SSX (2012) Catch-All

Cragmyre wrote:
UPS just dropped it off. I was surprised to see that there wasn't any game instruction pamphlet inside :\r

This is going to be the norm for EA heading forward. They're doing all online/in-game manual stuff now.

Cragmyre wrote:
Which is a bad thing in my case since my kids have their own gamertags :(

I'm not following. How is that bad? Just register them with EA as well if you want them to have the online access.

I'm going to pick this up later this week. Add iaintgotnopants to the PS3 list, please.

LiquidMantis wrote:
Cragmyre wrote:
Which is a bad thing in my case since my kids have their own gamertags :(

I'm not following. How is that bad? Just register them with EA as well if you want them to have the online access.

Oh, my bad, I just figured that once I registered one, EA would complain about me trying to register the same number again.

Thanks!

So it's not like SC? (one purchase, one license)

UPS just pulled up to my house! Going to be hard to finish working.

Oh, do you have to register a serial number? I signed up for an EA account a long time ago, I think Fight Night Round 3, and now it just signs me in automatically whenever I fire up an EA game, like the SSX demo. I don't have to enter any codes for any of those games.

I think the issue is that the online pass is tied to an account. Anybody else that wants to play the online portion needs to be using the profile the online pass was entered. I could be wrong about that but I believe that is the case.

Ooooh, so this is more of the war against the used market crap.

Joystiq wrote:
The online pass for SSX will not lock players out of multiplayer competition. Instead, it is used to lock players out of obtaining in-game credits used to unlock content.

EA tells Game Informer that players without the online pass will be able to compete and play in both of SSX's online game modes, "Explore" and "Global Events," but that credits awarded to those without the online pass in Global Events will be inaccessible and banked until they pony up the $10 for the pass.

EA concludes, "Economy balance makes it possible to unlock all available content and allows you to participate in all event drops across both Explore and Global Events, with credits earned solely in Explore."

http://www.joystiq.com/2012/01/31/ss...

LiquidMantis wrote:
Ooooh, so this is more of the war against the used market crap.

Joystiq wrote:
The online pass for SSX will not lock players out of multiplayer competition. Instead, it is used to lock players out of obtaining in-game credits used to unlock content.

EA tells Game Informer that players without the online pass will be able to compete and play in both of SSX's online game modes, "Explore" and "Global Events," but that credits awarded to those without the online pass in Global Events will be inaccessible and banked until they pony up the $10 for the pass.

EA concludes, "Economy balance makes it possible to unlock all available content and allows you to participate in all event drops across both Explore and Global Events, with credits earned solely in Explore."

http://www.joystiq.com/2012/01/31/ss...

Well that ain't too bad.

Wow, so much content. And these track have to be learned, much like sim racing. Love it so far.

My console is giving me disc read errors. So, everyone might be in for a stroke of luck.... My console on the day of the release of a game... In which my excitement was so high... Whaaa Whaa Waaaaaan.

rickyyo wrote:
My console is giving me disc read errors. So, everyone might be in for a stroke of luck.... My console on the day of the release of a game... In which my excitement was so high... Whaaa Whaa Waaaaaan.

Introducing the "rickyyoll": Click this link to see him wail!

Spoiler:
You click through and he automatically beats your best score in whatever game you're best at!

Seriously, though. Hope it turns out okay. You tried installing to HDD?

rickyyo wrote:
My console is giving me disc read errors. So, everyone might be in for a stroke of luck.... My console on the day of the release of a game... In which my excitement was so high... Whaaa Whaa Waaaaaan.

IMAGE(http://www.skygifs.com/data/uploads/applause.gif)

:p

(Just kidding. Sorry about your console woes, rickyyo.)

So has anyone heard anything about the EA iOS app that is supposed to put RiderNet on your phone?

I want to get messages about how badly I'm getting pounced in SSX all day long!

Aaron D. wrote:
So has anyone heard anything about the EA iOS app that is supposed to put RiderNet on your phone?

I want to get messages about how badly I'm getting pounced in SSX all day long!

No, but I did see where you can set up Twitter updates. Handy for those of us that haven't bitten from the Apple.

Just jumping from recommendation to recommendation is WAY TOO EASY...they have perfected the Autolog concept my friends.

MisterStatic wrote:
Just jumping from recommendation to recommendation is WAY TOO EASY...they have perfected the Autolog concept my friends.

