Interesting Kickstarter Catch-All

Feegle wrote:

OMG OMG OMG OMG OMG

THIS IS THE BEST KICKSTARTER EVAR!!

Spoiler:

If you want to see a train wreck in slow-motion...

...

wow.

At the age of 12 I was considered to be one of the most creative/inventive people in the United States (within 98-99% according to TCAP). I have earned degrees since then in Pre-Medical Sceinces and Anthropology from Pikes Peak Comminity College

wowowowowowow.

This is parody right? This is performance art?

OMG THE COMMENTS

Thanks for your feedback guys, this is my first time on kickstarter and doing my best to launch my Dream. I am taking your advisement into account, and we are working on tweaking the project accordingly. When we have a new page up in a couple of days and will email all backers when we do t let everyone know about the relaunch, which again we are aiming for a week or so. Thank you so much for your feedback! Good advice is hard to come by. Sorry for no response yesterday, it was Sabbaoth and I don’t work on the Sabbaoth day. Thank you Mr. Sticky Pants, I do plan on going to Gencon and Comicon when possible, just trying to reach funding goals, I truly hope we can get this game out to players like you as soon as possible, so hopefully you can have as much fun with the game as I did. :)

They're already relaunching it. I am so in for $1 to get emailed updates.

Oh my, I didn't even THINK to read the comments. What is wrong with me?

The whole front page was bad enough, I'm not sure I dare to wade into them...

...but how can I not?

Feegle wrote:

OMG OMG OMG OMG OMG

THIS IS THE BEST KICKSTARTER EVAR!!

Spoiler:

If you want to see a train wreck in slow-motion...

I most certainly won't be back this, even though it is from some of the "top minds" in the USA.

I'll give them credit though, I imagine this is what the creators of Kickstarter envisioned. This is certainly just some regular people trying to get their idea to the market.

This reply is just too good. Sentence 1 is a fairly religious sentiment, sentence 2 contains "Thank you Mr. Sticky Pants.", and that's one monsterous run-on sentence, like this one, this one here that's very long, as well.

"Sorry for no response yesterday, it was Sabbaoth and I don’t work on the Sabbaoth day. Thank you Mr. Sticky Pants, I do plan on going to Gencon and Comicon when possible, just trying to reach funding goals, I truly hope we can get this game out to players like you as soon as possible, so hopefully you can have as much fun with the game as I did."

Obviously someone's mommy told him that he was special a couple too many times without also grounding him in reality.

BadKen wrote:

I take from your response that you believe that I am unaware of what science is supposed to do, and that the only possible value judgment of a study is whether it is fraudulent.

My statement had nothing to do with either of those things, nor do I think studies that test conventional wisdom are invalid. However, in a world with limited resources, just because you can study something doesn't mean you should.

Of course, this is a Kickstarter, and if people want to fund frivolous quick starters, far be it from me to get in their way. But when we live in an anti-science culture, studies like this one do not encourage the average Jane or Joe to be more supportive of public scientific endeavors.

So then you are agreeing me that it is of questionable benefit even if the experiments could support a simulation hypothesis, but that you therefore don't think it's worth conducting such experiments? It seems more that you are assuming either that they won't work, or that they're frivolous....but if either of those were already known, then there wouldn't be a purpose in doing them. We literally don't know what positive findings would mean, which is why they should be done. And on the chance that they do work out to be good experiments, that's precisely how we can get the average jane and joe to be supportive of science in an age of anti-science.

Keithustus wrote:

We literally don't know what positive findings would mean, which is why they should be done. And on the chance that they do work out to be good experiments, that's precisely how we can get the average jane and joe to be supportive of science in an age of anti-science.

This is where we disagree. Plain folk will neither understand nor care about the results of this study. There are endless things for which we may have testable hypotheses to study. The more abstract they are, the less impact the results will have on peoples' lives. This is not to say that basic research or studying abstract questions isn't worth doing. In many fields it's the only way progress is made. Understanding abstract phenomena can cast ripples in the pool of knowledge and lead to breakthroughs in seemingly unrelated fields.

