Marvel vs. Capcom 3 Series Catch-All

I'm playing this if anyone needs a sparring partner!

I'm still trying to get the feel for this game. The learning curve feels way steeper than SF4, at least in that game I felt like I was getting at least a little better over time. I just feel awful at this game.

Atomicvideohead wrote:

I'm playing this if anyone needs a sparring partner!

Added you. I haven't played with anyone online yet as visiting family is keeping me from it.

ccesarano wrote:

In the case of fighting games, honestly, you have a "casual vs. hardcore" market that is a Hell of a lot more extreme than nearly any other genre out there. I've spent time with some of the folks that do the fighting game tournaments, and all the exploits and tricks they discover is insane. Half the time those exploits are turned into actual game mechanics (air dashing I believe is an example as being added in certain games...didn't Smash Bros. add it, even?)

Yet if you want games to be accessible, well, you pretty much got to make it more simple than the tournament crowd wants it. Smash Bros. is the only game that tends to reach a happy medium, but then you get people debating whether it is a party game vs a fighting game.

I love the feel of 2D Capcom fighters, personally, and even loved Rival Schools on the Playstation since it was still fast-paced like their 2D games. I never got sucked into 3D fighters except for DoA 2 and 4 and Soul Calibur. All other 3D fighters, to me, suck balls. But in the end, they really provide no middle ground for me. I view it as a problem that I can't really beat a fighting game on normal difficulty. That's just way too biased to a hardcore crowd.

Or, they could spend a few minutes making a decent training mode, to explain some of the advanced concepts to players, and show them how to pull them off. And, no, just putting a few combos on the screen doesn't count.

TheCounselor wrote:

Or, they could spend a few minutes making a decent training mode, to explain some of the advanced concepts to players, and show them how to pull them off. And, no, just putting a few combos on the screen doesn't count.

This is what I was trying to say earlier, only you said it much better. I didn't try the tutorials in BlazBlue Continuum Shift, but I read that they are the best of any fighting game to date. Super SF2 HD had good (if not interactive) ones too, explaining things like crossovers which are key to the game.

I'm exploring Dante since watching the video BNice posted, and figuring a few good options for him. His insane damage really relies on X-Factor, but I think that's true for a lot of characters. Still, even without X-Factor I have found some 75% damage combos that are pretty simple to pull off. His reliance on Just Frames is a little frustrating, especially if I'm trying to pull off an S just frame. Also I couldn't figure out how to add any extra hits after an S JF, where as the H one can be canceled into Million Dollars. Dante also combos very well with Zero, since Million Dollars leaves the opponent hanging in the air through Zero's empty start frames on his super. I figured out a single combo between the two of them that can insta-kill Storm or any similar health character. I should test it out on someone a bit tougher, maybe Ryu or Chris.

I also read through the SRK wiki section on aerial crossovers, and learned that each crossover gives you different damage and hyper meter. D + S gives you the most, U + S the least, and R/L + S in between, creating not just a random guessing game but a bit more strategy to selecting your crossover. I like this, and need to start practicing using those in my aerial combos.

I managed to find a team I like: X-23, Haggar and Zero. First team I managed to beat Galactus with without using a single continue.

I dipped into the mission modes a bit, and the real issue is the precision of the timing. It's actually easier to pull off some of the more complex combos with the slower characters simply because you have more time available to press the buttons.

Still not sure how to pull a Hyper Team Combo. Stupid instruction manual being unclear.

It depends on which hyper team combo you want. Hitting both assist buttons at once will net you the all 3 characters at once combo assuming you have 3 bars, is that what you mean?

ahrezmendi wrote:

It depends on which hyper team combo you want. Hitting both assist buttons at once will net you the all 3 characters at once combo assuming you have 3 bars, is that what you mean?

That sounds about right. Is that all I have to do? No hadoken + both bumpers, just both bumpers?

That's it, just both assist buttons. You need to have 3 hyper meters though, unlike in MvC 2 this won't just call in the number of characters you have meter for, it's all 3 or none at all. Also consider what characters you've chosen, because each character has a pre-determined super they use for it, and if they don't gel well you may just wind up wasting hyper meter.

