X3: Terran Conflict

Quintin_Stone wrote:

Can't remember off the top of my head. A gaggle of PPCs and a buttload of CIGs.

One annoying thing about the Boreas... it's so darn slow and big that if you have a ship set to auto-follow it and the Boreas jumps, the following ship will crash into it because the Boreas is still completely blocking the gate. I had a Mistral following it to give it some more missiles, drones, PPCs, CIGs, and FAAs, and when I jumped the Boreas into this Xenon sector, the Mistral crashed into it and I lost all that stuff, not to mention a decked out Mistral. :evil:

Yeah, I've lost an M7 that way. Thank God for reloads and insurance

Grubber788 wrote:

Yeah, I've lost an M7 that way. Thank God for reloads and insurance :)

Unfortunately I realized it too late. A ship getting destroyed instantly doesn't trigger a notification, sadly.

Here's a partial inventory of my Boreas M2. If it looks like a haphazard collection of junk, that's because it is. A lot of it is salvage. The MARS mod makes auto-loot easy even with a big slow ship.
IMAGE(http://farm3.static.flickr.com/2524/3840575796_1f7bce32d1.jpg)

Also note that the MARS mod dynamically shifts weapons around in the turrets, so there's no fixed load-out of weapons in specific locations.

Wow, I hope the lack of real recent posts means people are just too busy playing this. I just got the Vidar as part of the terran plot. It's so banged up though, and with no weapons or shields to boot, that I'm thinking of just selling it. Is that what most of you did?

Also, I'm running the "repair laser" script, but when I went to buy one in Omicron Lyrae, I found that you need to be some kind of god in the Argon's eyes in order to buy one, so I can't.

I'm still playing. Too much, maybe, and making little progress.

I went from $110+ million to $500k thanks to buying splurges. In addition to my captured Pirate M1 and M2, I also snagged an Argon M1 Colossus because I f*cking felt like it. It was flying around an unknown sector (right next to Argon M418 or whatever their high-security sector is called) with only an M6 as escort. I needed an M1 that was better than the Galleon (pirate ships seems substandard to me).

That only took a handful of attempts. I've realized the secret to getting boarding pods to hit if you're running MARS turret mod and your targets keep shooting the pods: go into SETA before the pod gets into their weapon range. This may also work for getting the hammer heavy torps to bypass anti-missile screens. It's a bit cheap, I know.

So the Boreas set me back quite a bit, then outfitting it did too, then outfitting my Pirate Galleon, Pirate Brigantine, and Argon Colossus got me flat broke and I'm not even done with them. I bought 2 more PPC factories too and that set me back quite a bit. Now I'm trying to sell extraneous inventory from my complex and run missions in my Tiger to get my cash reserves back up. I've moved nearly all my fighters into the Colossus and it's docked until I can fully equip it and my other capital ships.

BTW, if you were thinking of doing factory construction missions for the huge payoffs, don't. Unlike ship buying missions, the factory rewards are NOT $X million + cost of factory. They are straight up $X million rewards, and the profit after expenses (buying the damn station) is only going to be on the order of 15%. I mean, if you've got a TL and no real fighting capacity to do protection or assassination missions, I guess it might be worth it.

Me, I'm still doing patrols and assassination jobs when I can find them, with the occasional military transport job. While they pay the bills, I'm not seeing the job rewards continue to climb like I used to. Most assassination missions still offer in the area of less than $1 million, with the most I've seen yet hitting $6 million. Patrol jobs tend to have big payouts after you get the per ship bonus, however they tend to drag on. And it's not unusual for me to get 4 M1s or M2s warp in and start wrecking havoc. For these, I call in my trusty Boreas for assistance.

Still playing, but haven't made much progress. I started doing some side missions to build up cash, got cocky and got killed, went back, re-ran the missions, docked to save, undocked and noticed a friggen Xenon M1 group had popped into the sector. I had time to wet myself before getting atomized by its "lazers."

