Wargame: European Escalation - Catch All

Picked it up on the steam sale this weekend. I'm enjoying it so far. I did a couple missions then tried some multiplayer. I was just demolished. They won the initial foray into a neutral sector then i couldn't recover because they would leapfrog up and destroy anything I was bringing out. Need to practice more!

It reminds me of World in Conflict. I sure do miss that game.

sshuber wrote:
Picked it up on the steam sale this weekend. I'm enjoying it so far. I did a couple missions then tried some multiplayer. I was just demolished. They won the initial foray into a neutral sector then i couldn't recover because they would leapfrog up and destroy anything I was bringing out. Need to practice more!

It reminds me of World in Conflict. I sure do miss that game.

Just bought it. Pile game for now, but this has just so much good news around it I'll have to find the time for it.

Anyone around still play this or wants to get into some comp stomping for some practice add me on steam, (Wraith676) thanks guys.

This game shines in multiplayer. The single-player campaign is extremely hard, but the tactics and depth of multi... oh, so good.

After hearing about WEE on 3MA awhile back, I finally picked this up on the recent sale. I'm on mission 2 and couldn't figure how to buy reinforcements because it didn't work as easily as on mission 1. Turns out you've got to leave your command vehicle on the edge of the map. Doh! Is there a GWJ list of players who I could jump in with and really learn this sometime?

Anyone still playing? I'm going to grab a copy during the winter sale.

I just picked this up, and I'm not real interested in any single player, if you catch my drift. MisterStatic in Steam, Pacific Standard Time.

I missed it for $10 during the last steam sale. I suppose I'll stick with RUSE until the next sale.

Ruse....ugh. WEE is much better: real strategies that don't rely on god powers and a great incorporation of recon and supply.

I see they made this available on the mac. I wish my computer wasn't so old and underpowered.

Keithustus wrote:
Ruse....ugh. WEE is much better: real strategies that don't rely on god powers and a great incorporation of recon and supply.

I'm actually quite enjoying RUSE. I think that the ruses introduce an interesting mechanic. I wouldn't quite call them God powers. It's not as if you can win if your strategy isn't sound just by firing off ruses.

I am however looking forward to grabbing EE the next time it goes in sale. Unfortunately, by then, most likely nobody will be playing it anymore.

This is half off ($10) on GoG this weekend. Includes all of the DLC.

Rise from your grave!

Finally fired this up after getting it on a Steam sale. It's hitting all the high points of my youth (Soviet unibrows, TOM Clancy scenarios, Wargames tropes and, of course, the SANYO monitors in the UI). I'm having issues figuring out why I can't control the green units in the campaign (largely recce units, so they're kinda important!).

Next up: YouTube vids for figuring out strategies.

I'm assuming this is also the spot to talk about the expansions. Apologies if not.

Glad you're enjoying it, Top_Shelf! I think these games are, mechanically, the best RTS titles I've played, and I'm always happy to see new converts.

Green units belong to allied players, so you can't control them. I haven't played European Escalation in years but I can try to help with other questions.

We actually have threads for AirLand Battle and Red Dragon but nobody seems to use them. Incidentally, they're stand-alone games, not expansions. AirLand is a huge leap forward from EE and I can't recommend it highly enough. It refines the moment-to-moment gameplay, adds fixed-wing air, and replaces the static campaigns with a dynamic, Total War-lite campaign. IMHO AirLand makes EE obsolete, and it goes on heavily discounted (<$10) sales fairly often now that RD is out, so I'd recommend giving it a look.

RD is much more incremental; it's basically AirLand with more stuff (new units, new countries) and a hybrid semi-dynamic/semi-scripted campaign. Personally, I think RD adds so much content that it teeters on overload -- the individual "bits" just don't fit as elegantly as they did in AirLand, although this should improve as balance patches come out. I've thoroughly enjoyed Red Dragon all the same, but unless you really love the series, you can probably wait for a sale.