Terraria

I like the space-station idea--at some point I'll have to think about building my own. Of course, wyverns will be a huge problem if the world ever get converted to hard mode.

I'm hoping they'll release some more content for this soon. I'm certainly not complaining about what we have so far! I've put close to 100 hours into this already, it's a real time consumer! I'm just ready for some more stuff, I'm stuck on the hardmode bosses and probably won't get them down. I'd like to see some more widenening of the progression, I think hardmode bosses are a good end point at the moment, but I'd like some more options building up to that point.

I also hope whatever they do is added to another dimension, so I don't have to recreate my darn world again.

IMAGE(http://www.terraria.org/junk/ce.png)

The Collector's Edition contains:

*Physical copy of Terraria
*Pickaxe key-chain with the Terraria logo
*Terraria poster
*Terraria trading cards
*Unique in-game pet bunny!

I'm very curious about this pet business.

The pet is a flying rabbit.

Queueball wrote:

The pet is a flying rabbit.

Did I miss something? Have there been pets all along and I never knew?

It was a "secret" thing added with the last patch. I assume it wasn't big news because you basically need to buy the game again to get the rabbit, which so far doesn't do anything.

I started playing Terraria this weekend (having bought it a few months ago). I am slowly getting familiar with the system (wow, this tiny game has bucketfuls of D-E-P-T-H!)

There's one question that I'm wondering about though. I suppose the material that the house is made of does make a difference - a red-brick house will attract other NPCs than a wooden house. Now - what is it that counts? The walls (sides)? The wall (background)? The ceiling? Does the flooring make a difference? If I make holes in the background wall and fill'em with glass ('window') - does it add to the house's 'quality' metric?

Are dirt blocks any good for building a house, or just for platforms etc.?

MsbS wrote:

I started playing Terraria this weekend (having bought it a few months ago). I am slowly getting familiar with the system (wow, this tiny game has bucketfuls of D-E-P-T-H!)

There's one question that I'm wondering about though. I suppose the material that the house is made of does make a difference - a red-brick house will attract other NPCs than a wooden house. Now - what is it that counts? The walls (sides)? The wall (background)? The ceiling? Does the flooring make a difference? If I make holes in the background wall and fill'em with glass ('window') - does it add to the house's 'quality' metric?

Are dirt blocks any good for building a house, or just for platforms etc.?

Nah what you make you house of doesn't matter. The NPCs are unlocked through different actions. I won't tell you what as you seem to be avoiding spoilers.

I did read the 'begginer guides' at Terraria Wiki, and found no spoilers there.
I am still unsure whether in such open-ended gameplay the spoilers really 'spoil' anything though. I did read that a 'house' needs walls, door, chair, table, and light - not much of a spoiler really.

Anyways, back to building dirt houses then

MsbS wrote:

I did read the 'begginer guides' at Terraria Wiki, and found no spoilers there.
I am still unsure whether in such open-ended gameplay the spoilers really 'spoil' anything though. I did read that a 'house' needs walls, door, chair, table, and light - not much of a spoiler really.

Anyways, back to building dirt houses then :-)

Dirt houses? Geez, show some respect for yourself, man. What are you, an animal? Wood and stone bricks look so much nicer and are almost as easy to come by.

EriktheRed wrote:

Check out the new space station that I built on my multiplayer server. It even has a working airlock:

Wow, nicely done. Love the idea!

Reminds me of a place we built on a multiplayer server, an underground lava fortress:

IMAGE(http://cloud.steampowered.com/ugc/613845680857623622/319D00C0DAE107FCEA6136CA0B31A7C105CDE3C8/)

It was originally just a few standard caverns with a "hanging mad sorcerer's lair" inside them. We selected some pump locations at high points and then spent several hours going around smoothing out all the terrain and creating paths through the surrounding rock (we didn't want any air pockets).

We also devised several airlock systems. You flick a switch, and little passages extend out of the fort on each side. You then flick another switch to pump out the lava inside the passages, and then a final switch opens the blast doors so you can actually get out of the fortress. You can then seal it off again from the outside.

Here's the airlock system and part of the fortress before we began pumping:

IMAGE(http://cloud.steampowered.com/ugc/613845680857685476/BB04B785219D4BCA72257185AC55084E8BC74EDC/)

We originally tried getting lava from the lava lair, but we ran out of lava. So we set up pumps at the very bottom of hell and pumped it up to the midlayer via several waystations.

Here's the far east exit of the fortress (with a custom-built underground jungle):

IMAGE(http://cloud.steampowered.com/ugc/613845680857639684/CF9D682BD3F2F420CFC7F3DBAFB644156C6FE83B/)

The bottom end of the shaft wasn't visible from the fortress, so we had to implement a crab-powered pumping system to tell us when the shaft was empty and it was safe to jump down.

IMAGE(http://cloud.steampowered.com/ugc/613845680857645354/0144081C9D34797418272865340BF0867FE9A69F/)

The shaft down to hell, with the fortress entrance extended:

IMAGE(http://cloud.steampowered.com/ugc/613845680857700477/77F0A27836F9295CAF112D3620E6E2F13E961586/)

Unfortunately I don't have a shot of the guy's laboratory, completely surrounded in lava with a giant "G" for Grakkus made out of gold wall

All the lava you see was pumped in; we made sure it extended out to at least a screen-and-a-half in all directions

My son and I ran into Tim this weekend... is that new?

duckilama wrote:

My son and I ran into Tim this weekend... is that new?

