XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

I saw a formula for PSI detection posted somewhere. It's basically a willpower based random number generator using formula that starts with some basic minimum To Hit percentage. It has an additional factor to it, that subtracts chance from it based on the number of PSI capable soldiers you already have. So getting your fourth PSI soldier is next to impossible.

I wish the balance between difficulties was better tweaked. I lost a couple Normal games so I restarted on Easy and this is just too easy. I wasn't losing my normal games because of losing encounters I was losing because countries panicked very quickly. But on easy the encounters are almost a joke. Out of 5-6 encounters I don't even think I have had a wounded solider. Yes country panic is better which is what I was having trouble with but I wish I could tweak the combat back up to the normal level.

MoonDragon wrote:

I saw a formula for PSI detection posted somewhere. It's basically a willpower based random number generator using formula that starts with some basic minimum To Hit percentage. It has an additional factor to it, that subtracts chance from it based on the number of PSI capable soldiers you already have. So getting your fourth PSI soldier is next to impossible.

Hmm. I am sitting on a sick amount of cash and have duplicates of every important piece of equipment I could ask for. I wonder if it would be worth it to just hire a full regiment of soldiers, test them and dismiss them as they test negative for psi abilities.

Paleocon wrote:
MoonDragon wrote:

I saw a formula for PSI detection posted somewhere. It's basically a willpower based random number generator using formula that starts with some basic minimum To Hit percentage. It has an additional factor to it, that subtracts chance from it based on the number of PSI capable soldiers you already have. So getting your fourth PSI soldier is next to impossible.

Hmm. I am sitting on a sick amount of cash and have duplicates of every important piece of equipment I could ask for. I wonder if it would be worth it to just hire a full regiment of soldiers, test them and dismiss them as they test negative for psi abilities.

You used to have to do that in the original.

NathanialG wrote:
Paleocon wrote:
MoonDragon wrote:

I saw a formula for PSI detection posted somewhere. It's basically a willpower based random number generator using formula that starts with some basic minimum To Hit percentage. It has an additional factor to it, that subtracts chance from it based on the number of PSI capable soldiers you already have. So getting your fourth PSI soldier is next to impossible.

Hmm. I am sitting on a sick amount of cash and have duplicates of every important piece of equipment I could ask for. I wonder if it would be worth it to just hire a full regiment of soldiers, test them and dismiss them as they test negative for psi abilities.

You used to have to do that in the original.

I remember that.

I also remember late game scenarios going something like this:

1) fly robotic flying tank out of Avenger.
2) spot enemy Etherial
3) mind control Etherial with one of 12 psi troopers.
4) move Etherial until you spot another enemy Etherial
5) repeat steps 3-4 until you have rounded up all enemies
6) fire single football shaped missile from launcher and kill all captured Etherials
7) profit

MoonDragon wrote:

I saw a formula for PSI detection posted somewhere. It's basically a willpower based random number generator using formula that starts with some basic minimum To Hit percentage. It has an additional factor to it, that subtracts chance from it based on the number of PSI capable soldiers you already have. So getting your fourth PSI soldier is next to impossible.

Wow, that's interesting... So, in my first normal non-iron playthrough the first three people I tested all came back positive........ I had no idea how lucky I was. The normal iron-man game I completed I also got three people but it took around 4-5 testing sessions.

Soldiers don't cost upkeep in the new game, do they? It seems silly to fire them, unless you're bumping up against the 99-soldier limit. That reminds me, if you have more soldiers, do the graphics for the barracks appear more full? That might be fun. I'm not so flush with cash that I've had money to burn. Well, I guess I sort of do in my latest game. I mean, my current bottleneck is weapon fragments and not cash.

Sadly, in the new version, killing mind-controlled troops counts as killing friendlies for morale purposes. Of course, that doesn't apply to non-lethal damage, so I tend to have someone accidentally-on-purpose drop a grenade at their feet to make them easier to mop up when the mind-control wears off.

I'm tempted to start a game on Impossible so that the game will seem "easy" when I drop back down to Classic. As it is, I fired up a game on Normal and it's basically a walk in the park.

Hmm. I only have 15 troopers in the barracks currently. 10 of them are colonels. 5 are mostly scrubs (squaddie to sgt). I think I might have to hire a crapton of troopers and see if I can put together a squad consisting entirely of female Brazilian supermodels.

It's not silly to fire them, because 99 soldiers means a lot of scrolling and searching through loadouts to find the jerk bogarting the SCOPE you need to give to someone on a mission.

Quintin_Stone wrote:

It's not silly to fire them, because 99 soldiers means a lot of scrolling and searching through loadouts to find the jerk bogarting the SCOPE you need to give to someone on a mission.

If you have enough money for 99 soldiers, you can afford a new SCOPE every time you go on a mission.

MoonDragon wrote:
Quintin_Stone wrote:

It's not silly to fire them, because 99 soldiers means a lot of scrolling and searching through loadouts to find the jerk bogarting the SCOPE you need to give to someone on a mission.

