Interesting Kickstarter Catch-All

So nobody has any concerns with the Up Front kickstarter? Not over the court cases against Valley Games, or the fact Kinizia has told his lawyers to prepare litigation because, he alleges, Valley sold one of his games without a licence and without paying him royalties?

EDIT:

To be clear, I'm not saying Valley are in the wrong. There are lots of things to consider and, as I said before, several sides to each story. But Kickstarter isn't a guarantee that one will get a game. Quite apart from anything else, one has to think clearly about potential problems the project will face.

EDIT:

Missed a word from disclaimer above. Have added it in.

Elite: Dangerous has reached it goal with 50+ hours to go. I wouldn't have bet on them making it.
But happy they have. And looking forward to the end result!!

As one post put it, there are no legal judgements or suits against Valley Games.

Blarg.

Just got a notice from a small project I backed, and the TL;DR; is:

-I didn't control my costs to create the product
-I didn't set aside enough for shipping

Oh well

McIrishJihad wrote:

Blarg.

Just got a notice from a small project I backed, and the TL;DR; is:

-I didn't control my costs to create the product
-I didn't set aside enough for shipping

Oh well :(

Sorry to hear that. Hope you didn't put up too much.

This is why it's so important for Kickstarter projects to show peoples' background. If there's nobody on the team that knows finance & business stuff, the business stuff is going to get neglected.

BadKen wrote:
McIrishJihad wrote:

Blarg.

Just got a notice from a small project I backed, and the TL;DR; is:

-I didn't control my costs to create the product
-I didn't set aside enough for shipping

Oh well :(

Sorry to hear that. Hope you didn't put up too much.

This is why it's so important for Kickstarter projects to show peoples' background. If there's nobody on the team that knows finance & business stuff, the business stuff is going to get neglected.

Only out $50, but wish the guy had mentioned he was unemployed in his original writeup.

What's probably the worst about it is he's stuck with probably close to $1500 in organic chocolate right now, unless the thing was a big grift.

Steve Jackson linked off to an article by CNN Money that profiled the top 50 Kickstarters of 2012, and why 84% of them are shipping late.

TL;DR; is "mo money, mo problems".

Also, CoolMiniOrNot just launched their latest Kickstarter project: Rivet Wars. These are the folks who were behind Zombicide, Sedition Wars, and Relic Knights.

$90 for the base game, $150 for the game, promo figs, patches, and all the extras unlocked by stretch goals.

Tycho from PA just mentioned Kingdom Death: Monster on Twitter: http://www.kickstarter.com/projects/...

There are only 50 hours left, it has over $1 million in pledges, and the art style is straight out of Dark Souls, imho - which is what interested me the most.

It's a co-op miniatures board game.

Fedaykin98 wrote:

Tycho from PA just mentioned Kingdom Death: Monster on Twitter: http://www.kickstarter.com/projects/...

There are only 50 hours left, it has over $1 million in pledges, and the art style is straight out of Dark Souls, imho - which is what interested me the most.

It's a co-op miniatures board game.

Most things beyond the humans seem to have things in common with Souls. The humans look like they come from an interpretation of an anime. Total art clash. If I was drinking, I would've spit when I saw that woman at the festival. Ugh.

Yeah, the ladies are pretty wild anime exaggerations. Bigtime pervy fanservice.

Lobster would love it!

Drool.

I dig the artwork and sculpts.

cartoonin is not offended by the jubblies!

Me either, though I'm more aware of that kind of stuff since having a daughter.

In their defense, most of these ladies are much curvier and more full-bodied than a lot of stuff you see. Really big hips.

Kingdom Death: Monster isn't this guy's first rodeo, he's been doing "boutique minis" for a few years, and has some really weird models that he's put out in the past (NSFW).

Fedaykin98 wrote:

Tycho from PA just mentioned Kingdom Death: Monster on Twitter: http://www.kickstarter.com/projects/...

There are only 50 hours left, it has over $1 million in pledges, and the art style is straight out of Dark Souls, imho - which is what interested me the most.

It's a co-op miniatures board game.

It looks like a fun game if you can get past the NSFW sculptures... what do you guys think about the game part?

In their defense, most of these ladies are much curvier and more full-bodied than a lot of stuff you see. Really big hips.

This guy's work is fairly graphic, but as an artist I can totally get behind the amount of detail.

Also, wide hips have always been a plus in my eyes.

manta173 wrote:
Fedaykin98 wrote:

Tycho from PA just mentioned Kingdom Death: Monster on Twitter: http://www.kickstarter.com/projects/...

There are only 50 hours left, it has over $1 million in pledges, and the art style is straight out of Dark Souls, imho - which is what interested me the most.

It's a co-op miniatures board game.

It looks like a fun game if you can get past the NSFW sculptures... what do you guys think about the game part?

I have only watched the main video so far. My only interest so far are the Dark Souls-esque monsters.

A little late, but Soloshot finished their kickstarter and is now for sale. This looks like a really cool concept.

http://www.kickstarter.com/projects/...

TigerBill wrote:
Tanglebones wrote:
Teneman wrote:
shoptroll wrote:
Teneman wrote:

Bill Abner is Kickstarting Tomorrow.

Is that the same Bill Abner of Gameshark/No High Scores fame?

Indeed it is. Well, at least No High Scores, I confess to not being familiar with Gameshark.

And he's a really nice guy. I sat and chatted with him for a bit over dinner at PenCon.

I know a few people had a chance to play Tomorrow, but I wasn't one of them.

