XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

Stele wrote:

Is there really a chance of Sq. rank soldiers having a successful psi scan? Just wondering if I should level them up a bit first to try to raise their will, or if it even matters? Do some soldiers just "have it" while others don't? :?

I've had psi squaddies before. Actually though, I seem to have a higher psi success rate with "reward" soldiers (earned by completing abduction missions).

Paleocon wrote:

Story

That was a fun read Paleocon, thanks for that! Can't wait to get my squad leveled up that high

My psi squad has maxed their psi abilities, but three of my troopers are still lieutenants in their normal rank path. Those would include one sniper and both of my assaults.

In the latest mission, I assaulted a supply barge that landed in Calgary, Canada. Once again, using ghost armor and tier three weapons, I managed to board the craft undetected and made a mess of the crew.

I boarded the bridge first, where I encountered three heavy floaters. My ghosted assaults covered either side of the trio while my colonel level support with the sentinel perk ghosted near them and went into overwatch. After that, I ran my heavy into the room unghosted, activating the trio.

The trio attempted to run for cover, but this activated the support who shot twice severely injuring two of the heavy floaters. They continued toward the back of the flight computer, but doing so flew them within 4 tiles of one of my assaults. As with the previous mission, these assaults are close combat experts and the resultant "unlimited overwatch" resulted in his blowing all three apart with his alloy cannon.

Next, I ghosted my heavy through the opposite doorway revealing another trio of heavy floaters. Without moving, I placed the revealed support and two assaults into overwatch and took a clean shot from my lieutenant level sniper that shattered one of the heavy floaters' headgear. The other two activated and attempted to flee, but were cut down by overwatch fire.

I, then, stacked the third door to the bridge with all four of my non snipers and placed three in overwatch. I positioned my snipers slightly away from the door and placed them in overwatch as well. With one of my assaults, I activated the door revealing three muton elites just opposite. They activated and attempted to pull back, but the hail of gunfire killed two outright and badly injured the third. The assault trooper finished him off with a pointblank shot from his alloy cannon.

The squad then exited the bridge and approached the container area where they heard the rustling of drones and a cyberdisk. The disk closed to knife range with four units of the squad, but I didn't take the bait. Instead, I backed my troopers out of the explosion radius and used my snipers to blow it apart from distance. The resultant explosion took out the two drones.

I advanced the troops along one side of the container area using bounding overwatch and encountered another trio of muton elites. I could hear the heavy feet of a sectopod though, so I figured I needed some alien shields. I used mind control on all three and frog marched them right at the sound of the giant robot. It took them one full turn to round the corner and make contact.

Figuring I had a screen, I ran my snipers into shooting positions just out of sighting range of the sectopod while rushing the muton elites to withing knife range of the robot. It responded by vaporizing one of the aliens with his cyclops laser while missing the other one entirely with its death ray. At knife range, both muton elites triggered their suicide alien grenades, doing a total of 10 points of damage to all three parties. Hardly enough to kill the sectopod, but enough to make a dent. The sectopod responded with two more death ray attacks killing the pair. I responded to that with three solid shots from plasma sniper rifles that blew the robot to pieces.

The rest of my squad was in overwatch at the time. Good thing too, because two drones rounded the corner in an attempt to flank my snipers. The combined firepower of heavy plasma and alloy cannons was an exercise in extreme overkill.

I figured I had cleared it out, but the mission did not indicate as such. The only other place I could think of that I hadn't cleared was the loading dock. Again I ghosted and ran my support through the doors and revealed two sectoid commanders. I had two more ghost charges left in the rest of my squad, so I got generous with them and formed a Polish firing squad around the sectoids before bringing my snipers into position. One of my snipers pulled out her plasma sidearm and fired a shot into the chest of one of the commanders. 8 point critical, but not enough to kill. This activated them and they attempted to run, but the Polish firing squad lit them up with several bursts of molten plasma. One sectoid was killed outright, but the other, miraculously, managed to limp away with a gaping gut wound.

It ran behind the pulsating green power plant and attempted to mind control my heavy, but failed. Rather than risk damaging the power plant, I hit it with no less than 6 mind attacks before its head popped open like a ripe melon.

17 kills (though three were technically "friendly" kills of mind controlled aliens), three promotions, and no damage taken.

Final battle summary: Enter the room, complete "oh sh*t" moment followed by death.

Reload. Final battle becomes the most anti-climactic thing ever with a psi Rift followed by a double-tap from my airborne sniper.

Must do Classic Ironman although The Pile would have something to say about that.

Doh! Three of my Colonels were in Psy testing when I finally got down the Overseer (EMP + second level fighters are super good). But that is okay I still am going in with 4 Colonels and 2 Majors.

It is amazing how much the randomly named squaddies stick with me. My two favorites are an Assault with the callsign Wolverine and a sniper with callsign Godfather, two that I think fit perfectly. I was going to do custom names and stuff but then when I saw those two as two of my starting soldiers, well can't mess with perfection.