If you have enough money for 99 soldiers, you can afford a new SCOPE every time you go on a mission. :P

True, but I am more concerned with who is bogarting the medkits, ghost armor, or chitin plating.

Also, only my snipers get scopes. Assaults get arc throwers. Heavies get chitin plating. Supports get medkits and combat stims.

MoonDragon wrote:
Quintin_Stone wrote:

It's not silly to fire them, because 99 soldiers means a lot of scrolling and searching through loadouts to find the jerk bogarting the SCOPE you need to give to someone on a mission.

If you have enough money for 99 soldiers, you can afford a new SCOPE every time you go on a mission. :P

Wiseass! IMAGE(http://rps.net/QS/Images/Smilies/voodoo.gif)

Paleocon wrote:

I remember that.

I also remember late game scenarios going something like this:

1) fly robotic flying tank out of Avenger.
2) spot enemy Etherial
3) mind control Etherial with one of 12 psi troopers.
4) move Etherial until you spot another enemy Etherial
5) repeat steps 3-4 until you have rounded up all enemies
6) fire single football shaped missile from launcher and kill all captured Etherials
7) profit

Aaah, the good old mindf*ck strategy. So many fond memories...

wanderingtaoist wrote:
Paleocon wrote:

I remember that.

I also remember late game scenarios going something like this:

1) fly robotic flying tank out of Avenger.
2) spot enemy Etherial
3) mind control Etherial with one of 12 psi troopers.
4) move Etherial until you spot another enemy Etherial
5) repeat steps 3-4 until you have rounded up all enemies
6) fire single football shaped missile from launcher and kill all captured Etherials
7) profit

Aaah, the good old mindf*ck strategy. So many fond memories...

The Hire, Test and Fire was my bread and butter in the midgame. I probably went thru 35 or so troops to get the 8 PSI gifted that I ended up with. At the point I was at, it was pretty easy to level them at that point, so it didn't matter much to me to swap them into the regiment.

Once you have 2+ 90% mind-controllers, it becomes a lot more forgiving to take newbies to the field.

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I am sure my day stats will be way off. I am taking my own sweet time to do the final missions because I want to make sure I am armed for bear.

Paleocon wrote:
dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I am sure my day stats will be way off. I am taking my own sweet time to do the final missions because I want to make sure I am armed for bear.

IMAGE(http://redraiders.com/sites/default/files/wp-images/cyberbear.jpg)

Tanglebones wrote:
Paleocon wrote:
dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I am sure my day stats will be way off. I am taking my own sweet time to do the final missions because I want to make sure I am armed for bear.

IMAGE(http://redraiders.com/sites/default/files/wp-images/cyberbear.jpg)

Obviously a problem I won't have.

Man, just aborted classic ironman game number 45. (!!)

Was doing okay into early May, then had two wipes in a row - all by thin men with their unreasonable accuracy. I'd just developed precision lasers and carapace armour, too, but so short on cash and alloys I could only build one carapace suit and no laser sniper rifle. Grrr!

That left me with a roster of three rookies, and two or three countries about to pull out of XCOM. I don't think it's possible to get back from there.

Picked this up in the Steam sale and I'm loving it. Haven't played a tactical turn based game in along time. Just playing it on normal and I have to admit I can be abit of a reloader. Although when my first Corporal (South African Assault) bit the dust I managed not to reload so maybe I'm getting better. He walked straight into the big mech thing, it was the first one I had seen, he dropped down trying to flak some bad guys and boom there was this huge thing, massive laser to the face. Sad times.
On the plus side I have two Corporal snipers who are brilliant, wasted my first sniper by chosing squad sight over move and shoot, silly mistake so all snipers after that have move and shoot.

onewild wrote:

Picked this up in the Steam sale and I'm loving it. Haven't played a tactical turn based game in along time. Just playing it on normal and I have to admit I can be abit of a reloader. Although when my first Corporal (South African Assault) bit the dust I managed not to reload so maybe I'm getting better. He walked straight into the big mech thing, it was the first one I had seen, he dropped down trying to flak some bad guys and boom there was this huge thing, massive laser to the face. Sad times.
On the plus side I have two Corporal snipers who are brilliant, wasted my first sniper by chosing squad sight over move and shoot, silly mistake so all snipers after that have move and shoot.

Do not underestimate squad sight. When you get the longer range weapons like laser and plasma sniper rifles, squad sight snipers become horrific killing machines. And late in the game when you get invisible troopers, squad sight snipers on overwatch pretty much own the battlefield.

My latest mission was an alien terror mission in Canada. I landed with two assaults, two squad sight snipers, a heavy, and a support. All were at colonel level. The snipers were equipped with flying armor. Everyone else had ghost. First turn, I sent the snipers into flight and ran my stealthed troopers out in four different directions to scoop up as many civilians as possible. I immediately spotted 9 enemies without activating a single one.

I decided to go after a group of heavy floaters first, so I parked my stealthed close combat expert assault in the middle of all three, placed him in overwatch and used my flanking support to shoot one. He managed a critical and killed it before the other two activated and attempted to flee to cover. Doing so, however, activated my assault who killed them both with his alloy cannon from pointblank range.

