The Elder Scrolls V: Skyrim Catch-All

krev82 wrote:

I take it from the many UI and menu complaints that http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx didn't make it into the game? or if it did it still managed to be unwieldy and obtuse?

It's unwieldy and obtuse for keyboard + mouse -- note that the article only refers to XBox360 controller buttons.

Ghostship wrote:

Is the henchman chick invincible? I've had run ins with mammoths and giants and based on where she was positioned in the fight, she should have been dead.

Maybe I should go back to Dragonsreach, and ask Lydia to follow me, after all?

I'm also looking forward to a mod that'll make it easier to find my horse after a fight. Despite the reports of horses fighting various monsters, it took me a while to figure out where my horse went while I was fighting Ice Wraiths near the Weynon Stones and a dragon near Winterhold.

The fact that the horse lived through all that, though, marks a significant improvement over Oblivion.

Picture of my main, got the arrow from taking out a bandit leader:

IMAGE(http://cloud.steampowered.com/ugc/613842483421273684/041F3654D29323D17382BBC1ABB887FA80DB6732/)

Spoiler:

I'm only level 5 so far, and recently became a werewolf after joining up with the Companions. Don't have a clue where that's going to lead but I'm enjoying it so far!

Speaking of collecting. I suffer from the addiction also. I've made a special note though I'm trying to collect hearts from all the races. So far I've got a human heart and a deadra heart. Collecting actual hearts speaks so much better to me than working for the admiration of the people I run across.

Heh nice shot! I also like how the candle makes it look as if the back of your armor is smoking. Rough.. day...

Just read some article regarding unlimited gold glitch on Kotaku, which is 'advertised' in the steam library window under Skyrim's play button.
Oh, my God, so much hate on one page of comments. It made me a little sad inside for a brief moment.

I am so glad I'm part of this community.

Ballotechnic wrote:

Agrah! Didn't know know you could become one of those in this game. I must tread more carefully.

You're not helping folks by quoting it. I think stuff like that should be spoiler tagged, still.

Hockosi wrote:

Speaking of collecting. I suffer from the addiction also. I've made a special note though I'm trying to collect hearts from all the races. So far I've got a human heart and a deadra heart. Collecting actual hearts speaks so much better to me than working for the admiration of the people I run across.

You need to eat them so you can use them in alchemy. That's what I did the moment I got my first human heart.

Slupczynski wrote:
imbiginjapan wrote:
Coldstream wrote:
garion333 wrote:

12 hours in and having the near irresistible urge to start a new character. Dammit, I hate this feeling.

Oh good, the meeting is being held here.

Hi everyone. My name is Coldstream, and I'm an altoholic.

My current character is not so good with two handed weapons or heavy armor. I wonder how two handed weapons handle and heavy armor handle.

After having a blast with a very good stealth archer, I feel a strong urge to try out some paladin-like Imperial, or full-magic High Elf.

My two handed axe maniac character is now in the past. I started over with what I thought would be a sneaky battle mage and have been enjoying playing a straight up mage with a necro twist. I'm also bumped up the difficulty and the game seems more fun now.

Got a little bored stalking a target for a Thieves' Guild quest, so I unrelenting-force-shouted him from the shadows.

He fell over, but must have failed his detect roll, as he looked around kind of confused, then went back to his business.

Now I think I'm going to see who else I can force-shout from stealth without being detected.

Agrah! Didn't know know you could become one of those in this game. I must tread more carefully.

So Lydia and I are cruising down some road in the middle of nord effing nowhere when I see 2 giant sabrecats up ahead. As we get our bows out, I hear a roar overhead. A dragon flies right out of the clouds towards us. We each turn and fire an arrow at the dragon as its fire breath decimates the shrubbery beside us. And to our surprise, who should hop out of said shrubbery yelling and on fire? A damn ninja! Some assassin was about to jump out of the bush and murder us right when a dragon came and lit the place up. By the end of this circus the dragon had killed the assassin and the sabrecats all while Lydia and I plugged it full of arrows. Talk about one hell of a random lucky picnic

Damn I love this game!

tanstaafl wrote:
muttonchop wrote:

So a while back I got jumped by a group of hired thugs, and one of them had a note from some NPC I've never heard of claiming I was a thief. The thing is, I don't steal. I've stolen maybe 4 things, and each time because a quest made me do it - and of those times, one person I robbed was already dead, and another one died shortly after. I really have no idea who this is or why he's out to get me.

The Strategy Guide has that listed under "World Interactions"

World Interaction - Tailing the Thief
Prerequisite - You must steal an item and not get caught
Description - You steal an item. After a day or two, three thugs track you when you're in the wilderness, tell you they're here to punish you for stealing, and attack you. Search them for a note from the owner of the property you stole.

