FTL

Quintin_Stone wrote:
Tamren wrote:

Depressurizing against boarders doesn't work very well. Either you need to vent oxygen to half or your entire ship. Or you need to get level 3 blast doors. The level 2 upgrade will hold them for only a couple seconds, especially mantises who burn right through them.

Depends on how many doors they have to burn through or if they stop to attack systems.

And when you have only 3 crew and a bunch of things are on fire...

Gotta try something.

Tamren wrote:

Depressurizing against boarders doesn't work very well. Either you need to vent oxygen to half or your entire ship. Or you need to get level 3 blast doors. The level 2 upgrade will hold them for only a couple seconds, especially mantises who burn right through them.

I actually find it useful if your aim is to weaken them for the fight with your crew, instead of killing them outright.

CY wrote:
Quintin_Stone wrote:
Sparhawk wrote:

I think what I am not liking, is all the randomness. Figured out how to go about, but the game doesn't always let you execute it that way. You need a bunch of luck as well, so it seems. But, still playing it!

Yes. Last night I was thinking that you really need to just click Restart if anything really bad happens in the first couple of sectors (lose a crewmember, lose a bunch of scrap, etc).

The random element to roguelikes can be frustrating when the setup is just terrible (I got that a lot in Desktop Dungeons), but it's also the best thing about the genre, I think. Keeps things fresh and interesting for far longer, as you're not simply replaying something you've finished and know how to beat - it challenges and surprises you each and every time, allowing for endless tales to be told about your exploits. Love it, but can totally see why it might get frustrating sometimes.

There are two layers of random to FTL. There is the random encounters you're thrown into which is normal for a roguelike. Then there are the event choices which have random results. Do I search this ship? It could be good or bad. It feels like they need a few more steps in the decision making to at least blur the line between action and result, that or present the odds in a more upfront manner. The decision making in events can be simplified to blackjack, do I hit or stay? Take a gamble or play it safe.

That being said I can't stop playing this game.

Never try to sell the six-legged horses.

Theoretically I could extract the data files and look up all of the events. However, that seems like it would spoil the fun of discovery. Certainly though, I have preferences on which options to pick for certain events. Sometimes I'll even avoid the blue choices if I want a specific outcome (e.g. I want salvage instead of extra crew because I'm already at the limit).

Some events have straight up good/bad outcomes. Some have good/neutral while others have neutral/bad. I have a high risk tolerance when risking hull, low risk tolerance when risking crew.

Also, frickin' spiders ...

Also, frickin' spiders ...

QFT. That's the beauty of not knowing the outcome ratios! Those spidahs always get me!!! One of these days....

Ariskany Evan wrote:
Also, frickin' spiders ...

QFT. That's the beauty of not knowing the outcome ratios! Those spidahs always get me!!! One of these days....

I had something good happen with those spiders. Crew member perhaps? Or lotsa scrap. But I think I had a race card option or something.

Unlocked the stealth fighter. Now I gotta try it instead of working.

Got to the boss without cloaking, with two blast lasers mk III (i.e. ten shots a round when both are on), the first phase went down extremely fast with the help of halberd beam and small bomb. Then I lost time getting back to repair and frigate got to base before me.

Anyway, stealth fighter!

Ariskany Evan wrote:
Also, frickin' spiders ...

QFT. That's the beauty of not knowing the outcome ratios! Those spidahs always get me!!! One of these days....

I rarely mess with em unless I get a blue option.

Quintin_Stone wrote:
Ariskany Evan wrote:
Also, frickin' spiders ...

QFT. That's the beauty of not knowing the outcome ratios! Those spidahs always get me!!! One of these days....

I rarely mess with em unless I get a blue option.

I always do because I'm a risk taker!
Also, it was like a gambling addiction. The first time I got good stuff, the next 5 times I lost a crew member, but I still remember the rush from that first success...

Yes this game has more than a whiff of the slot machine to it.

Hey guys I put together a little "Create-A-Kestrel" tool. It's basically a picture of a bare Kestrel with a grid on top, and a big selection of room pieces you can tetris into any configuration you want. Give it a shot! I'd love to see what you guys build.

