Global Game Jam 2012 is over! wrote:

The Global Game Jam (GGJ) is the world's largest game jam event. A project of the International Game Developers Association (IGDA), it occurs annually in late January, and brings together thousands of game enthusiasts, participating in hundreds of local jams around the world. Attendance at each site might be anywhere from 1-300, though is typically 5-25 people, usually students, though many professional game developers and other interested hobbyists attend as well. The structure of a jam is usually that everyone gathers on Friday afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2011, teams in 44 countries created over 1500 games in one weekend!

The theme this year was the Ouroboros. Teams interpreted it differently, making games about snakes, rebirth, eternal life, etc.

Here's my team's game.
Read the rules first, and don't right-click tombs... it's a bug.
Also, the game doesn't end properly when you die. We're still really proud of it though!

Did any other GWJers participate in the jam?
I'd love to see your games!

A co-worker went and her team worked on this game.

Its very hard

Here's her description

Play as an evil mastermind bent on world domination, sending out evil minions in pursuit of the Robot Building Machine Building Machine. It has a cool replay mechanic where you play through multiple rounds of the same level, and each round you can see the ‘replays’ of your previous rounds play alongside you. These replays still interact with the environment in the same way, though, so you may need to think a few rounds ahead to cooperate with your future self to get to the end.

Delerat - good job! I liked the back and forth you had to do. Glad that little meter was at the top to show you how far they were in the other world!

I organized a GGJ event here in Cleveland for 30 devs / artists / musicians. Lot of fun, though I didn't actually get to make anything (organizing keeps you busy!). Here's a link to the games our teams created.

My favorites were AsciiBoros where you are running around inside a byte register and The Final Drive where you are attempting to outrun the end of the world.

@polypusher - Wow, that's quite ambitious. I love the ghosting mechanic, very much shadow world from Braid.

@karmajay - Thanks! I was the designer on the game. So lucky I had 4 programmers on my team to try and implement these things

@LockAndLoad - Sounds like you did a good job. I checked out those games and they seem neat, but I couldn't figure out how to play >_< Which happens a lot, it's hard to make time for tutorials during a jam.

I'm excited to set aside some time to look at these. Hopefully a couple will get long-form Fringe Busters love.

My wife is the lead artist on this: Velociraptor! Cannibalism!

The kickstarter will be up soon and they're investigating production costs.

I really like that the GGJ allows for analogue games (as of 2010). I'd love to see more of them.

There was a good digital/analog mix at the Vancouver GGJ called Eskimo Snuggle. It's an iPhone game that tells people to do certain tasks like "Do 5 jumping jacks" and then it randomly(I think) cuts off the limbs of one of the players' avatars. You can then only perform tasks with whichever limbs you have left. Looked really fun.

oops, wrong year