He's been in the game since last June, but he spawns very rarely.

Itsatrap wrote:
duckilama wrote:

My son and I ran into Tim this weekend... is that new?

He's been in the game since last June, but he spawns very rarely.

I'm still pissed that the one time I've come across him, he spawned right at the edge of lava so he fell in the moment I hit him. I wanted my wizard hat dammit.

MsbS wrote:

I did read the 'begginer guides' at Terraria Wiki, and found no spoilers there.
I am still unsure whether in such open-ended gameplay the spoilers really 'spoil' anything though. I did read that a 'house' needs walls, door, chair, table, and light - not much of a spoiler really.

Anyways, back to building dirt houses then :-)

You can also click 'Esc' to open the menu, then to your right where your equipment is? There's now a house icon. Click on it and then click on the '?' button. This will tell you if your house is suitable. If it is, then NPC's will eventually move in after certain actions/events have been met.

Spoiler:

Killing a boss is necessary for one of them.
Having 50 silver is necessary for another one.
And yet another appears when you get your first 'gun'.

Outside of bug fixes it looks like there wont be anymore content for Terraria :

Redigit[/url]]The future of Terraria has been highly debated as of late, not just with the community, but for us as well. The last year has been a crazy ride! When I started on this game, I just had a few ideas of what I thought would make a fun game. I had no idea that it would receive so much attention. I want to thank all of you for supporting us and making this game's success possible.

After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.

For those that haven't already heard, Finn "Tiy" Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It's looking to be a lot of fun, so make sure to check it out if you haven't already!

Thanks again for all your support, and I am very much looking forward to providing you with something much better than Terraria in the future!

That is terrible news; however, I do hope that the next project will be even greater.

I'm not really bothered knowing there will not be any new content. I spent 50hrs in one world alone and still have yet to fire up a 1.1+ world. I'm glad to see the dev moving on.

Better to burn out. Kinda nice to see someone not turn their game into a sequel/DLC slog, and I can drop in and dig whenever I'd like.

If he's really going to stop development, I wonder if he'd consider open-sourcing it so a mod community could add content in the future. Might keep sales of the vanilla game going on far longer than if he just stops development entirely?

Honestly I was sort of waiting for an announcement like this, considering that I put crazy amounts of hours into an early build of the game, only to have new content added that I wouldn't necessarily see unless I scrapped my world (and hence most of my progress) and generated another one. When I do get around to firing up this game again, it's nice to know that I won't get halfway through the progression only to have another big content-adding patch drop.

This is kind of a sad announcement, but to be honest I have received so much more than my money's worth out of this game, so I can't complain too much. Hell, I still haven't really finished up the endgame content (maxing out my character and beating the hardmode bosses).

D'awww... can't blame him though, the game is already pretty hefty, especially for something I paid all of $15 for. I'm sure he wants to move on to other projects.

I bet other, less civilised corners of the internet are probably wailing and gnashing their entitled teeth however.

I'd love to see a proper mod API implemented in the last bugfix.

That aside, I completely understand, and I look forward to their next project.

I almost wish he did an add-on for $10 or even $15 With loads more items and 2-3 more biomes. But I guess with his new child and burn out, its understandable that he wants to move on.

I put in about 100 hours in my original play-through, and just fired up a new world. I was amazed at the huge number of additional items/weps etc. And the snow biome... heaven. Can't wait to hit hardmode and see unicorns.

Whatever his next project, he got a confirmed buy from me. And I have something to tide me over till ME3.

sithload wrote:

Better to burn out. Kinda nice to see someone not turn their game into a sequel/DLC slog, and I can drop in and dig whenever I'd like.

If he's really going to stop development, I wonder if he'd consider open-sourcing it so a mod community could add content in the future. Might keep sales of the vanilla game going on far longer than if he just stops development entirely?

That would be amazing. And Terraria is definitely the type of game that could benefit greatly from a modding community.

Gaslamp Games, the company behind Dungeons of Dredmor, asked the developer behind Terraria if they would be interested in having them take over support for it.

https://twitter.com/#!/GaslampGames/status/172083923457810433

ZaneRockfist wrote:

Gaslamp Games, the company behind Dungeons of Dredmor, asked the developer behind Terraria if they would be interested in having them take over support for it.

https://twitter.com/#!/GaslampGames/status/172083923457810433

Oooh, that could work well. I'd come to terms with the game not getting updated anymore, but it'd be nice to see someone else pick it back up again.

http://www.terrariaonline.com/thread...

Redigit, one of its creators and now principal backer, said that he will not be giving the game to another develop; however, he indicated interest in handing it off to the community and releasing the source code. That, to me, is a far superior option with far more potential.

We ready to take the multiplayer world Hard-mode yet?

WizKid wrote:

We ready to take the multiplayer world Hard-mode yet?

I'm ready when others are.