LOTRO Goings On

I am bouncing between a Champion, a Runekeeper (my fave so far), a Captain and a Guardian. Lots of fun. Have had a few client crashes, but nothing too bad. Upgraded NVIDIA drivers seemed to have help some, but I think it may be audio related - happens most often when I access an NPC.

LobsterMobster wrote:

They've made a lot of great changes to LOTRO recently but they seem to be piling system on top of system and it's becoming apparent just how kludgy it all is. I can't even log out without the game crashing 75% of the time (which makes it really frustrating to do dailies with my 10 characters).

Agreed, I've been out for a few months and noticed that it does seem a little more buggy than before - not just the invisible horses, but the minimap has been problematic - the arrow denoting my own character disappeared (which was annoying as heck), as well as there being no arrow denoting direction of my fellowship pals once they were off the minimap.

I'm changing my mind about xp for crafting as well, it's getting a bit ridiculous when we are doing quests around MD with new toons and are level 13 after 3 play sessions of about 2 hours each and are still picking up level 9 quests. Not fussed because I'm a full subscriber (lifetime sub since '07, well worth it), but we've still got shedloads of missions available and will be getting to Bree at about level 20 at this rate, which seems a tad high.

I've been outleveling the quest areas for the past year. It's nearly impossible to stay the same level as all the quests in zone.

But then again, same issues in WoW and other MMO's anyways. I don't worry about it and just keep playing them till I finish out the Zone.
Or if I get bored, I move on. A few zones so far haven't been worth the trouble after a bit.

I just am enjoying the pace and story. Not too concerned about leveling although I do like getting XP from crafting.

LobsterMobster wrote:

They've made a lot of great changes to LOTRO recently but they seem to be piling system on top of system and it's becoming apparent just how kludgy it all is. I can't even log out without the game crashing 75% of the time (which makes it really frustrating to do dailies with my 10 characters).

I'm getting this too. Has just become an expectation for me.

Well, I took Spy's advice and kicked in for the Triple Pack. Was only $20 on Steam. Looks like I'm committed for now with tons of content.

Any advice on whether to pay for Turbine points a la carte or just sub? I'm seeing a lot of things I want to unlock like bag space and AH slots. Wondering if I should pay for what I want or just rely on the monthly points stipend that comes with a sub.

davet010 wrote:

I'm changing my mind about xp for crafting as well, it's getting a bit ridiculous when we are doing quests around MD with new toons and are level 13 after 3 play sessions of about 2 hours each and are still picking up level 9 quests. Not fussed because I'm a full subscriber (lifetime sub since '07, well worth it), but we've still got shedloads of missions available and will be getting to Bree at about level 20 at this rate, which seems a tad high.

Yeah, but if you go into LOTRO expecting to do every quest you're going to end up way over-leveled for the whole game. It's just not designed like that. Sure it's frustrating for completionists, but for people who play multiple characters it's great since you can level each character without playing the exact same quests over and over.

GioClark wrote:

Any advice on whether to pay for Turbine points a la carte or just sub? I'm seeing a lot of things I want to unlock like bag space and AH slots. Wondering if I should pay for what I want or just rely on the monthly points stipend that comes with a sub.

I'd subscribe for at least a short period just to get the VIP benefits. There are some (like 5 inventory bags per character) that you don't get from a premium account alone and persist even if you let your subscription lapse. Then once you've had a feel for both VIP and premium, you can decide for yourself if it's worth the extra money.

I've found that most of the things really worth buying cost points whether you're subscribed or not, like the riding skill, the 6th inventory bag, more shared storage space, etc.

I'd say try the sub for a few months (2-3). You get the bonus rested exp and expanded character slots which is nice, plus 500 points to spend per month for the things LM mentioned. Also I think they are having a sale on TP at the moment so you can get some extra points for future purchases on the cheap.

I dinged 85 a few weeks ago and enjoyed the journey for the most part, there were a few slogs in the mid-levels but they REALLY did Rohan well with nice tight quest hubs. That said, after hitting 85 I promptly stopped. I guess my days of daily questing are at an end...

