The Elder Scrolls V: Skyrim Catch-All

The monk introduced himself as Arngeir and welcomed me to High Hrothgar. I asked him what in Talos' name was going on so he explained the history of the Greybeards, what it means to be Dragonborn, and why I had been summoned to this bitter place.

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Shouts, as Arngeir explained to me, are the language of the Dragons. The Greybeards can use them too, though I am able to learn them far faster than they. This was demonstrated when they taught me two more words, Ro and Wuld. I must say, this Wuld word is something else. Not quite teleportation it moves me a great distance very quickly. I get the feeling this is going to be fun.

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After finishing my lessons Arngeir said my next test is to find something called the Horn of Jurgen Windcaller. He refused to elaborate more on his group, except to say there was a 5th member I hadn't met, someone named Paarthurnax. It was obvious I'd get no more from him for now, so I took my leave of the frozen monastery and took the long descent back to Whiterun.

The journey to where Arngeir told me the Horn rested looked long. As I pondered my map, I recalled that the Jarl of Falkreath had asked for my aid. Falkreath was close, and I could do with some warm lowland hearthfires after all that snow, so I hired a carriage to Falkreath. Upon arriving, a strange Orc warned me against the Vampire threat that was plaguing the land. I recalled seeing a Vampire attack the town last time I was here, he must have come in response. When I inquired about his mission, he said he represented a group known as the Dawnguard. Apparently they are an ancient group of Vampire Hunters, and he said if I wanted to know more I should head to Fort Dawnguard. "Not very imaginative with your names, are you." I thought, but his offer did intrigue me. I took note of where to find the fort, and turned to enter the town.

No sooner had I parted from the Orc than I saw two masked people approach. Dark Elves by their voices, one of them stepped forward and started spouting gibberish at me. Something about the truth and the True Dragonborn? Arngeir had made it clear there could be multiple Dragonborn, but it was still a shock to learn that there might be another at this very time. Before I had finished my thought, the masked strangers attacked me! I fired a crossbow bolt into one, as the Guards and Lydia descended on the other. Moments later both strangers lay dead on the ground. The assassins of this group obviously need better training, if they think it wise to attack their targets in plain sight of the town guard.

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As I searched the bodies for valuables, one of the Guards approached and asked if I'd seen a dog on the road. "A dog? What kind of dog?" I asked, surprised that he'd ask after a dog when there are Dragons and masked assassins around. He said the local smith had seen a dog, and was offering a reward for any who found it for him. The assassins had few coins on them, so another easy job sounded like just the thing to make my purse bulge. How hard could it be to find a lost dog? First a night's rest was in order.

The next morning, I sought out the Jarl to see what his request was. The man was a pretentious little prat, it was no wonder the hold was in such a bad state. He openly admitted to having dealings with local bandits, them giving him a cut of whatever they stole, but now he needed to end that deal. Dishonorable he may be, but a Jarl has coin and what he offered was good. I accepted the task, then left to seek out this missing dog.

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My quest took far less time than even I anticipated. Just as I hit the first fork in the road, I saw a scruffy grey dog approaching from the west. It came up to me and spoke! When I inquired about this, it asked if I really found this that strange when Dragons and two-legged cats walked the planet, and I myself was the Dragonborn. "Good point." I thought, then I asked it what was going on. The dog claimed to be a confidant of Clavicus Vile, none other than the Daedric prince of wishes. The dog and Vile had a disagreement, and the dog had been banished from Vile's realm. What he sought was a return, and he had a plan for how to do it. First we had to travel far east to a shrine where a group of Clavicus Vile worshipers resided. He beckoned me to follow, then ran east along the road.

Dragons, masked assassins, and now exiled companions of Daedric princes. This really has been the most interesting week of my life.

A paleontologist plays Skyrim.

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I finished the main quest in Dragonborn. While the final boss fight required a reload due to a glitch, it was fairly fun to have two Dragonborns go at it with all their might.

