Resident Evil 6 Catch-Augh

ccesarano wrote:

Maybe I'm just not familiar enough with high-end clothing, but is there really such a thing as a $1300 leather jacket? That just sounds ridiculous.

That's just about normal for Prada or Burberry. I'm sure you can pay more, but I'm used to weeping over my inability to afford clothing in that price range.

That said, I would expect that the jacket would have to be of that level of quality, with very nice leather and craftsmanship and an established designer. I wish I could find more info on that. Honestly, what they are doing is selling you a jacket with freebies (including the game) thrown in!

beeporama wrote:
ccesarano wrote:

Maybe I'm just not familiar enough with high-end clothing, but is there really such a thing as a $1300 leather jacket? That just sounds ridiculous.

That's just about normal for Prada or Burberry. I'm sure you can pay more, but I'm used to weeping over my inability to afford clothing in that price range.

That said, I would expect that the jacket would have to be of that level of quality, with very nice leather and craftsmanship and an established designer. I wish I could find more info on that. Honestly, what they are doing is selling you a jacket with freebies (including the game) thrown in!

I wonder how many people are both wealthy and nerdy enough to buy (and wear) a game-themed jacket that expensive.

LobsterMobster wrote:
beeporama wrote:
ccesarano wrote:

Maybe I'm just not familiar enough with high-end clothing, but is there really such a thing as a $1300 leather jacket? That just sounds ridiculous.

That's just about normal for Prada or Burberry. I'm sure you can pay more, but I'm used to weeping over my inability to afford clothing in that price range.

That said, I would expect that the jacket would have to be of that level of quality, with very nice leather and craftsmanship and an established designer. I wish I could find more info on that. Honestly, what they are doing is selling you a jacket with freebies (including the game) thrown in!

I wonder how many people are both wealthy and nerdy enough to buy (and wear) a game-themed jacket that expensive.

See, that's the thing. If I had a $1300 jacket, I wouldn't want to wear it at all. sh*t happens when you walk outside. In fact, bird sh*t can happen! Bad things are everywhere ready to ruin something you spent money on!

Then again, if you're wealthy enough to afford a $1300 jacket, I suppose it's a lot more replaceable for you.

ccesarano wrote:
LobsterMobster wrote:

I wonder how many people are both wealthy and nerdy enough to buy (and wear) a game-themed jacket that expensive.

See, that's the thing. If I had a $1300 jacket, I wouldn't want to wear it at all. sh*t happens when you walk outside. In fact, bird sh*t can happen! Bad things are everywhere ready to ruin something you spent money on!

Then again, if you're wealthy enough to afford a $1300 jacket, I suppose it's a lot more replaceable for you.

I figure you've got to really like the jacket on its own merits. It is pretty nice, but I'd probably go with Burberry in this hypothetical world where I'm that wealthy.

Anyway, you're worried about bird sh*t? Can you imagine the kind of crap Leon gets on his clothing in his line of work?!?

I'm thinking maybe there will be some backstory to this jacket (a la Spike from Buffy).

beeporama wrote:

Anyway, you're worried about bird sh*t? Can you imagine the kind of crap Leon gets on his clothing in his line of work?!?

Zombie bird sh*t?

So Capcom projects Resident Evil 6 to sell 7 million units. The next highest projection they have is 2 million for the new Devil May Cry.

That sounds pretty damn ambitious. According to Wikipedia, Resident Evil 5 has sold a total of 5.8 million units since its March 2009 release as of June 30, 2011.

It honestly sounds more like hopeful wishing, especially considering the quotes from Gamasutra where the developers say they're after Call of Duty's 6.5 million units. I expect them to crash and burn, though they at least have the advantage of being nearly a month before Assassin's Creed 3, and a month before Halo 4 and Black Ops 2.

If this doesn't meet sales projections, then I hope Capcom learns that it is better to fill a niche than it is to try and steal customers away from a product.

I think it's possible that RE6 will sell more than RE5. They tried a bunch of new stuff in RE5 and none of it worked perfectly. Now they've had some time to polish things up a bit and they've done away with two of the chief complaints about RE5 (can't move and shoot, and no actual zombies).

I'm honestly uncertain as to what the real strategy is behind allowing early access to the RE6 demo with a purchase of Dragon's Dogma. Either they're hoping the demo will boost sales of Dragon's Dogma, or hoping that early word on the demo will be positive and increase the interest in giving the game a try.

Even so, I can't see RE5 having instilled enough confidence that it'll be purchased just as feverishly as a new Call of Duty release. Sure, I can see RE6 getting 7 million sales in the same time frame as RE5 from release to end of June 2011, but not in the time frame it takes CoD to hit 6.5 million.