However, my (admittedly terse) original point was that studying how wave function collapse might work in a universe that is a simulation built like a video game is waaay out there. So far out there that the average person who probably already doesn't trust science they don't understand (e.g. GMO, climate change, antibiotics, immunization, genetic diversity, gluten, the sociological impact of effective propaganda) is likely to become even more suspicious regardless of the result of this research.

Not only that, but this specific subject matter is so fraught that even not-so-average people who know who Deepak Chopra is might wonder about the motivation behind the research.

Feegle wrote:

OMG OMG OMG OMG OMG

THIS IS THE BEST KICKSTARTER EVAR!!

Spoiler:

If you want to see a train wreck in slow-motion...

I’m calling this one as satire. It’s too good to be true.

BadKen wrote:

...this specific subject matter is so fraught that even not-so-average people who know who Deepak Chopra is might wonder about the motivation behind the research.

Maybe, but broken clocks are right twice per day. Progress is blind to our biases, thankfully.

Feegle wrote:

OMG OMG OMG OMG OMG

THIS IS THE BEST KICKSTARTER EVAR!!

Spoiler:

If you want to see a train wreck in slow-motion...

I'll see your link, and raise you!

The ULTIMATE KICKSTARTER

Spoiler:

Words fail me...

Scottish_Leprechaun wrote:

I'll see your link, and raise you!

The ULTIMATE KICKSTARTER

Spoiler:

Words fail me...

Spoiler:

Only one world is needed: narcissism.

Ya'll should check out yks

And Paradox introduces their first board game:

Crusader Kings: The Board Game

tanstaafl wrote:

And Paradox introduces their first board game:

Crusader Kings: The Board Game

About to back. Just need a clever title for the rulebook name mention.

Skeptical. It’s not like moving Angry Birds or Doom or Fallout have turned out great board games based on video games. Still going to probably pledge 5 SEK ($.57 US) and wait for the survey beforehand deciding whether to buy.

Keithustus wrote:

Skeptical. It’s not like moving Angry Birds or Doom or Fallout have turned out great board games based on video games. Still going to probably pledge 5 SEK ($.57 US) and wait for the survey beforehand deciding whether to buy.

Then again, Mechs & Minions was excellent and Bloodborne game is really good as well. I don’t disagree with you, though Angry Birds should not be included in this discussion. The CK IP really lends itself to a board game translation. Whether they can execute is the question. I will likely wait and see. Wish it were playable via print and play or Tabletopia (or at least a couple watch it played).

Doom is a lot of fun and pretty true to the videogame IMO. I've also heard good things about Fallout, but I haven't had a chance to play it.

I've played the Fallout and Bloodborne board games and think both of them came out pretty well.

Free League (who actually developed the game) has a pretty good track record with RPGs at least--Mutant Year Zero, Coriolis, and Tales from the Loop--so they aren't an out-of-nowhere developer. I don't know what their board game background is, but CK is pretty close to an RPG these days anyway so I'm willing to give them a chance.

Edit: And this is kinda funny...

IS it VR though?

Not kickstarter but interesting nonetheless...

Virtual Cities by Konstantinos Dimopoulos

Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious and richly illustrated atlas that is the first detailed attempt to document the deep and exciting history of game cities via a combination of original maps, ink drawings, and insightful commentary and analysis.

Virtual Cities will be a beautiful book meant for lovers of cartography and imaginary worlds, artists, game designers, world builders, and, above all, everyone who plays and cares for video games.

Virtual Cities covers over 40 game cities across literary and gaming genres. Cities spanning almost 40 years of digital history, including detailed entries on Half-Life 2’s City 17, Grand Theft Auto V’s Los Santos, Yakuza’s Kamurocho, Fallout’s New Vegas, Silent Hill, and less well-known cities such as Antescher and Lizard Breath, plus cyberpunk Hong Kong, and voodoo New Orleans among many, many more.

Every city featured in the atlas will be mapped through a combination of traditional and unorthodox cartographic methods including partial reconstruction, and the filling in of essential details, which allow us to visualize the often fragmented, incomplete, and out of scale cities of gaming in a cohesive way. It will also be accompanied by beautiful, subtly coloured ink drawings, and in-depth texts covering its history, design lessons, atmosphere, landmarks, and geography.

