Path of Exile catch-all

The medi-drone pet is part of the league supporter packs, there’s one or two others that are part of the battle pass. I don’t think there are any in the store itself yet.

Thank you!

It looks to me like they have redone their cosmetic engine. Some of the effects in the new packs are dynamic with changes in the game. So your cloak changes with kills, souls come out of enemies you kill (something I've wanted ever since seeing a similar effect in Act 1, and your mana tank depletes as you use mana, then refills. I don't recall anything like that in earlier cosmetics.

And it doesn't cost $500 to get these effects, although the packs are still pretty expensive.

Started a Standard league character on the PS4 months ago to play off and on.
Finally got to Act 9 with it, a poison Blade Vortex Assassin. Now I can run the blood aqueduct 1000 times for a Tabula Rasa.

Probably won't take that long. I had one drop on the Beach once. I think I got an achievement for it lol.

Do players generally find it better to do the third labyrinth run before or after finishing act 10? I am near the end of 9.

I just do them when they come up. Doesn't matter until you get to the town where the Labyrinth is, and by then you can go back and do all of them in minutes each. Order simply is unimportant. Just mark down which dungeons have them - you'll soon have it memorized - and go on about your leveling.

No, I am talking about the third Izaro labyrinth run itself. Is it better to do it before the resistance drop of the 10th act, or after you've farmed some currency and items in Maps.

I usually do Lab 3 before the end of Act 10, more because the Act 10 boss is a major jerk and I want all the power I can get for that than because of the resistances though.

Ok, that makes sense, too.

Does anyone have a recommendation on a mid-game crafting guide? Like late acts to early maps. When I don't have enough currency to buy end game gear from a build, but want to upgrade some of the rares I have that I am holding onto because the have +life and resistances.

Ferret knows all, sees all with Path of Exile.

Well, not quite all. I usually play SSF so I don't have much crafting knowledge of the sort that'd help most people since I'm not used to having access to trading.

That said, my late campaign/early map crafting usually revolves around manipulating Fractured items (these are the items you sometimes find that have one "locked" modifier on them that won't change no matter what you do to the item) that dropped with a good base type + good Locked modifier. (Maybe these are cheap on trade if you aren't too demanding about the modifier?)

I use two slightly different techniques depending on whether the Fractured goodie is magic or rare:

Magic:

  1. Roll up a very good 2nd modifier first using Orbs of Alteration and Augmentation.
  2. Use a Regal Orb to bump it to rare and give it a random 3rd modifier.
  3. If all three modifiers are very good at this point, craft a 4th onto it and be happy. 4 mods with 1 being crafted is technically a wimpy rare, but on the other hand, finding even a 6 mod rare where 4 are great mods isn't exactly common.
  4. If the third mod is a whiff, switch to the Rare game plan.

Rare:

  1. A reminder/warning: Do not use Orb of Scouring on rare Fractured unless you have a specific plan! Since Fractured items have one Locked mod, they can't be made normal by this means, and it is usually more useful for a Fractured item to be rare than magical.
  2. With a rare Fractured, the plan is to use "nudged reroll" techniques such that you will have multiple mods you more or less directly chose (the Fractured mod, the "nudged" mods the reroll gives, and a Crafted mod you add at the end) and maybe get lucky on some of the random other ones you'll get.
  3. Some nudged reroll techniques are: Fossils and Resonators from Delve, higher level Essences (low level ones only allow you to make a normal item rare, higher level ones also let you reroll a rare), and Harvest's "reforge a rare item with a random modifier". All of these give you some method of control over the outcome of the reroll.
  4. Essence is the most predictable: it promises you a specific mod, so you will definitely get that, but the rest will be random. Note: Be careful not to use an Essence that will give a mod of the same kind as your Locked mod, this will just waste the Essence's mod, if I remember right.
  5. Fossils and Resonators are potentially the most powerful: you aren't promised any specific mod, but every mod will be heavily influenced by your Fossil choices, so with a little luck and well-chosen Fossils, you might get every mod to fall in your favor.
  6. Harvest is the "great value" option. Once you have Harvest access, these are fairly low cost to do, but they only affect one mod and only promise it will be from a given type, not a specific mod like Essence.
  7. Use one or more of these techniques on your rare Fractured until you get something you like out of it.
  8. In a pinch, you can also use Chaos Orbs: it's still better than just using them on a normal rare after all, since you have the Locked modifier... but I'd only do this if your current item in the slot is pretty frowny.

