FTL

Steam! It will cost $9.99 USD and will get you both Windows and Mac versions.
It will have the standard Steam conversions of £6.99 / €9.99 / 249 rubles / $7.99 in CIS territories.

GOG.com! It will cost $9.99 USD for every region and will get you a Windows DRM-free build (need to triple check the region issue).
You will also receive a few bonus items – 5 songs from the soundtrack, a mini-artbook, some wallpapers & avatars, and maybe more (if i have time).

Our Website!! It will cost $9.99 USD for every region and will get you DRM-free builds for Windows, Mac and Linux.
You will also receive a Steam key.

Indeed Bighoppa, I should have gone through their own website. It's kinda crazy though. But I guess that is how things are for now.
Don't have the money to throw out at the moment. So I have the game already. Will have to stick with windows for now to play it.

I know Dimmer!! Can't wait to ditch windows when that happens

Oh god I have lost so many hours to this game. And still havent beaten the boss. Every time something goes south at just the wrong moment. Getting better at boarding tho, and getting a strong build straight out.

I'm thinking I need to stop boarding with the Rebel Cruiser. I keep forgetting to turn off the Artillery beam (for those who haven't unlocked it it's a secondary system separate from the other weapons) and killing off the ship and my boarding team.

I'm glad that Torchlight II is coming out tomorrow. I love this game, but I think I could use a tiny break after how much time I've put into it.

The hype on this one is pretty strong... How approachable is it to a part-time nerd?

Mr.Green wrote:

The hype on this one is pretty strong... How approachable is it to a part-time nerd?

Definitely easy to play and can be played in short bursts. You will die a lot but you'll know why. Also controls are nice, and it has a good tutorial that takes like 5 minutes. It's the not dieing bit that can be hard.

Now I want an expansion to this game, bigger ships that need more crew, equipment for crew members, maybe planetary stuff. An infinite mode where your forever runinng from the fleet would be great. Add multi-player and make it a race to the end and I'll faint.

This game has so much potential for addons and expansion backs. I really hope they don't stop here.

Thanks, filthy enabler.

Gah. Made it Sector 7 on an absolute beast of a Zoltan ship - Halberd, Pike, and Pegasus missiles, with pre-loading, 6 crew members, next-to-maxed out engines & well on my way to 3 shields. Ran afoul of a ship that started several fires, and I screwed up my door-management, leading my last two crewman to asphyxiate helplessly.

Hells yeah! Finally beat the game after 21 hours of play! On normal to boot.

Spoiler link of a screenshot for those who wanna see my setup.

Spoiler:

Only took 3 damage total during all three boss battles :D

Mr.Green wrote:

The hype on this one is pretty strong... How approachable is it to a part-time nerd?

Very. It's very simple to learn, but there's a great deal of unexpected strategy and ramifications to the way systems work. It's not like DOTA, which is climbing a freaking mountain just to play at a basic level.

Part of the reason it's simple is because you start with only one possible ship and no real choices to make. As you figure things out, and progress further and further in the game on each new run and subsequent horrible death, more and more ships, strategies, and tactics become available.

I think, in all seriousness, this might be my GOTY. It's definitely going to be in the top 5. You wouldn't think it, just to look at the dumb thing, but it is fun.

They really should have priced it at $15.

Definitely in my Top 5 games of the year.

And I agree with the comments hoping for other exploration modes and general expansion of the game. This is not to say the game isn't great as it is, just that the setting and mechanics have so much potential and I just want more more more.

Having just recently started queuing weapons to charge up and fire at the same time has changed combat significantly for me. If anyone out there is just activating their weapons, targeting and letting them charge and fire as they're ready (as I was the first 15 or so games I played) you're greatly reducing your effectiveness mainly against enemy shields. Get into the micro, it really improves taking down shields if you're not using missiles.

EDIT: Also, I've only unlocked 3 of the ships in the list. Would experts say that the hints provided for unlocking the others are sufficient?

The hints are fine. You will know when you trigger a "story mission". Resolving them is another matter entirely. There are a couple I have done multiple times but can't seem to figure out.

Made it to the boss part 2 on my second run but got completely overwhelmed. I was playing too late at night and rushed through the final sectors to get at the boss. Not a good plan. Time to outfit HMS BLITZ III.

master0 wrote:

Now I want an expansion to this game, bigger ships that need more crew, equipment for crew members, maybe planetary stuff. An infinite mode where your forever runinng from the fleet would be great. Add multi-player and make it a race to the end and I'll faint.

I've been thinking that it would be cool to have the possibility of battles against multiple ships.

Thanks to the handsome Mr. Squee9 for gifting me this cool little game. Made it halfway through sector 6 last night on Normal. Is it feasible to shoot for unlocks just playing on Normal? It looks like most people have been playing on Easy.

I like to bounce between difficulties.

After playing some Normal, Easy makes you feel like superman. Which is a nice feeling some time.

I know the game is based as a roguelike, and I like it that way, but they have hit on mechanics that are really fun. I would be VERY surprised if we don't see this in another game within the next 2 years.

Kier wrote:

I would be VERY surprised if we don't see this in another game within the next 2 years.

They have, here, but I doubt either team new about the other's game.

Hooray! Just got my first victory too after 18 hours of playing on Normal. Still haven't tried Easy yet, but I imagine it'll be a fun treat now that I'm used to the tough road.

Pic for my final setup. My starting Black Company crew of Croaker (the captain/pilot of course), Murgen, and Lady made it to the end with the regrettable death of Raven along the way.

Loadout:

Spoiler:

Went laser heavy with a grouping of 6 burst shots per volley and 2 heavy laser shots. I actually came to really appreciate the Heavy Laser for it's ability to reliably inflict breaches and fires on important systems. Worked quite well if I timed it to shoot just after all of the bursts. The alpha from those guys plus the cloak meant that I could usually take a ship's weapons out before they even got a shot off. Very fun. :)

Oh, great, now I'm jonesing to read the Black Company again. Jerk.

