XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

Already been playing for a long while after it downloaded and it is definitely very fun. In many ways it's true that this is not xcom but rather it's own game instead. It pulls a lot of things from xcom but does it in its own way. So definitely a lot of fun. It's not as deep as the original but much smoother. My only three complaints are the lack of a free fire mode, bullet travel, and how enemies are placed. It's really sort of annoying to me that enemies don't act unless you trigger them basically (except for terror missions interestingly enough). You just run into them, cut scene plays, and then fight it out. You can easily use mmo style tricks where you lure them out one group at a time. It makes sense to me why they did this though. The maps are much smaller and if all the enemies activated at once you'd be overrun fairly quick. Positive note it fixed two things I hated about the original, opening doors and elevation.
Enough about that on to my game.

I've been playing on normal cause it's the first game and I'm a wuss. I think I made a few bad decision on the strategic level. I spent to much money too quickly. Worse none of what I spent was on extra satellites for more money. I've lost Japan, and close to losing more of Asia. It seems really hard to keep tension down. I've beat every single mission and only one ufo has gotten away from me. That being said I only had two satellites meaning I'm only covering a part of the world....

Oh and the foundry seems rather useless to me, the robot's seem lame and the upgrades are too. The researching though is fantastic, I love it.

I lose one of my star soldiers when I first ran into some mutons, and that really sucked. She started out as a rookies who just dominated the field with four kills on her first mission. First loss so far, but I've had some damn close calls. Oh and not having a dedicated medic on the team was a horrible idea...

Snipers do rock, I got Witch and she can just mow down the opposite if used right. Upgrading my gear to lasers also seemed to really help. Although I can't afford to equip everyone...

Hell the only reason I'm posting here is after 6 or so hours in got a strange bug and I quit. That and I need sleep...

So, uh... I think I'm screwed in my current game. Mutons just appeared, and I've got nothing to defend from them with. I'm in April... does that sound about right?

EDIT: Also, I cannot stress how awesome turning on autosave is. Especially when the game drops 3 chrysalids on you in attack range after you get your last guy in position to breech a UFO.

Classic / Ironman mode here. My soldiers were dying like flies before I started to get the hang of the combat. I had 2 survivors from the tutorial missions but the very next loadout I got careless / sloppy and they bit the bullet. Cover / hunker down and overwatch is critical for survival. Got to the first review and got a A rating, so I guess I am doing something right.

Loving this game to pieces. 4 hours straight and all I want to do is continue.

cube wrote:

So, uh... I think I'm screwed in my current game. Mutons just appeared, and I've got nothing to defend from them with. I'm in April... does that sound about right?

EDIT: Also, I cannot stress how awesome turning on autosave is. Especially when the game drops 3 chrysalids on you in attack range after you get your last guy in position to breech a UFO.

Mutons can go down with standard fire, but damn does it take a lot. After I first ran into them and lost a good soldier I upgraded to lasers immediately.

Fredrik_S wrote:

Classic / Ironman mode here. My soldiers were dying like flies before I started to get the hang of the combat. I had 2 survivors from the tutorial missions but the very next loadout I got careless / sloppy and they bit the bullet. Cover / hunker down and overwatch is critical for survival. Got to the first review and got a A rating, so I guess I am doing something right.

Loving this game to pieces. 4 hours straight and all I want to do is continue.

The first rating is easy, got an A there too. Now my second rating...
Xcom is a wonderful game in the way that everything can go from perfect to sh*t in a flash.

Classic Xcom moment early in my game. I have a rookie about 10 seconds from death pinned by a sectoid, I have another rookie and sniper inside a store with a brick wall separating them from the killer sectoid.

No Problem

Rookie throws a grenade destroys the stores wall and sniper takes off the sectoid's head. Mission over

I have seen a few weird bugs so far. In one case when I stunned a floater it fell through the map and continued to fall into the void. I had to tab to get the map view back. Also I seem to lose aliens I capture from time to time.

JC wrote:

This game is crack. Pure 100% crack.

I thought I was doing well.... until the enemy started using grenades.

I'll agree with the gripes about loadouts. Seems like there should be more slots for the alternate option instead of just one.

Oh, heck yes! The game actually *feels* like XCOM. I'm unbelievably pleased with the experience so far.

