome. Using that to disable their shields along with the Halberd beam allowed me to just cruise through at least 3 sectors in the Zoltan ship. I was able to get at least two 3-4 room beam shots off before their shields were ever able to come back online.

Man, the stealth ship really frustrates me since you need so many things by sector 3 or 4. The lack of shields off the bat means that you need 150 scrap for that ASAP. But aside from that obvious problem, you need a good weapon by sector 3 or so, since the laser alone (while nice) won't be able to do anything against 3 layer shields (and with a high dodge enemy, even level 2 shields can become ugly wars of attrition). Furthermore, you need enough energy to power bigger weapons - and, you only have three weapon slots to even work with.

The ship is good at running away, but that doesn't help you in the long run - you have to kill stuff to get the upgrades you'll need to beat the game.

Next time maybe I'll prioritize the weapon stuff and stealth rather than shields, and worry about shields later on.

I really hope this will be on iPad. I a lugging my laptop around just to play on my commute. I would like it on iphone as well but I think that screen may be too small to work. Has there been any word on an iOS version?

TempestBlayze wrote:

I really hope this will be on iPad. I a lugging my laptop around just to play on my commute. I would like it on iphone as well but I think that screen may be too small to work. Has there been any word on an iOS version?

Not that I've heard, but it seems too ideal a match to tablet gaming to not happen at some point.

TempestBlayze wrote:

I really hope this will be on iPad. I a lugging my laptop around just to play on my commute. I would like it on iphone as well but I think that screen may be too small to work. Has there been any word on an iOS version?

Here is one of the developer's responses to the mobile/tablet version question:

My official response is: We agree it'd be sweet on tablets and we hope to get it there eventually, no promises though. I really don't expect it to work well on phones without totally redesigning experience; that would be a lot harder.

and

It's on the list of things we will consider in the future.

Just picked this up last night, holy crap have I ever been missing out! I have been sticking with normal so I don't get spoiled by easy mode. I managed to unlock the Engi-A on my 3rd or 4th run but I have not gotten any closer than that.

Reading through this thread has helped me nail down a few mistakes that I was making, mainly I've been b-lining through systems with few upgrades. I'm going to go for a more patient approach tonight and see if I can scratch up enough scrap to upgrade a little more.

Kind of getting annoyed with how much luck factors into whether or not you win. Lost two games because my weapons simply weren't keeping up, but I could never find any good ones. There needs to be more ways to find the things you need without hoping for RNG.

Just beat my first Easy game with the slug ship.

Spoiler:

Having a slug crew is interesting because you don't need sensors, in fact the ship doesn't start with them. It also has an anti-bio beam which I used instead of boarding. This is good and bad, the bio beam is very powerful and safe to use. But not boarding means no training up a boarding squad to help defend the ship. The ship self-seals hull breaches which is AMAZINGLY useful.

When I got to the end boss I forgot to upgrade shields level 4 and had no scrap left though I did upgrade everything else. I felt the loss keenly and I beat the boss with one hitpoint left and half the ship on fire. It was close!

EriktheRed wrote:
TempestBlayze wrote:

I really hope this will be on iPad. I a lugging my laptop around just to play on my commute. I would like it on iphone as well but I think that screen may be too small to work. Has there been any word on an iOS version?

Here is one of the developer's responses to the mobile/tablet version question:

My official response is: We agree it'd be sweet on tablets and we hope to get it there eventually, no promises though. I really don't expect it to work well on phones without totally redesigning experience; that would be a lot harder.

and

It's on the list of things we will consider in the future.

FTL for iPad should just be renamed "Forget About Getting Anything Done, Ever Again."

ZaneRockfist wrote:

Kind of getting annoyed with how much luck factors into whether or not you win. Lost two games because my weapons simply weren't keeping up, but I could never find any good ones. There needs to be more ways to find the things you need without hoping for RNG.

On the other hand, that makes it so much sweeter when things do go your way. Also if the game were more consistent then it'd get boring because the games would tend to play out the same.

Sometimes you have to look at how your luck is going and pony up the scrap for that mediocre weapon. It might not carry you to the end, but it'll let you get a little farther and give you more chances to find a good one.

Vargen wrote:

On the other hand, that makes it so much sweeter when things do go your way. Also if the game were more consistent then it'd get boring because the games would tend to play out the same.

Sometimes you have to look at how your luck is going and pony up the scrap for that mediocre weapon. It might not carry you to the end, but it'll let you get a little farther and give you more chances to find a good one.

That is true, but I made it to the flagship and even bested it in the first encounter. The weapons, however, simply couldn't keep up the second time. And I really spent as much time in each sector as possible trying to find stuff, but never did. I don't like that because it means I really have no control over my fate in the game. That's not fun to me.

You can beat the boss with a transporter, and either a small bomb or a missile launcher. If all you have is a small bomb, you'll also need another weapon of some kind. It doesn't have to be strong, 1 damage is sufficient.