Skyrim for the Unwashed Console Masses

What I don't get is why the bookcase in Breezehome has two shelves, but you can only fill one of them and then the whole case is considered full. I love that I can finally puts books on shelves properly now, but I have more books to drop off!

Duoae wrote:
Gravey wrote:

What I don't get is why the bookcase has two shelves, but you can only fill one of them and then the whole case is considered full. I love that I can finally puts books on shelves properly now, but I have more books to drop off!

You need to crouch and look at the very bottom of the lower shelf... This allows you to put books on that shelf instead. The two shelves are "separate".

I just wish that the bookshelves were bigger... I have too much space taken up by that useless table in the back of the main room. I want to chuck that and have a proper library!!

Well I'll be an Imga's uncle. Thank you.

I put the Kynesgrove dragon location map on that table, and the next I came back to the house it had disappeared! A butterfly in a jar and a Dibella's statue I had put on two cupboards had also moved themselves to the floor in the middle of the room. I put them back and haven't had a problem again.

I'm also collecting guard hold shields and putting them on the high shelves in the living room. I spend so much time carefully picking up those shields, rotating them around the lips of shelves, and otherwise trying to place them just so. I mean too much time.

Duoae wrote:

I just wish that the bookshelves were bigger... I have too much space taken up by that useless table in the back of the main room. I want to chuck that and have a proper library!!

Elder Scrolls VI: Barbie Dream Home.

[size=9]I do that too[/size]

Can you still "pick up" and move individual items around? Like putting books on bookshelves, etc...

Xeknos wrote:

Can you still "pick up" and move individual items around? Like putting books on bookshelves, etc...

Hold down the "A" button when you move to pick something up (on the 360), rather than tapping it. This allows you to manipulate objects in the world without adding them to your inventory.

There's a satchel on the alchemy table?!? Dammit, how did I not see that?

Thanks!

RSPaulette wrote:
Xeknos wrote:

Can you still "pick up" and move individual items around? Like putting books on bookshelves, etc...

Hold down the "A" button when you move to pick something up (on the 360), rather than tapping it. This allows you to manipulate objects in the world without adding them to your inventory.

What kind of crazy pills are you taking, 'A' is for jumping ;p

nel e nel wrote:
RSPaulette wrote:
Xeknos wrote:

Can you still "pick up" and move individual items around? Like putting books on bookshelves, etc...

Hold down the "A" button when you move to pick something up (on the 360), rather than tapping it. This allows you to manipulate objects in the world without adding them to your inventory.

What kind of crazy pills are you taking, 'A' is for jumping ;p

God it seems like whenever I switch games this messes with me. I should really remap the buttons too.

The best/worst place this happens to me is when switching between a game like CoD with iron sights mapped to the left trigger and the Halo games with grenades mapped to the left trigger.

"Let me zoom in here and... OH sh*t LOOK OUT I JUST THREW A GRENADE"
*BOOM*
[Rykin Poe was kicked for team killing]

Rykin wrote:
nel e nel wrote:
RSPaulette wrote:
Xeknos wrote:

Can you still "pick up" and move individual items around? Like putting books on bookshelves, etc...

Hold down the "A" button when you move to pick something up (on the 360), rather than tapping it. This allows you to manipulate objects in the world without adding them to your inventory.

What kind of crazy pills are you taking, 'A' is for jumping ;p

God it seems like whenever I switch games this messes with me. I should really remap the buttons too.

The best/worst place this happens to me is when switching between a game like CoD with iron sights mapped to the left trigger and the Halo games with grenades mapped to the left trigger.

"Let me zoom in here and... OH sh*t LOOK OUT I JUST THREW A GRENADE"
*BOOM*
[Rykin Poe was kicked for team killing]

Oh, I know. It's almost like... my brain feels burnt.

Xeknos wrote:

Oh, I know. It's almost like... my brain feels burnt.

HAHAHAHA good one. Wonder if we are the only two people in the thread who will get that reference?

