Resident Evil 6 Catch-Augh

I was hoping it would be decent as I still enjoyed 5, but it doesn't seem like it.

I played all three scenarios in the demo. I think the guns "feel" amazing, how they sound, how they look, and how the Zombies (In Leons playthrough) actually look like they are taking impact from the bullets. This is probably where my like for this game ends though as this entire game looks and feels like an arcade shooter, it's hard to take this game seriously when you have bright neon HUD displayed on the screen at all times and when you pick up in item it makes loud gamey "bleep". Chris's looks like they pretty much went the COD route and decided to just action things up to appeal to that whole crowd. And Jake's just is a combination of both Leons not scary romp and Chris's action packed bro fest. Survival-Horror is obviously a route that Capcom is not taking any more with this series, and considering its roots, that's exceedingly disappointing. This is something I'll pick up for $19.00 a year or so down the road.

The Conformist wrote:

Survival-Horror is obviously a route that Capcom is not taking any more with this series, and considering its roots, that's exceedingly disappointing.

Considering RE4 came out 7 years ago, it hasn't been Survival Horror for a while.

Thin_J wrote:

Played the demo.

Not buying the game after that. Absolutely terrible. The Leon section was fairly mediocre but at least still felt like Resident Evil and was halfway fun.

The Chris and Jake sections were terrible. Saved me $60.

My feeling exactly.

I haven't had a chance to try it yet but I have it pre-ordered from the Microsoft Store. I'm getting the feeling I should cancel but I don't even see an option to do that on their website.

Edit: I just cancelled due to all the negative reactions. I better not start seeing reviews come out claiming that its a contender for Game of the Year!

EvilDead wrote:

Edit: I just cancelled due to all the negative reactions. I better not start seeing reviews come out claiming that its a contender for Game of the Year!

Yeah, you won't.

Oddly enough, I enjoyed both Leon and Chris's campaign demos.

Jake's was f*cking terrible, though. They gave you a sh*t ton of weapons, but for the creatures that came about and absorbed ammunition like a mother f*cker it didn't last long.

I'm surprised I enjoyed it as much as I did, though. The laser dot in the crosshair constantly moving is really weird and makes aiming more of a chore. In REmake if I saw a dead body on the ground and it was a zombie, then shooting it made it stand up. In RE6, not so! They just let it lay there so it can jump scare you. Even friggin' Dead Space, which is nothing but jump scares, has necromorphs stand up if you shoot them. Then I see the metal detector and am like "f*ck you, Left 4 Dead did this already". But can you slide right over the hip-high-desk that is no different than any other you could slide across? Nope. So when you're rail-roaded into walking through the metal detector Leon says "I should have known better!"

The wonky crosshair is EXTREMELY out of place in Chris's action-packed campaign, where precision is even more valuable. It's one thing when zombies are slow moving and you have time to line up a head shot. But when enemies are charging at you and rockets are flying about, that's another thing entirely.

Everything about Jake's level just felt uninspired, though. I couldn't stand it.

So for some reason I still had fun with the Leon and Chris levels, but Jake can go to Hell.

LobsterMobster wrote:

My favorite part of RE4 and 5 was finding new weapons, upgrading them, and eventually giving everyone an infinite-ammo magnum. I do not understand in the slightest why they took that out, but I was already so on the fence about RE6 that it's a dealbreaker for me. I've been hearing a lot of bad things about this game and every time I see another suspiciously generous promo, I get a little more worried that it's a steaming pile.

That's disappointing. The main reason I got into RE5 was the weapon upgrade system. I have dabbled in other RE games, but that's the only one I ever finished. Twice. RE6 isn't really on my radar, but hearing this, I'm even more less interested.

I finally played the demo a little, Leon's section. It felt to me very much like a slicker RE5, which I liked well enough, but not half so much as RE4. I'll probably buy it on the cheap next year to play with my old co-op buddy.

Blind_Evil wrote:

I finally played the demo a little, Leon's section. It felt to me very much like a slicker RE5, which I liked well enough, but not half so much as RE4. I'll probably buy it on the cheap next year to play with my old co-op buddy.

