XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

I guess I lucked out in that I got a bunch of council missions that bought up most of my laser weapons once I got my plasma weapons built

It takes me quite a bit to warm up to a game, but once I do I tend to approach it with thoroughness. This is one of those games and it I am very much enjoying the fact that I can take a slow, deliberative approach (at least on Normal) once I got past the satellite problem.

Right now, the biggest issue seems to be getting enough alloys to complete the builds I want. Every continent has a Firestorm armed with at least Laser Cannons (three have EMP Cannons), my troopers either have Titan or Skeleton armor depending on class, and I am almost fully modernized on squad armament (still have regular Laser Rifles for Support and Assault class troopers). I am in the middle of a supply ship assault though, so if I play my cards right, I think I might be able to capture a Muton or Heavy Floater or two to get a couple Plasma Rifles before I do the Alien Base assault.

My squad is pretty sick. I have six colonel level troopers (1 heavy, 1 support, two snipers, and two assaults) and a couple majors and captains sprinkled through the bullpen. I think I need to start bringing folks up from the minors to train them up though since I could really use a heavy and support from a different skill track. Plus, the promotion chevrons at the end of a mission are highly motivational.

edit: also, I researched drone capture because I didn't have anything better to do. Has anyone actually captured a drone yet? Can you use it to heal your troops?

Ok, what am I not understanding?

I have tried several games and about the time I get lasers and the first armor countries start going into panic and withdrawing. In my last play through I hadn't even lost any troops. A few injured sure but no dead. I am researching stuff as fast as I can, I am trying to update my troops as quickly as I can.

Since I am winning missions with no deaths I can only assume I am not doing something right in the bigger scheme of things but I don't know what I should be doing.

What are the beginning game tips? Here is what I am doing win encounters, when you have a terror go to the place with the highest panic, and pray.

Paleocon wrote:

edit: also, I researched drone capture because I didn't have anything better to do. Has anyone actually captured a drone yet? Can you use it to heal your troops?

Drone capture is mostly a waste of time, partly because they don't drop any weapons. They self-destruct at the end of the missions and can't be interrogated. If your guys are within the blast radius at the end of the mission, they take damage and can be killed. I don't know if they can be used to repair SHIV units; the one time I had a drone, my SHIV took no damage, so I didn't have a chance to try it. You're better off capturing a Muton or something; at least you get a plasma rifle out of it.

farley3k wrote:

Since I am winning missions with no deaths I can only assume I am not doing something right in the bigger scheme of things but I don't know what I should be doing.

Satellites, satellites, satellites. You should be building at least one satellite every month, more if you can afford them. You also need to choose your abduction missions carefully, because whichever ones you don't choose will cause *continent*-wide panic to go up. Don't delay the plot missions too much; a successful base assault will lower global panic, which is good when you're yellow/red across the board.

Itsatrap wrote:

Satellites, satellites, satellites. You should be building at least one satellite every month, more if you can afford them. You also need to choose your abduction missions carefully, because whichever ones you don't choose will cause *continent*-wide panic to go up. Don't delay the plot missions too much; a successful base assault will lower global panic, which is good when you're yellow/red across the board.

I haven't tried building more satellites. Every time I try to put one up I get a warning message about how it can't be reached by defense so I just have a couple I can get to.

It feels annoying that I can be kicking the aliens butts in ever encounter but I am still somehow losing because of stuff which isn't very well covered in the manual/tutorial.

I guess it is time to for try #6.

The message about not reachable by current defense just means you should order an interceptor for that continent. It could be more clear, but that's all it means.

Even if you're playing on normal it's not unusual to lose a few countries to panic. You can still win the game if you lose some.

But yes, you need satellites to stabilize the situation and get enough cash flow for the end game.

I think I waited a little long to do the alien base assault mission. I haven't done the mission yet, but I am already getting visited by alien battleships. The last one tore the hell out of my squad (no fatalities, but three folks in the infirmary for 5 days or more). The last one had two cyberdisks, 6 muton elites, 3 heavy floaters, 6 chrysslids, 3 thin men, 6 drones, two outsiders and a sectopod.

This time, the sectopod actually managed to get a shot off before going down. Thankfully, my folks were hunkered down behind a doorway that blocked its impressive death ray. After that, I gave him the bum's rush and took him out with two veteran assaults using rapid fire alloy cannons.

Paleocon wrote:

After that, I gave him the bum's rush and took him out with two veteran assaults using rapid fire alloy cannons.

Either it's a cultural difference or I think you got that saying backwards!

In England you "bum-rush" someone... the bums don't rush you! Unless you're talking about actual bums on the street... did the sectopod have a lot of spare change in his pockets?

I've been playing this game again - on classic difficulty once more - no mods (or at least I think I was able to reset it to no mods since I'm not seeing spaceships that go to terror missions and stuff). The game has its problems and, judging by the devs silence on this, I don't know how it will be going forward... but I just keep on coming back to it! It's fun, enjoyable and, at the end of the day, that's all that matters. I think this is my game of the year.

