Borderlands 2 Catch-All

LtWarhound wrote:

Gunzerking rocket launchers. Pure joy, the way a boss just sort of goes pooooof. Well, boomboomboomboomboompoof.

+1, it's a total Blast!

[size=4]Ha, ha, very punny[/size]

Wasn't aware that using your golden keys could get you pink-purple rarity items such as these:
IMAGE(http://cloud.steampowered.com/ugc/1136288549537968376/213C32A624441E2C5898BBA1772339C892844581/)
IMAGE(http://cloud.steampowered.com/ugc/1136288549537971339/F590CCBBAB57892B38F739516E4E07D2328A73F0/)
For level 18, these weapons are each a beast.

One small thing I find myself missing from the first game is the glittery badass eyes. I thought it was a pretty good way of saying that this particular enemy is something different. It was a really cool effect aesthetically as well, wish they didn't nix it!

nel e nel wrote:

Assassins: what are you folks putting points into? I feel like going for sniper, but then that feels like it's completely ignoring his special ability. Buuuut, I'm not a big melee guy and he's very squishy close up. Would like to hear your thoughts on builds and tactics.

I'm only level 13, but going sniper. I know that going the melee route gives you bonuses to health so you get less squishy, but squishiness is only part of the reason I don't like melee. The other part is that the closer they get, the more difficult it is for me to keep track of dudes when they start moving laterally and/or behind me. I still use the decoy a lot though, just because of the way enemy spawns are set up where sometimes you'll need to cross an invisible threshold before guys show up; so I'll run in, pop the decoy to take aggro and run away like a coward so I can use my sniper rifle effectively.

TigerBill wrote:

How do you get the Goliaths to the "God Like" stage? We have tried several times to no avail.

The times they've done it for me, they've stayed alive a long while, but especially when they have plenty to kill around them. Prime place I got it to go was

Spoiler:

assaulting the bunker with the slabs.

nel e nel wrote:

Assassins: what are you folks putting points into? I feel like going for sniper, but then that feels like it's completely ignoring his special ability. Buuuut, I'm not a big melee guy and he's very squishy close up. Would like to hear your thoughts on builds and tactics.

I do sniper build in multiplayer and once you get 11 points in, you'll get a little more use out of the ability with the sniper rifle equipped. B0re gets you a highlight on crit parts for your shots, but more importantly draws an exact crosshair for the shot you fire while stealthed.

drdoak wrote:
TigerBill wrote:

How do you get the Goliaths to the "God Like" stage? We have tried several times to no avail.

The times they've done it for me, they've stayed alive a long while, but especially when they have plenty to kill around them. Prime place I got it to go was

Spoiler:

assaulting the bunker with the slabs.

I did this achievement last night. They level up based on the number of enemies they kill (after you pop their head off for the first level, of course). You'll need to kite them to groups of enemies to fight. I can say with confidence that it isn't based on time; one guy I kited forever looking for enemy respawns, and he didn't level until I found a large group for him. Btw, they are still easy to kill on God-liath. I would also recommend helping them by softening up the enemies, as Goliaths tend to suck all around.

In other news, I earned a mention in the game! In Lynchtown (??), the Wild West area, the voice on the PA system said that Glanton was one of the outlaws they were searching for (or some such, I barely caught it). Looks like Gearbox are McCarthy fans, too (as are most people in Texas, I think).

Eldon_of_Azure:

The Hyperion sniper rifle is no good; or at least not materially better than a normal Purple Jakobs sniper rifle of the same level. Unlike in BL, accuracy in BL2 under sniper scope is manifested in sway, not a probability bullet cone. Since Hyperion guns start off at maximum inaccuracy, Hyperion rifles have crap accuracy and lots of sway. Low reload speed and low RoF means that you will almost never see that 96.7 accuracy in practice. To add insult to injury, the gun essentially has three shots per reload, since it uses 2 ammo per shot!

The upshot of this is that the high raw damage does little other than to counter Hyperion guns' bad starting accuracy by allowing you to one-shot things even when you don't headshot them.

The second one, though, is a proper beast.

Note: color denotes rarity, not power. Higher rated colors will tend to produce more powerful guns, but bad combinations still happen, which means that a green gun can still outperform a purple one in the field; if all the traits of the green one reinforce each other and the parts on the purple one are working at cross-purposes.

So last night I was getting my butt kicked in the mission near Ellie where you have to jump a car into a raider camp and burn their volleyball net. Buzzards flying around, Elites pinning me down. It was brutal. Then I see Manach jump into my game and the game went up a step from brutal to full on insane.

The highlight was when we walked down a flight of steps and I see a Badass Goliath come out of a hut in front of me and hear the whirl of a minigun & Dahl ammo backpack Badass Goliath behind me. Just absolutely incredible heart pounding fun and, kind of shockingly, my first multiplayer experience with BL2. I'm picking up a new headset w/ mic tonight just to get in more multiplayer. I kind of feel bad that I've solo'd (17 levels worth) as much as I have.