Yeah, that's a really cool feature.

Right now I can't beat the girl I need to beat in my first race in Siberia. It's just a one on one, she either beats me handily, or just stays in front the whole darn race. Take into account thatI really suck.

I thought the Trees Deadly Descent was pretty cool, and it makes me think that we are in for some crazy ass descents later. Basically it had a path of red flares that was easy to keep a continued boost, but there were trees down all over the path, so you were going under or over or around stuff all the time.

I'm trying to imagine trying outrun Chernobyl in Siberia, or something.

Vox has a nice review by Chris Plante:

As human beings, we’re inclined to obsess over transitions. The big moments – like graduations, weddings, birthdays – connect our nostalgia of the past to our excitement for the future. And SSX is a transitional game. A reboot of a beloved franchise, SSX must show respect to its source material, while carving a new path. It’s worth obsessing over.

SSX serves as proper homage. EA Canada has brushed up the original pop rock soundtrack, neon art design, and roster of Mountain Dew-swilling snowboarders with a degree of care and reverence reserved for classical art restoration. For that reason, 20- and 30-somethings who, without a hint of irony, refer to the Oughts as the “good old days,” will adore the new SSX.

There is mercifully more to SSX than its rave culture aesthetic though. Its design subtly and subversively embraces social and casual gaming unlike any other triple-A title yet, coddling newcomers, while connecting every racer through a social network-like structure called RiderNet that promotes both synchronous and asynchronous multiplayer. If people are still playing SSX months or years from now, this social slant will be why.

Jayhawker wrote:
Vox has a nice review by Chris Plante:

As human beings, we’re inclined to obsess over transitions. The big moments – like graduations, weddings, birthdays – connect our nostalgia of the past to our excitement for the future. And SSX is a transitional game. A reboot of a beloved franchise, SSX must show respect to its source material, while carving a new path. It’s worth obsessing over.

SSX serves as proper homage. EA Canada has brushed up the original pop rock soundtrack, neon art design, and roster of Mountain Dew-swilling snowboarders with a degree of care and reverence reserved for classical art restoration. For that reason, 20- and 30-somethings who, without a hint of irony, refer to the Oughts as the “good old days,” will adore the new SSX.

There is mercifully more to SSX than its rave culture aesthetic though. Its design subtly and subversively embraces social and casual gaming unlike any other triple-A title yet, coddling newcomers, while connecting every racer through a social network-like structure called RiderNet that promotes both synchronous and asynchronous multiplayer. If people are still playing SSX months or years from now, this social slant will be why.

As long as EA don't shut down the servers...

MOTHER OF GOD, rickyyo. I went back to re-run a short trick line in the Alps, and barely beat Shaol's respectable score (itself like 60% more than the gold time). Then you post a run that's nearly double mine?

...I think I'm going to unfriend you.

I have the game, but you guys are scaring me.

You promise not to laugh, right?

Some of these tracks are crazy hard.

Feel free to add me XBL Chrometech

Okay, the set list on this game is insane.

Current fave: DJ Shadow - I Gotta Rokk

momgamer wrote:
I have the game, but you guys are scaring me.

You promise not to laugh, right?

Don't worry, there's a fair number of us who aren't rocking the crazy times and scores.

All this chatter makes me want to buy.

Hoping to pick it up on the cheap sometime in the next month.

So, my 5 year old was picking through the games on my Xbox while I was at work and found the Demo. He has been hooked on it since. He's down there hootin' and hollerin' screaming "I'm the king of the world!" and other lol-inducing gems. I am definitely heading out with him in a couple of minutes to pick the retail version up.

I'm a pretty proud Dad.

I'll try to cull my friends list some more, so I can get some more of you on there. Except that rickyyo guy, I don't need my self esteem trounced any more than usual... I play Call of Duty for that.

My hand hurts. Ouch.

Aaron D. wrote:
Okay, the set list on this game is insane.

Current fave: DJ Shadow - I Gotta Rokk

Hah, I bought that album a couple of months ago - it's all about as good

I'm in, which should relieve a lot of you who worry that you won't have any company at the bottom of the charts.

Yeah so I am led to believe that my 120 gb harddrive has way to many bad sectors... I am playing the game from the optical drive and my old memory cards and a usb stick.

Also, that is what I did after i realized how pointless the singleplayer is. I'll go back to it for completionist sake and also to level up the characters to apply them to getting the best survival times.