I have a few achievements and quests to wrap up, but I'm starting to feel sad that I've exhausted all the content of this game after two years. I've lived in Bethesda's world and feel as comfortable there as any familiar place I've grown used to over a long time span. Piecing together the mini-stories in the dungeons, helping Raven Rock get back on its feet, seeing a Nord tomb in the distance, fighting for independence from the Empire, putting the Wolf Queen back in her grave, getting to know Serana, finding three(!) Elder Scrolls, climbing up to High Hrothgar, walking through the desolate glaciers of the north, and finding the last Dragon Priest mask are all experiences I'll remember for a long time. Playing a new character or a quest mod won't have the same impact.

Bring on Elder Scrolls VI!

beanman101283 wrote:

Bring on Elder Scrolls VI!

Hmm, Daggerfall was '96, Morrowind was '02, Oblivion was '06, and Skyrim was '11, so we can expect TESIV somewhere between 2015 and 2017. Can't wait!

Bethsoft should be announcing something soon. TES:O is a different studio, so that really doesn't count. We should be hearing something about the next Elder Scrolls or Fallout soon.

I assume it'll be Fallout 4 or whatever. I doubt they'd want to steal TES:O's thunder. However, I'd be happy to be wrong!

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The Dragonborn takes one last look over the landscape. I always sort of mentally role-played her as a profoundly damaged individual, who only got worse as her quests wore on. With Miraak, Alduin, Lord Harkon, and even Ebony Warrior defeated, what really is left? Who knows what happened after this moment?

beanman101283 wrote:

The Dragonborn takes one last look over the landscape. I always sort of mentally role-played her as a profoundly damaged individual, who only got worse as her quests wore on. With Miraak, Alduin, Lord Harkon, and even Ebony Warrior defeated, what really is left? Who knows what happened after this moment?

Slide... slide... whoops, back. Back. Back back back backbackbackjumpjumpJUMPJUMPJUMPJUMPNONONONONONONONONONO AW CRAP. *reload*

ahrezmendi wrote:

some awesome Skyrim chronicles

Really enjoying these - I hope you keep it up!

Gravey wrote:
beanman101283 wrote:

The Dragonborn takes one last look over the landscape. I always sort of mentally role-played her as a profoundly damaged individual, who only got worse as her quests wore on. With Miraak, Alduin, Lord Harkon, and even Ebony Warrior defeated, what really is left? Who knows what happened after this moment?

Slide... slide... whoops, back. Back. Back back back backbackbackjumpjumpJUMPJUMPJUMPJUMPNONONONONONONONONONO AW CRAP. *reload*

Shoulda used the ethereal shout

So I just think I did an oops. I ended up meeting this Ebony Warrior in Windhelm and he challenged me. Well being the good sneak thief I am I snuck behind him as he went to leave and looked at his gear. Pretty impressive stuff and without evening thinking I thought maybe I could get the drop on him if I grab some of it, but I failed to notice the 0% to steal on all of it. I got caught, of course, and he started to attack and I used, since getting Dragonborn DLC it FREAKIN ROCKS, the Bend Will shout and made him like me. But I think I shouted too loud because when I traveled to his location and tried to initiate the confrontation he just kept saying "What do you need?" I might have messed up the whole thing. Even so, I decided to fulfill his wish and send him off to Sovngarde. I snuck behind him and did a x30 'Crimson Necktie' courtesy the Blade of Woe.

A little anti-climatic I know but hell he just came up to me and started crap with me. I don't have time for that nonsense. I have the Thieves Guild to run, I have the Night Mother whispering in my ear to go meet this sniveling lord something or other, who had his sweet roll stolen and wants revenge, and the damn wizards at Winterhold trying to blow up the other half of the college still standing.

Demonicmaster wrote:

. I don't have time for that nonsense.

Roleplaying... your friend and your enemy!

I'm ashamed i'm playing this game so late but man this is good!
I never though i would find this game good actually.
Tis will takeover everything else i'm playing for the moment:)

And with the high resolution pack this looks beautiful!

You al now this already offcourse, but i wanted to share my enthusiasm:)

More stories are coming, I promise. Meanwhile, this just arrived as is now staring at me as Nord voices chant in the background:

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I've been playing a lot recently because I want to get through most of the content in the game. So I'm using one character instead of continually restarting with different ones. Just started the thieves guild quests (never done them before) and it's really fun! Once I wrap this up, I'll do the dark brotherhood and companions quest lines too (never done those either) and then on to dragonborn. I'm primarily a mage enchanter but my single handed, lockpicking and smithing skills are all pretty high so the gear I can make is pretty powerful but, being a "stock" unmodded mage, I'm nit actually overpowered due to the spells not scaling as well as for weapons.