I'm also not sure about the patches. I never saw steam download anything for the game so I'm a bit confused. I can't find out what version the game should be after patching but my "version" text file reads:

Date: Thursday, November 01, 2012 9:41 PM
Changelist: 342245

So... that's before the "second" patch - which is the first for EU since I'm assuming the first patch was included in the release code because we got the release a few days later.

Oh, I also found a new bug. I deployed a smoke grenade and because I had two chrysalids and two cyberdiscs bearing down on me in a terror mission I wanted to keep the cover and, seeing it was running out I deployed a second smoke grenade. However, when the first one expired at the beginning of the next term, every part that had overlapped was removed from the new grenade area too.... leaving one edge of smoke for the new grenade.

The most annoying and debilitating bug I have found is that when I revive a critically wounded soldier, it freezes movement for the entire squad for a turn or two. No movement. No fire. It just gives the x-rays two free turns to shoot the living snail snot out of my squad. Eventually, it unfreezes, but in the last mission, it also resulted in half my squad being able to path through doorways and the other half not being able to.

Needless to say, it was most vexing.

Paleocon wrote:

The most annoying and debilitating bug I have found is that when I revive a critically wounded soldier, it freezes movement for the entire squad for a turn or two. No movement. No fire. It just gives the x-rays two free turns to shoot the living snail snot out of my squad. Eventually, it unfreezes, but in the last mission, it also resulted in half my squad being able to path through doorways and the other half not being able to.

Needless to say, it was most vexing.

Wow, I never had that!

Hope this game hits 50% in the Steam sale. I played the demo, liked it but didnt want to spend the full $60 on it.
Also the Doctor Who meets Gears of Wars aesthetic look didnt really appeal to me so I was happy that the Nexus started an X-com mod section, Hoping for some armor and face mods - I much prefer the uber techno-sleek futuristic look , ala Mass Effect.

has anyone tried any nexus mods yet? installing is a breeze ?

Paleocon wrote:

The most annoying and debilitating bug I have found is that when I revive a critically wounded soldier, it freezes movement for the entire squad for a turn or two. No movement. No fire. It just gives the x-rays two free turns to shoot the living snail snot out of my squad. Eventually, it unfreezes, but in the last mission, it also resulted in half my squad being able to path through doorways and the other half not being able to.

Needless to say, it was most vexing.

Reviving seems to bring up a lot of glitches. I had a mission where I revived a soldier, and after that if I moved her at all the game would immediately crash to desktop. Even when going back into that mission from my save the glitch persisted.

Switchbreak wrote:
Paleocon wrote:

The most annoying and debilitating bug I have found is that when I revive a critically wounded soldier, it freezes movement for the entire squad for a turn or two. No movement. No fire. It just gives the x-rays two free turns to shoot the living snail snot out of my squad. Eventually, it unfreezes, but in the last mission, it also resulted in half my squad being able to path through doorways and the other half not being able to.

Needless to say, it was most vexing.

Reviving seems to bring up a lot of glitches. I had a mission where I revived a soldier, and after that if I moved her at all the game would immediately crash to desktop. Even when going back into that mission from my save the glitch persisted.

It's a simulation of real life: you can't bring the dead back to life!

Huge original fan. New kid has much to prove. Purchased about a week ago.

I am mostly enjoying the game. Mostly reviling the interface and presentation. The wonky click detector, the wierd strat map navigation. But I tell you, the worst part is losing track of weapons and items and the many clicks to inspect all soldiers until find them. I have spent tens of minutes in utter unfunland tracking down "WHO HAS LAST S.C.O.P.E.?" Completely breaks the fun and the realism.

Dear Firaxis: I need to be able to see all soldier stats and equipment on an editable, draggable, scrollable chart. Is this what happens when we cross into console land?

Alright, got that off my chest. Immediate issue: On the "Library" map, if you will. Got an alien up on the flat rooftop. No flight. No discernable paths of ascent. 10 turns of overwatch. Hear movement, but can't see anything, yet. Ideas?

Addendum: I don't have any explosives in this crew, or I'd try destroying part of the wall near the roof.

wickbroke wrote:

Alright, got that off my chest. Immediate issue: On the "Library" map, if you will. Got an alien up on the flat rooftop. No flight. No discernable paths of ascent. 10 turns of overwatch. Hear movement, but can't see anything, yet. Ideas?

Maybe get somewhere covered and wait without overwatch? Enemies really really don't like triggering overwatch.

wickbroke wrote:

Huge original fan. New kid has much to prove. Purchased about a week ago.

I am mostly enjoying the game. Mostly reviling the interface and presentation. The wonky click detector, the wierd strat map navigation. But I tell you, the worst part is losing track of weapons and items and the many clicks to inspect all soldiers until find them. I have spent tens of minutes in utter unfunland tracking down "WHO HAS LAST S.C.O.P.E.?" Completely breaks the fun and the realism.

