The Elder Scrolls V: Skyrim Catch-All

jrralls wrote:

I’ve only done one play through as a magic user. I’m level 39 and haven’t felt the need to complete the main quest. How much overlap is there in a second playthroigh?

I put 30-40 hours in on the Switch and then replayed probably 50 hours on the PC version and while there is overlap with some of the quests, it is more like you are better at knowing where to go and can do things faster instead of just being boring repetition. Plus you know better from the start what play style and skills you want to pursue, so I think the second playthrough is actually the better one.

jrralls wrote:

I’ve only done one play through as a magic user. I’m level 39 and haven’t felt the need to complete the main quest. How much overlap is there in a second playthroigh?

Depends entirely on how you played the first playthrough and how you play the second.

If your first playthrough involved completing a whole sh*t-ton of the main questlines, then you've effectively exhasted a good portion of the content. If not, maybe you only did the Winterhold questline to be Chief Mage Poobah, and you didn't even touch the other guilds, then there's lots of alternative content.

Likewise, if you're planning on playing a radically different build for playthrough #2 (as opposed to starting a radically different build that ends up being a stealth archer anyway ), that'll give you a different experience.

And finally, the best possible reason for a subsequent playthrough: Skyrim VR!

Jonman wrote:
jrralls wrote:

I’ve only done one play through as a magic user. I’m level 39 and haven’t felt the need to complete the main quest. How much overlap is there in a second playthroigh?

Depends entirely on how you played the first playthrough and how you play the second.

If your first playthrough involved completing a whole sh*t-ton of the main questlines, then you've effectively exhasted a good portion of the content. If not, maybe you only did the Winterhold questline to be Chief Mage Poobah, and you didn't even touch the other guilds, then there's lots of alternative content.

Likewise, if you're planning on playing a radically different build for playthrough #2 (as opposed to starting a radically different build that ends up being a stealth archer anyway ), that'll give you a different experience.

And finally, the best possible reason for a subsequent playthrough: Skyrim VR!

I'm confused, you seem to imply there are builds besides stealth archer... i don;t understand/ My stealth archer is the best Archermage the College of Winterhold has ever seen.

There's a whole lot of starting-game builds, and they all end up as a stealth archer in the end-game.

Always? Not, entirely, true. Mod in command whistles and better follower AI. Then you can be a.. sneaky tank that commands everyone else to loose their arrows on command. Good pincushiony fun for the whole family!

...and by 'family', I mean them poor scallywags who are busy carrying your burdens

[in Khajiit voice] Eeentsy weentsy spider, Inigo shoot you in the mouth /Inigo

Recreational Villain wrote:

Always? Not, entirely, true. Mod in command whistles and better follower AI. Then you can be a.. sneaky tank that commands everyone else to loose their arrows on command. Good pincushiony fun for the whole family!

...and by 'family', I mean them poor scallywags who are busy carrying your burdens

[in Khajiit voice] Eeentsy weentsy spider, Inigo shoot you in the mouth /Inigo

Khajiit has arrow if bandit has coin.

Jonman wrote:
jrralls wrote:

I’ve only done one play through as a magic user. I’m level 39 and haven’t felt the need to complete the main quest. How much overlap is there in a second playthroigh?

Depends entirely on how you played the first playthrough and how you play the second.

If your first playthrough involved completing a whole sh*t-ton of the main questlines, then you've effectively exhasted a good portion of the content. If not, maybe you only did the Winterhold questline to be Chief Mage Poobah, and you didn't even touch the other guilds, then there's lots of alternative content.

Likewise, if you're planning on playing a radically different build for playthrough #2 (as opposed to starting a radically different build that ends up being a stealth archer anyway ), that'll give you a different experience.

And finally, the best possible reason for a subsequent playthrough: Skyrim VR!

LeapingGnome wrote:
jrralls wrote:

I’ve only done one play through as a magic user. I’m level 39 and haven’t felt the need to complete the main quest. How much overlap is there in a second playthroigh?

I put 30-40 hours in on the Switch and then replayed probably 50 hours on the PC version and while there is overlap with some of the quests, it is more like you are better at knowing where to go and can do things faster instead of just being boring repetition. Plus you know better from the start what play style and skills you want to pursue, so I think the second playthrough is actually the better one.

