XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

Nicholaas wrote:

Is it bad that I'm this far in and haven't captured an alien?

I didn't capture an alien for ages. When I finally did it wasn't even a Sectoid. It was a Muton.

The only problem with leaving your first capture for later on in the game is lack of research perks you get for some of the earlier aliens that no longer spawn in missions.

Paleocon wrote:

edit: I have only captured Thin Men and Floaters and they have yielded Light Plasma Rifles. What enemies yield better loot when you capture them?

It varies, you can get pistols, lights or regular plasma rifles off Thin Men and Floaters. Only thing I haven't seen them use is Heavy Plasma. It depends, in part, on how far along in the campaign you are. So if you want a particular weapon, eyeball that alien before committing to a capture attempt. Getting yet another Light Plasma Rifle off a Muton when all his buddies had regular Plasma Rifles did not make me happy.

MoonDragon wrote:

The only problem with leaving your first capture for later on in the game is lack of research perks you get for some of the earlier aliens that no longer spawn in missions.

Yep, capture early, and research them ASAP, since they tend to give useful benefits if you do.

MoonDragon wrote:

The only problem with leaving your first capture for later on in the game is lack of research perks you get for some of the earlier aliens that no longer spawn in missions.

If you just wait for ages to do the alien base assault you will inevitably encounter sectoids and the other earlier enemies on a council mission or two. Waiting has never been a problem for me.

Thin_J wrote:
Nicholaas wrote:

Is it bad that I'm this far in and haven't captured an alien?

I didn't capture an alien for ages. When I finally did it wasn't even a Sectoid. It was a Muton.

Yeah, I got my capture earlier this evening (a floater). I was having trouble setting up a capture properly, until I finally got lucky and found the little bastard all by his lonesome.

In other news, I had my latest Council Meeting - and it did not go well. I lost two more countries and let 2 UFOs escape capture. My grade for that one was a D, and considering I was getting As and Bs up until then, it stung. Man, the Council guy did not sound happy. He was all like, "this does not bode well. Your performance was...not commendable" or something like that. And I was all like, "Ok, sure, fine; YOU go save the flippin' world, Mr. Armchair Quarterback".

And I need to step up research on my Interceptors, apparently. But I also need money to build two more satellites. You'd think people would be a bit more generous with their funds, considering I'm trying to save the goddamn world.

Oh, and f*ck Chryssalids.

Paleocon wrote:

colonel level close assault expert assaults eat Chryssalids for breakfast.

They're real crunchy!

Nicholaas wrote:
Thin_J wrote:
Nicholaas wrote:

Is it bad that I'm this far in and haven't captured an alien?

I didn't capture an alien for ages. When I finally did it wasn't even a Sectoid. It was a Muton.

Yeah, I got my capture earlier this evening (a floater). I was having trouble setting up a capture properly, until I finally got lucky and found the little bastard all by his lonesome.

In other news, I had my latest Council Meeting - and it did not go well. I lost two more countries and let 2 UFOs escape capture. My grade for that one was a D, and considering I was getting As and Bs up until then, it stung. Man, the Council guy did not sound happy. He was all like, "this does not bode well. Your performance was...not commendable" or something like that. And I was all like, "Ok, sure, fine; YOU go save the flippin' world, Mr. Armchair Quarterback".

And I need to step up research on my Interceptors, apparently. But I also need money to build two more satellites. You'd think people would be a bit more generous with their funds, considering I'm trying to save the goddamn world.

Oh, and f*ck Chryssalids.

colonel level close assault expert assaults eat Chryssalids for breakfast. Just make sure they have a fully loaded weapon (preferably an alloy cannon with the ammo conservation perk) and run them up to a group of them. Once they close to within 4 tiles, he/she will go all Gun Kata on them.

God damn! I love Gun Kata!

Paleocon wrote:

Once they close to within 4 tiles, he/she will go all Gun Kata on them.

The 4 tile radius thing works if they try to LEAVE the area too. If you burst into a room and end up close to an alien the moment they try to move to cover you will blast em, and you get to act again afterwards if you didn't dash.

Paleocon wrote:
grobstein wrote:
Paleocon wrote:

One of my colonels is my original trooper Umberto Ecco. He is also my only heavy. It might suck not to have the rocket, but I figure I can run missions with two of each of the other troop classes and usually do okay.

Col. Umberto "The Dolphin" Ecco

Hunter S. "Gonzo" Thompson just made Colonel as well.

Awesome names!

Had a great mission yesterday, on a landed UFO. With three of my best troopers in the Psy Lab for testing, it was bound to be a tough one.

A Cyberdisk and two Robots roaming outside the ship went down easy. Upon approaching the UFO, another Cyberdisk and his 2 Yes-Bots appeared. Forced to inch a little closer to get a shot in, I triggered 3 MC's (Mind Controllers).