So apparently any theft counts. Even one where the owner is dead.

Yeah, that happened to me too. There was a contract on the first thug naming an NPC I had looted and killed. The next day I was attacked by two thugs with no contract. This was all in Riverwood (near the NPC's home), but it's never happened since. I haven't really been back to Riverwood though.

Does it lead to anything, or are they just there to hassle you?

Michael Zenke wrote:

Has anyone else gotten very far into the Thieves guild line yet? I don't want to do spoilers but as a hard-core Grey Foxer from IV, I'm loving the storyline in V. If you like stealing stuff, you should go look em up in Riften.

I'm trying to keep player knowledge and character knowledge separate, so I'm waiting to arrive in Riften organically. Noble role-playing, but it's making me antsy. Anyone know any quests that will send me southeast?

Gravey wrote:

I'm trying to keep player knowledge and character knowledge separate, so I'm waiting to arrive in Riften organically. Noble role-playing, but it's making me antsy. Anyone know any quests that will send me southeast? ;)

I did a "Great Tour of Skryim" the other day which, in-character at least, was a way for my recent expatriate to get the lay of the land of Skryim.

That said, the Whiterun quest involving

Spoiler:

the great tree with the sap that needs the special sword

takes you off in that general easterly direction, though nowhere near the far southeast corner.

Likewise,

Spoiler:

the path up the mountainside to the Greybeards and their sanctuary is on the eastern side of that huge-ass mountain

, and you could use the in-character excuse of needing to resupply your wares and rations.

Maybe...?

Many of the books lying around hint rather strongly about the shady goings-on in Riften. Like, bash-you-over-the-head strongly.

Hyetal wrote:
Ballotechnic wrote:

Agrah! Didn't know know you could become one of those in this game. I must tread more carefully.

You're not helping folks by quoting it. I think stuff like that should be spoiler tagged, still.

Yes. PLEASE use the spoiler tag if you are talking about anything which would be more fun to discover than read about.

So this dragon flies overhead, Lydia and I start throwing arrows at it and it feels feisty so it also sprays a mammoth with its frost breath. Well, it made a big mistake landing near the mammoth cause its friends joined in.

IMAGE(http://img69.imageshack.us/img69/6243/dragonvsmamammoths.jpg)

About the hit team -

Spoiler:

I found a contract and it was actually from the wife of the Battle clan in Whiterun. I stole the proof they were holding the son hostage. Have to figure out a way to pay her back :)

Another great thing that happens, the guards always say things that reflect the Companion thing -

Spoiler:

"Is that fur in your ear" or "Someone smells like wet dog", etc.

About the sap quest -

Spoiler:

oops sorry people that were enjoying the beauty of the tree!

I'm lvl 18 like 50+ locations cleared. Have not yet gone to the Greybeards just exploring and finishing side quests. Seen plenty of dragons and one always appears if you learn a shout and then fast travel somewhere.

About Lydia, she can die but it takes a lot OR if she gets hit by a shout when low it can kill her. Also, you can give her better weps and armor and she will equip them. Wish I could get her to wear the Forsaken armor

I'm running around with 2 high 20 low 30 1h axes. I love the beheading perk

Is there some sort of trick to alchemy? Does it keep a list of your recipes anywhere? I've noticed that some categories (restore stamina, damage health, etc.) are in a lighter font. Does that just mean that I have more than one item in that category (what it seems to mean.) It sort of feels kind of sloppy and haphazard, but maybe you're expected to keep a notepad by the keyboard and write your recipes down. Or maybe there's a perk/quest that unlocks an automatic sort of functionality? Or maybe I missed something.

I *love* the alchemist's shack! I just stumbled across it a few minutes ago. I spent a couple of days there, just taking in the sights, mixing up stuff, and wondering about the location of its occupant. I grabbed a bunch of his (or her) stuff, so I was fully prepared to reimburse the chap (or chapette) upon return. Sadly, that didn't happen, so perhaps the wilds claimed that reclusive alchemist. Now I'll just have to see if I can set this butterfly free.

I let my nearly 9-year-old make an Argonian last night, and today I showed him a bandit cave east of Whiterun, White River Watch cave. His sword n' board warrior did fine through the cave, but the leader (outside the upper cave exit) was giving him trouble. After 2 failures he ran back into the cave. I stayed quiet, not offering any more advice, thinking he was going to bail out and leave.

Now, earlier he discovered The Ritual stone, which lets you raise a bunch of dead guys into zombies for a while. I'd forgotten about that. The kid ran down into a room where there were 3 dead bandits and a wolf, used The Ritual power, and then went outside the cave exit with 4 bandit zombies and Lydia. I was surprised the zombies were able to zone out of the cave. Together they annihilated the bandit leader. It never occurred to me to try that. I was pretty impressed with the li'l necromancer, just had to brag on him a bit

Ugh, just hit an auto-level transition point tonight. Man, I hate auto-levelling.

