FTL

Quintin_Stone wrote:

So, in the fine and ancient tradition of roguelikes,

Spoiler:

I won my first game (easy) by savescumming. : )

Really got bad luck on this game with offensive weapons. Used an ion bomb launcher with barely any missiles to take down the boss' heavy shields.

Originally, Tanglebones was my pilot, NSMike was my shield guy, and RNG was weapons, but RNG died early. The other two lived to the end.

I need to start selling a bumper sticker "Tanglebones is my co-pilot"

garion333 wrote:

Paper?

I LOL'ed.

A store, a store, my kingdom for a store! Damn stores never show up when you need repairs.

jonfentyler wrote:

Sooo...rock people, how to deal with them? Ended the game 2 times in a row with them boarding my ship.

Once you upgrade to Blast Doors (level 2 doors), you can kite intruders on your ship. If you're facing 2 rockmen, grab 2-4 crew and attack. When your guy gets wounded, to 25 health or so, run them over to your medbay to heal up and then run back to the fight. The blast doors will keep them from following you quickly.

I just tried playing a couple games on Normal instead of Easy. It's... not fun. At all! The amount of scrap you get alone is just crippling! I could barely meet the cost of fuel and repairs. That left NOTHING to go towards upgrading the ship!

I know Roguelikes are not supposed to be easy. But playing on normal puts you at the mercy of the dice and you need them to fall in your favour just to break even. If the dice are against you you might as well quit or restart because your crew is just going to die a slow death.

Tamren wrote:

I just tried playing a couple games on Normal instead of Easy. It's... not fun. At all! The amount of scrap you get alone is just crippling! I could barely meet the cost of fuel and repairs. That left NOTHING to go towards upgrading the ship!

I know Roguelikes are not supposed to be easy. But playing on normal puts you at the mercy of the dice and you need them to fall in your favour just to break even. If the dice are against you you might as well quit or restart because your crew is just going to die a slow death.

Completely disagree more on the fun factor of Normal. In fact, it wasn't until somewhere deep into my 2nd score of games that I opted to try easy. But I like chaos and facing insurmountable odds in the occasional game.

Yeah, I like Normal. On Easy I'm almost always guaranteed to get near the end or all the way through. On Normal the decisions I make matter a lot more. You aren't meant to have the upper hand, you're meant to play smart and hope to god you get lucky along the way. It's kind of like life in that way.

I've been trying to play Engi plan B. 1 crew, no sensors. It's tough! But fun.

I'll go back to normal eventually, but I am learning a hell of a lot more about the game now that I bumped it back to Easy.

Quintin_Stone wrote:

I've been trying to play Engi plan B. 1 crew, no sensors. It's tough! But fun.

My tip for using the Vortex is to vent the entire ship except the cockpit until you get more crew. Even once you get some additional crew members you can keep most of the ship in vacuum. This will make fires a non-issue and will greatly weaken boarders.

garion333 wrote:

Yeah, I like Normal. On Easy I'm almost always guaranteed to get near the end or all the way through. On Normal the decisions I make matter a lot more. You aren't meant to have the upper hand, you're meant to play smart and hope to god you get lucky along the way. It's kind of like life in that way.

I still think the amount of scrap you get is too low. If they had made the ships harder that would have been enough.

I can consistently get close to the end on Normal at this point. I don't want to finish it on Normal any time soon. Once I do that, I might feel done with the game. To me FTL isn't really about finishing per say.

I haven't played on Easy yet, only made it to sector 3 on Normal so far, it gets brutal in the later sections. I seem to have issues when the enemy ships start regularly having 2 shield points, I rely too much on my burst lasers I think.

Certis wrote:

I can consistently get close to the end on Normal at this point. I don't want to finish it on Normal any time soon. Once I do that, I might feel done with the game. To me FTL isn't really about finishing per say.

With all the new ships to unlock hopefully you won't be finishing any time soon.

I can't fathom why you would play a game like this on Easy. I'm normally all about 'get what you want out of a game', but it's a Roguelike.

What's the point of an easy Roguelike?

My best go so far has been to make to the very end of Sector 4, where my own generosity killed me. I made it to the end but donated two Fuel to some refugees. And then realized I didn't have enought Fuel to make it to a store. The Rebs caught up with me. And, well.

Damned Rebs.

Michael Zenke wrote:

I can't fathom why you would play a game like this on Easy. I'm normally all about 'get what you want out of a game', but it's a Roguelike.

What's the point of an easy Roguelike?