Details and instructions are in the thread here.
http://www.ftlgame.com/forum/viewtop...

Delerat wrote:
Quintin_Stone wrote:
Ariskany Evan wrote:
Also, frickin' spiders ...

QFT. That's the beauty of not knowing the outcome ratios! Those spidahs always get me!!! One of these days....

I rarely mess with em unless I get a blue option.

I always do because I'm a risk taker!
Also, it was like a gambling addiction. The first time I got good stuff, the next 5 times I lost a crew member, but I still remember the rush from that first success...

I am also a risk taker lol The game gets going so quickly I figure "meh, why not" lol

My new favourite thing is seeing a bunch of enemy crewmen run to their medbay only to be pummeled with a volley of lasers when they get there

Also, I finally tried out the teleporter and wow. I have trouble seeing myself beating the game without one. It increases your income greatly taking ships over with it. I've got a hot 2 mantis away team with full fighting skill that can take almost anything on with the right micromanagement.

This game has become a lot about micromanagement for me because of my play style. I'm constantly hopping power between O2, Medbay, and Transport so that I can save money. I power my anti-ship drone most of the time, but hop the power to my defense drone whenever I see an incoming missile. Then I'm also microing all my onboard fighting.

I've currently got an attack pattern of Away Team -> Cockpit, Artemis -> Shields, Burst Laser -> Weapons(first couple hits might have to finish the shields, Heavy Laser -> Weapons(after shields are cleared), and then Ion Blast is a toss up depending on their weapons and if they're fleeing.

I might actually make it to the boss this time.

Finally beat this bitch! On easy, but still.

Had a Kestrel that was loaded up with damn near everything. A cloak with Stealth Weapons really seemed to make the difference.

Delerat wrote:

My new favourite thing is seeing a bunch of enemy crewmen run to their medbay only to be pummeled with a volley of lasers when they get there

Also, I finally tried out the teleporter and wow. I have trouble seeing myself beating the game without one. It increases your income greatly taking ships over with it. I've got a hot 2 mantis away team with full fighting skill that can take almost anything on with the right micromanagement.

.....

I might actually make it to the boss this time.

--Hmm, I didnt wanna try the teleporter out of concern with for my crew, but I must try it now.

Nevin73 wrote:

Finally beat this bitch! On easy, but still.

Had a Kestrel that was loaded up with damn near everything. A cloak with Stealth Weapons really seemed to make the difference.

--Does it reeeaallly count if its on easy? lolz

Argh! I finally got a teleporter going.. had a great Rock + Mantis killing team and the enemy ship gunned its FTL and took off with them! Next fight... 4x zoltan borders came on and overran the ship without my fight team onboard. I actually rid my ship by blowing the doors open and some hit and run tactics but by then I was decimated by the enemy weapons.

Unlocked a few things on easy. But at least it is unlocked. Still don't have the hang of boarding parties. Tried it once or twice.
Reading about it here, makes me rethink I should really make it a priority.
Almost killed the big boss. Defeated it first time, second time around I ran out of missiles. I would have killed it otherwise.

Carlbear95 wrote:

Argh! I finally got a teleporter going.. had a great Rock + Mantis killing team and the enemy ship gunned its FTL and took off with them! Next fight... 4x zoltan borders came on and overran the ship without my fight team onboard. I actually rid my ship by blowing the doors open and some hit and run tactics but by then I was decimated by the enemy weapons.

If you lose to a zoltan boarding party you should hang your head in shame.

EriktheRed wrote:
Carlbear95 wrote:

Argh! I finally got a teleporter going.. had a great Rock + Mantis killing team and the enemy ship gunned its FTL and took off with them! Next fight... 4x zoltan borders came on and overran the ship without my fight team onboard. I actually rid my ship by blowing the doors open and some hit and run tactics but by then I was decimated by the enemy weapons.

If you lose to a zoltan boarding party you should hang your head in shame. :)

Zoltan Boarding Party is the name of my next cover band.

