A Game Of Dwarves - Strategy & Management, Hooray!

IMAGE(http://i.imgur.com/n81Sa.jpg)

RPS story about it here.

"It has a Theme Hospital meets Dungeon Keeper vibe about it, with a sprinkling of Settlers, and of course a lot of Dwarf Fortress..."

That's enough to push me toward Actual Optimism.

EDIT: Screenshot links to trailer

Dwarf Stone can't get through the day without alcohol.

VeggiePirate wrote:

Theme Hospital meets Dungeon Keeper vibe about it

That sounds like digital crack. Where's my IV?

Yes I will buy the paradox DF game, and then inevitably lose weeks of my life to actual DF.

Oooo!

Heh, of all the companies to try to get into the 'buggy simulation of dwarves' genre, Paradox is perfect!

A year after they ship it, it'll probably be very good.

Malor wrote:

'buggy simulation of dwarves'

Genuine actual LOL

Malor wrote:

Heh, of all the companies to try to get into the 'buggy simulation of dwarves' genre, Paradox is perfect!

A year after they ship it, it'll probably be very good.

Hey, as long as they're doing something new, I'll throw some cash their way. I'll even wait for it to be playable. Hell, I'm STILL waiting for DF to be playable.

Spoiler:

Yeah I know, it never will be.

Yeah, I'm actually kind of jazzed about it. Unlike with Dwarf Fortress, you know a Paradox game will eventually work properly.

They are getting better with squashing bugs before release. Their in-house games have been good the last two years or so. Cities in Motion launched in a good state (did you know that's one of the first games from a big publisher to have a mostly female team, including the producer and the lead programmer/designer?). The expansions for their existing games have done well, too. I'm hopeful about this one.

Following.
Edit: Whoops, this would have been a good opportunity to use that new favorites feature.

Hot damn, that trailer is charming my pants off.

They literally found a drunk person to do the voiceover. This game is in good hands.

Hah, I think I'm sold.

Please tell me this is a real game and not just an early April fools joke! I might have to buy a new game (the last one I bought was "Where's my Water?")

Robear wrote:

Their in-house games have been good the last two years or so. Cities in Motion launched in a good state

Yeah, but it was made by a Finnish studio, Colossal Order. At least as far as I know, Paradox doesn't own them.

Well, we'll see.

Oh yeah, the Dungeon Keeper impression is super strong in that video.

I'm in! Please let it survive to release. Er, to third patch.

Well, based on Robear's comment, I tried Cities in Motion -- and about an hour after I started playing it for real, I ran into a bug where trams get stuck going around bends. The devs have known this is a problem for months, and haven't fixed it. Upshot: if you have a tram line that goes around a bend, it probably won't work, at least with some kinds of trams -- and if you're on the edge of insolvency, you're dead.

Not impressed. If they're willing to abandon such new games, what kind of treatment is Dwarves going to get?

Without trying to lessen the impact of your problems Malor, I have to say that I've never ran into that bug, after playing through 6-7 maps by now.

I'd have warned you if I'd seen it, but my trams have been fine so far... I'll watch out for it, though.

Speaking to your issues regarding Paradox' support for games, I guess it just depends on the game. Paradox released a major expansion for EU3 a little over a year ago, almost four years after the game came out. Magicka has had a ton of support and content since it was released. Hell, Cities In Motion just got an expansion. It seems like they just decided to not fix that bug, maybe?

tagging for interest! I have been looking for something to rub my old Dungeon Keeper itch!

Malor wrote:

Heh, of all the companies to try to get into the 'buggy simulation of dwarves' genre, Paradox is perfect!

A year after they ship it, it'll probably be very good.

So true!

...I just want a Dwarf Fortress without the terrible interface/hotkey setup.

Actually, it looks like they put up the latest patch with a fix, but it did not work in every case. Not sure how people concluded they were not going to fix it, but I'll look at the forums next.

I'm surprised, the game has had many DLC add-ons and I've had no trouble with it.

Edit - in fact, in the 1.0.22 patch sticky, it says that the dev team said that they will look into this after Christmas (ie, about a month ago). So presumably they are still working on it.

It happens with the Vagabondo Satellite tram, and apparently more often when lots of them share a track. Avoid 180's and sharp corners (like around small traffic circles).

While it seems as though it is done in the right spirit, my heart will always belong to DF.

It happens with the Vagabondo Satellite tram, and apparently more often when lots of them share a track. Avoid 180's and sharp corners (like around small traffic circles).

That was exactly the bug that bit me -- a heavily populated Vagabondo tram track going around a traffic circle.

Malor wrote:
It happens with the Vagabondo Satellite tram, and apparently more often when lots of them share a track. Avoid 180's and sharp corners (like around small traffic circles).

That was exactly the bug that bit me -- a heavily populated Vagabondo tram track going around a traffic circle.

I have learned to avoid double buses for the same reason. The buses make a turn when there is only room for a single bus, then their second half stays out in the intersection for a long time. Multiply this by 15 buses in 15 intersections and you can snarl the traffic for an entire city.

Count me among those who will undoubtedly pick this up only to lose days to DF. Honestly, if it has even a fraction of DF's depth I'll be a happy camper.