X3: Albion Prelude

The Pile, She is unforgiving, plus I'm in hte middle of moving house and then right after that I expect my son to be born, Then there will be many sleepless nights I am sure.

LobsterMobster wrote:

Anyone know of a good tutorial for this game? Albion Prelude is my first foray into X3. Someone said it was like FreeSpace but I wasn't expecting it to literally dump me in the middle of the universe with no idea what I'm supposed to do or how to do it.

I attacked a few of the haulers I'm supposedly in charge of protecting, apparently got promoted for it, then got chewed up by fighter drones as I waited for the pilot to eject. I guess having no life support isn't that big a deal to some people.

For those interested, gamepad control's pretty awful. You only get the most basic controls on the actual pad. It's definitely gamepad + keyboard.

But all that stuff Taidaan said sounds pretty cool so I'd like to one day understand what he's talking about.

Try the Terran start in Terran Conflict, if you have it. Has a nice tutorial that ramps you up the ladder of sub-capital ship types.

Ran like crap on my monster of a machine. I'll move on and come back to it another day. /kicks the pile over

Gunner wrote:

Try the Terran start in Terran Conflict, if you have it. Has a nice tutorial that ramps you up the ladder of sub-capital ship types.

Guess I've got to go back to flight school, then. I have a Saitek Cyborg and a dusty old F-16-style throttle sitting on my shop table. Worth the effort?

Albion: The Racist Dragon?

How do you get the stock exchange to work? I stumbled upon the fact that you need the trade extension upgrade to even get the menu to work, but in the menu I can't access any exchanges. It says that 1 local exchange is available, but the option to view them is grayed out.

Looks like a big patch Fri that added HUB and player HQ stuff.

Stele wrote:

Looks like a big patch Fri that added HUB and player HQ stuff. :cool:

Ooh, nice!

I hope they don't take as long as the TC versions.

Subbing to this thread too. I just traded off my TF2 "Bill's Hat" for a copy of AP.

Now that the game has been out a couple months, community resources and guides are starting to appear for AP.

Main forum: http://forum.egosoft.com/viewtopic.p...

Guide: http://x3ap.roguey.co.uk/help/

Pretty cool web page for the sector map: http://www.seizewell.de/x3-ap/x3-sec...

New Ships, Weapons and Stations Excel Spreadsheet: http://forum.egosoft.com/viewtopic.p...

Stock Exchange: http://x3ap.com/2011/12/19/how-to-us...

PAR

The X3: Albion Prelude 3.0 - Shady Business update is available starting TODAY on Steam.

NEW FEATURES:
---------------
- Controller mode to play the X3 games on a big screen TV for the first time
- The “Shady Business” plot
- The “Corporation Troubles” plot
- The “Breaking Grounds” plot
- New sectors, new gamestarts and new generic missions
- Largest X Universe so far

Woooooooooooowww...

Ooh, new goodies! And they claim to have finally fixed the M6 undocking bug, among others.

Holy crap, there's a commodities exchange in AP? So, for example, could you build a mining station and then hedge your output in the commodities market? I could finally become Vitol in spaaaaaaaace. I know what I'm downloading when I get home.

Looks like Albion Prelude and Terran Conflict are available for Linux now on Steam. I had no idea these guys were developing a Linux version. I love these guys.

Maybe I can actually dive into Albion Prelude after buying it a year or so ago. Put ~30 hours into TC (I know, not nearly enough), but only 30 minutes in AP

Is this what they were working on - the patch - instead of X Rebirth?

Moreover, I have Terran Conflict, but is Albion Prelude the most recent game/expansion?

Xeknos wrote:

Is this what they were working on - the patch - instead of X Rebirth?

Moreover, I have Terran Conflict, but is Albion Prelude the most recent game/expansion?

My guess is that someone at Egosoft said "Damn, Rebirth is taking forever -- we should give the fans something new to play with now to remind them we still exist."

AP is an expansion to TC, but although you need TC to play it, it acts like a standalone game once installed -- so you have to start a new game, rather than the AP stuff appearing in your TC game. It remains the latest X release.

Citizen86 wrote:

Maybe I can actually dive into Albion Prelude after buying it a year or so ago. Put ~30 hours into TC (I know, not nearly enough), but only 30 minutes in AP

The same, except like 100 hours into TC, and maybe an hour or two into AP. After having an empire with capital ships and stations and starting to create my own factories and doing the HUB plot... starting over in a single ship just couldn't hold my interest for long.