My best go so far has been to make to the very end of Sector 4, where my own generosity killed me. I made it to the end but donated two Fuel to some refugees. And then realized I didn't have enought Fuel to make it to a store. The Rebs caught up with me. And, well.

Damned Rebs.

Unlocks

Certis wrote:

I can consistently get close to the end on Normal at this point. I don't want to finish it on Normal any time soon. Once I do that, I might feel done with the game. To me FTL isn't really about finishing per say.

With what ships? Maybe it's just the Kestrel that I'm having trouble with. The other other one I have tried in the Engi variants and the Red Tail.

I have a pretty bad habit of biting my nails, especially when I'm nervous. I was 5 sectors deep into my journey in FTL, thinking, "Oh man, I'm almost there," when all of a sudden, an enemy crew boards my ship and decimates me in half a minute. I look down at my finger nails and, well... not a pretty sight.

So I click Restart and try one more time...

Michael Zenke wrote:

What's the point of an easy Roguelike?.

After roughly twelve times of getting to sector 3 or sector 4 before bumping into ships that kill me in a span of time that can accurately be described as instantaneously I can see the allure.

End game stuff:

Spoiler:

!@#$ that flagship. I killed everybody on board with my mantis and rockmen then an "advanced" AI took over. Defeated the first part very easily but the 2nd phase was just unfair. 2nd phase is very drone heavy so I decided to board the ship again and attack the drone system. Then an alarm goes off then I see "breach dedicated" and my screen was filled with anti ship drones. There was absolutely no chance of winning I went from half hull life to zero under 10 seconds.

Certis wrote:

I can consistently get close to the end on Normal at this point. I don't want to finish it on Normal any time soon. Once I do that, I might feel done with the game. To me FTL isn't really about finishing per say.

Honestly, Easy on this game is like Normal on most. I plan to get some more unlocks on Easy, and then maybe I'll start on Normal. And maybe I won't. You have to be reasonably lucky to win even on Easy, and if it requires insane luck to win on Normal, why play it at all?

On Easy, it's a little tougher than Weird Worlds, and I got a lot of miles out of WW.

edit: oh, and since I'm a jerk, that's "per se".

Eight. Count em. EIGHT humans! What were the chances?! I didn't hire any of them, they all came to my ship from random events.
IMAGE(http://imageshack.us/a/img100/4908/ftl.png)

Buuut, since this is a roguelike of course it didn't last. One lucky missile strike to the medbay took out my damage control team. They were soon replaced with a rockman and an engi.

EDIT: Whelp they died. For the stupidest reason too. Boarders took out my oxygen and I never turned it back on. Systems are supposed to come back on automatically once you repair them (which I did!), but it didn't for some stupid reason. FYI by the time the LOW OXYGEN warning comes on, its already past the point of no return for any race but rockmen. All of the humans on my ship suffocated just like that. Didn't have the heart to continue.

Man, those Slugs with their fire beam, in a nebula ... ouch. After (barely) winning the ship-to-ship combat, I proceeded to lose everyone but my helmsman. Basically, it was Joker from Mass Effect 2, except he ends up fixing the ship single-handedly after watching the rest of the crew asphyxiate or burn to death. He then heroically slipped past numerous patrols to reach the next sector (and unlock a new ship schematic).

I'm enjoying "easy" mode, mostly because when I lose, I feel like it's usually because I did something wrong (as opposed to the the game screwing me over).

Does every crew member level up at equal speed on every station? I swear it feels like some level faster than others, but that could just be due to idiosyncrasies of a given run.

Had a weird run last night where I had incredibly bad luck finding offensive upgrades: got to the final sector since my ship was unkillable as a result of getting so much defensive stuff instead, but wound up in a stalemate at the end since neither of us could actually damage the other.

Also, this game is stupidly playable. Somehow logged 10 hours into it yesterday, which is the biggest game binge I've had in ages.

Edit: Also, on the final boss:

Spoiler:

Made it to him twice now on easy, on the second time managed to beat his first form reasonably comfortably and then got absolutely brutalised by the second. Not sure what kind of build is required for that. Anyone got any tips? There's a lot of fun of discovery in roguelikes, but not if it always requires that much time to get to a point where you can test a new approach.

Easy still kicks my ass, so screw all you "why is there an easy-mode" people. Don't explore enough: miss out on upgrades. Explore too much: runn out of fuel. Upgrade too much: have no cash for stores. Don't upgrade enough: get pasted by ships you can barely scratch.

My kids are starting to worry about me: "Nooooooooooo!" (boom)

Still, sooo addictive.

