Marvel vs. Capcom 3 Series Catch-All

I got it and have been having a blast with it. It's the perfect game to hop into when I only have 10 or 20 minutes, meaning even though I have Skyward Sword, this game hasn't been swept completely under the rug like the rest of my games.

I'd be up for a Wednesday night fight sometime, although I doubt I'll pose much of a challenge to anyone. I'm always terrible at 1v1 fighting games.

Yeah, judging that I played the first one for maybe an hour?

Not biting on it.

Capcom's inability to give a sh*t about Western audiences and release DLC AS DLC instead of a $40 game? F-that. In fact, I was really excited for the SFxT game but if they're going to insist on releasing stand-alone versions, I'm not. Screw that.

ccesarano wrote:

Ultimate is what, $40? How much of a trade-in did you get? I might consider it, though part of me just wants Capcom to burn in a pit.

Zero got a buff, eh? Good news for me, as I already use him and X-23 as a regular.

I traded in MvC 3 when Ultimate was announced, since I wasn't playing it with anybody due to a lack of spectator mode, so I got $20 for it.

Mantid wrote:

Didn't realize we ever had Wednesday night fights...

But yeah, not sure I'll be getting it soon. Might as well wait till the third for fourth version of the game the way Capcom has been handling their fighters lately. :(

I used to organize Wednesday night sessions of Super SF4, but eventually it became too much like herding cats so I gave up and it died. Now it appears everyone has gone their separate ways, so I don't think it'll be happening anytime soon, unless if there's serious vocal support for a particular game (Super SF4 AE, Mortal Kombat, anything really).

I bought it as well and love it. If anyone wants to play let me know. I need to invest more time into it though.

oilypenguin wrote:

Yeah, judging that I played the first one for maybe an hour?

Not biting on it.

Capcom's inability to give a sh*t about Western audiences and release DLC AS DLC instead of a $40 game? F-that. In fact, I was really excited for the SFxT game but if they're going to insist on releasing stand-alone versions, I'm not. Screw that.

To play Devil's Advocate, they say it's for Tournament and competitive reasons, to make sure everyone is playing with the same roster and updates.

Truth, I say that's a lame ass excuse.

I think the real reason they did Ultimate as a separate package, instead of as DLC, is twofold:

1 - DLC sells horribly in Japan. Really horribly.
2 - The changes they made to the core system are fairly hefty (almost complete revamp of X-Factor, rework of how aerial tag combos work, etc.), plus they added 12 new characters (SF4 AE only got 4).

Could this have been put out as DLC? Yeah, most assuredly. Would it have been the wisest way to release it? Hmm, I don't think it would have. Considering that Japan doesn't buy DLC, and the US is notoriously finicky about paying more than $10 for DLC (just look at our own threads on the subject), I think Capcom released this in the way that was guaranteed to get it into the most hands.

I'm still not happy that spectator mode wasn't released as a good-will gesture patch, but I don't fault Capcom for deciding not to release this much additional content as DLC. I think the lesson to learn here is to just wait for rev. 2 to come out, and don't bother buying rev. 1. I intend to do that with SFxT, even though I would really like to play it at launch, I'm going to wait 6 months. At worst, you save a few dollars, which you can then put towards the DLC that did come out.

And really, nobody can honestly say they were surprised by this (at least I won't believe them). This is how Capcom has always operated, and nobody has given them reason to change. As it stands they haven't even caught up with the number of SF4 releases.

I get that the Japanese don't like DLC. What I don't get is why they couldn't do it both ways: release it as a DLC patch for, say, $20 for those who have the original game (and live in the !@#$ year 2011 and have Internet) and also as a $40 standalone disc for those who never bought the original game and/or live in a backwards, xenophobic island nation where they enjoy overpaying for things.

Also: if the Japanese hate DLC so much, why did they release so much DLC for the original MvC3? You know, those extra characters and skins ($24 if you bought all of it) and such that become a useless waste of money if you do as they presumably would prefer you to do and buy the new version?