Problem with your theory, Lobster, is that if you level at this speed your traits are going to be bobbins. As it stands, we're now going to spend a couple of sessions trait grinding.

And having task boards isn't helping much either.

davet010 wrote:

Problem with your theory, Lobster, is that if you level at this speed your traits are going to be bobbins. As it stands, we're now going to spend a couple of sessions trait grinding.

And having task boards isn't helping much either.

Traits really don't matter that much while leveling and really only become needed for end game.

Badferret wrote:
davet010 wrote:

Problem with your theory, Lobster, is that if you level at this speed your traits are going to be bobbins. As it stands, we're now going to spend a couple of sessions trait grinding.

And having task boards isn't helping much either.

Traits really don't matter that much while leveling and really only become needed for end game.

Having just dipped a toe in (level 11?) I'm not really understanding how the traits work. Do they just show up after you've done some specific action?

What the traits allow you to do is to customize a build. They add to stats and abilities. You gain them by performing certain tasks; check your trait wheel for info on where you stand with each trait and what is needed to advance.

I'd advise differently from Badferret, in that the higher you get, the more you can make use of traits to enhance your play style. So it's not so much endgame as, I dunno, 40+ where you really want to think about your traits and how they relate to your build(s). That's my opinion.

Bear in mind that 50 was the first level cap, so seeing the traits really add up when you get close to that just makes sense.

Rahmen wrote:
Badferret wrote:
davet010 wrote:

Problem with your theory, Lobster, is that if you level at this speed your traits are going to be bobbins. As it stands, we're now going to spend a couple of sessions trait grinding.

And having task boards isn't helping much either.

Traits really don't matter that much while leveling and really only become needed for end game.

Having just dipped a toe in (level 11?) I'm not really understanding how the traits work. Do they just show up after you've done some specific action?

Typically, you earn level one traits by accomplishing some deed or specific action. They then improve over time as you accomplish additional tasks in that series. See Robear's above post.

I agree with Robear, traits are important all teh way along. I'd typically aim to be at 10 across the board by level 50, or as close as i could get.

I guess that's true, I hadn't really thought about the traits. I'm a pretty casual player though, so they don't worry me too much.

Robear wrote:

What the traits allow you to do is to customize a build. They add to stats and abilities. You gain them by performing certain tasks; check your trait wheel for info on where you stand with each trait and what is needed to advance.

I'd advise differently from Badferret, in that the higher you get, the more you can make use of traits to enhance your play style. So it's not so much endgame as, I dunno, 40+ where you really want to think about your traits and how they relate to your build(s). That's my opinion.

Bear in mind that 50 was the first level cap, so seeing the traits really add up when you get close to that just makes sense.

Thanks for the information. I used to play WoW pretty heavily and dipping a toe here in part to see if my son is interested.

It's a more recent system than WoW, and it clearly differentiates all classes while allowing for good solo and grouping for all of them. As well, Turbine is a story game company; the world and the stories will keep you engaged and you'll feel like part of the ongoing events as you progress.

Within each class are a multitude of skills, some mutually incompatible, so you have many different ways to play each class. There is no "perfect build" or 3 ways to best build out a class character. You can be "imperfect", built the way you like it, and still contribute to a group successfully.

Just made it to the Lone Lands and leveled my dwarf guardian to 25. I think at this point I've seen most of the major stuff in Bree (thought I will be going back to the Barrow Downs periodically for reputation quests. That, and I just enjoy the area). I'm also sorta relieved to be done with the Yule Festival stuff; I did a whole bunch of it, got some neat cosmetics, and a great horse for my dwarf, but at this point I feel like I've seen as much of it as I care to.

After more or less finishing up with the major Bree-Land quests, I started noticing the pay-wall; I took a trip to Trestlebridge in the North Downs, and man, there it is. So I did a little research, and decided to go with the Evendim quest pack instead. If I understand it correctly, by the time I wrap up the Lone Lands, I'll be ready to tackle Evendim.