It's too early to truly say, however. We'll see how I feel once the demo hits the Internet.

You're right that RE5/6 isn't going to be as big as CoD, but what else does Capcom really have? Resident Evil is one of their biggest franchises.

I think they're using the demo to draw attention to Dragon's Dogma. I don't know if anyone's going to buy the game entirely for the RE6 demo but the fact that it's there might get them to give Dragon's Dogma a second look, whereas they'd otherwise pass it over as a slot-filler with an unappealing name.

So, watched the new trailer and holy crap, Leon actually looks like he did in RE2.

Or maybe he's just wearing a blue shirt, I don't know. Either way, he's recognizable this time.

So I played the demo yesterday...don't know if I was being too hard on the game or maybe I just had a bad experience...but I really just didn't like it at all. I realize its a demo but there were just design problems I couldn't get over. I don't really want to get into how before more people get a chance to play it.

How do you get that demo, anyway? Did I throw away a code I needed on a receipt or something?

Zembonez wrote:

So I played the demo yesterday...don't know if I was being too hard on the game or maybe I just had a bad experience...but I really just didn't like it at all. I realize its a demo but there were just design problems I couldn't get over. I don't really want to get into how before more people get a chance to play it.

I've been looking forward to impressions on the early demo, just curious can you elaborate more on what you didn't like?

I played it too. Maybe it's the three campaigns but it feels very disjointed to me. I guess when you tell me there are three different storylines I immediately assume each one is only about 1/3rd the length of RE5. My best time for RE5 is under 4 hours, so I'm not too interested in playing a game that only runs the length of a movie.

I'm still willing to give RE6 the benefit of the doubt. I felt like a lot of what we saw was designed that way because it's a demo, and demos need to be exciting. I don't feel like they've turned it into an all-out GoW-style game, and I actually really liked the ability to shoot while you're on the ground. It's very helpful when you don't have the time to safely get back up. Not crazy about enemies with guns (especially since the guns seem to do virtually no damage anyway), and the whole transformation thing is much more predictable than they made it out to be, but it's also still pretty cool.

While the inventory system is streamlined, I didn't see any of the familiar stat cards for any of the weapons, which makes me wonder if they took out the upgrading system from RE4 and RE5. I know it sounds kind of stupid, but that might be a dealbreaker for me. I really enjoyed building up my weapon throughout the game, selecting a loadout depending on the challenge ahead of me, and finally blowing through the whole thing with my infinite-ammo magnum. I still have hope that the system's in there but wasn't included in the demo since that sort of thing doesn't really demo very well. During the Chris chapter I did pick up a couple of "resource" items, so maybe that's related. On the one hand, it doesn't make a whole lot of sense for one pair of characters to have access to another pair's arsenal, but on the other, the shopkeeper in RE5 was a nameless, faceless menu system Chris and Sheva encountered in the penumbra between life and death, so whatever.

Blind_Evil wrote:

How do you get that demo, anyway? Did I throw away a code I needed on a receipt or something?

You get it through Dragon's Dogma. Like, right from the main menu. There's a download key on the back of the manual. X360 got it on the 3rd and I think PS3 gets it early August.

I've been avoiding most impressions for the most part. I want to wait until I get a chance to play myself. However, I've heard that you have regenerating health. I'm not completely against it, but...

Yeah, it's going to be hard to judge this game on its own merit. Because of the title, it has baggage. Resident Evil 4 mostly controlled the same as RE1, it was just over the shoulder. So overall the gameplay could be similar, just ramped up in enemy difficulty. It still felt very Resident Evil. But what I've seen of 6 just...

This is not the game I want from this franchise.

you can get the demo from Dragon's Dogma. you actually have to load up the game and in the main menu there's now an option to download the demo.

So specifically what I didn't like

[spoiler]
Story wise
the way Leon reacts to the zombies. he has been dealing with these things for years, yet at the very start of the demo he's yelling at the zombie president "stay where you are!" why is he yelling that? did he magically forget about how zombies work? And the scene with the kid and her dad. she is covered in blood and limping(obviously infected). maybe its just me, but I think I would have liked this area of the game if you weren't playing as a character that should know more about zombies.

Gameplay wise

the game forcing you to walk so much during leon's section. it wouldn't have bothered me I think if something actually happened during this slow moving area. but no. nothing happens. it flashes some lights and trys a few cheap jump scares.