No. !@#$ you, Capcom. Clearly you no longer want my business, so I'm going to oblige you and withhold it.

ccesarano wrote:
oilypenguin wrote:

Yeah, judging that I played the first one for maybe an hour?

Not biting on it.

Capcom's inability to give a sh*t about Western audiences and release DLC AS DLC instead of a $40 game? F-that. In fact, I was really excited for the SFxT game but if they're going to insist on releasing stand-alone versions, I'm not. Screw that.

To play Devil's Advocate, they say it's for Tournament and competitive reasons, to make sure everyone is playing with the same roster and updates.

Truth, I say that's a lame ass excuse.

I want to touch on this because I think it's definitely a good thing that it came out on a disc since it really does affect the tournament scene which is a huge part of the games but I wish they would have offered it as DLC as well which I will think any releases from now on will be both

I don't regret buying it and it's worth the price, I really don't get the hate Capcom is getting for this.

hbi2k wrote:

I get that the Japanese don't like DLC. What I don't get is why they couldn't do it both ways: release it as a DLC patch for, say, $20 for those who have the original game (and live in the !@#$ year 2011 and have Internet) and also as a $40 standalone disc for those who never bought the original game and/or live in a backwards, xenophobic island nation where they enjoy overpaying for things.

Also: if the Japanese hate DLC so much, why did they release so much DLC for the original MvC3? You know, those extra characters and skins ($24 if you bought all of it) and such that become a useless waste of money if you do as they presumably would prefer you to do and buy the new version?

No. !@#$ you, Capcom. Clearly you no longer want my business, so I'm going to oblige you and withhold it.

I believe that the main DLC released for MVC3 which is the characters and costumes work for UMVC3, the only thing that doesn't is the shadow battles.

ahrezmendi wrote:

I'm still not happy that spectator mode wasn't released as a good-will gesture patch, but I don't fault Capcom for deciding not to release this much additional content as DLC. I think the lesson to learn here is to just wait for rev. 2 to come out, and don't bother buying rev. 1. I intend to do that with SFxT, even though I would really like to play it at launch, I'm going to wait 6 months. At worst, you save a few dollars, which you can then put towards the DLC that did come out.

And really, nobody can honestly say they were surprised by this (at least I won't believe them). This is how Capcom has always operated, and nobody has given them reason to change. As it stands they haven't even caught up with the number of SF4 releases.

The reason I don't regret buying MVC3 or SF4 and won't regret buying SF x Tekken is because I put tons and tons of hours into the games for every release, so if they do make another release in a year or so after the game comes out, I got my money's worth on the original game, I still think they should give the option if you want the game than release it as DLC and a disc version because that's ideal. I think a disc version is a necessity.

I'm tempted as I love the game, but never played much online.

I bought Super Arcade and barely touched it. Bought MvC and my 8 year old played more than me. I'm going to skip this one.

Definitely not enough interest to set up a weekly night. Lothar, do you have it on 360? If so, I'll friend you up so we can get some matches in.

Anyone still playing this (UMVC3)? I want to buy it, but really wanna play with Goodjers.

I play lots, but I am terrible.

UMVC3 fixed everything I didn't like about MVC3 but then added some other crappy stuff. Every other team I see online is Wesker/Vergil/Dante and if those three are picked constantly it's probably a good sign there's an issue with them.

Am I right in that Jill and Eyeball-tentacle-dude are still purchase DLC? What kind of weird ass decision is that?

I'm pretty sure that was so as to not completely piss off everyone who had already bought them for vanilla Marvel 3. Capcom had enough ill-will from the community as it was.

Wesker was crazy even in vanilla, so was Dante. Vergil is pretty nuts, but I suspect you're seeing a lot of those three because they're simpler to use than the really insane characters. Frank West is crazy OP, particularly when paired with Trish who can enable him to level up to 5 in one combo. Doom is buffed, as is Zero. But this is a Marvel vs. Capcom game, you didn't really expect balance did you?