Hot damn this game is so much fun. We ended up playing for 5 hours straight which eventually lead to hoarse voices from too much yelling. I like how sort of noob friendly this game is in the sense that you just hit 2 assist buttons and madness happens on screen. I may just stick to SSFIV as my go to in depth fighting game and leave MvC3 as sort of the Rock Band of fighting games, where I only play local co-op for some fun.

The only downside to playing too much MvC3 is everything seems so dull afterwords. After your brain is being rocked by flashing lights, crazy music and zany sound effects you see a free throw line dunk and think "meh."

BNice wrote:

Hot damn this game is so much fun. We ended up playing for 5 hours straight which eventually lead to hoarse voices from too much yelling. I like how sort of noob friendly this game is in the sense that you just hit 2 assist buttons and madness happens on screen. I may just stick to SSFIV as my go to in depth fighting game and leave MvC3 as sort of the Rock Band of fighting games, where I only play local co-op for some fun.

This sounds particularly wise to me since the current online scene is one of "All Sentinel, All the time". Until a patch is issued (if one is issued), I would avoid playing online unless you want to be incredibly frustrated.

Urgh, Sentinel. Why does this character exist again? As far as I can remember, he's always been a cheap character.

Played about 4 hours on Friday night on the couch with a friend, it's really great, thoroughly enjoyed it. Two questions:

1. Are the releasing additional characters at some point (the lack of the Cable, Ironman, War Machine combo to give me the occasional cheap, but morale boosting victory hurt)?

2. Has anyone figured out how to successfully play MODOK yet? I had his massive head flying around the screen but wasn't really able to build much from it.

Jill and Shuma Gorath will be available on March 15th to buy. I'm not sure what the UK price is, but I think it's about $5 a character. FWIW it's not DLC since Shuma Gorath is complete on the disc. A lot of Jill's content (code?) is on the disc too, but isn't complete.

FatConan wrote:

1. Are the releasing additional characters at some point (the lack of the Cable, Ironman, War Machine combo to give me the occasional cheap, but morale boosting victory hurt)?

2. Has anyone figured out how to successfully play MODOK yet? I had his massive head flying around the screen but wasn't really able to build much from it.

1 - Yes, as 1Dgaf already explained. Capcom's plan is to test the waters with those two, and if it proves successful they might release more.

2 - Nope. My understanding is that he's all about zoning and spacial control. His Analyze Cube ability also powers up his other abilities, notably his supers. Word is that if you manage to hit with 10 Analyze Cubes, his Hyper Psionic Blaster super becomes 100 hits on its own.

1Dgaf wrote:

Jill and Shuma Gorath will be available on March 15th to buy. I'm not sure what the UK price is, but I think it's about $5 a character. FWIW it's not DLC since Shuma Gorath is complete on the disc. A lot of Jill's content (code?) is on the disc too, but isn't complete.

I had read that neither of them were completely on the disc, but that's neither here nor there. Frank West is also on there too. I read that the chopper pilot Chun Li is guarding in Intro #2 was originally Frank West, but when he got axed they put a pilot helmet on him so you can't see him.

Frame-Advantage.com has been doing a series on YouTube with all the major tournament players, getting their strategies and take on certain characters. Mostly the discussion surrounds Sentinel and how to either play as or defeat him. Here is a recent one with Justin Wong on how to defeat Sentinel:

Earlier they talked with a guy who runs Spiderman, Zero, and either Tronn or Hsien-Ko. His reason for Tronn is her assists are awesome and she can single-combo KO a lot of characters, and his reason for Hsien-Ko is because state supers stay when you tag someone out, so you can activate her no-hit-stun super, tag her out, and now you've got an assist which can't be combo'd. It's good stuff, worth watching.

That second video was great. That Tron combo at the end was nutty, it made me want to go home and put on training mode to try it out.

