Idle F***in' Thumbs Podcast

I wonder if Jake and Famous will spend some time talking about the reception of TWD. I kind of doubt it as they seem reticent (for good reasons), but I would be curious for their perspectives on how the game has been received.

demonbox wrote:

I wonder if Jake and Famous will spend some time talking about the reception of TWD. I kind of doubt it as they seem reticent (for good reasons), but I would be curious for their perspectives on how the game has been received.

Chris might mention something in passing, but I don't think they'll go out of their way to bring it up. It's one of the things I love about these guys so much. There is never an impression that they're corporate shills, despite the fact that they all work for well-respected game developers.

What's corporate about taking pride in your work and sharing that enthusiasm, or talking about a mass public recognition of your work? As a worker and not a creator, I can scarce put myself in their shoes, but I understand the opposite sentiment. I constantly read about how creative people can't disconnect themselves enough from their work to see if for a whole, and not the individual aspects present while creating.

I see it as a different phase in their lives. Old Idle Thumbs with Nick and Chris being in the journalism area meant that there were frequently conversations like "what's going on with this industry? What's with the 'horse bag'?" Things of that nature. Now that they're all inside the industry from a development standpoint I appreciate that they bring a slightly different perspective these days. I wouldn't mind them talking about The Walking Dead. I kept looking for an acceptance speech. I know the VGAs are not the Oscars or even the MTV VMAs. But it was cool to see Famous and Jake up there getting an award for their work.

I don't want to hear them try to sell the games they're working on so I'm thankful that isn't the tone of the cast. Still, they are in a unique position right now in terms of the work Jake and Famous out into the project and the critical praise they are receiving. I'd be down with some contextualizing the experience through their thoughts, being in such a unique position and such. I really enjoyed the pics of Jake from the VGA being tweeted by famous throughout the night.

DSGamer wrote:

I see it as a different phase in their lives. Old Idle Thumbs with Nick and Chris being in the journalism area meant that there were frequently conversations like "what's going on with this industry? What's with the 'horse bag'?" Things of that nature. Now that they're all inside the industry from a development standpoint I appreciate that they bring a slightly different perspective these days.

I do miss their old journalism perspectives, but they're still gamers through-and-through, regardless of their day jobs. If there's only one thing that bothers me about this everyone-is-in-game-development phase of the Thumbs, it's the frequent tossing around of design jargon. I'm not 15 anymore, clutching an issue of NextGen and pretending like I know what "MIPS" means. Throw me a frikkin' bone here. And by "bone", I mean "definition".

Gravey wrote:

Throw me a frikkin' bone here. And by "bone", I mean "definition".

"Blast processing"?

shoptroll wrote:
Gravey wrote:

Throw me a frikkin' bone here. And by "bone", I mean "definition".

"Blast processing"?

Emotion engine.

Can I counter that with the fact that I like their developer talk?
For the older iteration of Thumbs, I was in college and a consumer of videogames.
Now I work in web development at a job I enjoy and am messing around with game design in my free time.
It's really nice to hear how Chris and Shawn and Jake handle design issues, or how Chris was talking about his dev work on the audio system for his fortnight project because these have become far more relatable for me as I've 'grown up.'

tl;dr Gameblumgone.

Just to clarify, I really like it too—I just don't understand it all! Since it's their day jobs, the occasional shop talk gets casually dropped into their discussions of playing games*, without any explanation. From Famous I can expect that, but Chris has (understandably) dialed up the shop talk to 11 (and by "11" I mean "once or twice a 'cast"). That I find confusing, and hope that if they do that, they could add a bit of clarification for readers who aren't that familiar with the tech/dev side of games.

*Of course I can't think of any examples right now, especially since it goes in one ear and out the other. But something like casually mentioning "IK" or some such, with the tacit assumption that everyone knows what it means.

Gravey wrote:

I do miss their old journalism perspectives, but they're still gamers through-and-through, regardless of their day jobs. If there's only one thing that bothers me about this everyone-is-in-game-development phase of the Thumbs, it's the frequent tossing around of design jargon. I'm not 15 anymore, clutching an issue of NextGen and pretending like I know what "MIPS" means. Throw me a frikkin' bone here. And by "bone", I mean "definition".

Got an example? I'm not in gamedev and I don't recall ever having to google/wikipedia any terms.

edit: ack, beaten to the punch. guess I took an animation class for kicks way back so I vaguely remember what inverse kinematics is.

We did that. That was our doing. Oh god, what have we done?

drdoak wrote:

We did that. That was our doing. Oh god, what have we done?

A service. Be happy.

drdoak wrote:

We did that. That was our doing. Oh god, what have we done?