Montalban wrote:

IMAGE(http://i.imgur.com/31yNE.jpg?1)

I probably just like the almost subtle allusion to WW2 fighter planes, and the paint job; but that's a cool looking gun.

I watched a youtube video with the developers and when the loading screen came up, he said, "this is one of the procedurally generated weapons". This how it's done?

Ghostship wrote:

I watched a youtube video with the developers and when the loading screen came up, he said, "this is one of the procedurally generated weapons". This how it's done?

I'd like to know as well. Do they create all the models by hand and then the stats and paint jobs are procedurally generated? I'm guessing they hand-craft the orange guns and just let your character level determine its values. But it seems like they would have to do that as well for all the rest of the guns, or otherwise you'd end up with guns that had handles in wonky places or barrels that didn't match up with the stock, etc.

TigerBill wrote:

How do you get the Goliaths to the "God Like" stage? We have tried several times to no avail.

As others have stated, you need to run them around to areas and let them kill stuff. You'll see them glow when they level and their name will change to something new with each level. The final level is something like "God-liath". Be careful if any fire shooting enemies are present as the Goliaths will die quickly to fire damage. If you maintain a sprint you can stay ahead of the Goliath as you run him to different areas.

Montalban wrote:

I'd like to know as well. Do they create all the models by hand and then the stats and paint jobs are procedurally generated?

My guess is that they're using the same system in place with Borderlands, which used a pool of gun components with individual stats. Each manufacturer has a range of stocks, barrels, grips, scopes, and accessories. Each component then also has a range of quality (usually reflected by the materials texture used). The algorithm determines the type of item and then pulls from the appropriate pool of parts. Crappy guns look rusty. Nicer guns have a finished look, sometimes with elaborate scroll-work... even though the core component is the same.
The 'Legendary' Weapons are generally just a specific part (also with a range of quality) that can spawn into a specific weapon build. Which is why the same named gun can have different ammo counts, scopes, accuracy... It all depends on the bit that made it legendary. If it's a specific magazine, then generally all the variations will have the same ammo count. If it's the barrel then damage/bullet speed would be mostly consistent. etc etc.

So basically all the bits are made to snap together and can do so with over a Bajillion different valid outcomes.

Well I think the look of the gun mostly depends on the manufacturer. Those Torgue weapons all have that checkerboard pattern (and there's a Torgue skin I found as well with the same look). The Jakobs guns are all old-west looking.

Speaking of 'handles in wonky places'...
I've been on the hunt for a decent Assault Rifle. I had a triple-fire Jacobs that was an excellent fallback weapon until the 46x3 just couldn't cut it anymore. So I have been test-firing many of them on the range to see how they react to various firing styles... how quickly do they lose/regain accuracy. How much recoil during sustained fire. How hard is it to sight down the barrel while firing. And so on. Definitely one of my favorite new features, although I wish they let you set the target a bit further back. I usually stand with my back against the wall to get a better assessment of the sights.

Anyway, I had found a couple of new Assault rifles with decent stats so I took them to the firing range. The first one was called Cowboy Cannon. Almost double the damage of my other rifles and a Jackobs with decent accuracy. I fired the first few rounds from the hip.... Ah Ha! Explosive rounds, but with normal bullet speeds! I pull up iron-sights and start jamming on the trigger. I was so intent on reading the floating damage numbers that I didn't notice my shield dropping until the nova fired and my health had dropped down to half.

Apparently it is a very bad idea to stand against a wall while firing ricocheting explosive bullets.

Just last night I found a purple assault rifle. Nothing fancy. No exploding rounds, or elemental damage for that matter. Just a high rate of fire, high damage, high accuracy, and high reload speed with a decent-sized magazine. Oh, and a chrome finish. I admit I would have liked some sort of elemental on it, maybe explosive or slag, but it's actually kind of refreshing to see a purple weapon without a gimmick. It's just a really solid gun.

LobsterMobster wrote:

Just last night I found a purple assault rifle. Nothing fancy. No exploding rounds, or elemental damage for that matter. Just a high rate of fire, high damage, high accuracy, and high reload speed with a decent-sized magazine. Oh, and a chrome finish. I admit I would have liked some sort of elemental on it, maybe explosive or slag, but it's actually kind of refreshing to see a purple weapon without a gimmick. It's just a really solid gun.

I used nothing but 3 round burst rifles in the first game and have not found a single one in this one. I would kill for just a normal good damage assault rifle with 3 round burst.

As a Siren specced to deal massive SMG damage, sh*t just got real.

IMAGE(http://cloud.steampowered.com/ugc/596982494181877720/E1E708DCAA696AF3A094DA2A53103D233CE2AD5B/)

Looking at the name of the gun and the red text I can't help but think that there's a story behind you having it.

That's an interesting version of Good Touch. I got a corrosive version IIRC.

I think there's a Bad Touch too.

