The Elder Scrolls V: Skyrim Catch-All

Well yeah, if we're taking away bathroom breaks I'm only at 1005 hours. It's not that bad.

Running Man wrote:

Well yeah, if we're taking away bathroom breaks I'm only at 1005 hours. It's not that bad.
;)

Yep! We don't have a problem.

I've got 281 hours on the first version and 117 hours on the SE, so nearly 400 hours. But that doesn't count all the hours I put in offline when we were having trouble with our internet.
If you haven't played hundreds of hours, you haven't played an Elder Scrolls game right.

Eleima wrote:

I've got 281 hours on the first version and 117 hours on the SE, so nearly 400 hours. But that doesn't count all the hours I put in offline when we were having trouble with our internet.
If you haven't played hundreds of hours, you haven't played an Elder Scrolls game right. ;)

Oh, I didn't even think of this, but I bet I've got a good amount of time modding the game when I'm not playing it. That's probably another 100 hours.

Ooooh, good point!! It took me quite a few days to mod Oblivion before I started actually playing it a few months ago.

I'm also around 600 hours by now, and still finding new stuff. Mods help a lot of course.
This is through 6 different versions though. PS3, Xbox 360, Ps4, Windows, Windows special edition, and Xbox One.

Its one crazy rabbithole to crawl through, thats for sure!

Ok, Skyrim VR looks amazing and would be a VR system seller for me. (On PC)

Looks like the back end of 2018 for PC.

Given the hundreds of hours I've put into Skyrim already the idea of sending £600 for the PS4 VR experience is ridiculously tempting

1493 hours in standard and 43 in special.

So far I’ve yet to reach a challenge I can’t really handle. There’ve been a couple spots when I’ve had to die and reload and die and reload, but none so far that where no matter how hard I tried I just couldn’t win.

jrralls wrote:

So far I’ve yet to reach a challenge I can’t really handle. There’ve been a couple spots when I’ve had to die and reload and die and reload, but none so far that where no matter how hard I tried I just couldn’t win.

See Skyrim teaches valuable life lessons.

Abu5217 wrote:

Ok, Skyrim VR looks amazing and would be a VR system seller for me. (On PC)

It’s coming this year to PC

Performance tweaking aside, Fallout 4 VR is one of my favorite gaming experiences ever and I can’t wait for Skyrim.

IMAGE(https://img-9gag-fun.9cache.com/photo/aGj9EYn_700b.jpg)

jrralls wrote:

So it looks like I'm 65 hours into Skyrim and I have ZERO idea how close I am to being done. Half? A third? No clue! I'm level 26 but other than that is there any real way to see how far you are in this game?

I think I finished the quests that allowed me to get the shouts and then promptly just spent 100 hours exploring the map. When I started getting a bit bored I finished the main storyline

I am still playing this for a couple of hours a day after the family goes to bed. My main complaint is the inventory weight restriction, I feel like I spend too much time juggling stuff, and that is even with not looting anything that isn't at least 10x its weight in gold. Last night I got into a really long dungeon and had 200 pounds free at the start. Not even halfway through and I was already over-encumbered.

What did you guys find is the best strategy to deal with this? I don't want to leave dungeons halfway through, is there a better option? Should my cutoff limit be 20x? I am around level 35 if that matters.

My cutoff limit at that level is 100-200 gold per pound of carry weight, and even then, I have a container full of vendor trash in my player house because the most conveniently-available merchants don't have enough gold to buy all my crap.

There are other things that you can do if it's still causing you problems-- use a follower as a pack mule, grab the Steed stone to add carry weight and reduce the weight of worn armor to zero, go to Solstheim and do the Black Book quest that lets you summon a Dremora butler to use as a secondary pack mule or a Dremora merchant to sell stuff to mid-dungeon-- but just being choosier about what you loot is going to go a long way if you're dedicating a pound of carry weight to a 10-gold calipers or whatever.

LeapingGnome wrote:

I am still playing this for a couple of hours a day after the family goes to bed. My main complaint is the inventory weight restriction, I feel like I spend too much time juggling stuff, and that is even with not looting anything that isn't at least 10x its weight in gold. Last night I got into a really long dungeon and had 200 pounds free at the start. Not even halfway through and I was already over-encumbered.

What did you guys find is the best strategy to deal with this? I don't want to leave dungeons halfway through, is there a better option? Should my cutoff limit be 20x? I am around level 35 if that matters.

I'm really bad at this too, especially as the game goes along. I spend a lot of time dumping stuff off to a follower to carry. I usually end up getting frustrated, then going to one of my houses and dumping all my stuff into a couple of chests. "I'll sort it out later," I think. But I never do.

I wish I was better at not picking stuff up, but I often think that I'll end up using a particular cool weapon or something, or that I should grab that item to sell.

