Terraria

I might've skimmed just a tad... Has anyone else noticed that if you have both torches and glowsticks in your inventory and hold down the shift key ("auto-item"), the game will automatically make you hold out a glowstick if your cursor is in water, even if the water is somewhere on the other side of the screen, in an underground area that you've come nowhere close to exploring? It's like a little dowsing rod!

Never mind. Seems like it happens whenever your cursor is over just about any unexplored/unlit area.

I'm new to Terraria and found a lot of those items helpful. I won't follow everything there, but I'll read all the tips people want to throw out there.

I seem to be having trouble finding a lot of copper and iron. I had enough iron to make an anvil, but just a bar left over. I have explored left and right a ways and seem to be getting myself into higher level territory that I'm not equipped for. Deserts and corrupted areas. Should I be sticking to the starting area and building up more resources, or will I find more resources farther out?

Does Ore have any indicators showing where I might find some? I think I have found everything on the surface and in caves.

I've finally managed to get my solo groove on. I used to get very stressed when playing the game. I always felt like my house had to be perfectly symmetrical. Or that I had to dig mines in a perfect grid so that I didn't miss anything. I have abandoned all of those bad habits and I feel like I enjoy the game a lot more now.

Couple of tips for new and returning players:

- If playing solo only make Small worlds. Large worlds are ridiculously large, far too big for a single player.
- Don't be afraid to re-generate worlds until you find one with a good (read: COOL) starting area. Mine has a big forest to the right and a mountain with natural caves to the left. Perfect.
- Try not to just dig a hole in the ground to find stuff, this will burn you out quickly. Particularly when you don't have a good pick. Look for natural caves and explore them instead.
- Kill every slime you see because gel has many uses now, not just torches.
- Put torches EVERYWHERE. Torches are your way of marking where you have been.
- When you find metal, the most important things to upgrade are your pick, your weapon, and your armour in that order.
- Always carry some dirt. Dirt can create a temporary shelter instantly, and is easy to mine. It is almost impossible to get stuck anywhere when you have a stack of 250 dirt.
- Seal dead end passages with a 1-tile thick wall of dirt. This prevents pointless backtracking.
- Some items are clearly marked with "Material", never throw these out until you know what they can be used for.

Couple more advanced things:

Spoiler:

- The default player spawning position is the very centre of the map. If you build your house here or nearby you can later warp back without needing a bed. This lets you build an expedition house somewhere on the map and be able to warp back to it without needing to return home.
- Try not to overuse torches. When entering a new cavern shine light around the edges to look for ore pockets and other caves. Then place a single torch in the centre to light the room, no more are necessary.
- The expedition house is a great place to locate the nurse, warp back for quick heals.
- Always start farming plants early, plants in the wild are much harder to find now and so are seeds.
- Try not to use orbs of light or shine potions unless you need to fight something. They make you very very lazy about placing torches.
- Drink a spelunker potion and use the limited time to prospect instead of dig. Move around an explored area and put signs down to mark the location of hidden treasure.

And my number 1 tip of all: Carry a stack of wooden signs everywhere you go and write notes to yourself.
- Find a cave? Put a sign up to describe what is in it.
- Cave have multiple forks? Put down a signpost.
- When you exit the game, leave a sign at your house describing what you were doing and what you want to do next time.

Putting down signs seems like a trivial thing but it has totally changed my experience for the better. I highly recommend it.

Scratched wrote:

I know it's well intentioned, but I can't help thinking a big list (and it's a big list, not just a few points) for a game such as Terraria is half-way missing the point and breaking the experience of discovery for new players. Sure, most people will eventually get to an 'optimal' way of playing to get through the content, but it shouldn't be rushed.

Okay I switched things around a little to hide the spoilerish stuff. The tips are not meant to promote an "optimal" play style. There are simply a lot of pitfalls a player can get into that start to make the experience a grind instead of fun. For example:

- Digging a lot for very little gain
- Getting lost in areas you have already explored
- Sitting in a sandbox and having no goal

All of these reasons are why I could never get into Minecraft and why I repeatedly burned out playing Terraria. The tips are designed to help people avoid situations like this.