Not playing the other two sections is doing yourself a disservice. At least in my opinion. The tone and way the other two sections play is so drastically different it doesn't even feel like the same game.

Leon's section is definitely the most comparable to RE5. The other two are pretty wildly different. And also terrible.

Hmm. I'll give them a try in a few minutes. If the shooting model is the same I doubt I'll think they're terrible. I dig the mechanics.

I don't quite grasp how you can dig the mechanics. As I wrote on my blog...well it's like this.

After making Resident Evil 1-3 and Code Veronica, Capcom was like "Holy sh*t, we didn't invent the wheel, we made a square". So they changed the controls around and invented the wheel for RE 4-5 and Revelations. Now comes RE6 and it's like "Let's reinvent the wheel", and they did so by taking a perfectly fine tire and punching holes into it to increase airflow.

Those are the controls of the Resident Evil franchise.

Though I'll be the odd man out and say I actually dug Chris Redfield's campaign. It did exactly what it set out to accomplish, which is an action shooter with monsters. While the stupid crosshair laser-dot system thing is still sh*t, I had fun with it.

Jake was just...God. Maybe I'd have liked that section better if they gave you a shotgun. They gave you every type of gun except the one that would have been most useful.

ccesarano wrote:

After making Resident Evil 1-3 and Code Veronica, Capcom was like "Holy sh*t, we didn't invent the wheel, we made a square". So they changed the controls around and invented the wheel for RE 4-5 and Revelations. Now comes RE6 and it's like "Let's reinvent the wheel", and they did so by taking a perfectly fine tire and punching holes into it to increase airflow.

I think the second paragraph is the stumbling block. First, I almost never think about a game's predecessors when making qualitative assessments. Second, my history with RE doesn't seem as long as yours. I've played RE0, RE1 (Gamecube), RE4, and RE5. Third, I never take previews as gospel. Games need one of two things to intrigue me - a premise I'm drawn to immediately (Dragon's Dogma) or a lot of unexpected positive coverage (Enslaved: Journey to the West). RE5 falls in the first pool.

Being a huge JRPG fan growing up, that approach came to me naturally and subconsciously. If I had to name one game, Final Fantasy Tactics would be the first game to really do the trick. I was 12 or 13, and it was a wild departure from FF 4, 6, and 7. I reacted negatively without playing the game and then had my dad rent it for me on a lark. The same thing happened with Secret of Mana and Secret of Evermore (underrated!). I fell in love, and since then I try to treat each game as its own beast. That's not to say I don't see the ingredients, but I don't ding a game for taking chances or changing up a franchise (part of why I was more positive on Dragon Age 2 than most, for example). I have dreamed of a Mirror's Edge sequel with a greater focus on gunplay that gets torn apart in this community and having to explain fifty times why I still like it.

Anyway, taken as a third person shooter, I like how the guns feel, and I like the range of actions available to my character. The quick-draw looks awesome and is very effective. The combat loop by itself feels good, and that's enough for me to be interested at the least. I'm not buying it on Tuesday, or maybe even this year. But when it hits $29.99 either this Thanksgiving or next year, I'll buy it. Partly because co-op games is all I can do now with my friends back in NC and partly because I enjoyed RE5 enough to give 6 a try.

My history with RE is REmake, RE2, RE4, RE5, Umbrella Chronicles on the Wii and Revelations on the 3DS. Oh, and the deck building game. >.>

But, my point was more that it feels, to me at least, that RE6 is a bit clunky. Movement is strange and doesn't feel smooth. It feels as if they expect me to have the same senses I have when walking around in real life, if that makes sense? But mostly my issue is that laser dot in the middle of the crosshair floating around all over the place. I cannot comprehend the choice to do that.

Basically, in my mind, all they needed to do was take the controls of RE4 and RE5, add strafing and cover mechanics, and then they'd be good to go. Instead it feels like they decided to redo everything, and it resulted in something that feels clunky.