Our duty.

In all seriousness, I could not be happier we're a relevant link when searching for pictures of shirtless Jeff Goldblum.

Man, I tried searching for Jeff Goldblum shirtless, and I didn't even find GWJ on the list of results. Anybody who exhausted all of the higher ranked shirtless Goldblum resources and still found a link to this site must seriously be into Goldblum mode.

oilypenguin wrote:

In all seriousness, I could not be happier we're a relevant link when searching for pictures of shirtless Jeff Goldblum.

Hear, hear!

Spoiler:

I checked the etymology. It's hear, hear although it's more common to type, here, here.

gore wrote:

Man, I tried searching for Jeff Goldblum shirtless, and I didn't even find GWJ on the list of results. Anybody who exhausted all of the higher ranked shirtless Goldblum resources and still found a link to this site must seriously be into Goldblum mode.

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Capture-20.png)

Those links are OK according to Jim Norton.

carrotpanic wrote:

Those links are OK according to Jim Norton.

Clearly what that image above tells me? That we need to UP our hit ranking. Here's my attempt.

IMAGE(http://images.teamsugar.com/files/upl1/0/88/25_2008/0619_jeff_goldblum_flynet_e.jpg)

DSGamer wrote:
carrotpanic wrote:

Those links are OK according to Jim Norton.

Clearly what that image above tells me? That we need to UP our hit ranking. Here's my attempt.

IMAGE(http://images.teamsugar.com/files/upl1/0/88/25_2008/0619_jeff_goldblum_flynet_e.jpg)

That's shirtless some Jeff serious Goldblum action.

SEO: Golblum Game Jeff Gold Game Gold Shirtless Coolgold Jeffgame

gore wrote:

SEO: Golblum Game Jeff Gold Game Gold Shirtless Coolgold Jeffgame

You forgot to link each of those terms for massive PageRank boost

shoptroll wrote:
gore wrote:

SEO: Golblum Game Jeff Gold Game Gold Shirtless Coolgold Jeffgame

You forgot to link each of those terms for massive PageRank boost

I laughed out loud at work. This meme doesn't get tired for me. It's the gift that keeps giving. It only ends when Jeff GoldGame gets interviewed on Idle Thumbs.

DSGamer wrote:

It only ends when Jeff GoldGame gets interviewed on Idle Thumbs.

It's a shame their Kickstarter was before the concept of "Stretch Goals" started hitting game projects. Because that certainly sounds like it would've been a perfect stretch goal.

shoptroll wrote:
DSGamer wrote:

It only ends when Jeff GoldGame gets interviewed on Idle Thumbs.

It's a shame their Kickstarter was before the concept of "Stretch Goals" started hitting game projects. Because that certainly sounds like it would've been a perfect stretch goal.

Oh, good God. That would have been an amazing stretch goal. They could have possibly gotten a cool Million+ by promising to Idle Thumbs fans that they would interview Goldblum. Even if it was a hit and run interview done on an iPhone.

DSGamer wrote:
carrotpanic wrote:

Those links are OK according to Jim Norton.

Clearly what that image above tells me? That we need to UP our hit ranking. Here's my attempt.

IMAGE(http://images.teamsugar.com/files/upl1/0/88/25_2008/0619_jeff_goldblum_flynet_e.jpg)

The Thumbs share such a degree of blame/accomplishment in launching interest in such a great niche of safe-for-work never-safe-for-work sexytime pictures.

So have any thumbs followers played Far Cry 3, and if so, what was your take on Remo's criticisms? After the near universal praise I had heard for the game up to that point, I was kind of surprised by his comments. I wasn't surprised that he made them, I was surprised that he seemed to be the ONLY one making them. I totally agree that the whole "you are leaving the mission area" and instanced-mission design seems out of place in an open-world game and would be jarring, and am wondering why no one else brought it up. Is Chris particularly sensitive to it and blowing it out of proportion, or is everyone else just glossing over it?

Dysplastic wrote:

So have any thumbs followers played Far Cry 3, and if so, what was your take on Remo's criticisms? After the near universal praise I had heard for the game up to that point, I was kind of surprised by his comments. I wasn't surprised that he made them, I was surprised that he seemed to be the ONLY one making them. I totally agree that the whole "you are leaving the mission area" and instanced-mission design seems out of place in an open-world game and would be jarring, and am wondering why no one else brought it up. Is Chris particularly sensitive to it and blowing it out of proportion, or is everyone else just glossing over it?

Check this and this on rps.

Man, listening to those past few episodes really got me interested in Real Lives 2010 and Cart Life. Looking at a video for the latter made me think somebody took the classic Pizza Connection and took it to the next level.