Awesome, I've play tested this game twice now at PenCon(s). Can't wait to get my hands on it so I can finish depopulating the world. :)

Successful funding of Tomorrow with all stretch goals met. I am very excited. If only my copy of velociraptor would arrive (soon, yes, very soon)

Pebble announced a 1/23 ship date for beginning to fulfill Kickstarter rewards at CES today.
The Verge has a hands on with it here:
http://www.theverge.com/2013/1/9/385...

Woohoo! My Equiso arrived today. Can't wait to get home, root it, and have some fun.

Tanglebones wrote:

Pebble announced a 1/23 ship date for beginning to fulfill Kickstarter rewards at CES today.
The Verge has a hands on with it here:
http://www.theverge.com/2013/1/9/385...

Yeah, the hands on stuff has been VERY positive, and I'm very happy to get mine soon!

rabbit wrote:
Tanglebones wrote:

Pebble announced a 1/23 ship date for beginning to fulfill Kickstarter rewards at CES today.
The Verge has a hands on with it here:
http://www.theverge.com/2013/1/9/385...

Yeah, the hands on stuff has been VERY positive, and I'm very happy to get mine soon!

Likewise; they said they'll be doing the shipments over a 6-8 week period, beginning on 1/23, based on the quantity they need to mass produce; it should be shipping out in order of backing the Kickstarter. I think I got in around the 3 million dollar mark, so hopefully I'll see mine in early-mid February.

Hearing more about the Rift at CES, can't wait for this to ship.

Feb 4th launches a Death Inc. kickstarter campaign. I'll be pledging.

Fedaykin98 wrote:
manta173 wrote:
Fedaykin98 wrote:

Tycho from PA just mentioned Kingdom Death: Monster on Twitter: http://www.kickstarter.com/projects/...

There are only 50 hours left, it has over $1 million in pledges, and the art style is straight out of Dark Souls, imho - which is what interested me the most.

It's a co-op miniatures board game.

It looks like a fun game if you can get past the NSFW sculptures... what do you guys think about the game part?

I have only watched the main video so far. My only interest so far are the Dark Souls-esque monsters.

I've spent a bunch of time looking at this trying to figure out if I'm interested in this when it eventually ships or not. I've come down on the "not, but waiting on reviews" side of the fence. The minis do look incredibly nice. The lore of the world also seems fascinating, even if he does seem to go into gross/adult for the sake of it territory with a lot of things.

The game looks potentially interesting, but won't know until hands on info is available. It really seems to come down to "gear up, pick a monster, deal with a series of random encounters influenced by monster choice, have an arena battle with monster, spend a phase upgrading the settlement and crafting new gear." The big question to me is how good the random encounter phase winds up being. I have a suspicion it'll be lacking.

The gear system is interesting, but I'm not sold on the minis part of it. Seems like the idea is to craft new gear, then add the appropriate bits to your mini between games. Now, this is purely aesthetic, but either gear changes happen frequently and mini modification becomes cost/time prohibitive, or gear changes are infrequent, and there's a whole section of the game that's not used as often as you'd like.

The big doubt I have with this whole thing is that the guy really, really, REALLY needs an editor. Most of the writing he's done for the world so far has been really bad, both from a stylistic and grammatical standpoint. If he gets himself an editor, then that can go away. If he decides not to (and he seems like kind of a visionary or control freak type, so maybe he won't think it necessary), it's gonna be bad in the finished product.

I'll be watching for this next year when it shows up in people's hands. However, even if the base game is good, the minis factor means it'll be a $100 box minimum, and it sounds like he's not interested in selling it through normal distribution channels, so that price is unlikely to drop. Woo, too much info!

Chaz - I ended up deciding that the game itself looked super complicated and not much fun. Plus, the zillion add-ons made the decision hopelessly complicated. That obviously didn't hurt their results, tho.

Fedaykin98 wrote:

Chaz - I ended up deciding that the game itself looked super complicated and not much fun. Plus, the zillion add-ons made the decision hopelessly complicated. That obviously didn't hurt their results, tho.

+1

Two or three board game people that I run with picked it up, so I'll be able to play it, but it seemed to have too many options to really compel me.

I've been thinking of backing Meat Puppets. Despite being a terrible name for a game (which the creator acknowledges) it looks like a fun game that might not be too difficult. I'm on the edge though, not sure why based on the low cost.

Unwritten: That Which Happened

Turn based tactical strategy roguelike from Joe Houston (formerly of Arkane Studios/Dishonored and Bioware).

Guide a tribe of humans across the randomly generated tundra on the path to meet your gods. Combines story telling and musical influence from across the global history, with strong emphasis on oral storytelling traditions - and the cut scenes are done as shadow puppet theater! Tactical gameplay heavily influenced by Civilization.

$15 for the game & world building tools & a song from the soundtrack, $30 adds your name in the credits as a backer, and beta access.

Beta shooting for June 2013, with game launch in August 2013.

(Cross-posting to the board games thread.)

Formula E, the hand-management elephant racing game designed by André Zatz, Sergio Halaban and Bruno Faidutti.

Obviously the title caught my attention when I saw the ad on BGG, then I saw Bruno Faidutti's name, and finally I started reading about it:

The manner in which the Elephants move along the track is unique among race games. Elephants must move forward if possible and, in doing so, they will push any other Elephants ahead of them in the same lane. If the lane ends, or if a Holy Cow obstacle is in the way, then an Elephant moves sideways, again pushing other Elephants in its path, until forward motion is once again possible. An Elephant cannot move diagonally unless a Mango Juice card has been played to modify its movement. A Magic Carpet card will allow an Elephant to move OVER Elephants in the same lane, and a Charge card will allow an Elephant to push Holy Cows as if they were Elephants. An Elephant can only move backwards if it has been frightened by another player using a Mouse card.

Elephant meeples and deliberately colour-blind friendly design. It's only running for 21 days, with less than two weeks to go now.