I think they really need to add in a spell mastery too so that on top of destruction you have "experience" for each spell you use and which then feeds into a bifurcated level tree for that specific spell. So, for example, you have 10 levels of spell mastery that you get through use of the spell and four or five different unlocks which could be spell casting speed, damage, lock on, magicka reduction cost etc.
So basically, you could choose between them (being unable to max them all out) to have a much more powerful fireball that is quick to cast but maybe a freezing ice spike that costs very little but whose duration lasts a long time.

I followed the dog east along the road for a mile or so. The animal was tireless, running full tilt the entire way, and it was difficult at times to keep up with him. His route went through Helgen then further up into the mountains.

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At long last I saw the dog duck into a cave mouth by the path. Blood splatters on the snow outside the cave mouth told me to be prepared. "Whatever is in there can't be worse than what I've faced already" I thought as I hefted my backup onto my shoulders, and entered the gaping entrance.

The dog had said that there was a shrine somewhere in here, so I was not surprised to find the cave had man-made structures in it. Wooden lookout platforms guarded the passageways, and as I approached the first one I spotted the guard on patrol. There was something odd about him though, he moved with a slightly stilted motion that made me think of string puppets. I loosed an arrow at him, not willing to take any risks now. He staggered as the arrow found his shoulder, and then he descended the ramp screaming "For my master!" Lydia ended his life with a swing of her axe, and we observed as his body dissolved into ash.

"A Vampire's Thrall" Lydia said. "I've seen these before, they are never far from the Vampires that control them. I've got a bad feeling about this." Taking her advice, I decided we would proceed quietly and without torches. As we rounded the bend of the cave, moving as slowly and quietly as we could, I spotted a robed individual coming upon us. Before I could ready an arrow or retreat to the shadows, the woman was upon us. She used magic as her weapon, loosing a fireball upon me as Lydia rushed towards her. While Lydia stunned her with a strong blow from her shield, I took aim and fired an arrow into her throat. The woman keeled forward as her life drained from her. Lydia knelt down and pulled back her lips, revealing the telltale teeth of a Vampire. At least that was one down.

We proceeded in the same fashion through the rest of the cave. Three more Thralls and two more Vampires later, one nearly taking Lydia's head off, and we came upon a large statue. The dog was sitting at the base next to a Vampire's corpse. When I approached, the dog nodded towards the statue. I turned and the statue spoke to me, identifying itself as Clavicus Vile.

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The Daedric Prince thanked me for answering his followers prayers. He said they'd been asking him to free them from their Vampirism, and I was his solution. As I had already done him a favor, I asked if he'd take his dog back. The Prince begrudgingly said he would, on one condition - I and the dog, whom he identified as Barbas, must retrieve a relic known as the Rueful Axe. "Tasks are never simple with the Daedra" I said to Lydia, as Vile noted that the axe could be found in the far north west of Skyrim. I could not have Barbas following me forever though, so I agreed to retrieve the axe.

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I and my companions made our way back to Falkreath, where I found my horse waiting to take me to Whiterun. A trip all the way to Solitude was not something I wanted to do without a carriage. We took our leave of the southern hold, heading east towards Riverwood as the rain picked up. The journey held few bandits, although one spooked Lydia's horse and it fled down the road. We took turns riding on mine until we reached Whiterun. There a mere 20 septims booked us passage to Solitude, and the location Vile had indicated lay only a few miles west of the city. We got on fresh horses, and headed to retrieve this axe the Daedric Prince valued so much.

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Duoae wrote:

I've been playing a lot recently because I want to get through most of the content in the game. So I'm using one character instead of continually restarting with different ones. Just started the thieves guild quests (never done them before) and it's really fun! Once I wrap this up, I'll do the dark brotherhood and companions quest lines too (never done those either) and then on to dragonborn. I'm primarily a mage enchanter but my single handed, lockpicking and smithing skills are all pretty high so the gear I can make is pretty powerful but, being a "stock" unmodded mage, I'm nit actually overpowered due to the spells not scaling as well as for weapons.