Anyway, there ya go. Compared to actual trade-enabled crafting, this probably is the equivalent of dumpster diving advice, but it does work reasonably well for me at least. Good luck!

I have about 2000 hours in Path of Exile. Labs are a big power boost. I do them ASAP.

Thank you ferret! Guess I should look into fossil crafting a little.

What is the name of the items that drop that have the special blue border and have some kind of black eye logo in the corners? They're from some expansion, but Google isn't helping.

Not entirely sure from the description, but that sounds like a Fractured item. Does it look like this?

IMAGE(https://i.imgur.com/W7NMbGH.png)

Yes, thanks!

Np. Most of them are junk, but any of them of any interesting base type, even just a Magic item, is always worth a look to see if they scored a good modifier. That axe there with the Locked 167% Increased Physical Damage could be an amazing Rare when it grows up.

Of course, for every one like that, you get the 20-levels-out-of-date armor with "Reflects 2 Physical Damage to Attackers" or "3% Reduced Attribute Requirements" for the Locked modifier, but so it goes.

Completed the third labyrinth and got my 3rd ascendency points (mistwalker in assassin) after getting the last trial in act 10. Put Inferno on Hit on a pair of gloves I intend to switch to once I fix its sockets. I can smell end game!

Well thanks to a sick kid at home, I finished Kitava, switched to an interesting unique sceptre called Breath of the Council with 80% to chaos damage and 40% skill duration, and started mapping. I finished my first blue map with only one death, and had to bail on the 2nd after two deaths when the kid woke up.

How do the Kirac missions work? Are they useful? Is there any other post-act stuff I should do to prep? I guess I could do some delves or heists for a bit for XP and loot.

My phasing poison build is pretty good for heists, but awful at incursions.

I am considering a new league starter for Crucible, anyone seen any interesting new ones? I have played undead minions, poison bow, lightning and cold witches, and poison blade Vortex builds so far. Might try Righteous Fire.

The Pohx Righteous Fire build is silly strong. I played it a few leagues ago. Good on the cheap and steadily gets better as you get better gear. The only boss I didn't beat was The Maven and that's because I'm too old to do the memory game. It's a little strange to play though as you just run around for the most part.
I also played a spiders build with tons of block and resist for a few leagues. Almost unkillable and spiders scale very well. I went very high end with that build and it was a lot of fun.

Is that skitterbots, or something else? I was looking at some newer minion builds like SRS.

That's a cool league mechanic. Years ago I wanted them to add similar short skill trees to all (or at least the active) skill gems.

The build was Vatinas' Spiders. Arkaali's Fang is the weapon and it leans pretty heavily on Aegis Aurora. I see that the build is pretty pricey now and probably not the best league starter as you'll have dead time trying to gear up. It's a great boss killing build in the endgame as it's pretty much indestructible.

Thanks for the suggestions folks!

Awesome, good to know. Of course I finally get to maps just as a new league as starting and I get that itch to try something new...

Your maps will go with you to Standard. And then just trade them to an NPC, and they will convert to the current map set, and you can put them back in your map stash.

Standard is great for long-running endgame messing around.

At the rate I play, I doubt I would even get to maps before the end of the league. Unless I get sick again...

Eh. You'll get faster with time and experience leveling.

Robear wrote:

Eh. You'll get faster with time and experience leveling.

True, especially after watching a few videos on crafting better gear I will get a little faster.

I do love necromancers...

I wish the animate corpse spell was less of a pita to use.