SSX (2012) Catch-All

Aaron D. wrote:

Momgamer, I think there's a control layout that lets you use the D-Pad for steering.

There's actually 3 control types, but only two are mentioned in the sky-dive tutorial...Standard [both sticks] and Classic [L-stick and face buttons]. If you go into the options menu there's a 3rd option that is mapped just like the old-school SSX titles. I'm not sure what it's called as I haven't tried that scheme.

I'll be experimenting with both of them this evening. I did take my Avenger off for this. It just wasn't helping.

They can be hard to notice with so much going on, but there are little chevrons that close in on your score in the center-bottom of the screen from either side. When they reach the center, your combo will end (as well as from obvious things like bailing or falling off the edge of the earth). It seems that repeated tricks make them close in crazy-fast; I did the same board press 3x in a row and they rocketed toward each other. So variety is key, but you will still periodically need board flips or intermediary spins/flips to keep a combo up. Pre-winding is key.

Spoiler:

All this says the man who has yet to finish a run with a full combo throughout.

Side note:

I suck at tricking.

I know the basics, but stringing together combos to keep Super-Tricky active for the whole run is just beyond me at this point. Found myself getting frustrated last night in Tour Mode just trying to best 20-30 million scores from the A.I.

Right now, the biggest hurdle is to get my stupid brain to stop repeating tricks. I get that you have to mix it up constantly for high scores, but all that goes out the window when I'm flying down the slopes in animal-instinct mode struggling to just stay upright and away from obstacles.

Stupid old-man reflexes.

I'm sure hope it will come to me in time, but atm I'm content with just going after race events.

Duuuuude. I didn't realize that the Harmony engine (music stuff) will remix your custom tracks. Time to put some mp3s back on my PS3. Nice.

Yeah, the custom music thing is a little obtuse for this old lady. Something else I need to work on. I could only get it to do playlists instead of just going and picking out the disk like you can through the 360 dashboard, and the only official playlist on the system we have right now is a mix of Titan AE and Curious George. It works better than you think. "Over My Head" by Lit was a nice addition to the Deadly Descent in the Rockies.

Well, they refer to it as "custom playlists" so it's entirely possible it'll only import playlists you've made already.

Curious George sounds like it would fit the game. I think I might add some of Bach's adagios.

My younger son made the list for playing Oblivion. Takes some of the teeth out of the creepier bits. He's got that whole Linkin Park Regurgitated or Reanimated or whatever on there too. And way too much Tech9.

I've got a bunch of 70's rock, 80's hair bands, some Japanese jazz and funk, some country and a couple boy bands I try not to admit I put on there. I have the Mars theme from Holst on there, and Night on Bald Mountain... Those might be fun, too.

Anyone else got any good ideas for better "get off my lawn, punk" playlists for this game.

Yeah, I need a rock soundtrack. The music actually works well, but I think some Primus and Fugazi are in order.

When you're on RiderNet and looking at your friends, you can select a particular friend (say, rickyyo), hit X (or square, I believe) and the game will hide that person's scores from you.

Aw, that's no fun!

My rental copy has arrived. I played for about an hour this afternoon. I'm liking it thus far. I'm going back and forth between the standard button control scheme and the classic one. I really wish I could customize it to something in between. My muscle memory for the SSX games is derived from SSX 3 on the Gamecube, so I'm used to having pre-wind and air-rotation on the left stick (rather than the d-pad), boost being on a button below and to the left of the jump button, and the right stick controlling ground tricks, and there isn't a layout option in there that fits this particularly well. I really wish developers would put in an advanced customization option that actually allowed for button-by-button configuration in games.

Beyond that, like others in the thread I'm having trouble with overly-sensitive steering. Partly because of the steering, I'm also having trouble getting on to rails. Anyways, it looks great, and certainly moves fast and feels pretty good, so I'm sure I'll get used to the quirks eventually. Whether I'll get anywhere near any of you folks' scores is another matter, though.

Also, speaking of the score-chasing, is that completely separate from the single-player campaign? I remember in Need For Speed, you'd pick an event in single player and you'd just automatically see your friends' times, but unless I'm looking in the wrong place, that doesn't seem to be the case here. Is that because the single-player campaign is just a quick run-through of a few of the courses, rather than something more comprehensive? And if that's the case, am I going to be able to get good enough gear to be competitive without being able to earn anything from the multiplayer?

4dSwissCheese wrote:

Also, speaking of the score-chasing, is that completely separate from the single-player campaign? I remember in Need For Speed, you'd pick an event in single player and you'd just automatically see your friends' times, but unless I'm looking in the wrong place, that doesn't seem to be the case here. Is that because the single-player campaign is just a quick run-through of a few of the courses, rather than something more comprehensive? And if that's the case, am I going to be able to get good enough gear to be competitive without being able to earn anything from the multiplayer?

I want to say yes, the sp doesn't compare scores as you're trying to beat the AI riders. And yes, it's much smaller than the "real" game.

Don't know about the last question, but you can earn a TON more money in mp and you don't even have to be all that good.

I beat a couple of rickyyo's scores! At least until he gets on next.

I seem to be finding every possible way off the maps. Its actually quite fun in its own way if only because I know I'm baiting some poor sucker to soar off the course with me thanks to the seemingly harmless geotag I leave at the last possible point of no return.

I feel like the swings are ridiculously sensitive. I barely press the stick to the left and my character is veering so much in that direction. Maybe it's always been like this and I just need to get used to it again.

Other than that, though, I'm highly impressed so far. I actually prefer the new controls over the classic. The game looks gorgeous, too.

The custom soundtrack thing works amazingly well.