We just picked this up for the 360. I'm slowly getting used to the transition from the PC to the 360. I do have one rather silly question though? Why is everything so damn shiny?

It looks like the entire game was sprinkled with silver glitter. Is it something with my settings or is that just a "feature" of the console?

You must have purchased the Twilight Edition by mistake

Now for the real answer: primitive shaders. The Xbox 360 is old, old tech and can't run all the fancy new shaders you are used to on a moderately modern PC. But if anything Skyrim is way less shiny than Oblivion was.

I'm running with high level armor, as well as, buffs to stamina, health and health regeneration, all while playing on Apprentice. Powerful mages are still an Achilles Heal. My Ebony bow with Shock damage enchantment does not level the field enough. The Slow Time perk is definitely on the top of my list.

Undead bosses who can Shout make my life difficult as well. When a magic weilding undead draugr knocks your braodsword out of your hand with Disarm, then throws you across the room with Unrelenting Force, while draining your health and stamina, your 300 armor rating and 250 health feel barely adequate.

I feel like the game is balanced for me. An Orc who is susceptible to magic users and the undead makes roleplaying sense to me. I feel like most Orsimer would rather stare down the maw of a Blood Dragon then the hands of a magic wielder. And as for the undead, well, they do not bleed. Malakath demands blood! They are not worthy of my blade!

Anyway...my berserker is designed for quick brutal takedowns in close. When battles get rangey and drawn out, he begins to falter.

Smithing tip:

I like smithing so much I started a light armor character. Did a little research too and I think you need to have enchanted equipment with Smithing buffs to create "Epic" and "Legendary" gear. I believe potions will work as well. How much they improve depends on level, material, perks, and current buffs.

New charcters name...Starbuck (female Nord). Taking a break from my high Speech Orc Berserker...Greystoke, as in Tarzan, Earl of Greystoke. I love mixing universes.

heavyfeul wrote:

Smithing tip:

I like smithing so much I started a light armor character. Did a little research too and I think you need to have enchanted equipment with Smithing buffs to create "Epic" and "Legendary" gear. I believe potions will work as well. How much they improve depends on level, material, perks, and current buffs.

You don't, actually. You just need to have a high level smithing skill, and/or the appropriate perk for the type of equipment you're trying to upgrade. I have up to the Ebony perk, and a skill of mid-80's, haven't used any buffs or potions yet but have upgraded several items to Legendary.

Teneman wrote:
heavyfeul wrote:

Smithing tip:

I like smithing so much I started a light armor character. Did a little research too and I think you need to have enchanted equipment with Smithing buffs to create "Epic" and "Legendary" gear. I believe potions will work as well. How much they improve depends on level, material, perks, and current buffs.

You don't, actually. You just need to have a high level smithing skill, and/or the appropriate perk for the type of equipment you're trying to upgrade. I have up to the Ebony perk, and a skill of mid-80's, haven't used any buffs or potions yet but have upgraded several items to Legendary.

You're both right, but just need to be clear on which materials: hide, fur and leather can't be improved to Epic or Legendary without Smithing buffs. Since your Smithing skill can only go to 100 naturally, materials that have no associated Smithing perk can only go to Flawless (with a skill of 100). So you'll need buffs to raise your Smithing skill above 100 to improve those other materials to Epic or Legendary.

heavyfeul wrote:

Smithing tip:

I like smithing so much I started a light armor character. Did a little research too and I think you need to have enchanted equipment with Smithing buffs to create "Epic" and "Legendary" gear. I believe potions will work as well. How much they improve depends on level, material, perks, and current buffs.

New charcters name...Starbuck (female Nord). Taking a break from my high Speech Orc Berserker...Greystoke, as in Tarzan, Earl of Greystoke. I love mixing universes. :)

No you just need to get your skill high enough. I'm at 100% and I am doing Legendary gear with no boost from enchanting or alchemy potions. The perks may also be required for the Legendary upgrade.