I have gotten better at ignoring stuff that isn't extraordinarily valuable, especially after a certain point in the game where money isn't such an issue.

And then there is the other thing: potions/ingredients/crafting materials. I want every character to do everything, so I end up with tons of materials. That only compounds the problem.

EDIT: I should add that I have this issue with most RPGs, so it's not something unique to Skyrim. Although I've gotten better at this (I used to pick up EVERTYHING to sell), I still envy the people who spend little time managing inventory.

LeapingGnome wrote:

What did you guys find is the best strategy to deal with this?

Mods.
I need to have value/weight to determine what’s worth keeping and what isn’t and I’ve set books and potion weights to zero.
Also try not to hold on to Elder Scrolls, those mudcrab-buggers are heavy.

Thanks for the replies. I haven't taken any followers since my play style is stealthy and the few times I've had people with me like on escorts they blow my sneak. Do the followers behave well?

The Black Book quest sounds interesting, I haven't gone to Soltheim yet so I might prioritize that upward.

Godzilla, I am the same, a lot of it is potions and crafting stuff. I have gotten to where for weapons and armor I drop almost anything that isn't magical.

Eleima, I am playing on the Switch, so no mods for me. I really like the game, but at the same time it is kind of amazing how many bugs and glitches and rough edges it still has after so many years and patches.

Followers have a hidden Stealth skill rating, so some are stealthier than others. Off the top of the dome, Serana and Cicero are pretty stealthy; anyone in heavy armor is probably not going to be majorly stealthy. If you're doing a lot of stealth, though, going follower-less is definitely the safest route.

Personally, I prefer to go follower-less and rely on summons to give me extra punch / tankiness when I need it, since those can be dismissed when they start getting the way. The Summon Spectral Assassin power from the Dark Brotherhood questline and the Sanguine Rose from the "A Night to Remember" quest are good ways to get summons without having to put points into Conjuration, and the Spectral Assassin is completely undetectable when you're stealthed. None of that will help you with carry weight though.

Ahhhhh, I see, LeapingGnome. Well, that's one reason why I'll always prefer PC gaming.
As for the bugs and glitches, I imagine that there are so many moving parts in a game like Skyrim, it must be hard to track everything down. There are just so many variables in play...

And yeah, I'm with you, I hate followers, they're always a pain.

I was going to suggest using the console or mods as well. I'm playing through Fallout 4 and I just gave myself unlimited carrying weight. I realized I was spending about 1/3 of my playtime just returning to towns/settlements to deal with my inventory. Now that I'm free, I'm moving through the game much more quickly.

Since you're on the switch, I would assign a gold/lb restriction. If its not worth at least 20 gold per pound, don't bother picking it up. I would reevaluate that number every couple of levels as well.

astralplaydoh wrote:

I was going to suggest using the console or mods as well. I'm playing through Fallout 4 and I just gave myself unlimited carrying weight.

Ha! My first reaction was, "Pfft. I woudn't do that. That's so unrealistic."

But yeah, it's not a problem for me if my follower carries 18 swords, 5 chest pieces, 11 pairs of boots, 6 helmets, 80 iron ingots, 35 quarried stones, 4 shields, and 23 bottles of mead in his backpack.

LeapingGnome wrote:

What did you guys find is the best strategy to deal with this?

I role-play it. I'm a lone adventurer and can only realistically-ish carry so much, so that means gold and gems, then enchanted stuff, and then doing rough value/weight estimates for everything else. Fafhrd and the Grey Mouser didn't end each adventure carrying every mook's full set of steel armour.

The only potions I carry are health and cure disease, and likewise the only ingredients I'm generally interested in are wheat, blue mountain flower, and monarch butterfly wings. Now that I'm playing with Survival Mode, I also carry plenty of cabbage soup.

I'm level 12 with my current character and just bought Breezehome, so I'm making money at a fast-enough rate. The economies in TES aren't particularly robust anyway, so there's no rush to exploit them. I started playing Morrowind by selling everything in Seyda Neen to the merchant, even the lantern outside his store, and ended it by robbing Great House vaults.

Damn. I'm starting to feel the Bethesda Open world itch again...

Prozac wrote:

Damn. I'm starting to feel the Bethesda Open world itch again...

I think they make a cream for that.

Prozac wrote:

Damn. I'm starting to feel the Bethesda Open world itch again...

Pardon me, but do I detect a case of the Rattles? I've got something for that.

Something like this coming out would certainly get me to drop everything and return:

IMAGE(https://cdn.discordapp.com/attachments/153106672695377920/402493256467742721/aLjK20M_700b.jpg)

Omni, I’d pay good money for that....

Prozac wrote:

Damn. I'm starting to feel the Bethesda Open world itch again...

Come join me in Cyrodiil, it’s lovely this time of year.

You probably won't have to pay for it... whenever it's finally released.