What the hell? Best Buy had zero copies. They didn't even have an empty spot for it. It's like they're not even trying anymore. The only reason I'm going there is because I've got $60 in gift cards.

kuddles wrote:

I feel like the swings are ridiculously sensitive. I barely press the stick to the left and my character is veering so much in that direction. Maybe it's always been like this and I just need to get used to it again.

Other than that, though, I'm highly impressed so far. I actually prefer the new controls over the classic. The game looks gorgeous, too.

The custom soundtrack thing works amazingly well.

I know in previous SSX games to combat that I held the thumbstick forward pretty much constantly and felt that minor adjustments left or right yielded far better control. I haven't played the new SSX yet though so not sure if it applies here.

iaintgotnopants wrote:

What the hell? Best Buy had zero copies. They didn't even have an empty spot for it.

I read yesterday that the online stores of both Best Buy and Amazon were back-ordered for SSX (many saying they've never seen an Amazon game back-ordered at launch).

May be a different story today, but either the game is doing incredibly well or it was incredibly under-shipped.

.................

Question for those saying the steering is oversensitive, what platform are you on? One thing I notice going between the 360 and PS3 controllers is that the PS3 sticks have an incredibly large dead-zone, and are much looser feeling that the 360 sticks, which seem to have more tension on them.

Could this have anything to do with it?

garion333 wrote:

Well, they refer to it as "custom playlists" so it's entirely possible it'll only import playlists you've made already.

Nope, can add albums, genres and artists. I can't recall if it allowed for single tracks. Does a good job remixing the songs. Pretty damn cool.

Shaq Fu Thug wrote:

This game makes me want to drink Mountain Dew to keep up with its extremeness.

Good thing I like Mountain Dew.

Nonsense. You need to drink Surge.

Xeknos wrote:
Shaq Fu Thug wrote:

This game makes me want to drink Mountain Dew to keep up with its extremeness.

Good thing I like Mountain Dew.

Nonsense. You need to drink Surge.

Brawndo has what plants crave!

Aaron D. wrote:

Question for those saying the steering is oversensitive, what platform are you on? One thing I notice going between the 360 and PS3 controllers is that the PS3 sticks have an incredibly large dead-zone, and are much looser feeling that the 360 sticks, which seem to have more tension on them.

Could this have anything to do with it?

Nah, I'm playing the 360 version specifically because I don't like the deadzone on the PS3 controller like you mentioned. Almost nobody else is mentioning this issue, though, so maybe it's just me since I haven't played an SSX game for half a decade.

I'll get over it because the rest of the game is so good. There are a ridiculous amount of events and most of them are much more open-ended in design than the older games.

I do hope this game does well. Pure was a bomb, Tony Hawk has been dying a slow death, and Amped 3 bankrupted the developer so I feel like this is the last gasp before all these types of games stick to the realistic side of things.

Tanglebones wrote:
Xeknos wrote:
Shaq Fu Thug wrote:

This game makes me want to drink Mountain Dew to keep up with its extremeness.

Good thing I like Mountain Dew.

Nonsense. You need to drink Surge.

Brawndo has what plants crave!

That would explain the taste.

I can't believe the amount of content in this game.

I left some scores for you all to beat tonight. Rickyo & Minarchist can have the trick scores for now, I'm all about the speeeeed!

Yup, I'm starting to feel it.

Sweet Jebus, this thread is running hot.

I just wanted to say how absolutely impressed I am with the local GAME retailer I picked up my copy from this morning. Not only did they have my game sitting on the counter with my name on it, but when they gave me the pre-order bonus card, it didn't just have the Eddie Wachowski and his Elite Snowboard code, it had the unique drop points on the "iconic and epic Mt Fuji" code.

When I looked at it, and raised an eyebrow, the dude just looked back and winked.

Either GAME is awesome, or I could have picked up. I'm going with option A, just for my own piece of mind.

Now kids, if you would help out your old man by going to sleep for an afternoon nap...

I had to go to two Best Buys to find the game. The first one don't even have any indication that they had gotten any.

I'm Aristophan on PS3, so please add me to the first post. I'm sending out friend requests to those on the list. Since I currently have exactly one friend (my brother who hasn't logged on for 58 days) my friends list is about to become an actual list. Damnit, I'm being social!

Shoal07 wrote:

I can't believe the amount of content in this game.

I left some scores for you all to beat tonight. Rickyo & Minarchist can have the trick scores for now, I'm all about the speeeeed!

Yeah, I tip my hat to you; every time I thought I'd posted an impressive race score you topped it by multiple seconds. Question for you, then, since you clearly know what you're about: Do you pretty much always have to hold forward for speed? Even when boosting? I'm trying to get used to steering just by lightly turning to 1 o' clock or 11 o' clock, but I'm still carving pretty hard by doing that. In some of the levels with tiny tunnels, I'm just corkscrewing around the thing, which is pretty disorienting. What's your trick for nailing lines? I feel like I've even noticed the game altering my course on a landing, which throws off the direction I immediately want to turn.

Also, you are a master at catching environmental rails. I tried to shadow a couple of your ghosts and could only catch the trees you were grabbing maybe 20% of the time.

The opening area in the single player game does a lot better job at getting you up to speed. Also, it's not too difficult to win the first few events, which boosts your ego. Until you see someone do 70 million points on a run. Damn.

Last night, I played the single player stuff and was like, "Hey, yep, this is SSX." I was pretty OK with that.

And then tonight? I checked out all the multiplayer options. It's a totally different game now.

I went through and added some Goodjers from this thread - all who were suggested to me even through Ridernet! - so if you see a request from Comeback Kal, that's one more person you can probably trounce on for the leaderboards.