Dear Firaxis: I need to be able to see all soldier stats and equipment on an editable, draggable, scrollable chart. Is this what happens when we cross into console land?

Yes, that happens and it's a pain (usually for me it's "Who has the last Carapace Armor?" or some such.)

When it happens: Exit your mission prep. Go to the barracks and click the first guy. Go to loadout, reset all his stuff. Hit tab to go to the next soldier, repeat. If you know a soldier is going on this mission you can skip him/her, but I usually just put my brain on auto-pilot and do it for all of them no matter what.

I find it really ironic that for all the reductions they made to the inventory system they managed to make equipping soldiers even more irritating. If people are not on the active squad they should dump all of their equipment back into the pool. In fact the game is smart enough to do this for you when it comes to wounded people. They go to the medical bay without gear and when you bring them back they re-equip their original loadout. Why can't it do that for everyone?

Having people in the psi lab keep their gear is especially annoying.

Switchbreak wrote:
Paleocon wrote:

The most annoying and debilitating bug I have found is that when I revive a critically wounded soldier, it freezes movement for the entire squad for a turn or two. No movement. No fire. It just gives the x-rays two free turns to shoot the living snail snot out of my squad. Eventually, it unfreezes, but in the last mission, it also resulted in half my squad being able to path through doorways and the other half not being able to.

Needless to say, it was most vexing.

Reviving seems to bring up a lot of glitches. I had a mission where I revived a soldier, and after that if I moved her at all the game would immediately crash to desktop. Even when going back into that mission from my save the glitch persisted.

It is a good thing I am not playing on Ironman. With a bug this severe, I think I would ragequit if it resulted in my squad being wiped out.

Hypatian wrote:

Maybe get somewhere covered and wait without overwatch? Enemies really really don't like triggering overwatch.

I'll be darned, really? That's more smart than I gave them credit for.
And for Quintin, that is often what I do, all 150 clicks of it.
My brother and I were talking yesterday, he wanted a "Strip All" button. It takes much longer to find the one piece than it would to suit up the 6. And suiting them up is actually - you know - fun.

But I like the game, and I do wish I understood more about coverage. I saw this mentioned a few pages back. When you are behind a trashcan, how far from the line of bisection can an enemy be before the shielding is reduced? How far before negated? If I am at the corner of a trashcan, am I shielded from the other corner? When I mouse over the little red/yellow heads, the percent is radically different from what I see in the popup window, is the first before bounuses/penalties, and the latter after?

This wasn't stated in the four page manual.

Yes, the game needs a strip all button.

...

Quintin_Stone wrote:

Yes, the game needs a strip all button.

And better character models, and the ability to zoom in really close, and control which animation they're performing.

(sorry, my inner 12-year-old couldn't resist jumping on that one)

Keithustus wrote:
Quintin_Stone wrote:

Yes, the game needs a strip all button.

And better character models, and the ability to zoom in really close, and control which animation they're performing.

(sorry, my inner 12-year-old couldn't resist jumping on that one)

They let you spin them around... What more do you want?!

My only gifted soldier mind-controlled her very first alien today. After the Muton Elite softened up two other Mutons and a Cyberdisk and killed three Drones, he woke up with 3 health left, dazed and confused. Then I stunned him.

Am I cruel for laughing out loud?

As a sidenote: I'm not sure if it was intentional or not, but that little gameplay sequence made for an excellent example of storytelling through gameplay.

When one of my soldiers succumbs to alien mind-control, I will do anything to avoid shooting at my teammate. I have taken enormous risks to get at the Sectoid Commander controlling my trooper.

The aliens, on the other hand, just started shooting at their turned ally. No hesitation whatsoever. It reinforces the idea of the alien troopers as simple tools, genetically tailored by their mastered to their task at hand.

dejanzie wrote:

Am I cruel for laughing out loud?

Yes... but that's okay because you are the next evolution and they would be proud!

Itsatrap wrote:
Paleocon wrote:

edit: also, I researched drone capture because I didn't have anything better to do. Has anyone actually captured a drone yet? Can you use it to heal your troops?

Drone capture is mostly a waste of time, partly because they don't drop any weapons.

I find they make very good recon units, because who cares if they get blown up. So, low priority but every now and again it's very handy.

I keep having to take breaks with this game. Jumped back into my game for a bit last night again. Sally Nasty had a rocky start on my team. Barely made it through his first mission alive, but he's coming on strong now, hot pink armor and blonde Guile hairdo and all. Also, wife wants to know what's up with a Dude named Sally.

fleabagmatt wrote:

I keep having to take breaks with this game. Jumped back into my game for a bit last night again. Sally Nasty had a rocky start on my team. Barely made it through his first mission alive, but he's coming on strong now, hot pink armor and blonde Guile hairdo and all. Also, wife wants to know what's up with a Dude named Sally.

Lol, nice:)

I keep starting Classic Ironman games, and I keep getting squad wipes that make me want to restart. I wish it didn't take me 3-4 hours to get to that point each time though...