I think they really need to add in a spell mastery too so that on top of destruction you have "experience" for each spell you use and which then feeds into a bifurcated level tree for that specific spell. So, for example, you have 10 levels of spell mastery that you get through use of the spell and four or five different unlocks which could be spell casting speed, damage, lock on, magicka reduction cost etc.
So basically, you could choose between them (being unable to max them all out) to have a much more powerful fireball that is quick to cast but maybe a freezing ice spike that costs very little but whose duration lasts a long time.

Might follow your way i'm new to the Elder Scrolls franchised. Began playing in June, it's a really amazing game i can't believe i haven't picked up this game before for some reason i just thought the game looked so intimidating when it came towards stats/skills. Sadly i reformatted my drive and installed windows 8 and lost my save files i've been procrastinating these past 4 months on restarting the game again.

SPOILER WARNING - Before I start this next chapter of the story, a word of warning that I'm now getting into spoiler territory for those who haven't played beyond the earliest parts of Skyrim. If this is you, read on at your own risk. And now, on with the story...

Clavicus Vile told me I could find Lort, and the axe he posessed, in a cave on the northern coast of Skyrim called Rimerock Burrow. The closest city was Solitude, and the ride there was long, so I opted to hire a carriage at Whiterun and ride the rest of the way. Once in Solitude I chose a path along the coast and then up the mountains to the marked location. It was a clear night, the Aurora's shining brightly, as Lydia and I made our way, Barbas at our heels, west along the coastline.

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Aside from a few odd Mudcrabs the coast was free of danger. Lydia pointed out a cache of clams in an inlet, and we found a pearl in one. I also found more of those glowing, humming plants I had found outside Whiterun. I made a note to ask the next Alchemist I came across about them, they seemed rare and possibly of value. Eventually we found the path up the into the cliffs above the coast, and wound our way up until the path forked. Down to the left was a rickety bridge leading to the mouth of a cave. "This must be Rimerock Burrow" I thought, as I took count of my arrows and vials of toxin. Against a mage a poison which drains the Magicka right out of the body should suffice. Once prepared, Lydia and I headed inside the cave.

The inside was small, only a short passage to a wide entry room. A ramp led up the left side to a platform containing an altar and alchemy table. Patrolling the lower level was a Flame Atronach, obviously a construct of Lort's. Lydia tapped my shoulder and whispered "They explode upon death and will give away our position." I told her to wait for me to loose an arrow, then make her way up the ramp to prevent whatever lay up there from reaching me. She nodded, and I took aim as the Atronach made it's second round. My arrow found its mark and the Atronach fell to the ground then began to smolder. Lydia ran to the ramp as a pillar of flame erupted from the Atronach, and a voice yelled in alarm from above. Shards of ice flew at Lydia as Lort appeared, a shield of magic projecting from his left hand as he fired at my partner with the other. I notched another arrow and fired it into his leg, staggering him. Lydia ran forward and laid him flat with her armored shoulder, then finished him off with a sword to his chest.

Upon the altar we found the axe sought by Vile. As I stashed it into my pack, I noticed a light coming from further back in the cave. Walking slowly down the tunnel I found the living quarters of Lort, complete with his stash of septims and a chest. Inside the chest I found a mysterious many-sided object. It was not a perfect sphere, yet not a square. I reached in and touched it, and as I did a voice appeared in my head.

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The voice identified itself as Meridia. I knew from my travels in Elsweyr that Meridia was the Daedric Prince of Life. She told me that the object I held was her Beacon, and it had long been missing from her temple in Skyrim. She directed me to return it and undertake a task for her. I suddenly found I knew the location of her temple, I assume the knowledge had been imparted me by Meridia herself. As it turns out her temple was a mere mile east of where I was. It did not seem wise to upset a Daedra, so after cleaning out the remaining valuables from the living space Lydia and I departed for Meridia's Temple.

Wonderful. I really enjoy these.