By the way, did you get the demo on Xbox? I'd be up for trying the co-op on it with another person, but most of the folks I know played the demo for a few minutes and were all "f*ck RESIDENT EVIL"

ccesarano wrote:

By the way, did you get the demo on Xbox? I'd be up for trying the co-op on it with another person, but most of the folks I know played the demo for a few minutes and were all "f*ck RESIDENT EVIL"

This has been the reaction of all but one super diehard RE fan that I know. But he plays a lot of really bad games so his relative enthusiasm was not exactly a surprise.

ccesarano wrote:

By the way, did you get the demo on Xbox? I'd be up for trying the co-op on it with another person, but most of the folks I know played the demo for a few minutes and were all "f*ck RESIDENT EVIL"

Sure, I'll give it a go. I just sent you a FR, tag is in my sig. What's a good time? I should be free after noon today, and I work 8-4:30 during the week.

By the way, should I re-download the Dragon's Dogma version of the demo or is the public release the same?

I think the public release was supposed to be a different demo? I'm not sure.

Thin_J wrote:

This has been the reaction of all but one super diehard RE fan that I know. But he plays a lot of really bad games so his relative enthusiasm was not exactly a surprise.

I imagine die hards would have the biggest issue with the demo, unless they are really that into the story and are curious where it goes from here.

I cannot fathom that perspective.

ccesarano wrote:

I imagine die hards would have the biggest issue with the demo, unless they are really that into the story and are curious where it goes from here.

I cannot fathom that perspective.

In his particular case he just has this bizarre seemingly bottomless well of tolerance for bad mechanics and controls and even more tolerance for terrible characters or story. So much so that he can play and enjoy pretty much any turd of a game so long as it's part of a franchise or licensed property he has some interest in.

It doesn't matter how awful most of us think something is. He will play it to the end. Probably more than once.

In a lot of ways I'm a bit jealous. I think it would probably be really nice to know that no matter what I buy I'm probably going to love about 95% of everything.

Well, based on everyone's reaction to Spec Ops: The Line's gameplay, I have pretty high tolerance for shooting mechanics, so there's that at least.

Then again, I found Borderlands to have some pretty broken shooting mechanics and everyone thinks that game is like magic ice cream sandwich land or something.

ccesarano wrote:

Then again, I found Borderlands to have some pretty broken shooting mechanics and everyone thinks that game is like magic ice cream sandwich land or something.

You're not wrong.

Borderland 2's gunplay is good, not great.

Well I found my Xbox Live headset, so whenever you want to give it a whirl Blind I'm good.

Alright, we played through all three demo campaigns. It is grand hyperbole in my eyes to call any of it "terrible." The Chris and Jake parts, they are serviceable and very pretty third person shooters at worst. I'd be really stoked if, say, Medal of Honor looked that good on 360. At best, they're the logical extension of what was happening in RE5. A guy did punch a boulder to death, you know.

I'm not buying this soon due to some budgetary constraints and some other games that'll keep me busy until the Wii U launch. But next year I'll definitely be playing RE6.

And I'll probably get it eventually as well, when I have people to co-op it with. It was pretty fun to co-op it with Blind tonight.

Interestingly enough, it seems each player gets the item pick-ups. So if you bust open a box, it doesn't go away after one player picks the item inside up. This means there will be no issues managing ammo and items between the two players.

Blind_Evil wrote:

Alright, we played through all three demo campaigns. It is grand hyperbole in my eyes to call any of it "terrible."

All the press embargoes are up. Was poking around on twitter a few minutes ago. Prepare yourself for a lot of grand hyperbole from the games press

Even people who championed RE5 are telling people to save their money on this one.

Yeah, I was just looking over the reviews myself.

4.5/10 from GameSpot? Ouch.

Aaron D. wrote:

4.5/10 from GameSpot? Ouch.

Damn. Makes me wonder what the Hell IGN gave it.

7.9. But I clicked through an RE6 advert. to read the review.

gains wrote:

7.9. But I clicked through an RE6 advert. to read the review.

The appearance of bias is bias!

I cannot believe that reviews are not influenced by advertising. A review of half good, half terrible ends up at 80%? Sure.