Interesting Kickstarter Catch-All

Last 48 to go on Rising Sun what's the consensus to back or not to back?

Cayne wrote:

Last 48 to go on Rising Sun what's the consensus to back or not to back?

I'm in, FWIW.

My Revolights showed up nearly two years after the campaign ended. I totally forgot I even ordered them so it was like Christmas.

https://www.indiegogo.com/projects/r...
https://revolights.com/products/ecli...

Retails for $250, got them for $175.20 so their crowdfunding campaign saved mfr $74.80.

Chumpy_McChump wrote:
Cayne wrote:

Last 48 to go on Rising Sun what's the consensus to back or not to back?

I'm in, FWIW.

I'm in too.

As far as Cayne's question... do you like what you see of the game?

I'm not sure what more you need to make a call. They've got some gameplay out there, so you can see roughly how it'll turn out. They have prototypes of the miniatures on the Kickstarter page. Does that look like it's worth $100-$150 to you?

I'm in because I love Blood Rage, and another Eric Lang DOAM (dudes on a map) game but with more social elements via negotiation and betrayal sounds awesome to me. Also, tons of Kickstarter-exclusive stuff that will be costly to get afterwards means now is definitely the right time.

Many people are buying extra copies and hoping to make money on them since Blood Rage exclusives were so profitable, but I think so many people are participating in this campaign that the gain won't be nearly as much. Still, if you back it and don't like it, you can probably at least break even selling it.

I'm getting the base pledge and the expansion. If you want all your little plastic doodads to match, you have to buy those two things during the campaign (or at least get the game and then you could add the expansion before the pledge manager closes). It's cheesy, but that's how CMON do.

Edwin wrote:

My Revolights showed up nearly two years after the campaign ended. I totally forgot I even ordered them so it was like Christmas.

https://www.indiegogo.com/projects/r...
https://revolights.com/products/ecli...

Retails for $250, got them for $175.20 so their crowdfunding campaign saved mfr $74.80.

Dude those look so awesome they make me wish I owned a bike!

Rising Sun definitely looks like it's worth way more than $100... but I play board games so rarely, it's not worth the expense right now

Woot! My kickstarter is only $6 away from unlocking another reward level. So excited! Only 60 hours left and I think we may even be able to unlock the next goal as well. Running a campaign has been hard! I cannot believe the volume of work that goes into it. I was warned, but still...

Got the Dresden Files Cooperative Card Game this weekend. The boy and I gave it a whirl. I'm still processing how much I like it. In a lot of ways it seems like Legendary. Your decks are character based and the board is book-based. You need to solve mysteries and defeat foes before you run out of resources. I enjoyed playing it but some of the rules seem a bit cumbersome or unwieldy.

But it just drips theme and that is all sorts of awesome.

Nevin73 wrote:

I enjoyed playing it but some of the rules seem a bit cumbersome or unwieldy.

Curious about this; I found it pretty slick and simple. 'Course, that was after two evenings playing the Arkham Horror LCG, so everything is relative.

I particularly like that there's no "draw" mechanic, so games are limited to how long it takes you to play your hand. It's essentially an optimization puzzle, themed as a Dresden mystery.

It is probably just my initial crankiness at having to adjust to something new. You are right, it is fairly straight forward.

Cayne wrote:

Last 48 to go on Rising Sun what's the consensus to back or not to back?

I'm in. I see this as my first real attempt at quality painting after I've learned over the past few years on Imperial Assault. And, after Blood Rage I trust it will be a great game as well.

Zebulon: Galactic Control my kickstarter ends on Wednesday at 11am PST. We hit our goal, one stretch goal and are only $500 away from hitting out next stretch goal where we will be able to upgrade all of our base components.

We are even in talks to determine if we can add pewter spaceships to the game.

Zebulon: Galactic Control

Thanks again for all the messages and support.

Rising Sun finished.

Last stretch goal to ship the game with a box that holds all the KS extras not met.

Backers are getting it anyway.

Those people made a TON of money.

Good on them to provide the box anyway.

oilypenguin wrote:

Rising Sun finished.

Last stretch goal to ship the game with a box that holds all the KS extras not met.

Backers are getting it anyway.

Those people made a TON of money.

Correction: Giant Box stretch goal was reached, the last stretch goal that backers are getting anyway was an alternate pack of season cards.

I was able to late pledge Rising Sun so hopefully all is well

oilypenguin wrote:

Those people made a TON of money.

They're the best there is at what they do, but what they do isn't very nice.

Fedaykin98 wrote:
oilypenguin wrote:

Those people made a TON of money.

They're the best there is at what they do, but what they do isn't very nice.

No, I think it's pretty nice. Good presentation. Solid games imo. You're so judgmental Fed.

It's on Fig, not Kickstarter, but Julian Gollop is doing a spiritual successor to XCom.

- His usual bag of a complex system - the aliens and several human factions are all doing their thing
- The aliens evolve based on the natural selection of your team killing them or vice versa
- Bigger emphasis on horror and it's at least half a Cthulu game.

DudleySmith wrote:

It's on Fig, not Kickstarter, but Julian Gollop is doing a spiritual successor to XCom.

- His usual bag of a complex system - the aliens and several human factions are all doing their thing
- The aliens evolve based on the natural selection of your team killing them or vice versa
- Bigger emphasis on horror and it's at least half a Cthulu game.

Huh, I wonder why he isn't going through Kickstarter as his Chaos Reborn did well on there.

Fig is an interesting alternative. Everyday citizens can just back the game, they can choose to invest in the game, getting back shares on overall sales of the game, and big time investors can also get involved, pitching in serious money. Fig was blocked from actually taking money from unlicensed (or whatever) investors (you and me) for a long time but that was cleared some time back.

As far as I know, nothing major has yet been funded through it and released to provide any data on whether backer-as-investor works.

Some notable games in progress are Pillars of Eternity 2, Wasteland 3 and Psychonauts 2.

Fig is also game-specific and has some videogame-industry-specific people advising developers. Combined with the investment angle, it's more of a hands-on-publisher kind of role than the hands-off of Kickstarter.

Have we seen any of the Fig projects get to the sale part so we determine ROI?

polypusher wrote:

As far as I know, nothing major has yet been funded through it and released to provide any data on whether backer-as-investor works.

Nothing major, possibly nothing at all

The oldest seems to be a game called Outer Wilds which currently has no release date. Psychonauts 2 was a high profile one, its release date is some time in 2018. They're also being published by Starbreeze, so they got a big investment outside of Fig

Going through the list, nothing has been released yet.

Successfully funded games:
Outer Wilds (Sept. 2015)
Psychonauts 2 (Jan. 2016)
Jay and Silent Bob: Chronic Blunt Punch (Mar. 2016)
Consortium: The Tower (May 2016)
Make Sail (Nov. 2016)
Wasteland 3 (Nov. 2016)
Trackless (Nov. 2016)
Kingdoms and Castles (Jan 2017)
Little Bug (Feb. 2017)
Solo (Feb. 2017)
Pillars of Eternity II: Deadfire (Feb. 2017)
Solstice Chronicles: MIA (Mar. 2017)
Phoenix Point (Currently in funding)

So it has barely been a year and a half yet for their earliest funded projects. We've probably got at least another year before we see a release.

Iridium884 wrote:

Have we seen any of the Fig projects get to the sale part so we determine ROI?

Nope. Hasn't been around for a full 2 years yet, and the average game takes at least 18 months to make.