Where is the pink-purple on the scale? Aren't they supposed to be better than purple? I've now found 2 of them and both have been useless :(.

Speaking of good touch, you might want to pack some extra controller batteries if you're using that gun. Apparently it turns on perma-rumble, which I thought was a TCR violation, but I guess it either isn't or Gearbox got a waiver.

Late to the thread, but I'm on almost every night these days, maining a L30 Commando. Gamertag is the same as the forum name.

cheeba wrote:

I think there's a Bad Touch too.

Where is the pink-purple on the scale? Aren't they supposed to be better than purple? I've now found 2 of them and both have been useless :(.

It must have been the bad touch that I got. The magenta items are definitely more rare. They usually have more strange attributes, so they might not always be very good. I haven't found any good Magenta items. Orange is even more rare. I don't know if there are pearlescent items or not. I haven't heard of anyone finding one. They might be planning on adding pearl items in a DLC pack to spice things up.

Edit: You know, I just looked up pearl items and found out that they didn't even show up in Borderlands 1 till the Knoxx DLC. I think my guess about them being added later on with DLC is a good one. For now, we can be happy finding magenta and orange weapons.

tuffalobuffalo wrote:

That's an interesting version of Good Touch. I got a corrosive version IIRC.

Seems more appropriate to have the word 'flesh' in there.

re: pink/purple - I think I read somewhere that pink/purple was for e-tech purples.

SocialChameleon wrote:

Speaking of good touch, you might want to pack some extra controller batteries if you're using that gun. Apparently it turns on perma-rumble, which I thought was a TCR violation, but I guess it either isn't or Gearbox got a waiver.

Late to the thread, but I'm on almost every night these days, maining a L30 Commando. Gamertag is the same as the forum name.

As someone who is always trying to manage wrist and hand fatigue and soreness with gaming, I'd find permanent rumble nearly unforgivable.

Yes, I'm sure you can turn rumble off altogether. But the information rumble conveys is necessary (when it's done properly), and I want to make the point here that these are important issues for some of their customers.

juv3nal wrote:
nel e nel wrote:

Assassins: what are you folks putting points into? I feel like going for sniper, but then that feels like it's completely ignoring his special ability. Buuuut, I'm not a big melee guy and he's very squishy close up. Would like to hear your thoughts on builds and tactics.

I'm only level 13, but going sniper. I know that going the melee route gives you bonuses to health so you get less squishy, but squishiness is only part of the reason I don't like melee. The other part is that the closer they get, the more difficult it is for me to keep track of dudes when they start moving laterally and/or behind me. I still use the decoy a lot though, just because of the way enemy spawns are set up where sometimes you'll need to cross an invisible threshold before guys show up; so I'll run in, pop the decoy to take aggro and run away like a coward so I can use my sniper rifle effectively.

I'm going the sniper route also. The delayed spawns are a bit of a gripe for me as well, but hey, I understand it's not a sniper game.
For the same reasons, I don't particularly like mele. I actually respec'd for entirely sniper and crits. Shamefully, this is exactly how I played the first game.

I too was looking for an assault rifle. I ended finding rifle which fires sniper rounds. I thought it was an assault rifle at first. It's does fire damage and shoots sniper rounds like a semi auto. I just need the increased sniper ammo upgrade now.

cheeba wrote:

I think there's a Bad Touch too.

Where is the pink-purple on the scale? Aren't they supposed to be better than purple? I've now found 2 of them and both have been useless :(.

Yep, these are the ones you get from tipping Moxxi upwards of $10k.

IMAGE(http://i.imgur.com/Ea26t.jpg?1)

I like it when this happens:

Psycho: "You can't kill me! I -" *BLAM*

cheeba wrote:

I think there's a Bad Touch too.

Where is the pink-purple on the scale? Aren't they supposed to be better than purple? I've now found 2 of them and both have been useless :(.

White, Green, Blue, Purple, Orange. Or as the game says, "When Grandma Burps, Patrick Obeys."

Are there any other potentially great guns, or more specifically sniper rifles, that you can get in relatively simple ways like good/bad touch just for tipping Moxxi?

I really want a better sniper rifle. The one I have does like 700 something damage but it's not all fancy-like. Zero wants the fancy.

CptGlanton wrote:
SocialChameleon wrote:

Speaking of good touch, you might want to pack some extra controller batteries if you're using that gun. Apparently it turns on perma-rumble, which I thought was a TCR violation, but I guess it either isn't or Gearbox got a waiver.

Late to the thread, but I'm on almost every night these days, maining a L30 Commando. Gamertag is the same as the forum name.

As someone who is always trying to manage wrist and hand fatigue and soreness with gaming, I'd find permanent rumble nearly unforgivable.

Yes, I'm sure you can turn rumble off altogether. But the information rumble conveys is necessary (when it's done properly), and I want to make the point here that these are important issues for some of their customers.

It's what I've heard but haven't confirmed it myself, I'll try getting it tonight and see what's up.