Path of Exile catch-all

Tamren wrote:

Is gem leveling by damage done or kills? Which gem you have active doesn't seem to matter either, they all "soak up" xp at the same rate.

XP is distributed by the stones equipped. Best I can tell they dont have to be used - just equipped.

SpyNavy wrote:
Tamren wrote:

Is gem leveling by damage done or kills? Which gem you have active doesn't seem to matter either, they all "soak up" xp at the same rate.

XP is distributed by the stones equipped. Best I can tell they dont have to be used - just equipped.

This is correct

I was greatly annoyed to find out that someone had already taken the name Tamren. But I soon found out it doesn't matter much because you can use underscore to make multiple word names.

Also, I love minions, that is all.

SpyNavy wrote:
Sparhawk wrote:

Here is my beef with using minions. Don't they take away xp you would otherwise have gained killing monsters yourself?

No they dont take your XP. Also, you cant kill your own minions so Firestorm, Chain Lightning, Ice Bolt, Cold Snap to your hearts content.

That's good to know then

Sparhawk wrote:
SpyNavy wrote:
Sparhawk wrote:

Here is my beef with using minions. Don't they take away xp you would otherwise have gained killing monsters yourself?

No they dont take your XP. Also, you cant kill your own minions so Firestorm, Chain Lightning, Ice Bolt, Cold Snap to your hearts content.

That's good to know then :)

Tamren wrote:

I was greatly annoyed to find out that someone had already taken the name Tamren. But I soon found out it doesn't matter much because you can use underscore to make multiple word names.

Also, I love minions, that is all.

I hghly recommending choosing a single element to concentrate on - in my case it was Fire. This allows you to get the Advanced Minion stuff as well as the mana and shield boosts for the Witch. The AoE boosts work well with Fire, both the Fireball and Firestorm spells get a big boost from the increased AOE and you can pretty much clear a room or screen with minions tanking and Firestorm. Also, both the Shockwave and Decoy totem can be great fun - draws the monsters to the totem and just unleash Firestorm or your AOE of choice. The gem will eventually outpace you unless you somehow get some hefty strength bonuses. You guys probably already know that red gems are strength associated, green is Dexterity, and Blue is for magic. Also some gems are linked as support and can only be effetive if place in the same piece of gear with a line connecting the same two colors within the armor piece. Some pieces of gear will have the multiple gem slots of the same color but if there is no line connecting them - the support gem doesnt work.

I am Mixol, and will check out the updates. Friend me up!

What is the maximum level/number of skillpoints a character can achieve? I'm looking at the passive skill tree and it is a MONSTER. I spent a good hour just trying to grok it and I finally understood it. It's divided into 6 directions matching the class structure. Witch is at the top with mostly Int skills. Warrior at the bottom left with the Str skills and Ranger on the other corner. Then in between them you have the hybrid classes.

The connecting or "artery" skill points are all stat based. The clusters are where ability improvements and skills are found. The object of the tree is to figure out what clusters you want to tap and how you can most efficiently connect them all together. It's INCREDIBLY dense, but once you understand how it works it's a very elegant system. So far I'm thinking maxing out minions cause I like playing that way, then something to support them. Probably AoE based abilities as Spynavy mentioned. Though I made the decision to see how well pure Int works, so maybe not fire specifically.

Tamren wrote:

What is the maximum level/number of skillpoints a character can achieve?

Technically, 111. Which is what the web-based tool lets you enter. But I've seen statements on the forums to the effect that its not really possible to get that many, and that 90 - 100 is more realistic.

Tamren wrote:

What is the maximum level/number of skillpoints a character can achieve?

Technically max level is 100, and you get one skill point per level plus about 10-12 from quests from what I understood, so max is around 110. Right now though, highest level areas aren't in game so it's hard to get past level 80 and really slow to get past mid 60s, so I'd shoot for a build around 60-70 points as more than that is probably pretty unrealistic to get right now.

I can be friended in game at CPF_Tanky or CPF_Magnus among other names. I'm frequently available for coop.

At level 24 in HC now. Moving somewhat slowly. I was on mumble with some friends last night (who all started in Normal so I can't group with them until I die) and told them "Jeez, putting a point into evasion has helped a ton! At that point there was total silence. Then in a very questioning manner, someone asked "Wait, you don't have any points into evasion yet?".

Apparently it's really important as a ranger to have points in it It's amazing the things you can learn. I've been quite a glass cannon so far, hopefully that will change and I'll get the ability to dodge stuff a bit more now.

So my coworker was complaining about his day at the office over Steam chat and I says to him, "Why don't we play some Path of Exile?". He'd been lukewarm about the game and his Marauder but we had not tried any co-op yet. A little confusion over the friending system and then we were off to the races.

