Terraria

Itsatrap wrote:

Aiee! Corruption gap was breached to the east of the base, so I ended up mining out the area and installing a bunch of extra stone brick. Oh, and someone seeded Hallow on the west; that's fine, except that a small amount jumped the gap and had to be cleaned up. I will also have to shore-up the underground area a bit next time I'm on.

I was the one who put Hallow down using seeds. It looks like my Hallow-firebreak is working on the west side. But I did notice the corruption had already reached us on the east side. Didn't know it would jump the gap though, glad you caught that.

I'm going to set up an experiment. I want to see exactly which kinds of brick corruption can bleed through. Dirt, Stone and Sand are vulnerable. I'm told Mud eventually turns into dirt which is also corrupted. And the other blocks like glass, obsidian and bricks need to be tested.

What I'm going to do is put some squares of corrupted dirt in a box of a particular material. If it bleeds through its a no-go.

Hit my first explosive trap tonight. With a full inventory too.

Other than darts I almost never find active traps. The monsters always trigger them before I get there.

Terraria Dev. wrote:

You may recall that the Terraria community was promised a Holiday content update shortly after the release of 1.1; here is a taste of what's to come in patch 1.1.1!
IMAGE(http://www.terrariaonline.com/attachments/f32f32-png.24873/)
We can look forward to this and more on December 15th, stay tuned for future updates from the Admins or Development team on Terraria Online!

I'm going to have to generate a new world aren't I?

SNOWMEN WITH GUNS!

YAY SNOWMEN! That should be a lot of fun.

I'm having a small issue with 1.1. I thought that 1.1 introduced the ability to place things with the left mouse button, even if they aren't in your regular inventory. For example, craft a chair with a full inventory, chair appears on the cursor. Left click to place the chair. Strangely, I thought I had this working, but now it doesn't seem to be working for me. Has anyone else had a similar issue? I did do some monkeying around in the settings (cursor color, sound volume, etc.) I wonder if some setting is breaking it, or if I just imagined it was letting me do that in the first place.

Puce Moose wrote:

Strangely, I thought I had this working, but now it doesn't seem to be working for me. Has anyone else had a similar issue?

Works fine here. Was your inventory completely full at the time?

I've died in the game with something on my cursor and retained it when I respawned.

Puce: Did you turn on auto pause?

Auto pause breaks some of the game mechanic including releasing of new NPCs. You can't quick use items with auto pause on. Because my game play is characterized by endless interruptions, I use auto pause but I may switch to another pausing scheme (if I find out how it's done ;)) .

I'm about ready to begin hardmode. I just have to prep the battlefield.

I did some corruption testing on Erik's server. So far it seems that bricks like clay bricks, stone brick walls and the like are corruption proof. It will not spread through those materials to get to the other side. Same with glass and obsidian.

I'm currently testing dungeon wall bricks and wood. I tried mud but it almost immediately began turning into dirt, which IS corruptable.

To my knowledge, hardmode corruption/hallow spreads through dirt/mud/sand/stone and can jump air-gaps that are 2-tiles wide.

Dungeon wall bricks are also explosion-proof, which is good for warding off clowns.

Oh, and Erik, I fixed up your place.

Hyetal wrote:

Puce: Did you turn on auto pause?

Niseg wrote:

Auto pause breaks some of the game mechanic including releasing of new NPCs. You can't quick use items with auto pause on. Because my game play is characterized by endless interruptions, I use auto pause but I may switch to another pausing scheme (if I find out how it's done ;)) .

Ah! That must be it. I did enable the auto-pause. I'll turn that off and see what happens.
I like the inclusion of the tombstones; I have the feeling I'm going to be unintentionally decorating the world with quite a few.

Itsatrap wrote:

Oh, and Erik, I fixed up your place.

Really? Aww thanks!

Sku Boi wrote:

Steam group invite would be nice.

http://steamcommunity.com/id/skuboi

Who do I talk to for an invite?

Sku Boi wrote:
Sku Boi wrote:

Steam group invite would be nice.

http://steamcommunity.com/id/skuboi

Who do I talk to for an invite?

Sent.

Thanks!

An alternate way to pause is to just alt-tab or select another window if you're in windowed mode.

Visiting this forum for the first time, and on a completely divergent note wanted to tell Sku Boi that Santa Claus versus the Martians is screening at my local theater in Denver this weekend.

polypusher wrote:

An alternate way to pause is to just alt-tab or select another window if you're in windowed mode.

This doesn't work in multiplayer FYI.

Christmas update! Includes a bunch of bugfixes and holiday content.

http://www.terrariaonline.com/thread...

omg omg omg. This might actually take me away from TOR for a little bit.

So loving the snow biome.

Aw, I have to make a new map for snow?

That's the one really annoying thing about Terraria. Every time I get set up to build myself a nice castle I get a reason to generate a new map.

It's enforced replayability.

I can hardly find any Mythril and I have not yet seen Adamantite. Do these ores only show up in the hard underground zones or can they be found in other places like the underground jungle?

Mithril and Adamantite only show up in the stone layer and lower. To maximize your chances you need to break every single chaos altar you can find. Otherwise you will have a very hard time finding them. Using spelunking potions down in the lava layer is your best bet because there are a ton of caves and you can cover more ground faster. Another good way is levitating to the roof of hell and checking the rock there.

Just accidentally crafted 13 Anvils. Any way to break them down back to Iron?

FlamingPeasant wrote:

Just accidentally crafted 13 Anvils. Any way to break them down back to Iron?

Unfortunately no. But at least iron is very common.