I play, but not as much as I'd like. Skyrim is still holding most of my attention, but I'm always up for a regular night or just some matches. I play on 360.

Stylez wrote:

UMVC3 fixed everything I didn't like about MVC3 but then added some other crappy stuff. Every other team I see online is Wesker/Vergil/Dante and if those three are picked constantly it's probably a good sign there's an issue with them.

I'm sure that as OP combinations like that emerge, that Capcom will make a patch to restore balance.

...And then release that patch on a disc for $40.

I'll be buying this eventually as I never picked the original up (cause I knew to wait for the "complete" version). Truth is that I'll probably never play it online and just f- around with local peeps or solo play. I usually play MvC games as visual treats anyway, I don't take them seriously.

Then again, I'll be on the PS3, which is what I have a stick for, so I'll be playing alone anyway.

The biggest issue I have is that the game is full of crazy characters and ripe with combo potential. I don't mind getting my ass handed to me by someone using a non-traditional team if I see some cool sh*t while they are at it.

That said, I'm really digging Ghost Rider, but his air game is garbage, and for him to be really effective he needs a good assist. Chun's lightning legs assist works really well with him but I have a lot of problem getting chun in close enough when she's my active character.

This game shines in Arcade mode though, where you can just hammer out awesome combos and try new teams to your heart's content.

Arise thread, your presence is required!

I am entering into an internal U. MvC 3 tournament at my company, which is happening on the 31st. To prepare, I'm going to be playing at least an hour nightly, and it will be way more fun to practice with all of you, so this is an open invitation to anybody who wants to join. Send me a friend request if we're not already friends, and I'll be hosting lobbies for this to happen. If nobody shows up I'll just be doing player matches, so if you see me online just ping me and we can start a lobby.

Start time is 6:30 PST, or whenever 2+ people get on.

ahrezmendi wrote:

Arise thread, your presence is required!

I am entering into an internal U. MvC 3 tournament at my company, which is happening on the 31st. To prepare, I'm going to be playing at least an hour nightly, and it will be way more fun to practice with all of you, so this is an open invitation to anybody who wants to join. Send me a friend request if we're not already friends, and I'll be hosting lobbies for this to happen. If nobody shows up I'll just be doing player matches, so if you see me online just ping me and we can start a lobby.

Start time is 6:30 PST, or whenever 2+ people get on.

I don't have ultimate, but I can pick it up on Thursday perhaps.

ahrezmendi wrote:

I am entering into an internal U. MvC 3 tournament at my company, which is happening on the 31st. To prepare, I'm going to be playing at least an hour nightly, and it will be way more fun to practice with all of you, so this is an open invitation to anybody who wants to join.

Hell yes! Sounds fun.

Obirano - The more the merrier.

7inch - You're going to trash me, I'm way out of practice and can't even pass the 10th mission for Ryu or Zero. I'm also still trying to pick a 3rd for my team, any characters you think I should consider? Right now my top choices are Frank West, Dante, Vergil (dat low health though...), or Doom.

Yeah, if anything I'll represent the fodder you'll run into in the tournament.

ahrezmendi wrote:

7inch - You're going to trash me, I'm way out of practice and can't even pass the 10th mission for Ryu or Zero. I'm also still trying to pick a 3rd for my team, any characters you think I should consider? Right now my top choices are Frank West, Dante, Vergil (dat low health though...), or Doom.

Ha, we'll see! I'm down to switch up teams and pick teams I'm still learning, and just generally keep it varied.

As for a third character, Frank West and Doom will synergize well with Zero. Zero's a great lead-in to Frank's camera, since his standing and toward H do so many hits. You can also do interesting things with team hypers with those guys that will level up Frank really quickly (for a lot of meter, of course). Doom DHCs after Zero's main hyper incredibly well, too. Both of their assists (Frank's shopping cart and Doom's missiles) would work well on a Zero team, too.