EriktheRed wrote:
Carlbear95 wrote:

Argh! I finally got a teleporter going.. had a great Rock + Mantis killing team and the enemy ship gunned its FTL and took off with them! Next fight... 4x zoltan borders came on and overran the ship without my fight team onboard. I actually rid my ship by blowing the doors open and some hit and run tactics but by then I was decimated by the enemy weapons.

If you lose to a zoltan boarding party you should hang your head in shame. :)

Zoltan Boarding Party is the name of my next cover band.

The two big tips that have upped my game lately on Normal are to:

1. Almost always go for an enemy's weapons first (or drones if that is how they're hurting you). I used to go for shields and it doesn't work nearly as well.

2. Boarding is very powerful, but mostly for the increased scrap. It isn't all that effective at quickly taking out the enemy's means of hurting you, so taking care of those weapons with your weapons should still be priority #1.

One thing boarding DOES do is bring all enemy ship repairs to a screeching halt.

However I recently discovered that the AI is a cheating bastard and enemies locked in mortal melee combat can still repair rooms. That's the only explanation I have for rooms spontaneously turning from red to orange.

thinkklinck wrote:

--Does it reeeaallly count if its on easy? lolz

Instead of "easy" and "normal" they really need to rename them "hard" and "harder."

Woot! Second victory, this time with the first Engi config:

Starting Ion Cannon, Heavy Ion Cannon & Ion Bomb; maxed stealth, stealth weapons & pre-ignition. Anti-ship I & Beam I and Hull Repair - was a walk in the park, with only 4 crew, and only the gunner leveled up.

Hang on... Three starting crew members... Frequent random catastrophes... I'm totally going with a "Pigs In Spaaaaaaaace!" theme for my next game.

I've been going with a general Red Dwarf theme lately, but I've had a hard time deciding between Cat, Rimmer, and Kryten for crew members 2 and 3. (When I knock the difficulty down to easy I put Ace Rimmer at the helm.)

Itsatrap wrote:
thinkklinck wrote:

--Does it reeeaallly count if its on easy? lolz

Instead of "easy" and "normal" they really need to rename them "hard" and "harder."

thats valid lol

Itsatrap wrote:
thinkklinck wrote:

--Does it reeeaallly count if its on easy? lolz

Instead of "easy" and "normal" they really need to rename them "hard" and "harder."

I suggested Hard and "f*ck You" on twitter the other day. It feels about right.

I have to say, I played for a while and it didn't click. I had the default ship and ran it for a few games - it got pretty stale. I never found a substantially different weapon or any advanced strategies that worked in my favor.

The last game though, I unlocked two ships. One is a Zoltan ship and another is an... Engi? I think. The variety in ships makes a massive difference and I can really see the possibilities open up more now.

Like any rogue-like-like luck can play a huge factor in this game. I think in my case it didn't really put its best foot forward at first due to that, but it's really growing on me. It would be nice I think if you had at least some choice of ship outfitting right away without having to unlock stuff, it would have hinted to me more quickly that there was more interesting stuff going on with the game that wasn't purely luck based.

If you are getting in to boarding make sure you make your Door upgrades an even higher priority than before. They really help let you stave off counter-boarders without your fighters.

My strategy,

Take out the weapons with ion or small bombs or breach missiles. If you get a fire bomb or gun you should be jumping for joy.

Then take out the engines so that the ship doesn't rabbit on you.

Finally take out the O2 and suffocate them.

If you are lucky enough to get ion and small bombs or breach missiles target the weapons with the ion and small bomb or breach the engines.

Finally send over your boarders to take out the enemy crew.

If the ship has a teleporter let your boarders stay back take out the enemy boarders first because by hook or by crook they will board you first. If they retransport back to the ship or die on your ship counterboard and take the crew out.

Works 95% of the time.

If I am lucky enough to get a boarding drone I will send that the drone on board first hoping that it will land in the O2 room first because it lands while breaching the room. Any enemy crewman fighting it will be fighting suffocation and your drone at the same time. Instant Profit!!!