Any other free-to-play people dipping their toes into quest packs? I'm trying to spend as little money as possible in getting to level 50, where Moria opens up and I have a clear path through that, Isenguard, and Mirkwood.

I just re-subbed too after a couple of years off, after watching the Hobbit I was trying to read this thread and sort out if there is an active guild presence on Landroval still? If so, could someone invite me please? Character name is Riawen. Thanks

No active GWJ guild, but a number of players. You can add Spygimli to your friends.

Nicholaas wrote:

After more or less finishing up with the major Bree-Land quests, I started noticing the pay-wall; I took a trip to Trestlebridge in the North Downs, and man, there it is. So I did a little research, and decided to go with the Evendim quest pack instead. If I understand it correctly, by the time I wrap up the Lone Lands, I'll be ready to tackle Evendim.

Any other free-to-play people dipping their toes into quest packs? I'm trying to spend as little money as possible in getting to level 50, where Moria opens up and I have a clear path through that, Isenguard, and Mirkwood.

There's an area in the south-east of the Lone Lands that's pretty high level, with three quests you can repeat three times each for XP, recipes, materials and the like. There are tier 4 crafting material nodes down there too. The main storyline takes you through the area and you might consider sniffing around there for a while to see how far it takes you before you drop any money on Evendim.

Were I you, I'd try to take advantage of the festival quests while they're available. They're free for everyone, they're all either non-combat or pit you against level 8-10 enemies, and give XP and money that scales to your level. If you drop $10 on the Steely Dawn starter pack on Steam, that'll give you 5 double XP scrolls per character, which could give you a pretty serious boost.

LobsterMobster wrote:
Nicholaas wrote:

After more or less finishing up with the major Bree-Land quests, I started noticing the pay-wall; I took a trip to Trestlebridge in the North Downs, and man, there it is. So I did a little research, and decided to go with the Evendim quest pack instead. If I understand it correctly, by the time I wrap up the Lone Lands, I'll be ready to tackle Evendim.

Any other free-to-play people dipping their toes into quest packs? I'm trying to spend as little money as possible in getting to level 50, where Moria opens up and I have a clear path through that, Isenguard, and Mirkwood.

There's an area in the south-east of the Lone Lands that's pretty high level, with three quests you can repeat three times each for XP, recipes, materials and the like. There are tier 4 crafting material nodes down there too. The main storyline takes you through the area and you might consider sniffing around there for a while to see how far it takes you before you drop any money on Evendim.

Were I you, I'd try to take advantage of the festival quests while they're available. They're free for everyone, they're all either non-combat or pit you against level 8-10 enemies, and give XP and money that scales to your level. If you drop $10 on the Steely Dawn starter pack on Steam, that'll give you 5 double XP scrolls per character, which could give you a pretty serious boost.

I already grabbed the Evendim pack a few days ago, actually. So really I just need to work out a leveling plan from 40-ish to 50 (if I'm correct in reading that Evendim should take me to 40). As far as the Festival quests, I honestly don't know if I can do any more; I've completed...at least enough to get tier 2 in The More The Merrier (60+ quests); when I close my eyes, all I see are dirty dishes and angry tree people. But I didn't realize the quest XP scales to your level, so knowing that I may give it another go or two before it ends. (I think they've reduced some of the quest cool-downs, haven't they?)

I've been spending a lot of time in the Barrow Downs doing Bree reputation quests, which is great fun. I think I just earned Ally standing, too. It's not netting my much XP, but I'm making bank with all the random junk and earning some TP along the way, which never hurts.

I'm around most night on Feldrel. Have a couple of lower level gals. I can help with crafting and Fel is a Eastemnet master scholar. She cna make most of what you need for healing pots. Have a cook as well you can help with food.

So now that crafting grants XP, you can literally farm XP. Mind you it takes a long time, but that's farming for you. Oddly enough I've found it to be the easiest way to level my level 32 lore-master, while getting the dye materials I need to level as a scholar.