Tips for the Space Boss (mostly stuff I picked up from the Idle Thumbs stream)

Spoiler:

Phase 1 - This phase is fairly easy, in fact it's too easy! You should use this phase to try and make the next two phases easier for you. Note that all the weapon systems are disconnected from the rest of the ship, this means you can kill their crew and disable them. The weapons will be repaired in future phases but their crew will remain dead. Take out the missiles first, 3rd from the left, to minimize your hull damage. Don't worry about the ion cannon, left most, since it gets destroyed after phase 1. I think the beam, right most, also is gone after phase 2.

Phase 2 - This phase is brutal. Make sure you take out the enemy missiles again as soon as possible. Watch out for enemy boarding drones as well, damage their drone control to disable these guys. If you have cloaking, use it when you detect the enemy power surge to dodge all the drone and laser fire. Balance your systems so you can survive the early part of the fight while you take out their weapon systems. Squeezing extra dodge from your engines may be more important than having a level 4 shield.

Phase 3 - Not quite as bad as the previous phase. You still have the enemy barrage to deal with and now they'll send human boarders instead of boarding drones. Again, just take out their weapons and go for the throat. Note that you can't win by killing the enemy crew since an AI will take over.

Tanglebones wrote:
Michael Zenke wrote:

I can't fathom why you would play a game like this on Easy. I'm normally all about 'get what you want out of a game', but it's a Roguelike.

What's the point of an easy Roguelike?

My best go so far has been to make to the very end of Sector 4, where my own generosity killed me. I made it to the end but donated two Fuel to some refugees. And then realized I didn't have enought Fuel to make it to a store. The Rebs caught up with me. And, well.

Damned Rebs.

Unlocks

Waaaaitaminute--everything still unlocks in easy mode? Well, that's a horse of a different color!

The thing that ends up getting me the most are ships that have drones to shoot my missles. Usually my plan of attack is to go after the weapons systems first to delay any incoming attacks, and then concentrate on dropping shields. A lot of the time whoever I'm fighting ends up bribing me with more equipment than I would get from destroying the ship anyway.

Still have yet to make it out of sector 3, but having just an awesome time with this. Usually I'm not a huge fan of roguelikes, but this one definitely is worth it.

Sonicator wrote:

Does every crew member level up at equal speed on every station? I swear it feels like some level faster than others, but that could just be due to idiosyncrasies of a given run.

I think crew only learn skills through actual use, so weapon skill goes up when guns are fired, and piloting skill goes up as shots are dodged, etc. Basically, it will depend on your ship build. If you have rapid-firing guns, your weapon skill goes up very quickly. If you dump a lot of scrap into engine upgrades, your engine skill goes up (because you're able to dodge more often).

And yeah, drones are very powerful. That's why drone parts are so expensive. The only times I've beat the boss so far are with the assistance of anti-ship drones. And inevitably, enemy drones degrade my hull at an alarming rate.

Also, I'm amused by "easy" and "normal" mode designations. They should really be called "difficult" and "infuriating."

The biggest thing about fighting the boss: hit pause. A lot. Think about what's going on.

Spoiler:

It does lots of different stuff, and like most bosses, you need to learn what those things are and how to counteract them. If you just go in like a standard fight, you might beat Form 1, but you'd need a much more powerful ship than any I've had to be able to win a toe-to-toe slugfest against Form 2.

And remember you'll need to be juggling power around like crazy. Hit pause often. This is not an autopilot fight; what you're doing, and where power needs to be allocated, will be changing constantly throughout.

My biggest problem, the first couple times I got there, was that there was so much going on that I couldn't sort out what I was seeing. It wasn't until about the third battle that I started understanding what was happening.

Oh, and, big spoiler here:

Spoiler:

If you're able to train up a pair of mantises in combat, typically by boarding lots of enemy ships, they get really lethal -- and then you can drop them on top of those individual saps in the gun rooms on the boss with zero chance of losing them. They'll usually need to ride through a cloak cycle to kill the gun they're on, but there's nothing piling in there to kill them, they're safe. And remember to use a three-power teleport, not just because it recycles faster and lets you get your mantises out of jams, but because you can move the power away as soon as it's recycled, and use it for other stuff. A 3-power teleport locks up the three power for ten seconds, but then you can deploy it elsewhere until required to teleport again.

My last two Engi ship builds I was lucky enough to get a Drone repair arm early on, which made things a lot easier. In my last Engi build I was also lucky enough to get good weapons!

I died to the

Spoiler:

Third phase of the boss

Because I'm a freaking, freaking idiot and forgot to start attacking with my weapons. (I had just started using autofire and got a bit confused).