I do agree about the loadouts, though. First time I was told to give up a grenade to add my first bit of research tech was a bit annoying.

mcdonis wrote:

I have seen a few weird bugs so far. In one case when I stunned a floater it fell through the map and continued to fall into the void. I had to tab to get the map view back. Also I seem to lose aliens I capture from time to time.

Only bug I've seen so far is that the game hangs for a few seconds occasionally after clicking the ok button. Usually happens after a briefing in the HQ. Not sure if it's a bug or my older hardware, though.

I've had several situations where I've gotten stuck and can't do my second action on a guy. The game doesn't fully lock, but the interface is non functional for the most part. You can hit escape and see the save/load/etc menu, but that's it.

I did find a way that has gotten me out of that mess in most cases. Switch to your secondary gun and back. That seems to be the only thing that I've found to take control again.

Is it me, or does Dr. Shen (the engineering guy) sound an awful lot like Dr. Marvin Candle from the instructional films on Lost?

It's definitely him.

I think I'm going to call my initial squad some variant of Jools, Jops, Stoo & RJ.

I'll be playing on Classic Ironman so I expect the names to be apt.

I would like to take a moment and thank the Outsider that walked straight out of his craft and did nothing, ending his turn 3 spaces from my guy with an Arc Thrower. You made my day a lot easier.

I totally forgot to capture an alien alive for like five hours. Then I finally actually listened to some of the doctor lady's harping and was reminded. Threw arc throwers on a couple of rookies for the next mission. More or less suicided them capturing a Muton, but I got it.

Koz wrote:

I would like to take a moment and thank the Outsider that walked straight out of his craft and did nothing, ending his turn 3 spaces from my guy with an Arc Thrower. You made my day a lot easier.

I was less excited when my assault guy dashed up to a sectoid with his arc thrower, only to realize that run and gun meant he could shoot the sectoid or go on overwatch, but not use the arc thrower. :/

Okay, before I get too deep into base building here, for the Thermo Generator do they need to be built in the block above the steam or do you build them in the block that has the steam in it?

-edit-
My Classic/Ironman game was lost due to severe losses over a couple missions so I spent a bunch of cash digging down to the steam. In case anyone else is wondering, you need to build directly on the steam. Man, things get expensive the deeper you go.

Well, time to start a new Classic/Ironman game now that I have the basic combat down.

I have one weird thing going on right now. My ace sniper got wounded a bit on a recent mission and now appears in the barracks list simply as "Wounded" with no estimated time under it. Have any of you guys experienced that or have any ideas about it?

I finally got a chance to fire up the game tonight and ran into a weird issue. NPC speech doesn't work. So the audio radioed in from command, stuff the squad says, etc, is all silent. I did get a "roar" from an alien at one point, but that's it. I've been googling for this, but nothing has come up yet, so now I'm digging through ini files looking for a likely fix. If anyone has any suggestions I'd love to hear them. I have an old mainboard with an on-board SBLive 24bit, Win7.

So yea...just because you CAN assault an alien base doesn't mean you SHOULD without researching and purchasing some serious upgrades. Entire elite squad, dismembered.

I fixed the audio issue. Ran the install checker and it found one bad file. Huzzah!

captainchaos wrote:
Koz wrote:

I would like to take a moment and thank the Outsider that walked straight out of his craft and did nothing, ending his turn 3 spaces from my guy with an Arc Thrower. You made my day a lot easier.

I was less excited when my assault guy dashed up to a sectoid with his arc thrower, only to realize that run and gun meant he could shoot the sectoid or go on overwatch, but not use the arc thrower. :/

Then there is the time you run an assault into cover near a sectoid you want to stun, the sectoid walks around the cover to shoot the assault and then you remember that skill that gives your assault a free shot on anything moving within 4 squares... So, ya, weapon fragments anyone?

And chryssalids and cyberdiscs still suck.

ScurvyDog wrote:

So yea...just because you CAN assault an alien base doesn't mean you SHOULD without researching and purchasing some serious upgrades. Entire elite squad, dismembered.

I just learned this same lesson.

I finally made a key and sent in my most experienced squad loaded out with the best gear I could provide. First encounter: drones. First time I'd seen them, but they died easily so I got a little overconfident. What's that up ahead? A Cyberdisc? No problem!

Oh wait, it threw a grenade and hit three of my soldiers. Now they're half dead and my sniper is panicking in a corner. Oh, now it shot and killed Stig "Cowboy" Johnson, my awesome Swedish assault gunner. We finished off the disc, held a brief moment of silence for Stig, and moved into the next room. At least the worst is over, right? We probably just need to mop up a few more drones or something. Wait, what's that sound?