I managed to down the Cyberdisk on the same turn, and got an alien grenade between the MC's. All three were still pulsating with life though, and were joined by three Heavy Floaters.

The Heavy Floaters re positioned and missed against my well-covered troopers. The MC's though managed to control Heavy Mex 'She-Male' Ruiz and Corporal Assault Petra 'Fairplay' Zetterberg on the same turn. sh*t just got real!

Moving anyone to get a shot in meant exposing them to my heavily armed mind-controlled troops, but I was not giving up on them now! First my assault Janina 'The Tank' Mulder ran and gunned through the UFO gate, screaming as she double fired... and missed once... and hit an MC for 7 damage. Time for sniper Cl. Jack 'Whiskey' Daniels to down a couple. His first plasma bolt went straight through the first MC's head. The second MC stood in better cover though. Jack swigged down another shot, breathed out slowly, took aim and splattered the alien's brain across the UFO Power Generator.

The now-free Mex whipped out his rocket launcher and fired into the pack. Along with two injured Mutons, the last MC bit our planet's dust. Cpl. Zetterberg was now free to roam in panic, until I calmed her down with medicinal magic. Still shaky, she took a 36% shot at the last Heavy Floater (Jack had just sniped the final berserker) from close range. Critical shot! Mission accomplished.

Damage taken: 5 to Zetterberg, 3 to Mex, and 8 to Janina the Tank.
Killed: 3 MC's, 3 Heavy Floaters, 2 Cyberdisks + 6 Help-Bots, 3 Mutons + 1 Berserker

I love this game.

edit: grammar now less crappy.

dejanzie wrote:

Cl. Jack 'Whiskey' Daniels

I am so using that name.

Also, great story.

Started up a new Classic Ironman game, doing ok so far despite some early casualties. I figure it's all about the early satellite launches and getting some decently high ranked troops before sh*t hits the fan.

I bought the Officer School early and now I'm kinda regretting it, since it's something that makes the tactical game easier, which honestly at this stage I figure is probably not as important as getting the strategic layer economy into gear, especially since I started in Europe, so I should probably make use of the cheap workshops. Ahh well.

I hesitate to say this, but I think I might have turned a bit of a corner.

My second and final satellite array is four days from coming online and the last four satellites are in the hopper. I have three troopers at colonel level (heavy, sniper, assault), two at major level (assault, sniper), and a couple at captain (assault, support). I have one suit of Titan armor, two suits of skeleton, and enough carapace for the rest. Everyone is armed with class-specific laser weapons and I am researching Plasma Sniper Rifles now.

So with that in mind, I decided to take on my first bomb mission with two near rookies to see if I could train them up.

These bomb missions are a bit of an alley shooter so flanking is pretty difficult. In the first turn, I just bum rushed everyone forward so I could disarm two power nodes right away. This revealed a short stack of Thin Men who took cover before trying to fire. One managed to poison one of my guys for one damage, but the return fire from my colonel level sniper killed two right off the bat and the reaction fire from my squaddie support and squaddie sniper killed two more.

My troupe advanced carefully and encountered another group of five Thin Men who pinned down one of my squaddies with plasma fire. They were bunched together so I am thinking of just bum rushing them with my major and captain level close assaults. But before I do so, I need to see if my colonel level sniper can soften them up a bit.

I lost the game. I flippin' LOST. The game. I haven't lost a game since...well, since the last console generation. There was always a way, a method, to get through it. Nope, not this time. The XCOM alliance was done. Earth was gone. Colonel "Gooze" Guzeman, Colonel "Crash" Sanchez, Colonel "Double D" Hughes, and my two Captains - all gone. I know I still had saved games, but not far enough back to make a difference. I guess the end was a bit more "nigh" than I thought.

So I started over on Easy. Don't judge me, I had a long night. =P

On my last abductor class mission, I had a situation in which four mutons huddled behind a cabinet and my colonel level heavy (Umberto "the dolphin" Ecco) shot the lot of them with him amped up rocket. I was expecting it to injure them and that my squad would have to do some mop up, but the blast blew their broken bodies halfway across the bay.

I just shot down an alien supply ship and am currently trying to secure it. I got to play with the awesomeness that is the Alloy Cannon and am starting to think that the embarrassment of riches I have in assaults is not entirely a bad thing. I finally have a full constellation of satellites up and after a few successful terror missions, global panic is finally mostly under control. Even the much feared cyberdisks don't life long enough to get more than one shot off.

I still need to do a much better job of capturing aliens. I tried to zap a berserker that I injured to three hit points, but came up empty. I wasn't terribly worried though, since I had him surrounded. I just built the foundry, though, so the arc thrower improvement will, hopefully, let me capture some plasma rifles.

Dammit. I got my good medic killed and now I need to bring a support up from the minors to train up. I don't want to do the alien base assault without a doc.