Aaaaand 10:30pm quickly turned into 12:30am and I was still not ready to quit. The server stability was good, the loot was good and plentiful and boy did I enjoy playing the Ranger again. Such a great feel to the bow combat. It reminded me of playing Diablo 1 and 2. Managed to crawl into bed by quarter past 1:00 and I'm a tired sack of sh*t this morning. But eh, "it's not so bad".

Even noticed they implemented more innovations with the trade system to ensure there's no bait n' switch trickery. Time to start adding the lot of you to my friends list.

What builds up charges and how are they expended? Is it based on particular skill gems that create/use them?

Huh. Must have been some enemy AOE taking my minions down. Good to know.

LtWarhound wrote:

Technically, 111. Which is what the web-based tool lets you enter. But I've seen statements on the forums to the effect that its not really possible to get that many, and that 90 - 100 is more realistic.

I have indeed received at least one skill point from a quest. I noticed it because I was halfway between levels.

Saw some cool videos on a dual totem support Templar build that looks super fun for grouping and reasonable for solo. Interesting...

Maybe we should try to get a larger party going some time?

How does the co-op work?

cyrax wrote:

How does the co-op work?

The towns are full of lots of players. In the wilderness areas you are in your own instance. If you party up with someone, then you share an instance. I believe that experience is shared, but don't remember for sure or know if it has changed. There is no gold to worry about sharing. Some of the loot that drops can be picked up by anyone. Other loot drops are for a specific person, but there is a timer. Once the timer is up then anyone can pick it up. This may be a problem with strangers, but I don't know for sure as I only ever played with a friend.

If I remember correctly each person must initiate they're own quests, but you all get credit for killing bosses etc. when you are together. You each MUST pick up your own quest items to continue quests. There will be one instance of each item per person that will be invisible to everyone else so you can't take another player's item, but you also can't tell when someone in your party forgets to pick one up.

The general chat was a cesspool even during parts of the closed beta. I imagine it is worse now. However, there is also a toggle to only chat with party members and the ability to whisper. I'm a console guy and can't stand text chat so I don't really know how well it works. My buddy and I always just used voice chat through either steam or xbox Live when we played.

EDIT: I haven't played the current open beta build yet, so I don't know what has changed since September. There was no trade screen in Sept. and you traded by dropping items for your partners in instanced areas. My understanding is that they have implemented a trade interface in the past couple of months.

EDIT2: Just thought of another co-op quest quirk and tip. If you and a party member are fighting a boss and one of you dies and doesn't make it back to the instance where the battle is taking place before the other dispatches the boss, the missing player won't get credit and advance their quest. You'll need to refight the boss, but he'll already be dead in your instance. Instances reset after 20? minutes of inactivity, but if you don't want to wait, you can always reset the instance manually by holding down CTRL when you click to enter the instance.

I've noticed that the Town Portal disappears when you come back.
But, when you use a party member's portal, it won't. This way you need only two portals for the whole group

I put another 4 hours on my shadow tonight. I'm loving the combat system and I'd be unstoppable with more mana

Please add me to your friends if you haven't already. It's Archonvect in game.

I've promised at the Keepers of the Pile to finish Trine 2 this month. Very close...
After that I will choose one game to finish and the rest will be pretty much PoE after that. (Oh, and TF2 of course)

Sparhawk wrote:

Maybe we should try to get a larger party going some time?

That's a great idea. Anyone who gets the chance should add me (Verrun in PoE) and I'd love to get a big group together! I'm really really liking this game. Playing a Witch/Shadow/Ranger/Duelist right now and will likely start a Templar and Marauder sooner rather than later...

Mixolyde wrote:

What builds up charges and how are they expended? Is it based on particular skill gems that create/use them?

Certain skills build up charges, the only one I have found so far is Power Siphon. From what I can tell it bumps your critical hit by a certain percentage and can stack up to 4x. I believe the percentage is 10% each time, but that's a SWAG. A timer will appear at the top and each charge last 10 seconds. So far for me it has been a non-factor, but for classes where crits could really stack up I could see its utility. I clear stuff faster than I can keep track of, 4 Zombies, 6 Skellies and a Spectre are a great shield and Firestorm is a crowd pleaser.

This game is begging for more compelling paid content. I appreciate their philosophy to be honourable and only sell cosmetic or account upgrades but their lack of greed could be their downfall.

The least I could do is throw them some money and sit on my Points until something interesting comes out.

Again: tipjar.

I hope you're not saying that dance animations aren't compelling content.

I'll be definitely purchasing some stash item slots since I'm such a hoarder (for my eventual new character/classes) but that won't be very soon since money is tight around here.

Hooded cloaks. Seriously - they'd sell those by the boatload.

Maclintok wrote:

This game is begging for more compelling paid content. I appreciate their philosophy to be honourable and only sell cosmetic or account upgrades but their lack of greed could be their downfall.

The least I could do is throw them some money and sit on my Points until something interesting comes out.

I made a similar observation and have since thrown $20 their way. I'm not into cosmetic stuff but I did add a stash tab and customized my existing tabs. Still have a bunch of coins left over.