Next, I decided to go after a trio of crysillids. Again, I parked my close combat expert assault in the middle of them, but this time, I fired off a single shot from pointblank range and blew the bug to pieces. The other two activated and attempted to move, but were blown to pieces again by my assault's alloy cannon.

All in the same turn, my heavy revealed and fired a shredder rocket into the middle of a group of Muton Elites. They activated and ran to cover, but they were still in line of sight to my two airborne snipers -- both with squad sight and double tap. Three shots later, all three were down. One turn, nine kills.

The next turn, I again stealthed, ran my troops forward and rescued a scad more civvies. Again, I revealed more troops. This time, it was three regular mutons, three more heavy floaters, and a sectopod with two drones. I used the airborne snipers to take out all three mutons and one of the heavy floaters from extreme range and used a straight rush attack from my two assaults to take out the sectopod (using rapid fire at knife range). This took it out before it could get a shot off. I didn't have the firepower to take out the two remaining heavies, so I hit them both with mind fray to damage them and drastically reduce their hit chances for their return fire. One turn, five kills.

The two drones returned fire on my assaults with pitiful results. They hit, but only for 1 damage each. The heavy floaters went to ground to try to line up shots on my assaults as well and managed to miss pitifully. My snipers had no LOS on targets so they shifted to a position where they could cover targets across the street if they appeared. My heavy moved into position and shot one of the drones with her heavy plasma. Overkill. My support did the same for the other drone, which blew up resulting in the only civilian death. My two supports closed to within knife range of the heavy floaters and used their arc throwers to taze them. One turn, four kills.

The next turn, three more heavy floaters and three more muton elites appeared from across the street. My snipers took out all three heavy floaters and one of the Muton Elites using double tap. The two assaults managed to close within five tiles using their rush attacks and managed to severely injure the remaining Elites before my two psionics took them out with Mind Fray.

All told, 4 turns and 22 kills total. 17/18 civilians saved. No injuries.

I tested a ton of troopers in my psi lab and managed to get five with the gift so far. One is a heavy. One is a support. Three are snipers. All three of the snipers are squaddie while the other two are colonel level. I will, likely, train up two of the three snipers to colonel level and try to get two assaults and another support with the gift to colonel level as well. I figure having six colonels with maxed out psi abilities set for the final mission should make for a hilarious mission.

I always pick squad sight. Every time.

Quintin_Stone wrote:

I always pick squad sight. Every time.

I have had some success with a 'B' sniper who has all the move & shoot type abilities. But the squad sight guy is always first choice.

dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I'm pretty sure some of their stats are broken. For instance, Average shot damage: I had 6.5, which is pretty reasonable I feel given the health bars of enemies. The "world" score was 25.64... so either people are messing with the game or the it's not being properly averaged across all reporting players...

Duoae wrote:
dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I'm pretty sure some of their stats are broken. For instance, Average shot damage: I had 6.5, which is pretty reasonable I feel given the health bars of enemies. The "world" score was 25.64... so either people are messing with the game or the it's not being properly averaged across all reporting players...

25.64 is the average per shot damage? Is everyone just shooting the hell out of stuff with fusion missiles into crowds of floaters or something?

Paleocon wrote:
Duoae wrote:
dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I'm pretty sure some of their stats are broken. For instance, Average shot damage: I had 6.5, which is pretty reasonable I feel given the health bars of enemies. The "world" score was 25.64... so either people are messing with the game or the it's not being properly averaged across all reporting players...

25.64 is the average per shot damage? Is everyone just shooting the hell out of stuff with fusion missiles into crowds of floaters or something?

Yeah, I figured cheaters were influencing these stats. Especially if you see which ones are influenced: money, damage, etc. I didn't take them into account when I said I'm 'average'.

dejanzie wrote:
Paleocon wrote:
Duoae wrote:
dejanzie wrote:

Just finished my game on Normal. Funny how my stats were all so close to the world average. Except for the time spent in-game, that is. I finished in 215 days, world average being 250.

I'm done for now I think, on to the pile. For now this is my Game of the Year.

I'm pretty sure some of their stats are broken. For instance, Average shot damage: I had 6.5, which is pretty reasonable I feel given the health bars of enemies. The "world" score was 25.64... so either people are messing with the game or the it's not being properly averaged across all reporting players...

25.64 is the average per shot damage? Is everyone just shooting the hell out of stuff with fusion missiles into crowds of floaters or something?

Yeah, I figured cheaters were influencing these stats. Especially if you see which ones are influenced: money, damage, etc. I didn't take them into account when I said I'm 'average'.

Nah, there's also engineers and scientists: 85805.48 and 87624.10 respectively...

That's not cheaters - that's a broken system! @D

After about a dozen tries on Classic Ironman, I'm going back to Normal Ironman to make me feel better about myself. I've learned a ton while on Classic, so Normal is crazy easy now!

I think i will continue to skip ironman until the numerous ragequit bugs are ironed out.