Exactly all this. There's overlap of the main quest and the Dragonborn stuff, but you can also choose a different side in the factional war. That'll change things up a bit more than running down the same path you did the first time.

Also, playing the game and not going down the main story is *completely* normal in a Bethesda game.

Wait... we're still trying to sell the idea that Skyrim is good for more than one go-around?

I'm historically a broken record on this point: Skyrim is worth going through at least 1x [more] if you haven't rambled around with Inigo and/or Prefessor Benjamin Doon of the Bard's College before.

Inigo, especially,tends to be very environmentally aware (and chatty) of the base game quests, locations, and vanilla game NPCs, children, certain horses etc etc.

I laughed several times whenever we stopped at an inn and he'd want to essentially D&D it up or read excerpts from his WIP book about, what was it, 'Inigo the Brave' I think.. ~ "a tale suitable for any gender, or race... at any time!"

Godzilla Blitz wrote:
Eleima wrote:
Godzilla Blitz wrote:

Oh, Vortex! How is it?

You say that like it’s a bad thing!

Like I was swearing or something?

It was intended more as excitement. I thought that improvements to NMM over the past couple of years were the result of hiring the Mod Organizer guy. I didn’t realize they were making a whole new thing.

Dang it. I missed up my quote on my phone. This is what I actually wanted to quote:

Rat Boy wrote:

Dangit, I guess I'm doing another Summer of Skyrim.

My post made no sense at all.

Recreational Villain wrote:

Wait... we're still trying to sell the idea that Skyrim is good for more than one go-around?

I'm historically a broken record on this point: Skyrim is worth going through at least 1x [more] if you haven't rambled around with Inigo and/or Prefessor Benjamin Doon of the Bard's College before.

Inigo, especially,tends to be very environmentally aware (and chatty) of the base game quests, locations, and vanilla game NPCs, children, certain horses etc etc.

I laughed several times whenever we stopped at an inn and he'd want to essentially D&D it up or read excerpts from his WIP book about, what was it, 'Inigo the Brave' I think.. ~ "a tale suitable for any gender, or race... at any time!"

For me, it's the richness of mods that make it so replayable. If you come back a year later there are additional mods that modify/improve gameplay, crafting, add characters, quests, areas, etc. I've particularly enjoyed the mods that change combat/magic.

Grandma Shirley is a special person. Yall should watch this.

Not that it would be my method of modding the game, but:

Ultimate Skyrim 4.0 is out now, the easiest way to overhaul the game

Godzilla Blitz wrote:
Recreational Villain wrote:

[original stuff wot goes here ]

For me, it's the richness of mods that make it so replayable. If you come back a year later there are additional mods that modify/improve gameplay, crafting, add characters, quests, areas, etc. I've particularly enjoyed the mods that change combat/magic.

Spot on, there's always a handful of diamonds every year or so. In fact, I just saw where the initial release of The People of Skyrim 2 just landed. Looks like its angling to be more compatible, with other mods, than the prior incarnation was.

Truly staggery. There have been a lot of mods that add a touch of the Skyrim civil war here and there, but Nesbit's approach with v1 and v2 has been expansive. Battlefields, refugee camps, ruined farmsteads, patrols, naval battles (??), and things like expanding the docks and fishery areas of Solitude to paint it as an important\central food resource and trade (note that the mod isn't solely centered around the CW). More of an aim towards, what seems like, a Witcher3 level of believable backdrop to the setting at large.

I can't wait to see where v2 goes. Some of these mod projects have hundreds of hours in them. I can't image the ~navmesh work alone that goes into something like the above.

Recreational Villain wrote:
Godzilla Blitz wrote:
Recreational Villain wrote:

[original stuff wot goes here ]

For me, it's the richness of mods that make it so replayable. If you come back a year later there are additional mods that modify/improve gameplay, crafting, add characters, quests, areas, etc. I've particularly enjoyed the mods that change combat/magic.

Spot on, there's always a handful of diamonds every year or so. In fact, I just saw where the initial release of The People of Skyrim 2 just landed...

Wow. That looks like it has incredible potential to create a whole new exploration experience in the game. (Link for the interested: People of Skyrim 2)

I've had on my list to prep Skyrim for VR and do another play through. I wonder if that mod will work with VR. And I've also been aiming to drop 10 pounds, and I just stumbled onto this: How to Burn 1000+ Calories Playing Skyrim VR

This could be killing two birds with one stone!

