XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

Slacker1913 wrote:
Prozac wrote:
EriktheRed wrote:

So what difficulty is everyone going to be playing on for their first play through? I never got too far in the original X-Com, but I like hard games. I am kind of torn between doing Normal Ironmode or Classic difficulty. What about everyone else?

Ironman Classic right out the gate. It will be epic watching Goodjers die again.

Same here. Classic Ironman to start with, with possible reduction to Normal if things get hairy.

Can you change the difficulty of the campaign while in progress or do you have to start over?

hannibals wrote:

Can you change the difficulty of the campaign while in progress or do you have to start over?

You can change mid game, but I'm not sure how that affects achievements.

EriktheRed wrote:

So what difficulty is everyone going to be playing on for their first play through? I never got too far in the original X-Com, but I like hard games. I am kind of torn between doing Normal Ironmode or Classic difficulty. What about everyone else?

I'm going Classic Ironman. I fully expect to lose.

Ironman Classic here, as well.

Per the other thread, I propose that Goodjers volunteer to be named into other Goodjers' squads, with after-action writeups of their exploits and deaths in this thread. I would love to tell the world of how Veloxi finally gets to meet extraterrestrials, who in turn devour his entrails, for example.

I will go classic ironman, even though I've never played a game at a higher difficulty level than normal. In this case, with the risk of losing named soldiers being so much more impactful, I'd like to give it a go.

What is the significance of the helmet and colour customization?

Yeah, I think once it gets released for US, but not the rest of the world, I may have to skip reading this thread. Gonna be even more painful waiting until Thursday this week. Still, meetings all week, so it will be a nice reward to finish off a really boring week.

After playing my first rogue like game (FTL), I'm doing XCOM in a roguelike fashion, so Classic Ironman.

Normal difficulty for me.

Yup, I'm a wimp.

Tkyl wrote:

My rule is: You start with the basic customization until you level up once. Once you get promoted, you get your squad colors and a helmet. Once you get a nickname, you get a class specific color set. Once you reach max promotion, you get to lose your helmet and take a unique color set.

I like it. Going with Ironman Classic for my first run through.

Aaron D. wrote:

Normal difficulty for me.

Yup, I'm a wimp.

Don't feel that way just because most people are masochists. Enjoy your experience on your own terms. I plan on going through on normal, as well. I still want the chance for things to go horribly, but I also want to win.

Oh, and I finished watching the OXM videos. So very good.

TheHipGamer wrote:

Ironman Classic here, as well.

Per the other thread, I propose that Goodjers volunteer to be named into other Goodjers' squads, with after-action writeups of their exploits and deaths in this thread. I would love to tell the world of how Veloxi finally gets to meet extraterrestrials, who in turn devour his entrails, for example.

Not a bad idea...

Also, I found an interesting tidbit on the steam discussion boards:

So clearly people are somehow finding a way to play. The activity page on Steam shows a peak of 942 players today, and they clearly can't all be reviewers. So what gives? How do I get in on the fun?
TheHipGamer wrote:

Ironman Classic here, as well.

Per the other thread, I propose that Goodjers volunteer to be named into other Goodjers' squads, with after-action writeups of their exploits and deaths in this thread. I would love to tell the world of how Veloxi finally gets to meet extraterrestrials, who in turn devour his entrails, for example.

Veloxi finally gets on a spaceship and gets a pew pew lazors to the face! The aliens were all Endless Space fans!

I like it!

I have the game preloaded and it is trying to update but keeps going in a loop and paused at 0 bytes downloaded. Anyone else having this issue?

I had the same issue with the Torchlight 2 pre-load. I think it's just steam and pre-loads.

whiny voice

Are we there yet?

/whiny voice

Just 23 hours now...

Edwin wrote:

Just 23 hours now...

Damn you!

It's 78 for us non-North Americans.

I'm going the classic ironman route too. Partly for the challenge, partly because I want to see how vicious it will actually get.

It's 78 for us non-North Americans.

Well, that beats weeks, I suppose, but why on earth are they doing that to you guys?

Furk. Pre-ordered this on Steam, but my PC's starting to give me fits. Does steam offer refunds on pre-orders? I might switch and grab this for the 360 instead.

Malor wrote:
It's 78 for us non-North Americans.

Well, that beats weeks, I suppose, but why on earth are they doing that to you guys?