The very first time I picked up the game I spent over an hour just digging tunnels in the dirt. Lateral tunnels need to be three tiles tall, and excavating that much with a copper pick was horribly boring. When I was playing with the previous patch I was humming along until I had to stop for a couple days and came back to this:

IMAGE(http://cloud.steampowered.com/ugc/560913328339022585/AB97243FA4DE763D52DCAD11B76D7F91166FB8F6/)

I couldn't remember where everything was. What I had left to accomplish and what I was doing when I left.

Nowadays I'm much wiser. The real fun in Terraria is not about digging holes in the ground to find things. Its about finding cool things and digging them up.

FlamingPeasant wrote:

Does Ore have any indicators showing where I might find some? I think I have found everything on the surface and in caves.

When exploring this is what I do when approaching a new stretch of terrain or cave:

1. Examine the terrain, note important features like loot, monsters and unexplored exits.
2. Plot how to get from A to B and back again. Should I use platforms? Should I put down a dirt bridge? Always have an exit.
3. Pull out a torch and shine it over the walls. Can I see anything in the stone?

This is standard operating procedure and I find all sorts of stuff. Ore, Chests, and other caves to explore. They key to remember is that if there is nothing of interest in the room. The chance of finding something interesting in the surrounding rock is increased.

There are easy ways to explore further. See a big patch of unexplored darkness? Try digging short tunnels into the rock on a hunch, chances are good that you will find something new. If you come across a tiny cave too small to explore, throw some glowsticks into it and see if it goes anywhere.

If you'd like to throw up a multiplayer server sometime I could show you the ropes without giving anything away.

How do you farm plants?

Cut down naturally grown plants that are blooming. This will give you seeds, as well as the plant itself. Make some clay pots out of, you guessed it, clay, and plant away. Some plants have very specific prerequisites to bloom. Daybloom will, as you might imagine, only bloom during the day. It will retract at night, and you will only be able to retrieve the plant, no seeds.

With all the extensive patching (and need to restart after each major patch) I'm kinda glad I haven't had time to play this yet. Wonder if the amount of content and amount of changes in the patches will level off at some point.

Hyetal wrote:

That Wall of Flesh is the key to seeing those cool new things, unfortunately. If you're looking for tips on fighting it:

Spoiler:

Ironskin potion, Molten armor, Night's Edge and a few healing potions. If you know how to control it, a gravitation potion will do wonders. I'm sure you could do with less than what I've recommended here, but that's how I did it, and I ended on 100 hp.

If that seems like daunting preparation work, though probably worth it...

Spoiler:

...in the long run. Lay a long, one floor path (preferably of plank) to run backwards on, Shadow armor, Flamerang, and the hardest to attain: a Demon Scythe. I agree with the potions, though preferably Restoration ones would be the best

Tamren wrote:

IMAGE(http://cloud.steampowered.com/ugc/560913328339022585/AB97243FA4DE763D52DCAD11B76D7F91166FB8F6/)

For High gear level players only:

Spoiler:

THIS layout will be ideal after defeating The Wall of Flesh and knocking out some Demon Altars

Spoiler within the above Spoiler

Spoiler:

Don't stop after just destroying 3!

cheesycrouton wrote:

Wonder if the amount of content and amount of changes in the patches will level off at some point.

I'm not sure about that. The 1.1 Patch kind of doubled the content . 1.06 was a balance pass.

Too many vertical shafts, ifyaknowwhatimean.

How do you get the torches in the unexcavated areas?

You... eh... click.

In the middle of a rock deposit a dozen tiles from where you are?

I've found you don't need to be immediately next to where you want to place it, but there does need to be a space for it to go. I also recall being able to mine out a block without being right next to it also, but its been a while since I've played.

I don't see any torch not within clicking distance.

FlamingPeasant wrote:

In the middle of a rock deposit a dozen tiles from where you are?

Ah, but none of those torches are a dozen tiles from an open area. At most, they're 4 tiles into solid rock.