It seems impossible for me to get too far before starting another character. Decided to try a Dunmer.

IMAGE(http://cloud.steampowered.com/ugc/614968439115823923/F187518C1572E542D33B6D0C8BA1AB7C7F99DE00/)

My current main:

IMAGE(http://i.imgur.com/JtR2B.jpg)

Whew! Finished the first barrow. Having made the decision to permadeath made the end of that dungeon really, really tense.
On my way out I saw some flowers on a pedestal, but decided I like breathing and left them alone. No need to anger any spirits I may have not upset just yet.

After letting my eyes adjust on exiting the cave, I'm greeted by a grisly scene of bones and blood... I just thought outside would be safer. I promptly sneak back to to to deliver the requested artifact.

I don't know how long I will last, but it is very tense.

Amazing, look at the fifth best-selling book on Amazon. And, it looks like they are temporarily out of stock.

MisterStatic wrote:

Amazing, look at the fifth best-selling book on Amazon. And, it looks like they are temporarily out of stock.

The strategy guide is quite well done and I'd highly recommend it. There's just so much info in this game, and a lot of it isn't really intuitive.

Double post.

Triple post - but once again get the guide!

Oh, one other question about alchemy - is taking perks worth it? It seems the lower level perks just make potions/poisons slightly stronger. Then again, if I'm able to one-shot guys with high level poison, I may consider dropping some points into the tree.

jdzappa wrote:

Oh, one other question about alchemy - is taking perks worth it? It seems the lower level perks just make potions/poisons slightly stronger. Then again, if I'm able to one-shot guys with high level poison, I may consider dropping some points into the tree.

I don't know yet. My perk points have so far gone into archery and sneak, but I'm contemplating the alchemy tree to give my arrows that extra punch with the power of poisons.

Puce Moose wrote:

Is there some sort of trick to alchemy? Does it keep a list of your recipes anywhere? I've noticed that some categories (restore stamina, damage health, etc.) are in a lighter font. Does that just mean that I have more than one item in that category (what it seems to mean.) It sort of feels kind of sloppy and haphazard, but maybe you're expected to keep a notepad by the keyboard and write your recipes down. Or maybe there's a perk/quest that unlocks an automatic sort of functionality? Or maybe I missed something.

I *love* the alchemist's shack! I just stumbled across it a few minutes ago. I spent a couple of days there, just taking in the sights, mixing up stuff, and wondering about the location of its occupant. I grabbed a bunch of his (or her) stuff, so I was fully prepared to reimburse the chap (or chapette) upon return. Sadly, that didn't happen, so perhaps the wilds claimed that reclusive alchemist. Now I'll just have to see if I can set this butterfly free.

No trick, and no notepad necessary. You can eat an item to find out one of its four attributes (two with a perk). The alchemy screen lists all of your ingredients either alphabetically or sorted by currently known effects. The highlighted effects indicate that you have two ingredients with known matching attributes and therefore can successfully make a potion.

You can discover additional attributes of your ingredients in three ways.

1. You can buy recipes/find them in the text of books.

2. You can simply go to your alphabetical list and combine two ingredients. If any of their four attributes match, you will create a potion AND learn the attribute that those two ingredients share if it was a previously unknown attribute. This new information will now be reflected in the alchemy menus and the attribute screen for that ingredient. If none of their attributes match you will fail to make a potion.

3. You can combine two ingredients that you know have a matching attribute (such as resist frost) and make a potion while also including a third ingredient with unknown attributes. If one of the third ingredient's attributes matches any of those from your first two ingredients you'll end up with a potion that resists frost and does something else (such as resist fire). The name of the created potion usually reflects which of the two effects is stronger in your potion/poison. The newly discovered attributes will also now be listed on the attribute screen for those ingredients.

Running Man wrote:

I let my nearly 9-year-old make an Argonian last night, and today I showed him a bandit cave east of Whiterun, White River Watch cave. His sword n' board warrior did fine through the cave, but the leader (outside the upper cave exit) was giving him trouble. After 2 failures he ran back into the cave. I stayed quiet, not offering any more advice, thinking he was going to bail out and leave.

Now, earlier he discovered The Ritual stone, which lets you raise a bunch of dead guys into zombies for a while. I'd forgotten about that. The kid ran down into a room where there were 3 dead bandits and a wolf, used The Ritual power, and then went outside the cave exit with 4 bandit zombies and Lydia. I was surprised the zombies were able to zone out of the cave. Together they annihilated the bandit leader. It never occurred to me to try that. I was pretty impressed with the li'l necromancer, just had to brag on him a bit :)

It's definitely one of those proud parent moments when your child shows a natural aptitude for necromancy