Christ, like Xp needs to be any easier to get. I'm only just into the Lone Lands with my LM, and she's lvl 30. I'm deliberately not crafting on this char, my alts can do it.

Huh, maybe I don't do enough crafting, but I'm not finding it to have a huge impact. I have a level 30 and a level 19, both of which spend a reasonable amount of time gathering and crafting.

In other news, I picked up the Mithril Edition for 10 dollars off Gamestop's Impulse store. I now have the 4 quest packs that came with, Evendim, the Mines of Moria/Mirkwood/Isenguard triple pack, and 2000 TP in the bank. Life in Middle Earth is good right now.

GioClark wrote:
LobsterMobster wrote:

They've made a lot of great changes to LOTRO recently but they seem to be piling system on top of system and it's becoming apparent just how kludgy it all is. I can't even log out without the game crashing 75% of the time (which makes it really frustrating to do dailies with my 10 characters).

I'm getting this too. Has just become an expectation for me.

Well, I took Spy's advice and kicked in for the Triple Pack. Was only $20 on Steam. Looks like I'm committed for now with tons of content.

Any advice on whether to pay for Turbine points a la carte or just sub? I'm seeing a lot of things I want to unlock like bag space and AH slots. Wondering if I should pay for what I want or just rely on the monthly points stipend that comes with a sub.

Late response on this but I recommend you sub for at least one month and make sure you log into every toon you might ever play (on any server) during that month. There are several benefits to subbing that are permanent: swift travel unlocked, 5 bags unlocked, gold cap removed. These things would cost you TP otherwise, and swift travel cannot be unlocked without a subscription. The great part is that the unlock is permanent for every character logged in while you subscribe, and it remains after your sub is cancelled.

GioClark wrote:
LobsterMobster wrote:

They've made a lot of great changes to LOTRO recently but they seem to be piling system on top of system and it's becoming apparent just how kludgy it all is. I can't even log out without the game crashing 75% of the time (which makes it really frustrating to do dailies with my 10 characters).

I'm getting this too. Has just become an expectation for me.

I found two solutions for this.

Option A) Find a quiet corner to stand in, facing the wall with as little on-screen as possible. Select Logout, and let it count down. The longer you wait, the less likely it seems to crash.

Option B) Buy a new computer.

LobsterMobster wrote:
GioClark wrote:
LobsterMobster wrote:

They've made a lot of great changes to LOTRO recently but they seem to be piling system on top of system and it's becoming apparent just how kludgy it all is. I can't even log out without the game crashing 75% of the time (which makes it really frustrating to do dailies with my 10 characters).

I'm getting this too. Has just become an expectation for me.

I found two solutions for this.

Option A) Find a quiet corner to stand in, facing the wall with as little on-screen as possible. Select Logout, and let it count down. The longer you wait, the less likely it seems to crash.

Option B) Buy a new computer.

It actually went away after i updated my video driver. i'd kept it downgraded because of some tearing on certain types of fonts. Trade-offs and such. And yeah.. it's a 3+ y/o laptop. Never using a lappy as my gaming droid ever again.

I kicked in for a sub. Pretty nice to not have to worry about inventory constraints or being locked out of the AH. Now if I could just find more than an hour at a time to play.

Hmm. I'll try that on my old machine.

In a gin and turkey bacon fueled state the other night, I decided to start up a hobbit Warden. Just, you know, for kicks. Turns out he's way more fun than he ought to be, and I had forgotten how much I love adventuring in the Shire. At this rate, he may replace my level 42 dwarf Guardian as my main solo character. I'm loathe to effectively "give up" on the progress I've made with him (just got to Forochel), but I feel like a change of pace is needed. Plus, I just love the Warden. I have one that I play exclusively coop with my brother, and I could always use practice with the gambit system.

Anyone else get that far into a character and desire a change of pace? I can't say I'm losing steam with my dwarf (and he's not going anywhere either way) so much as I just really want to continue with this other experience. Is this a typical MMO occurrence?