So.
Many.
Chrysalids.

Crap, now my sniper's a zombie. Oh, and now my support medic's a zombie too. And my other assault gunner. My final remaining heavy (appropriately enough, he was the soldier I named after myself) managed to mop up the remaining Chrysalids and his zombified squadmates, and began to slowly creep through the base. Another Chrysalid appeared ahead of me. I backed up and shot at it, reducing it down to 1 HP. Then my turn ended and it ran up and gutted me. Mission failed.

Played Classic for a few hours tonight. The game is quite different from the original X-COM, but not necessarily in bad ways. And it has that "just one more mission" hook in spades. So kinda hard to compare, but I'm really enjoying it so far.

Ingame question, I am getting really irritated by the pop ups when you do something, ie select overwatch and you have this tooltip that appears which you have to ok. Is there a way of disabling these?

Otherwise loving the game, set my wife as one of my squad members and had a scenario where the entire squad was wiped out except her - very sweet moment completing that mission

I had two Captains that got taken out by a single...big green thing. It was so heartbreaking because they had been with me since the beginning. Oh well, replacements are only $10.

This had totally passed me by. Seems like it's worth picking up on xBox though, huh?

Hey Tkyl,

Is there anyway that we can submit bug reports or something? I've run into a bug or two myself and if I could send the team stuff to try and help resolve the bugs I'd be more than happy to (save game files, windbg dumps, screenshots, etc). I'm sure a few others here feel the same as well.

talsworthy wrote:

Ingame question, I am getting really irritated by the pop ups when you do something, ie select overwatch and you have this tooltip that appears which you have to ok. Is there a way of disabling these?

If you double tap the number key associated with the action, it will auto confirm the action.

Also Overwatch, Reload and Hunkerdown has hotkeys that you can reassign.

Lost my first game of Classic Ironman. 92 days in. I think an early focus on defence to the detriment of firepower may have been what started my downfall since once I'd researched the armour I couldn't afford to build any. Also once those chitinous zombie baby makers showed up I lost a lot of good people.

Good times

After a number of hours playing it, I independently arrived at a slightly different version of Edwin's opinion upthread. "This game", I said to myself, "is a game. The original X-COM is a simulation." I think Edwin's observation that it's a board game is even more accurate.

It's good, and I'm having fun with it, but I feel very much that I am on rails. My experience is being managed. I'm not in a world with unknown aliens pursuing their own agendas, which I have to suss out all on my own by observation. Rather, the game tells me everything, one thing at a time.

Now, I got stuck on the original game... I got to a certain point and stalled out, because I needed to capture an enemy leader, and either I didn't realize it, or I'd run into some kind of bug where I couldn't. Don't remember for sure anymore. That wouldn't happen in this game, because they tell you in BIG FLASHING GREEN LETTERS to go capture an enemy leader.

I definitely don't have the feeling of really sitting at a HUD, showing me alien activity all over the earth. That may be because it's so hard and expensive to get a sensor network up; it was much easier in the original.

But in the original, I felt like the aliens were pursuing their own agenda, and I was trying to interfere with it. Here, I am in a Fully Managed Experience(tm). It's X-COM on rails. It is still very hard, but it's hard because it's just hard, not because of hidden complexity that you can suss out to make things easier.

In the original, you could develop a very high degree of skill, and I think that will be much less true of this game. You have far fewer tactical options, much less control over your soldiers. You can still have your ass handed to you, just by random rolls of the dice, but you do not have the options of, say, having your soldiers drop their weapons to make them less dangerous when mind-controlled.

A very great deal of this game is the Battle of the Random Numbers, which was something I never felt to be true in the original.

Oh, and if you find the startup movies unbearably slow, like me, you can have the game start almost instantly. You need to move a bunch of .bik files out of the Movies directory. Make a subdirectory or something, and into that, move all files with LogoLegal (maybe 30? there's a ton of them), a couple of files with Logo_2KFiraxis, ESRB.bik, and 1080_ESRB.bik.

After that, the game will start instantly. The very first time I tried to load a game after doing this, the game crashed. But it worked when I tried again, and it hasn't crashed since.

After doing this, the time from hitting Play in Steam to seeing the main menu is less than five seconds.