Yeah, I like Evil Rahsaan's approach. I also like Zero and Spiderman, so anybody who has them on their team immediately gets a watch from me. Justin Wong was quite boring to listen to, but his info on Sentinel was good to know.

More Evil Rahsaan:

Loving this game! Well, love shaken together with rage. I basically am horrible in almost every way; I seem to execute things then realize what I've done and why it's a horrible idea. In ranked matches it feels like I'm watching a video of myself dying.

But I'm digging it! Just need to stay away from ranked and stick with the couch. I hope to become competent one day.

7inchsplit wrote:

Loving this game! Well, love shaken together with rage. I basically am horrible in almost every way; I seem to execute things then realize what I've done and why it's a horrible idea. In ranked matches it feels like I'm watching a video of myself dying.

But I'm digging it! Just need to stay away from ranked and stick with the couch. I hope to become competent one day.

You know where to find me when you need a couch opponent.

ahrezmendi wrote:

You know where to find me when you need a couch opponent.

Damn, son, you're gonna obliterate me, it wouldn't even be funny! But next time anyone with a lick of fighting sense comes over to smash some buttons, I'll keep you posted, bud.

7inchsplit wrote:
ahrezmendi wrote:

You know where to find me when you need a couch opponent.

Damn, son, you're gonna obliterate me, it wouldn't even be funny! But next time anyone with a lick of fighting sense comes over to smash some buttons, I'll keep you posted, bud.

I promise I won't run with my A-listers.

Incidentally, I frequently work from home on Thursdays, so if anybody in the East Bay wants to do a local fight night on a Thursday, I am more than happy to join and/or host. If I host, I can't host more than about 5 or 6 people, but I only know of 3 or 4 people near me.

Anyone playing this for PS3? Or is everybody 360?

If you like paper strategy guides, Amazon has the MvC3 Guide for $12. It was $9.99 a few days ago so it may be going back up to normal price. I ordered it Wednesday and it came yesterday. Pretty big at ~400 pages. I think it is much better than the SF4 guide but I have not spent a ton of time with it.

*sigh* I've had this game since launch and haven't managed to play for more than 10 minutes. Sometimes I do hate my job.

Just picked it up. Where can I find good noob guides?

The MVC3 guide from Amazon is really nice (my post above). You can find a nice online guide at www.shoryuken.com.

I recommend the shoryuken wiki guide. The guy who is doing their Apprentice Combo videos is quite good, and the examples he gives are solid match material, and a good intro to each of the characters. Hell, you might even recognize some of the Deadpool ones from our matches last night.

EvilHomer3k wrote:

The MVC3 guide from Amazon is really nice (my post above). You can find a nice online guide at www.shoryuken.com.

ahrezmendi wrote:

I recommend the shoryuken wiki guide. The guy who is doing their Apprentice Combo videos is quite good, and the examples he gives are solid match material, and a good intro to each of the characters. Hell, you might even recognize some of the Deadpool ones from our matches last night.

Both of these are really good. The shoryken.net videos are an awesome introduction to basic mechanics, and the character videos will give you a rough sense of their normals. The Brady guide now feels indispensable to me. Not so much for the combos, but the prose sections in which they talk about each special move, an overarching battle plan for each character, and general strategy on-the-ground & in-the-air.

I'm starting to figure things out! Missions at first were absurdly frustrating, but once it clicked I realized what all the hell buffering and cancelling are (something not terribly well-explained anywhere, I've found). I think at first I was just trying to input everything in the combo all at once without paying attention to what's happening on screen, like trying to blurt it out all at once to the game. Now I'm realizing how actually sparse button presses can really get, and how important reading the animations is.

I'm sort of amazed at how much secret business is going on that is pretty tough to perceive for someone who's never really played fighting games before.

MvC is traditionally quite a deep game. It's noob friendly because newbies can get flashy stuff done right off the bat, but the skill ceiling is reasonably high.

What's the consensus on a fight(joy)stick? Is there a dominant one out there? I remember having one in the SNES days and it made a huge difference, is the same still true?