Just lost my first Iron Man Classic game because I misjudged the time to get a generator up and running, and then forgot to pre-excavate the location I was going to put my new Satellite Uplink at. As a result it was not ready for the end of the month.

Oops.

Started up another one. Going to excavate every damn spot as soon as I'm able this time around.

Encountered my first sectopod and nearly crapped myself thankfully my two colonel level snipers were set in shooting position armed with plasma sniper rifles. Four shots. Double tap. It never got a shot off.

In my current Classic pseudo-Ironman game, I've managed a comeback from a disastrous Chryssalid total wipe of my A team. After the wipe, I lost six missions in a row, my last two experienced soldiers, and four countries. I finally managed to get a sniper going by simply running away after everyone else was dead, and leveraged that into a come-back that has me almost ready to hit the final mission as soon as I train up some Psi soldiers. Crazy train, and both incredibly fun and incredibly frustrating.

I'm definitely on-board with getting plasma weapons only. My thinking now is that beam weapons are a side-track that just wastes resources without being powerful enough to be useful.

Aetius wrote:

In my current Classic pseudo-Ironman game, I've managed a comeback from a disastrous Chryssalid total wipe of my A team. After the wipe, I lost six missions in a row, my last two experienced soldiers, and four countries. I finally managed to get a sniper going by simply running away after everyone else was dead, and leveraged that into a come-back that has me almost ready to hit the final mission as soon as I train up some Psi soldiers. Crazy train, and both incredibly fun and incredibly frustrating.

I'm definitely on-board with getting plasma weapons only. My thinking now is that beam weapons are a side-track that just wastes resources without being powerful enough to be useful.

A question: How do you fast-track plasma research? I was only able to get slow research on it, even though I had captured alien samples of the technology. In my previous, ironman normal playthrough (classic, non-iron now) I remember getting "fast" at some point for the plasma tech but I've no idea what triggered that. At the moment I'm on 22 days for a frickin' plasma pistol!

Duoae wrote:

A question: How do you fast-track plasma research? I was only able to get slow research on it, even though I had captured alien samples of the technology. In my previous, ironman normal playthrough (classic, non-iron now) I remember getting "fast" at some point for the plasma tech but I've no idea what triggered that. At the moment I'm on 22 days for a frickin' plasma pistol!

"Fast" or "slow" is objective, I think anything longer than eight days is slow, or something like that. The speed of research has to do with how many scientists you have, how many labs you have, and whether or not you have a research credit. The plasma research credit comes from interrogation:

Spoiler:

Muton

Because of the extended duration of my current game I have 59 scientists, four labs, and all the credits, so I research everything in 1 day or less.

Addendum: remember the sniper that I leveraged to get back into the fight? He's now a Colonel, and guess who was the first Psi-capable soldier.

Duoae wrote:

A question: How do you fast-track plasma research? I was only able to get slow research on it, even though I had captured alien samples of the technology. In my previous, ironman normal playthrough (classic, non-iron now) I remember getting "fast" at some point for the plasma tech but I've no idea what triggered that. At the moment I'm on 22 days for a frickin' plasma pistol!

The plasma research credit is from capturing a live muton.

Tamren wrote:
Duoae wrote:

A question: How do you fast-track plasma research? I was only able to get slow research on it, even though I had captured alien samples of the technology. In my previous, ironman normal playthrough (classic, non-iron now) I remember getting "fast" at some point for the plasma tech but I've no idea what triggered that. At the moment I'm on 22 days for a frickin' plasma pistol!

The plasma research credit is from capturing a live muton.

Ah, okay. I have a muton but haven't interrogated it yet... Damn, silly me!!

I have run out of research projects, but have yet to assault the alien base. I think I will hang back and do a couple more supply ship missions so I can properly arm my squads before I do so though. At this point, that just means three plasma rifles and another alloy cannon and I think I will be ready.

I loved the original.
I successfully ran the demo on my ageing PC.
Steam sale for < $35.
I caved.
< 4hrs to DL.

Aetius wrote:

I'm definitely on-board with getting plasma weapons only. My thinking now is that beam weapons are a side-track that just wastes resources without being powerful enough to be useful.

If I were to do yet another Classic Pseudo Ironman run, I'd still do the same thing as the others: Beam weapons and carapace armor asap. The laser rifles and the laser sniper rifle are easily worth it, but I never do bother with the Heavy Laser. Medikits, scopes, arcs and that's it for the gear research for a while, the resources get focused in satellites and interceptors to cover them.

The lasers hold their own until such time as I can get a plasma weapon research credit. Trying to use assault rifles and stock sniper rifles for any longer than I have to is just too painful and ineffective. At that, I probably have titan armor before I'm handing out plasma rifles.

As mentioned, laser weapons are a stopgap while you work your way up to plasma. I don't think I've ever taken a full loadout of laser weapons on a mission, but I do keep 1-2 spares around. Laser pistols in particular are useful for early-game snipers.