Kamakazi010654 wrote:

Doh! Three of my Colonels were in Psy testing when I finally got down the Overseer

I love when my guys go all gangnam style on Overseers!

A couple of notes after playing quite a bit over the holidays:

RE: Slingshot DLC
I found the missions on Classic Difficulty to be challenging and hit fairly early (before I had upgraded to lasers). I do love the new trooper customizations that it offers. The new guy you get from the DLC is not customizable which was a bit of a buzzkill. Would have liked to been able to pick the class I wanted him to be vs randomized.

RE: Second Game
So I started a second game a pushed myself to finish the base assault at an earlier point. End result was I have only lost two low paying countries to and now have a manageable terror level in the countries I have remaining. I should be able to hit a full sat net prior to my next council meeting.

Getting hammered by injuries. I need the OTS upgrade to speed up healing.

Some reason I have a run on snipers and heavies in this game. Weird distribution of classes.

So I guess it looks like I really can't play this game. I was concerned about playing it due to its time sucking capabilities. But it is a Vista OS or later game so it appears I really can't play it... =(

Apparently I'm near the point of no return on my first game.

But the two Psi Soldiers I had weren't good enough, I guess not high enough will?

Luckily there was an alert mission with a Captain Sniper reward, and it turns out he was psi-sensitive and so now I'm just trying to get a few more missions to level him up fully. I've been running with two snipers since I got 6 squad slots, but I guess one of them is getting replaced.

Really get an attachment to these random characters after 10 or 15 missions together.

Looking forward to a 2nd game, with maybe a team of goodjers. I don't suppose there's a list in this thread somewhere of goodjer names to use? You know, like instead of just Stele, when I have to use a first and last name I use Nyx Stele. Suggestions like that for the rest of you people with only one name?

RE: DLC.

I think it wasw 1dGaf who was worried about the dlc perhaps "breaking" the game. I think his concerns were valid, if you are looking for a pure experience. But because I like to make it as easy as possible, it was a great purchase for me:)

I just assaulted the first Alien base, all continents have satellites and firestorms watching out for them, all weapons are upgraded to plasma, all soldiers have either titan, ghost, or archangel armor, and my heavies have upgraded launchers. I am basically steamrolling everything.

For me - this is fun, but I can see how others might find that it ruins the challenge.

fangblackbone wrote:

So I guess it looks like I really can't play this game. I was concerned about playing it due to its time sucking capabilities. But it is a Vista OS or later game so it appears I really can't play it... =(

Surely you can find Win7 cheap now that Win8 is out? Really loved Win7 for years now, and don't miss XP one bit.

I have a question on the Elite Soldiers DLC. Is it worth getting? Any opinions on it?

Had no idea there was DLC.

Is that Slingshot thing like a totally new campaign or just added missions to the main game?

Stele wrote:

Is that Slingshot thing like a totally new campaign or just added missions to the main game? :?

It's a series of council missions that are a little different that the vanilla ones. Plus, they lock you on some items that are needed for later game items like the upgraded rocket launcher.

The Elite Solider DLC is based on how much you want to customize your troops. I have a color scheme for my assaults, heavies, snipers and support troopers so it was a good purchase for me.

Yeah Elite Soldier sounds like just a skin pack from the descriptions and reviews. It's on sale on Steam but still doesn't seem worth it to me. If I'd got it included with the game I'm sure I'd use it, but probably not going to buy it.

Ugh another CTD. This game has crashed at least once, and most times twice a day in the 5 days I've owned it.

At least I turned autosave on after the first time, and haven't lost more than 3-5 min of time each crash. But man that is annoying. Always during battles.

Elite Soldier Pack, if it is what is necessary for choosing armor color if you did not pre-order the game, is almost essential. How else will you be able to instantaneously recognize which class each soldier is on the battlefield? I don't want to have to look their weapons and armor to distinguish assaults from supports, for instance. Just color them differently.

Keithustus wrote:

Elite Soldier Pack, if it is what is necessary for choosing armor color if you did not pre-order the game, is almost essential. How else will you be able to instantaneously recognize which class each soldier is on the battlefield? I don't want to have to look their weapons and armor to distinguish assaults from supports, for instance. Just color them differently.

I rename all my soldiers to (Class) (Number).

So Rob Bennet becomes Assault 1. That way it desensitizes me to their deaths and I don't cry like I used to.

maverickz wrote:
Keithustus wrote:

Elite Soldier Pack, if it is what is necessary for choosing armor color if you did not pre-order the game, is almost essential. How else will you be able to instantaneously recognize which class each soldier is on the battlefield? I don't want to have to look their weapons and armor to distinguish assaults from supports, for instance. Just color them differently.

I rename all my soldiers to (Class) (Number).