Chris' campaign is very action packed. Witch in someways I didn't mind. but I found myself running out of ammo every other kill, with even more zomebies shooting at me from places I had to just run away from while waiting for me AI teammates to kill them. the game never tells you how to do dodge rolls or those other fancy moves you see in the trailers. (as far as I saw anyway)

the AI teammates you have with you make sheva look brilliant, I watched the 3 of them pump shots into a zombie over and over, I shot it once and it dies. I watched them get stuck on railing, but mostly I saw they just standing there while I did everything.

I never tried the 3ed campaign with the new guy but I haven't heard good things.

Zembones, I actually thought the third part of the demo with Jake was the strongest and most interesting to talk about. It includes a boss fight, and starts off with a rather horrible scene where you need to run toward the screen and if you take a moment to get a feel for the controls and your orientation, you die, it flashes the release date and you have to start all over again.

It gets better after that part, except that there are infinitely spawning minor enemies during the boss fight.

ccesarano wrote:

I've been avoiding most impressions for the most part. I want to wait until I get a chance to play myself. However, I've heard that you have regenerating health. I'm not completely against it, but...

The health works the same way it works in Mass Effect 3: your health bar is divided into segments and it'll heal up to the maximum on your current segment. You also get a pill container that lets you hit your right shoulder button to pop a pill and restore a single segment.

LobsterMobster wrote:

Zembones, I actually thought the third part of the demo with Jake was the strongest and most interesting to talk about. It includes a boss fight, and starts off with a rather horrible scene where you need to run toward the screen and if you take a moment to get a feel for the controls and your orientation, you die, it flashes the release date and you have to start all over again.

Thats good. I was planning on trying the whole demo again later today to see if I was just being overly critical the first time.

I will say that one thing I did like about it was that you can click in, I think it was the right stick on the 360, your camera flips from shoulder to shoulder making it easier to aim left handed.

LobsterMobster wrote:

The health works the same way it works in Mass Effect 3: your health bar is divided into segments and it'll heal up to the maximum on your current segment. You also get a pill container that lets you hit your right shoulder button to pop a pill and restore a single segment.

Ah, so the Chronicles of Riddick system. That's not a bad system to use.

ccesarano wrote:
LobsterMobster wrote:

The health works the same way it works in Mass Effect 3: your health bar is divided into segments and it'll heal up to the maximum on your current segment. You also get a pill container that lets you hit your right shoulder button to pop a pill and restore a single segment.

Ah, so the Chronicles of Riddick system. That's not a bad system to use.

Yeah, it's a little gamey but it works.

I'm starting to see adds for this and I can only see the giraffe getting a blowjob. I laugh every single time.

Gimpy_Butzke wrote:

I'm starting to see adds for this and I can only see the giraffe getting a blowjob. I laugh every single time.

I'm kind of surprised they didn't change that. That and the Olympics Lisa Simpson BJ logo.

Gimpy_Butzke wrote:

I'm starting to see adds for this and I can only see the giraffe getting a blowjob. I laugh every single time.

You're welcome.

Also:

Gimpy_Butzke wrote:

I'm starting to see adds for this and I can only see the giraffe getting a blowjob. I laugh every single time.

Yeah, I watched the trailer waiting in line at GameStop a couple weeks ago and there it was.

Resident Evil: Giraffe blowjob.

There's gotta be another name for that. Maybe a Sloppy Geoffrey or something.

ccesarano wrote:

Sloppy Geoffrey

*snicker*

Should incorporate the long neck, though.

Played the demo.

Not buying the game after that. Absolutely terrible. The Leon section was fairly mediocre but at least still felt like Resident Evil and was halfway fun.

The Chris and Jake sections were terrible. Saved me $60.

Thin_J wrote:

Played the demo[...]Saved me $60.

That, and most reputable industry media previews.

I found the Leon section boring enough that I didn't even play the other two demo sections. Not really sure why they felt the need to alter what was pretty much a perfect interface. And I know there's not too much difference, but I really prefer the ganados style enemy to the straight up zombies.

My favorite part of RE4 and 5 was finding new weapons, upgrading them, and eventually giving everyone an infinite-ammo magnum. I do not understand in the slightest why they took that out, but I was already so on the fence about RE6 that it's a dealbreaker for me. I've been hearing a lot of bad things about this game and every time I see another suspiciously generous promo, I get a little more worried that it's a steaming pile.

I downloaded the demo this morning and plan to give it a whirl later today. I'm going to try and be open-minded about it, but the response via Twitter, here and sites like Destructoid have been largely negative so far.

I don't want to cling to what I feel RE should be, but part of me hopes this reaction versus the largely positive response to Revelations shows Capcom what players really want out of the experience.