Final Fantasy XIII-2‽ Catch-All

Cheeto1016 wrote:

I did not buy the guide, but part of me wishes I did. It is really frustrating when you can see a little bouncing circle treasure waiting to be opened and you can not figure out how to get to it. I have spent an hour at least trying to get to a few of them. FRUSTRATING!

The one in the water on the beach? Because of trying to reach that stupid thing, I barely made it to the end of that section of the game.

zeroKFE wrote:
Cheeto1016 wrote:

I did not buy the guide, but part of me wishes I did. It is really frustrating when you can see a little bouncing circle treasure waiting to be opened and you can not figure out how to get to it. I have spent an hour at least trying to get to a few of them. FRUSTRATING!

The one in the water on the beach? Because of trying to reach that stupid thing, I barely made it to the end of that section of the game.

I got that one

There are 2 in the next are I could not get and then like 3 in the one after that!!

I got that one

Really? I assumed it would become available on a second pass through the area (like, maybe the tide would change the next day).

On PS3, the item you get for having a XIII save file is a Lightning theme for XMB.

This is the first game for which I've pre-ordered a guide. It puts the J in JRPG. I h-a-t-e spoilers, but the authors do a good job of not giving anything away in the Tour Guide and Strategy/Analysis sections which are what I use. Tour Guide shows the full maps, item locations and has a bulleted list of 'make sure you accomplish these goals before leaving or you're coming back later' stuff. Although, I'm using it less now that I've got a handle on things as I find that checking the guide too often during gameplay breaks up the momentum of the story which I why I play.

For big crazy jrpg's I like the strategy guides for the detailed writeups on the internal game systems, explanations of the mini-games, and in particular for all the nom-nommy reference charts.

zeroKFE wrote:
I got that one

Really? I assumed it would become available on a second pass through the area (like, maybe the tide would change the next day).

ding ding

I'm only a little ways in, maybe 2 hours? But already I'm liking it overall much more than FFXIII.

It really is remarkable how much a difference it makes having Hope (at least Hope from the first 2/3's of FFXIII) and Vanille gone from the party, as well as giving us pretty much full access to the game's character-building and combat systems within the first few hours.

In fact, the only thing that's worse than FFXIII so far is the soundtrack, but even that's arguable. I'm disappointed that there's so little in the way of orchestral background music, but every track (yes, even the laughable death metal boss music) has been better than the unpleasant vocal tracks in FFXIII.

It's all subjective, but let's just say that so far the axe that I polished to a sheen by grinding on FFXIII has lain unused at my side.

I'm roughly four hours in, and that's actually been a reasonably enjoyable four hours. The near-constant monologueing and emoting of Serah in particular does get a bit tiresome, but it's not been cringe-worthy. There are some awkward dialogue bits, but mostly they've been reasonably decent. Noel has the angsty thing going on, but he actually does it in a productive way.

Hell, Mog's a better cutesy party member than Vanille ever was. I just wish he'd get his sparkly fluttering ass out of my camera view sometimes when I'm trying to look around me.

The NORA crew, who actually was mostly annoying in FFXIII, even made me feel... was that a little affection? They're somewhat endearing this time around.

TL;DR - I came to FFXIII-2 with a whole lot of baggage against FFXIII, which was by a WIDE GULF my least favorite of the FF franchise. So far, XIII-2 has managed to surprise me by being a reasonably enjoyable game. However, what's more impressive is that it doesn't do it by ignoring the previous title, but rather by building upon it.

Hmmm....I'm about eight hours in, and I would disagree with most (maybe all) of your points. Of course, I thought more highly of XIII than you did, so that makes a difference. I'd like to get further in (maybe beat the main story) before I try to coalesce those thoughts into a written opinion, though.

Dear SquareEnix,

Serah's hair is stupid.

Regards,
Grenn.

As a matter of fact;

Dear Japan,

Single ponytails on the side on adults are stupid.

Regards,
Grenn.

Minarchist wrote:

Hmmm....I'm about eight hours in, and I would disagree with most (maybe all) of your points. Of course, I thought more highly of XIII than you did, so that makes a difference. I'd like to get further in (maybe beat the main story) before I try to coalesce those thoughts into a written opinion, though.

Actually, I strongly suspect that in most cases people who disliked FFXIII will like XIII-2, and people who liked FFXIII won't like XIII-2 so much.

Odd, I know. It's a stronger distinction between the two games than the differences between FFX and FFX-2, though that's still a good comparison. Difference there was that I rather liked both of those two.

You could put FFXIII's combat system on pretty much any crappy game and I'd still play it. I love it that much.