No fracking idea. I paid the same price as you guys in USA but I can only play the game on the your 12th which is my 13th of October. It's just the way it is

BlackSabre wrote:

Yeah, I think once it gets released for US, but not the rest of the world, I may have to skip reading this thread. Gonna be even more painful waiting until Thursday this week. Still, meetings all week, so it will be a nice reward to finish off a really boring week.

MikeSands wrote:
Edwin wrote:

Just 23 hours now...

Damn you!

It's 78 for us non-North Americans. :(

jeffsceu wrote:
Malor wrote:
It's 78 for us non-North Americans.

Well, that beats weeks, I suppose, but why on earth are they doing that to you guys?

No fracking idea. I paid the same price as you guys in USA but I can only play the game on the your 12th which is my 13th of October. It's just the way it is

Let me introduce you gentlemen to the wonderful world of VPN

Prozac wrote:
BlackSabre wrote:

Yeah, I think once it gets released for US, but not the rest of the world, I may have to skip reading this thread. Gonna be even more painful waiting until Thursday this week. Still, meetings all week, so it will be a nice reward to finish off a really boring week.

MikeSands wrote:
Edwin wrote:

Just 23 hours now...

Damn you!

It's 78 for us non-North Americans. :(

jeffsceu wrote:
Malor wrote:
It's 78 for us non-North Americans.

Well, that beats weeks, I suppose, but why on earth are they doing that to you guys?

No fracking idea. I paid the same price as you guys in USA but I can only play the game on the your 12th which is my 13th of October. It's just the way it is

Let me introduce you gentlemen to the wonderful world of VPN

Read about it, know what to do, only problem is that there is a chance that your steam account might be banned for doing it.

Yes I understand that if you keep offline until X-Com is activated all over the world you "should" not get into trouble.

I rather not take that chance.

jeffsceu wrote:
Malor wrote:
It's 78 for us non-North Americans.

Well, that beats weeks, I suppose, but why on earth are they doing that to you guys?

No fracking idea. I paid the same price as you guys in USA but I can only play the game on the your 12th which is my 13th of October. It's just the way it is

The game's going multi-platform, and retailers have a big say about when a publisher can release a title. Brad Wardell revealed a bit of how it usually goes:

"I remember it was somewhat dramatic in the community when we announced that Sins of a Solar Empire: Rebellion wasn't going to be at retail," said Wardell. "The reason was because we have moved away from having set release dates, which are largely announced for to kickoff presales, or for shareholders and retail distributors. Now we don't plan a release date until the game has reached a quality level where we feel comfortable doing so."

He continued, "Retailers require a six-month lead-in to reserve shelf space for indies, and that's if you can get in. By contrast, with Sins of a Solar Empire: Rebellion, we didn't set a release date until after the public BETA feedback was universally positive."

(source)

Retail's pretty important to XCOM, due to being tied to consoles and how games are mostly sold for those platforms. That's why the rest of the world gets a 2 day delay, and why there's so many people already playing the game (it's been done for a while, just waiting for the physical copies to reach shelves).

Can you guys help me? I've decided to preorder. But as much as I love Steam, the soundtrack is really important to me. Please let me know how I can satisfy these conditions:

* I'm in the US
* I want the PC Special Edition (for the soundtrack)
* I want to play tonight at midnight
* I want the customization armor/hair/etc. that is Steam preorder bonus #1.

How do I do this, if at all? If not, I'll just Steam order it then look for the soundtrack later using other means.

Hopefully they will just make the soundtrack DLC on Steam like so many other games do. It doesn't cost them much unlike the patches.

Do patches cost much money on Steam?

Malor wrote:

Do patches cost much money on Steam?

Patching costs the developer money on the console services (PSN, XBLA, etc.), presumably as a disincentive to release buggy games. For example, Tim Schafer notes that Microsoft charges $40,000 per patch in an interview transcribed here.

My understanding is that Steam is better than the competition in that regard. I've never seen a dev complaining about an arbitrary patching fee -- is there a source for the claim somewhere?

Malor wrote:

Do patches cost much money on Steam?

TheHipGamer wrote:

... Tim Schafer notes that Microsoft charges $40,000 per patch in an interview transcribed here.

This is why L4D and L4D2 on X360 are borked. Don't fall into the trap of buying XCOM on X360 or you'll likely suffer the same.

Hey Tkyl I know it's really late to make any changes but...is it possible to slip in a facebook/twitter message spammer into the game for whenever one of our soldiers die? Maybe in a patch or two? Please? I need my revenge for all those years of farmville spamming.