I haven't fired this up in a couple of weeks. I'm having some gaming constipation caused by not having a lot of time and a lot of relatively massive games to work through, including this. So when I do have time to game, I seem to be spending most of it trying to figure out which massive time-sink to play. Then I'll just play Plants vs. Zombies or TF2.

Papageno wrote:

Wow, I hope the lack of real recent posts means people are just too busy playing this. I just got the Vidar as part of the terran plot. It's so banged up though, and with no weapons or shields to boot, that I'm thinking of just selling it. Is that what most of you did?

Also, I'm running the "repair laser" script, but when I went to buy one in Omicron Lyrae, I found that you need to be some kind of god in the Argon's eyes in order to buy one, so I can't.

I kept my Vidar and loaded it with 6 repair lasers. And seeing as how I'm a god in the Argon's eyes, I didn't have your same problem buying them. However, the wait before the factories started producing them was excruciating. My Vidar is set to repair ships in my main sector.

I keep reading about the waiting for the repair lasers, but the repair laser factory in O. Lyrae has scads of them (like 10K) when I dock at it, I just can't buy them. Are those different repair lasers than the ones you affix to ships? And what kind of ships can they go on, anyway?

Papageno wrote:

I keep reading about the waiting for the repair lasers, but the repair laser factory in O. Lyrae has scads of them (like 10K) when I dock at it, I just can't buy them. Are those different repair lasers than the ones you affix to ships? And what kind of ships can they go on, anyway?

If it has a bunch, you may have the script part running, but not the mod part. How much do they cost?

As for ships, there are a number of them. Most TS, TL, M6, M7, or M1.

Yeah, I think I have the script part running--I'm not sure what the difference is or how to make it do the mod thing. They're pretty expensive, like 300k credits a pop.

When you start up X3, a dialog menu pops up. One of the buttons there is "Select Mod" or something like that. That lets you pick the repair mod, as opposed to vanilla X3.

Hmm, I guess I must have the mod installed after all, because "Mobile Repair Mod" appears in that dialog window. Anyway, I got enough rep with the Argon to buy the thing finally, but it turns out that the ship I wanted to fix (the Vidar) was the only one I could mount the repair laser on. I ended up using my suit's laser to repair the Vidar to 50% and then just sold the darn thing for a cool 2.4+ million. I think I'm going to cannibalize a shield or two off of my Scabbard and put them on a TS I have currently without shields. If the TS can mount a repair laser I'll use that as my repair ship (when I'm not using it to do trade runs of silicon or whatever).

The advantage to mounting repair lasers on an M6 (like the Vidar), as opposed to a TS, is that you can mount quite a few of them. A TS turret generally only has 1 or 2 laser bays. Also the M6 has more laser energy and those repair lasers use a lot of juice. While it's generally accepted that using the repair laser in the space suit is just as fast when you're out of energy, it may be a different story when you're using more than one and out of energy.

BTW, I'm loving a lot of the gameplay improvements to X3TC, but does anyone else think that a lot of the ships look sort of generic compared to what they looked like in X2, for instance? Maybe there aren't enough curves or something.

Papageno wrote:

BTW, I'm loving a lot of the gameplay improvements to X3TC, but does anyone else think that a lot of the ships look sort of generic compared to what they looked like in X2, for instance? Maybe there aren't enough curves or something.

I think you are cuhraazzy (a medical term). A lot of the X2 ships were very modular and shared parts between each other, such as having shared cockpit sections between races. In X3 each race has a very distinctive and unique visual style. Not only that but there are often unique models for the variants of the ships as well.

Now it's true that speaks more to the quantity of the models, not the quality, but I think that has improved as well. That's heavily a matter of taste though; I don't really care for the looks of most of the Split fighters, but really like most of the Paranid and Argon ones. The Boron also look nice, and I like the larger Teladi and Split ships.

I'm annoyed that the Split have so many good ships (stat-wise) because I think they are butt-ugly. I love the Argon ships, the Teladi and Terrans are good looking. I don't care for the Boron ships at all.