Dante and Virgil are, of course, awesome, though I think they're a commitment to learn since their combos are so long and their damage output is relatively low. Assist-wise, they would also be pretty good for Zero. Jam Session and Virgil's crazy sword assist that travels full screen will make Zero's rushdown that much more difficult to deal with.

Seems like you've got the right idea! If you're looking for a good anchor, Doom is awesome.

I think that is the thing I'm looking for. Zero and Frank are great damage dealers, but Zero has notoriously low health so I was hoping to get someone to compensate for that. Wesker was another option I was considering, but like Dante and Vergil his learning curve is quite steep, even if he does have the absolute best assist in the game.

I don't think you necessarily have to expend meter to level up Frank. A solid Zero air combo into aerial exchange then OTG camera can net you a couple levels at least, if not level 5 with a really crazy Zero air combo. I'm nowhere near this level though, but hopefully I can be closer to it by the 31st.

I say bring your A-Team. If I can win against them, then I'm in a good spot. Varied is also good, gotta learn to play against all the characters.

EDIT: Oh, I got the date wrong, it's on the 23rd. I need to kick it up a notch.

ahrezmendi wrote:

I think that is the thing I'm looking for. Zero and Frank are great damage dealers, but Zero has notoriously low health so I was hoping to get someone to compensate for that. Wesker was another option I was considering, but like Dante and Vergil his learning curve is quite steep, even if he does have the absolute best assist in the game.

I don't think you necessarily have to expend meter to level up Frank. A solid Zero air combo into aerial exchange then OTG camera can net you a couple levels at least, if not level 5 with a really crazy Zero air combo. I'm nowhere near this level though, but hopefully I can be closer to it by the 31st.

Yeah, you can probably get Frank to level 3 no problem with an aerial exchange from Zero. Plus shopping cart will let you easily extend combos (LMHS, jump, LMHS, land + call assist, j.QCF M, pick up off shopping cart, etc). And since Zero can relaunch on his own you can probably get two relaunches per combo, though by then you might be butting up against the hit stun degradation. Are you comfortable with his Buster shenanigans? I gave up on Zero because I got sick of holding buttons down during combos.

ahrezmendi wrote:

I say bring your A-Team. If I can win against them, then I'm in a good spot. Varied is also good, gotta learn to play against all the characters.

Okay, definitely. Or, you know, I'll bring the three teams I'm comfy with, which all have slightly different styles.

No, my Zero is pretty weak compared to what he is truly capable of. I can't use buster at all, let alone all the combos that require storing it while swapping which button you use to store it. Actually, it would be wisest of me to probably drop him from my team and replace him with someone a bit less technical since this tourney is only 2 weeks off, but I just like him as a character so damn much. I'm going to see what I can manage to pull off without buster, I imagine it'll probably be enough.

ahrezmendi wrote:

No, my Zero is pretty weak compared to what he is truly capable of.

When I played Zero I didn't do any of the Buster stuff, and you can still get good damage with him, though he becomes more reliant on the corner. Another option is to not worry about switching the held/buster button and just hold down Light. You'll probably be working your way in with H anyways.

7inchsplit wrote:
ahrezmendi wrote:

No, my Zero is pretty weak compared to what he is truly capable of.

When I played Zero I didn't do any of the Buster stuff, and you can still get good damage with him, though he becomes more reliant on the corner. Another option is to not worry about switching the held/buster button and just hold down Light. You'll probably be working your way in with H anyways.

That's pretty much what I figured I'd have to rely on, and considering how easy it is to get folks into the corner I don't think that'll be a big issue.

I'm considering getting the Vita version so I can practice on my commutes, but I don't think I'd be able to effectively practice Zero on a pad, certainly not with buster charge combos. If I do that, I might go with a Wesker, Frank, Doom combo instead.

I have two questions for you, 7inch, from last night:

1 - How do I approach safely?
2 - How do I approach the kind of set up you were running, specifically strong zoning characters and zoning assists?

Combos aren't my problem, though those could always use shoring up, but I just couldn't get in on you. You suggested super jumps at the time, but those didn't turn out well, so what should I do?