Xeknos wrote:

Is this what they were working on - the patch - instead of X Rebirth?

IMAGE(http://i.imgur.com/HLc7Q.gif)

IMAGE(http://i.imgur.com/m5t4C.gif)

IMAGE(http://i.imgur.com/mNDsg.gif)

BE HAPPY YOU'RE GETTING ANYTHING AT ALL, PHILISTINE.

Stele wrote:

After having an empire with capital ships and stations and starting to create my own factories and doing the HUB plot... starting over in a single ship just couldn't hold my interest for long. :(

Yeah, it's annoying. (Also annoying is that I did play enough AP to finish the plot that's the prerequisite for the new ones, get the hub back, and a couple of other things -- but lost that save.)

I think I'm going to cheat my way to a starter empire in AP rather than start from scratch again. The semi-notorious Apricot Mapping Service hosts a script that gives you the reward ships for the TC plots in an AP game, and I plan to try it out.

I like you, Veloxi

A brief update: the "TC Plots Complete for AP" script defines "rewards" generously, by which I mean that it gave me a #deca and an Ozias in addition to the ships I was expecting (which did include a TL carrying a headquarters station). And also the Hub, with all gates unlocked and enough energy cells to link them all.

Plus 40 million-some credits, though there was an option to refuse the money.

So, it's looking like a decent way to skip to the midgame.

Wow yeah that might be fun to hop in, build some stations and play the market.

When I played X3:TC a few summers ago I only barely scraped the surface. I tinkered around with various mods and scripts, amassed a small fleet of derelicts, started doing some automated trading, and putzed around with a bit of small scale combat doing side quests. Ultimately, though, the combination of being a bit frustrated with the string-and-duct-tape controller support I put together and something else new and shiny pulled me away, so the promise of being able to play without half a day of screwing around with controller drivers again might have inspired an impulse purchase of X3:AP just now.

I see a few links in this thread that sound useful for reminding myself of the basics of how the game works, but if any of you fine folks have any other good starter guides, or lists of useful/fun mods and scripts for X3:AP, that would be wonderful.

(While I'm not interested in big cheats, I don't mind a few small ones. In X3:TC I used a combination of guides and scripts to give myself a bit of an easier start, imagining that my character had been given a set of valuable tools and maps by a rich, eccentric uncle or something. )

Another note on "TC Plots Complete for AP": It doesn't prevent AP's own PHQ and Hub plots from triggering.

Which means that, after finishing the original AP plot and acknowledging the message that would start the Hub plot, I was surprised to find that control of the Hub was taken away from me. The gate alignments stayed, but the twelve million credits I'd had in the station account vanished.

I bit it and picked up AP because it's $10 on Steam right now. None of these characters look particularly interesting, so I may just start a custom game.

Xeknos wrote:

I bit it and picked up AP because it's $10 on Steam right now. None of these characters look particularly interesting, so I may just start a custom game.

Custom game is great for sandbox play, but you'll miss out on all plot elements.

If first time playing I'd recommend the Argon or Terran Military start...after a few quick missions you can pretty much just take off any direction you want on your own.

Andon wrote:

Custom game is great for sandbox play, but you'll miss out on all plot elements.

Note, though, that for X3:TC/AP purposes, "plot" doesn't quite have its usual English meaning. It's more "sequences of missions that eventually reward you with something new to play with in the sandbox." There is narrative, but it's not great storytelling, and the things you're asked to do can seem random.

The plot that TC's Terran start puts you at the beginning of is functionally an extended tutorial; it includes each type of mission that you can get in the sandbox (and gives you a couple of nice ships as rewards.)

In AP, Terran Commander starts you in a better ship and at the beginning of the war plot, so you'd start better equipped for combat than the Argon Peacekeeper or the other Terran start. But then, the Argon version of the war plot quickly gives you a ship of the same class the Terran Commander starts with.

Thought this might interest some. Starting my 20th play of X3:XX ... wanted the game changes from AP but to remove the temptation of the stock market:

Occupy Wallstreet Mod

Description
Simple change to AP Stock Exchange scripts which stops the Stock Exchange. No more annoying popups when you enter a stock exchange; no more tempation to exploit your way to fame and fortune.

I just started playing X3:AP as a merchant.

I've currently got my Mercury mining, my Discoverer just chilling docked at a station, and Caiman Tanker I'm piloting doing whatever looks profitable at the moment. I need to earn another 400k credits so I can buy the software for sector traders and hop in my Discoverer and let my ships earn money on their own while I explore.