Learned that there is something of a way to exploit these systems that can lead to some really epic smithing/enchanting/alchemy though. By enchanting a full set of clothes to boost alchemy and then brewing a potion to enhance enchanting and then enchanting an even better set of alchemy enhancing clothes using that potion and repeating this process over and over you can eventually get to the point where you are basically able to have like a level 250 alchemy set of clothes and potions that fortify your enchanting and smithing almost as much. Add this to the double enchantment on weapons exploit (first enchant with a soul trap for 1 second and then each time you use the weapon it only uses 1 charge no matter what the second enchantment is) and I bet you might be able to one hit kill low level dragons.

I'm playing a dark elf female named Morinth. Was intending for her to be evil but other than stealing and going on random murderous rampages there doesn't really seem to be many chances to be evil in this game.

Oh wow this is just messed up:

Rykin wrote:

Oh wow this is just messed up:

It is quite odd what people will do when given the freedom to do anything. It is hard to judge someone without knowing them but this kind of thing....well it gives a strong clue.

How do you even get heads that far off of the floor?!! I mean, i can't even lift one up - they're heavier than armour!!

Update out now for PS3 and due out this Wednesday for PC/360. Official blog post from the BethBlog:

Update: PS3 update is now available in North America

Today we’ve begun rolling out Skyrim’s 1.2 update for PlayStation 3 (labeled 2.01 on PSN). The update is already available for users in Europe and we will let you know as soon as it’s up in North America. Our current ETA for Xbox 360 and PC players is this Wednesday, November 30th.

So what does the new update cover? Details below…

UPDATE 1.2 NOTES (all platforms unless specified)

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.

Thanks for playing Skyrim.

And here I thought that the dragons who didn't attack just didn't notice me (despite the fact that I had a glowing ball of light over my head and flames shooting out of my hand to get their attention) or didn't want to fight because they were scared that I would eat their souls for breakfast (which is basically what I do with them).

Rykin wrote:

And here I thought that the dragons who didn't attack just didn't notice me (despite the fact that I had a glowing ball of light over my head and flames shooting out of my hand to get their attention) or didn't want to fight because they were scared that I would eat their souls for breakfast (which is basically what I do with them).

Man, I hope this fix doesn't make them stop aggroing to giants and stuff. I've scored 2 free dragon kills where the bulk of the work was done by giants.

By far my favorite bug listed:

Fixed occasional issue where a guest would arrive to the player’s wedding dead.
heavyfeul wrote:

By far my favorite bug listed:

Fixed occasional issue where a guest would arrive to the player’s wedding dead.

I kinda hope to see that one before they fix it. =P

I'm interested to see how the 360 texture fix will pan out, too...

Fixed issue where projectiles did not properly fade away

Damn... I was enjoying the arrow stuck in my head for the past few days. Street cred.

This patch has really sped things up. Bravo, Bethesda, bravo!

You guys must be talking about the PC version. I have not seen an update on the 360 side yet.

heavyfeul wrote:

You guys must be talking about the PC version. I have not seen an update on the 360 side yet.

The PS3 patch went up yesterday I think, while the 360 patch should be up overnight and PC tomorrow afternoon.

heavyfeul wrote:

By far my favorite bug listed:

Fixed occasional issue where a guest would arrive to the player’s wedding dead.

Man you beat me to it. I don't know what this is about, but I definitely want to find out.

Some people are reporting nasty bugs with the PS3 and 360 1.2 patch:

Skyrim patch 1.2 has resistance-breaking bug

TFA wrote:

The recently released Elder Scrolls 5: Skyrim patch 1.2 appears to have broken character resistances and made some dragons fly backwards.

Resistances protect your character and AI monsters/characters from a portion of harmful effects, be they fire, ice and lightning magic, or things like diseases and poisons.

As it stands, players take full damage, no matter what enchanted gear, race bonuses or perks they have.

I've had the odd lockup on moving between maps, so if this is confirmed I'll probably skip the patch until the next one.