Grenn wrote:

Dear Japan,

Single ponytails on the side on adults are stupid.

Regards,
Grenn.

Honored Grenn,

We were under the impression stupid hairstyles were popular in America. Please stop sending us episodes of the Jersey Shore.

Regards,

Japan

Grenn wrote:

As a matter of fact;

Dear Japan,

Single ponytails on the side on adults are stupid.

Regards,
Grenn.

I'll tell them that.

Happytime Harry wrote:

You could put FFXIII's combat system on pretty much any crappy game and I'd still play it. I love it that much.

I credit the combat system as one of the two reasons I actually finished FFXIII. The other is that I'm stubborn and couldn't let myself not finish the game in the blind hope I'd wind up happy with it in the end.

Happytime Harry wrote:

You could put FFXIII's combat system on pretty much any crappy game and I'd still play it. I love it that much.

Truth. And the "gotta catch 'em all" addition has been fun so far.

I do wonder if the lack of extra character insertion is going to hamper the experience for new players, though. You could try to skate by with nothing but the initial rav/com roles, maybe medic thrown in. One thing I thought was interesting about XIII is that they forced you into certain scenarios where you had to learn the under-used and important roles like SAB and SYN, when say Sazh and Vanille are isolated in the Sunleth Waterscape.

Blind_Evil wrote:
Grenn wrote:

Dear Japan,

Single ponytails on the side on adults are stupid.

Regards,
Grenn.

Honored Grenn,

We were under the impression stupid hairstyles were popular in America. Please stop sending us episodes of the Jersey Shore.

Regards,

Japan

Dear Japan,

If we could remove New Jersey from the nation (physically), we would. As innovators of technology, we were hoping you would help us out in that regard.

Yours in desperate hope,
Grenn

Complaining about Serah's stupid hair and not about the fact that she wields a giant crossbow despite her arms being as big around as a pencil?

Demyx wrote:

Complaining about Serah's stupid hair and not about the fact that she wields a giant crossbow despite her arms being as big around as a pencil?

It's a moogle that can magically transform into both a working compound bow and a sword. I think suspension of disbelief is pretty easy, in that case.

Dear SquareEnix,

Serah's futurebow/futuresword is awesome. Nice job.

Regards,
Grenn

Demyx wrote:

Complaining about Serah's stupid hair and not about the fact that she wields a giant crossbow despite her arms being as big around as a pencil?

Maybe it's made of foam?

Apparently it's made of moogle, which I did not know! And I imagine moogles are made of spun sugar and fluff so that's okay I guess.

Demyx wrote:

Apparently it's made of moogle, which I did not know! And I imagine moogles are made of spun sugar and fluff so that's okay I guess.

and balsa wood

There's no Japanese language option in the audio settings for this game is there? I'm trying to stay strong but I'm starting to crave some JRPG nonsense.

I'm about 20 hours in and my only complaint is occasional framerate dip (PS3). Looking around Academia it's no wonder. There's so much happening on the screen; the background and skyline are pretty massive.

I put in some more time last night, and yeah, this one has its hooks in me like FFXIII never did. Gameplay-wise, it's got a lot more content and fiddly bits, which I love, but at its core still has the solid combat/character system that FFXIII did.

I'm even enjoying the story stuff a fair amount, which I didn't expect to.

I am getting a bit frustrated with it, only because I hate decisions and this game has too many. What portal do I pick next? What monster do I use as my 3rd member? Why can I not get that treasure to save my life? OMG!!!!!

I am actually really loving it... I am just stressed I need more time with it!

Cheeto1016 wrote:

I am getting a bit frustrated with it, only because I hate decisions and this game has too many. What portal do I pick next? What monster do I use as my 3rd member? Why can I not get that treasure to save my life? OMG!!!!!

I am actually really loving it... I am just stressed I need more time with it!

I know what you mean. I took a random portal and ended up in a 30 minute battle against Caius. I propably should have just died and changed my paradigms, but I stuck it out and wounded like there was no tomorrow. A very satisfying win, but I was done randomy choosing a gate after that.

As for out of the way treasure spheres? Just throw your damn moogle.

As for out of the way treasure spheres? Just throw your damn moogle.

He may not have that ability yet depending on which path he took through the story after leaving the Bresha (however that's spelled) Ruins.

zeroKFE wrote:
As for out of the way treasure spheres? Just throw your damn moogle.

He may not have that ability yet depending on which path he took through the story after leaving the Bresha (however that's spelled) Ruins.

See!!! YOU PICK THE WRONG PATH AND YOU ARE SCREWED!

Bleh.