IMAGE(https://s3-eu-west-1.amazonaws.com/media.unbound.co/p/images/7849/large/VC_Spreads1.jpg?1526379664)

IMAGE(https://s3-eu-west-1.amazonaws.com/media.unbound.co/p/images/7847/large/VC_Front3D_Alt.jpg?1526379309)

pyxistyx wrote:

IS it VR though?

Well, I'm sure there will be a Tabletop Simulator version.

And you can marry your horse. Of course.

Anno Domini 1666

Anno Domini 1666 is a swashbuckling board game of intrigue and mystery, set in alternative reality 17th century Vienna.

I really like the look of this, but I've been going way overboard on Kickstarters for a while now and am trying hard not to back it.

I'm also trying hard to get the big mini painter in my group to Kickstart it instead....

tanstaafl wrote:

Anno Domini 1666

Anno Domini 1666 is a swashbuckling board game of intrigue and mystery, set in alternative reality 17th century Vienna.

I really like the look of this, but I've been going way overboard on Kickstarters for a while now and am trying hard not to back it.

I'm also trying hard to get the big mini painter in my group to Kickstart it instead....

I liked the look of this one too. If only I hadn’t just backed Hellboy

I only just spotted this with 72 hours left to go but it sounds like a really interesting and useful idea!

How To Draw Black People.

An instructional book on how to draw black people that covers phenotype, body diversity, costuming and cultural identity for artists.

Being an artist can sometimes feel like playing hopscotch in a minefield.

Imagine posting artwork online that you're proud of only to be met with accusations of racial stereotyping, fat-phobia, colorism, transphobia and just all around insensitivity.
Artists can often feel sucker punched by audiences at large and suddenly find themselves trending on social media for all the wrong reasons.

Granted, you can never control how the world reacts to your art, but what if there was a book that could elucidate the problems before you start and help you understand where people are coming from?

The first in a planned series of books that focus on the culture of people of color, rather than just the aesthetics.

The unwritten idea, but tangible logic, that "if you can draw a white person you can draw anyone" just won't cut it anymore.

Audiences are asking for diversity and authentic characters based on real cultures. The teachings we have now are woefully out of date and never touch on ways to depict more that what lies on the surface.

How to Draw Black People isn't a book where artists are provided with facial grids and examples of modelesque people, with some cool poses to try and emulate.

While there will be step by step guides artists are accustomed to, this book will include entire sections devoted to:

Anatomy
Facial anatomy
Facial expressions
Hair
Skin tone
Costuming
Culture and customs

And within these sections we delve deeper into things like colorism, fatphobia, gender expression, and how all these things play into visualizing black characters. Everything cited and sourced, all the research done so artists can trust the info or hopefully use it as a starting point learn more.

Shadowrun Sprawl Op boardgame

Shadowrun: Sprawl Ops is a competitive board game for 2-4 players that combines worker-placement with push-your-luck dice-rolling mayhem.

In Shadowrun: Sprawl Ops, players lead a team of shadowrunners gunning for the big score!

Along the way they’ll have the chance to hire more seasoned runners, outfit their team with cutting-edge technology—from the latest weapons to cyberware enhancements—and take on increasingly dangerous contracts on the mean streets of the Seattle Metroplex.

Each payout increases your chances for a more lethal combination of gear, training, and skill. All leading to that final score as you take on one of the world’s megacorporations. But you’ve got to hit it before another team steals your ticket to the big time—hold off too long to grab that ring, and you’ll lose it all!

I'd support this, but I'm the only one in my social circle that is into the IP.

I seriously considered this one, I love the IP but the game just doesn't wow me. I'm hoping someone else in my group is weak willed and backs it.

Skiptron wrote:

I seriously considered this one, I love the IP but the game just doesn't wow me. I'm hoping someone else in my group is weak willed and backs it.

yeah I'm the same. The second someone makes a co-op that's a bit more story/campaign oriented I'm all over it though!

This is a really cool looking kickstarter... if it works. Scribit

I can't imagine it cleaning off the wall that easily. Actual whiteboards get really messy after a while; I can't see how this won't be worse.

Taharka wrote:

This is a really cool looking kickstarter... if it works. Scribit

Broken link.

Taharka wrote:

This is a really cool looking kickstarter... if it works. Scribit

Fixed the link for you.