If you lost just a bit more, you could kill one stone with one stone.

ClockworkHouse wrote:

If you lost just a bit more, you could kill one stone with one stone.

That's clever. And quick. Less than two minutes!

One stone would be ideal as far as weight goes, yes.

I think I make this a thing: Skyrim VR Lose a Stone

I really want to dive into Morrowind again. Are there any conversion mods that improve the fighting?

Maybe try a Morrowind thread.

I grinded and grinded until I could finally make 4 enchantments that gave be a stacked 25% destruction spell cost reduction EACH so I can now use unlimited destruction spells.

Who is the biggest bad I should see if can take on? (Level 46 mage btw)

Well, enemies scale with you, so maybe a dragon, or one of those death priest guys with the special masks.

The draugr deathlords or legendary dragons are pretty spongey, but they might not spawn til after level 50. The dragon priests can be tricky if I remember right.

Lydia has always annoyed me so much. I've never had the heart to kill her off and so I've put up with her lurking around (and creepily staring at my character while s/he sleeps) in Breezehome, and managed other more suitable options in a modded PC game, but for some reason on my current Switch game, this character (a female high elf mage type) has taken her on as a companion, and it makes sense. I'm not talking build-wise, but something about this particular character seems to fit with Lydia and her irritating (lack of) "personality".

My character just became a vampire as well through Dawnguard and I would love to turn Lydia into a vampire as well, but as this particular character isn't gay and only spouses can be turned (without mods), I guess Lydia will have to remain as she is. Thinking about Onmund as an eventual spouse for this character as there are no male high elf options available, so a less typical Skyrim Nord may have to do! Was thinking Marcurio, but I've heard he loses a lot of his sarcastic personality if you spouse him.

I may see if I can use Lydia later as a steward of Lakeview and that would keep me from tripping over her in Breezehome whenever I'm not using her as a companion. That house is just way too small for a live-in housecarl and I think is likely the primary source for my irritation with Lydia in earlier games.

(Except for the modded one. I used a couple follower mods and programmed her and Calder, the Wilhelm housecarl, to spend their day at the nearby inn rather than hanging around inside the house. They only go back to the house to sleep. This character is a Nord Stormcloack fighter-bard and so her main place of residence is the house in Windhelm and she is engaged to Faendal, who introduced her to thievery as well. One of these days, I need to get back to that game.)

Can anyone recommend a big mod that overhauls the game, making it a new experience for someone who has 600 hours in it so far?

Razgon wrote:

Can anyone recommend a big mod that overhauls the game, making it a new experience for someone who has 600 hours in it so far?

Enderal: Forgotten Stories

Razgon wrote:

Can anyone recommend a big mod that overhauls the game, making it a new experience for someone who has 600 hours in it so far?

You could try the official total conversion mod.

ClockworkHouse wrote:
Razgon wrote:

Can anyone recommend a big mod that overhauls the game, making it a new experience for someone who has 600 hours in it so far?

You could try the official total conversion mod.

Nice.

I do play Enderal - I was more thinking of some of the big overhauls that are fun, but there are quite a few of them, and was looking for someone with experience in them!

Fallout I have played as well, quite a bit

So now that I'm in a location where I have some extra free time, I've decided to actually deep-dive Skyrim followed by Enderal. I have the Steam version of the Special Edition, but the mods available via Steam seem pretty sparse. I did download a comprehensive patch mod, and was hoping to find a mod that allowed me to play in 3440x1440 but no joy.

I decided to try the Nexus Mod Manager, and I downloaded the most recent version of SKSE and SkyUI. Unfortunately, the mod manager seems to get stuck with a message that says "moving" without ever actually registering the mods. Any thoughts?

Thus far, I'm following the classic pattern of intending to play Skyrim, then having that effort die on the vine as I try to mod the game into a satisfying playing condition on my modern (and very wide-screen) system.

The Nexus Legacy API was shut down two days ago.

I'd advise using Mod Organizer 2, which is the current standard. Plus it keeps all of the mods outside of your game directory, so you can try out multiple mod orders without much fuss.

And I assume that you're using SKSE 2.0.15 (for runtime 1.5.73).