So I unlocked the Mantis ship yesterday, and then it its alternate version. Interesting ships, spoiler-tagging just in case:

Spoiler:

The basic version starts with a teleporter, but has no sensors, only one weapon energy slot, and two very weak weapons, one of which is really there just to give your gunner some target practice. And the second weapon energy slot costs 60 energy, no joke. (the third is like 25, but the second is 60!) So this requires some tricky management, and it's very easy to get to the end boss in an unwinnable state.

The alternate version is even stranger:

It's got a FOUR space teleporter, right next to a medbay.
It's got two shields to start with.
It's got a drone system, with an boarding (assault) drone, and a defense drone.

Sounds pretty outstanding, right? Well try this:

No weapons.
Two mantis crew.

You must board to win fights, and an early fight against an automated enemy is probably death, because you won't have the 3-power TP you need to get them out of a vacuum quick enough, and it takes forever for your engine to charge. Mantis can't repair for sh*t, you only have two of them, and they're probably on the enemy ship, so you better hope your level 2 shields hold. An automated enemy with enough missiles to get past your level 1 defense drone is going to break your face.

Just had a grueling fight in the stealth ship A. At the end, my weapons were dual laser I and heavy laser II and hull missile.

Spoiler:

At stage 2 of the boss, my laser weapons couldn't penetrate his shields and my missile would get shot down. I had to actually reduce the energy used by my cloaking device because if I went 10 or 15 seconds, the cloak cool-down wouldn't end before the next round of attack drones spawned.

The only thing that turned the tide was my beam-over crew of a human and a rock that would destroy the isolated weapons, and the fact that I fortuitously hit the boss' defense drone and he didn't build a replacement. After that my missiles were finally able to take out his level 4 shields.

Heh. I just realized that shooting out their weapons first seems to be a much sounder strategy than going after their engines.

Yep, but sometimes, you need to shoot the engines or the helm instead.

Malor wrote:

Oh, great, now I'm jonesing to read the Black Company again. Jerk.

So I unlocked the Mantis ship yesterday, and then it its alternate version. Interesting ships, spoiler-tagging just in case:

Spoiler:

I've found the alternate Mantis ship easier to win with than the Gila Monster. 2 levels of shields plus a starting defense drone makes its early survivability much better than with the Gila Monster. So what if you have to run away from some automated ships? It isn't so bad.

You can actually beam back from an automated ship without dying with just 2 bars of energy. And if you run across an automated ship with connected rooms, your boarding drone can take it out on its own (albeit verrrrry slowly).

And once you get a bomb or missile weapon to disable medbays and a couple more mantises, you become unstoppable.

Quintin_Stone wrote:

Just had a grueling fight in the stealth ship A. At the end, my weapons were dual laser I and heavy laser II and hull missile.

I just squeaked out a Victory with the Stealth Ship. I had a pair of Ion Cannon II's and a Hull Laser I, plus a Beam Drone I and Anti-Ship Drone I (I had an Anti-Personnel Drone in cargo that I swapped in for Boss Round 3). The Ion Cannon's were a nice break, but nothing I had hit very hard; in order to do damage I had to pin the enemy's shield at zero and let the drones take him out. Stealth Weapons would've been great (so Ion Cannon's can keep firing through Cloak), but I had to sell it along the way for firepower.

The whole run was a nailbiter. I didn't run into a lot of crew on the way, and by Sector 8 I was down to just three men.

Argh.. I thought I was on a great run with the Kestel. I hadn't gotten any weapon upgrades but some good scrap drops and easy fights had me with a good set of drones and upgraded shields and engine. I was walking through most jumps.. but then I ran into a solar flare that blew my wonderful shields up and the enemy drone and missle set the entire half of my ship on fire. Engines were still up but my bridge was hit.. tried to get 2 people into the pilot spot to repair it and jump out of there but they succumbed to fire and the ship was blown up shortly after.

There were many challenges, but I thought this Engi build was going to go all the way. Then just as Phase 1 of the Boss blew up. . . .

IMAGE(http://cloud.steampowered.com/ugc/596982221225765160/E0373AE5019FFA8166AE4EA4A1CC86D324100ACF/)

Dammit, why does the game taunt you with useless repair stations in the last sector? You'll maybe get one before you fight the boss for the first time, then the rest are overrun by the rebels, or you can't reach them because the boss is always moving.

Lost my final stage fight with the Fed Cruiser because I went into the 3rd stage fight with only 5 hull. And I was beating him.

First victory! Tricked out Kestrel with pre-ignition, maxed out cloak, all but one in engine, 3 shield dots, two Heavy Laser II's and a burst Laser II. My crew was 7, with a good mix of humans, engies & Rockmen, and gold-level Engines, Helm & Weapons. I cruised through stages 1 and 3 and only lost about 40% of hull in stage 2. Luckily there was a store in the final sector, so I was able to repair.

It was great. I was able to get off a volley, destroy the Flagship's shields, cloak, then get off a second volley and destroy its weapons.

Trying for some unlocks, currently on the fed cruiser. I was just awarded a breach missile for helping some guys out. Guess this spoils my attempt at the "no weapon upgrades by sector five" doesn't it?

troubleshot wrote:

Trying for some unlocks, currently on the fed cruiser. I was just awarded a breach missile for helping some guys out. Guess this spoils my attempt at the "no weapon upgrades by sector five" doesn't it?

"Weapon upgrades" only refers to upgrading the shipboard weapons power system.

3 hours in and I finally got my first unlock (Engi ship). It was a good run, until I jumped into an asteroid field and was ambushed.