I haven't played X2, so I can't make a comparison there.

The Split ships are beautiful. Your lies scald me.

Grubber788 wrote:

The Split ships are beautiful. Your lies scald me.

I think it's been so long since you've played that your memory is playing tricks on you.

Quintin_Stone wrote:
Grubber788 wrote:

The Split ships are beautiful. Your lies scald me.

I think it's been so long since you've played that your memory is playing tricks on you.

Recoils in shame.

Fine, I just took an important placement exam, so tonight will be a night of reading the Witcher novels and playing X3.

Grubber788 wrote:
Quintin_Stone wrote:
Grubber788 wrote:

The Split ships are beautiful. Your lies scald me.

I think it's been so long since you've played that your memory is playing tricks on you.

Recoils in shame.

Fine, I just took an important placement exam, so tonight will be a night of reading the Witcher novels and playing X3.

At the same time?

Your theories intrigue me, and I would like to subscribe to your newsletter.

bighoppa wrote:
Grubber788 wrote:

Fine, I just took an important placement exam, so tonight will be a night of reading the Witcher novels and playing X3.

At the same time?

Your theories intrigue me, and I would like to subscribe to your newsletter.

I always though the X games were good games for reading and/or doing homework simultaneously. Just don't use SETA, then you can work with pretty visuals, and nicely timed distractions now and again when you need to fight or conduct trade or whatnot.

Hmmmm... I think I'd like to subscribe to my own newsletter with that idea.

Papageno wrote:

Wow, I hope the lack of real recent posts means people are just too busy playing this. I just got the Vidar as part of the terran plot. It's so banged up though, and with no weapons or shields to boot, that I'm thinking of just selling it. Is that what most of you did?

Also, I'm running the "repair laser" script, but when I went to buy one in Omicron Lyrae, I found that you need to be some kind of god in the Argon's eyes in order to buy one, so I can't.

Just reading.

Ok, I'm back in the war effort here. I spent a half hour tonight trying to figure out where all of my ships were, what they were supposed to be doing and then trying to figure out what my big strategy was supposed to be.

So now, I'm writing this as my game is minimized in SETA to produce some flak for my M7s and my marines finish their training.

Screenshots are currently being captured and hopefully I start my first attempt against a Boron TL, which I will sell for... an M6? I don't even know anymore...

Capped another pirate Galleon and sold it for 55 million. Finally got some cash reserves now. First I stripped off the 14 (!!) IBLs it was carrying. Made the mistake of accepting another corp assassination mission, which was against Paranid military ships. Realized it though and aborted.

Now to outfit my Colossus and Brigantine.

Last night I confirmed something in the capture of that Galleon and attacking a pirate Osprey: if you're running the MARS mod (or whatever it is that gives AI useful anti-missile defense) and you're finding that enemy ships are always shooting down your missiles and boarding pods, hitting SETA will make the ships effectively unable to react properly. Note, though, that SETA also interferes with the tracking systems of swarm missiles, like the flails.

Are you saying that AI turrets on your ship don't do a good job with missile defense without this MARS mod?

Well, it mainly applies to enemy ships. For example, the Capping Guide mentions that a ship chasing after you at top speed will not shoot down your missiles. The enemy ships in my game definitely do, and they prioritize boarding pods and more powerful missiles.

Papageno wrote:

Are you saying that AI turrets on your ship don't do a good job with missile defense without this MARS mod?

The mod makes it so that your turrets swap out their guns with others in your cargo hold depending on your target. This helps you and the AI, but it's more pronounced in the AI because humans generally do a better job at loading up turrets in the first place. Although the CPU generally doesn't send enough missiles to swamp a half decent turrent defense set up. Although I suppose if you attacked an M7M and some M8s it would probably get pretty hectic.

I tried to cap a Xenon M1. Didn't work out. The marines end up getting killed while clearing the decks. I even sent 2 boarding pods at once and they couldn't manage.