So Rob Bennet becomes Assault 1. That way it desensitizes me to their deaths and I don't cry like I used to.

See my attachment is all in their call sign.

I would swallow my pride and reload a save, no meter how far back, to save Godfather and Wolverine (see post above for who they are)

Kamakazi010654 wrote:
maverickz wrote:
Keithustus wrote:

Elite Soldier Pack, if it is what is necessary for choosing armor color if you did not pre-order the game, is almost essential. How else will you be able to instantaneously recognize which class each soldier is on the battlefield? I don't want to have to look their weapons and armor to distinguish assaults from supports, for instance. Just color them differently.

I rename all my soldiers to (Class) (Number).

So Rob Bennet becomes Assault 1. That way it desensitizes me to their deaths and I don't cry like I used to.

See my attachment is all in their call sign.

I would swallow my pride and reload a save, no meter how far back, to save Godfather and Wolverine (see post above for who they are)

They aren't people! They're just numbers! And I will throw more and more of them at the alien menace if that's what needed to keep this world safe! They knew the deal, they knew the mission. Death is their calling. They live to serve. For the Emperor! ... wait wrong game.

Stele wrote:

Ugh another CTD. This game has crashed at least once, and most times twice a day in the 5 days I've owned it.

At least I turned autosave on after the first time, and haven't lost more than 3-5 min of time each crash. But man that is annoying. Always during battles.

That's wierd. Mine is very stable.

Surely you can find Win7 cheap now that Win8 is out? Really loved Win7 for years now, and don't miss XP one bit.

I think the opposite becomes true as was the case with win xp and vista IIRC.

Stele wrote:

Apparently I'm near the point of no return on my first game.

But the two Psi Soldiers I had weren't good enough, I guess not high enough will?

Luckily there was an alert mission with a Captain Sniper reward, and it turns out he was psi-sensitive and so now I'm just trying to get a few more missions to level him up fully. I've been running with two snipers since I got 6 squad slots, but I guess one of them is getting replaced.

Really get an attachment to these random characters after 10 or 15 missions together.

Looking forward to a 2nd game, with maybe a team of goodjers. I don't suppose there's a list in this thread somewhere of goodjer names to use? You know, like instead of just Stele, when I have to use a first and last name I use Nyx Stele. Suggestions like that for the rest of you people with only one name? :D

I think you might be missing something:

Spoiler:

Do you have psy armor for your guys? That's required I think

master0 wrote:

I think you might be missing something:

Spoiler:

Do you have psy armor for your guys? That's required I think

Yeah.

Spoiler:

When I put it on the two guys I had nothing happened. When I put it on the new guy, the "use gollop chamber" button showed up at HQ, and I got some dialog from the scientist or engineer about finding the right subject to use the chamber.

I thought I saw somewhere there was a minimum will requirement? My first two psi soldiers only have like 67 and 69 will, and they are maxed on levels. Were already pretty high before I bought the Iron Will bonus too, maybe already maxed.

Stele wrote:
master0 wrote:

I think you might be missing something:

Spoiler:

Do you have psy armor for your guys? That's required I think

Yeah.

Spoiler:

When I put it on the two guys I had nothing happened. When I put it on the new guy, the "use gollop chamber" button showed up at HQ, and I got some dialog from the scientist or engineer about finding the right subject to use the chamber.

I thought I saw somewhere there was a minimum will requirement? My first two psi soldiers only have like 67 and 69 will, and they are maxed on levels. Were already pretty high before I bought the Iron Will bonus too, maybe already maxed.

Oh really, must have gotten lucky with my first guy then.

CEJ wrote:
Stele wrote:

Ugh another CTD. This game has crashed at least once, and most times twice a day in the 5 days I've owned it.

At least I turned autosave on after the first time, and haven't lost more than 3-5 min of time each crash. But man that is annoying. Always during battles.

That's wierd. Mine is very stable.

I get CTD's frequently, it hasn't killed the game for me. Partly because I'm a bit of a save-monkey.

Well, I beat it on Normal. Not too bad but I have to say I have no desire to play it anymore. About 3/4 of the way through I started finding the combat pretty boring.

It was fun for the most of the 20 hours I played it though.

I resisted the purchase again and again and then all of these "best of year" shows and podcasts started rolling in.

5 hours in I've added on the armor coloring DLC because my squad of alien stomping ladies need to be wearing black to go with their Ordo Xenos attitudes.

No idea how deep I will get into this game but I expect it's longevity means I will dip back in when I get tired of others.

Wink_and_the_Gun wrote:

I get CTD's frequently, it hasn't killed the game for me. Partly because I'm a bit of a save-monkey.

You're a better person than I am. I would have bailed if it crashed on me more than once or twice.

I got a few CTD's at first. I think it was when the game was windowed. Then after the first few it never happened again. Not sure why....