I still think it's black magic.

AND THIS IS WHY YOU FAIL

Steam group invite would be nice.

http://steamcommunity.com/id/skuboi

Its worth noting that since the new patch. Light doesn't shine through solid earth well at all anymore. So the above tactic is a lot less useful.

cheesycrouton wrote:

With all the extensive patching (and need to restart after each major patch) I'm kinda glad I haven't had time to play this yet. Wonder if the amount of content and amount of changes in the patches will level off at some point.

Really the only annoying thing about restarting is having to build housing for all the NPCs again. What you can do is consider your old world your headquarters and generate a new world to explore the patch content as an "expedition".

With this patch you didn't really need to restart. Everything to populate the world with new ores is avaible using an old world. And even a brand new world doesnt have the new stuff straight off.

Had fun in the Underground Jungle yesterday on Erik's server. He showed me around.. Learned a few tricks. We even got to Hell at one point, but had to log.

Yup, the begining is hard, but once you are setup to explore, it's FUN!

Getting ready to take on the Wall of Flesh soon. Can't wait to unlock Hardmode, I've had enough of the current endgame! Plus it's just such a cool concept for a boss fight.

By the way, it might be a good time to fortify the base area, since the Corruption starts to spread much faster once the Wall of Flesh is defeated. Last I checked, a 3-wide barrier should work.

Itsatrap wrote:

By the way, it might be a good time to fortify the base area, since the Corruption starts to spread much faster once the Wall of Flesh is defeated. Last I checked, a 3-wide barrier should work.

Yeah I am contemplating attempting to kill the Wall of Flesh this evening or the next on my server. I am not sure how the corruption affects houses, but we might have to move into the Hallows, wherever that spawns.

EriktheRed wrote:

Yeah I am contemplating attempting to kill the Wall of Flesh this evening or the next on my server. I am not sure how the corruption affects houses, but we might have to move into the Hallows, wherever that spawns.

Another option is to seed the spawn area with Hallowed terrain, since I think the Wall drops some Hallowed seeds. Of course, you lose out on normal terrain that way.

Also, I am thinking moving into the endgame would be a good excuse to build a more intentional/cool base from scratch, full of wiring, traps, cool materials, etc. What do people think about that?

Sthillary and I have our house surrounded by a small barrier of the Hallow, since we've got corruption quite nearby. (Going down our hellevator, under our base, on the left is underground hallow, on the right is corruption.

Also, we both have the wings now. There is a lot of fun to be had raining death from the sky. Demon wings, a shotgun and crystal ammo is my favorite thing in Terraria at the moment. With a bit of doing you can kill most things really fast. It's also good at pinning things for Sthillary to tear apart. We've killed the WoF twice now, and not gotten anything overly cool. (Avoiding spoilers, it drops neat weapons and emblems, as well as the Hammer.)

Edit: You can buy hallowed seeds from the dryad after killing the wall. Word of warning though, in Blood Moons, you get the Hallowed mobs around your house... which are really, really mean. Maybe a better idea is to wall off the corruption with some hallow away from your house. That said, our deathtraps outside of our home base rake in the cash during a blood moon.

Apparently Hallow spreads as much as Corruption in Hardmode, only stopping once it reaches the Corruption (and visa versa). Is there anyway to prevent your world from becoming a big Ying-Yang Corruption or Hallow world after a certain point? I want to keep my base off-limits for instance.

Redwing wrote:

Apparently Hallow spreads as much as Corruption in Hardmode, only stopping once it reaches the Corruption (and visa versa). Is there anyway to prevent your world from becoming a big Ying-Yang Corruption or Hallow world after a certain point? I want to keep my base off-limits for instance.

Having air in between your fortress and the ground seems to be the only way. Sky islands will remain untouched unless Hallow or Corruption is manually spread there but certain mobs make it very dangerous place to build anything.
-
EDIT: It appears (at least for me) that nothing spreads through clay, walling off the corruption/hallow to the side and below ground should be able to keep an area free of taint so long as you don't attract the attention of a Corruptor.