We arrived at the temple a short while later. I saw a grand statue of Meridia, it's arms shaped as if to hold something aloft yet nothing was there. Meridia then spoke to me and said to place the beacon on the pedestal at the statue base. I did and the orb began to rise slowly until it was suspended between the hands of the statue.

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Suddenly the entire world disappeared in a blinding flash. As my eyes adjusted, I saw that I was floating miles above the ground, standing on what felt like firm ground yet there was nothing beneath my feet. A glowing blue light appeared in front of me and spoke. "You must cleanse my temple of the terrible necromancer who has taken it up" Meridia told me. She told me he was corrupting Dawnbreaker for his own purposes, and the relic would be mine if I liberated her temple. Staring miles down at the ground below me, I did not think myself in a position to bargain. I agreed to do as Meridia asked.

I was returned to the ground in the same blinding flash that removed me from it. Lydia told me she'd found a doorway leading into the temple on the ground below, and I told her we were going in. "As you command" she said, as she readied her sword and shield. Inside we moved slowly, not sure if we would find undead or a cult of necromancers, but preferring to take either by surprise. The corridors were in ruin, rotten tapestries hanging from the walls, yet still lit by braziers covered in years of dust. As we rounded a corner I spotted a black apparition floating in the hall ahead. The form would have been invisible if not for the glowing red eyes and iron helmet it posessed. I motioned Lydia to get ready as I took aim and fired at the floating form. The arrow went straight through it, yet appeared to do it harm all the same. The apparition faded away as a pile of fluid-like dust fell to the ground. Another one appeared from behind a pillar, and Lydia took it down with a solid swing of her sword. One good stroke of luck, whatever these things were they could be harmed by our weapons.

Each room of the temple had pedestals containing orbs similar to the beacon I had returned. Touching these orbs caused the pedestals to rise from the ground and refract a beam of light further into the temple. It was obvious this was some kind of lock and key mechanism, as certain doors would open when the light hit orbs above them. Following this beam of light Lydia and I eventually found our way to a balcony outside the temple.

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The balcony led over to another wing of the temple, where I presumed to find the necromancer we sought. Inside this second wing we found more apparitions, always with the same number of bodies in the room. I took this to be the work of the necromancer, he obviously forced the souls of these soldiers to become his servants. Lydia and I freed them of their bondage as we searched the temple for more pedestals in order to open the double doors which led to the inner sanctum. After activating numerous orbs we connected the beam of light with the doors, and pushed them open.

The hall led down a long set of stairs to a wide doorway. Moving slowly I peeked inside the sanctum and saw about a dozen apparitions surrounding a single man. The man stood at a pedestal which had a glowing light coming from it. He made movements and uttered incantations as more apparitions appeared from bodies he had strewn across the room. I indicated to Lydia that she should block the door while I rained death upon our enemies, and she took up her arms. I dipped an arrow into my vial of Magicka poison, took aim, and fired into the back of my target. He reeled and turned, screaming for his servants to defend him. Lydia and Barbas held them at the door as I picked them off. One by one they fell, including the necromancer as he attempted to freeze Lydia with a cone of frost. As his body hit the floor, a very large black form emerged from it and laughed. No surprise that a necromancer would have spells ready to revive his own spirit. I and my companions surrounded it and tore it down.

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After the battle I surveyed the room. Numerous burial urns with septims lay strewn about, and a few altars contained some potions and other valuables. Our true prize lay embedded in the pedestal the necromancer had been standing over. Dawnbreaker, a truly gorgeous weapon with a jewel I can only describe as being the sun itself embedded in its hilt, was thrust into the pedestal and shining a light upwards. As I touched it another flash of light stole me away to high above the mountains. Meridia, appearing again as a blue point of light, congratulated me on a job well done. She told me to take Dawnbreaker and use it to spread judgment in her name. I harbored no love for the undead, and so told her I'd use the weapon liberally.

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With that she returned me to her statue outside the temple, where I found my companions waiting for me. I looked at my bulging pack, as well as Lydia's, and pointed the way to Solitude for some rest and re-arming.

I'm still using Dawnbreaker like 10 levels later. Such an awesome sword.

Veloxi wrote:

I'm still using Dawnbreaker like 10 levels later. Such an awesome sword.

Given the number of undead in the game, I'm not sure there's a better one especially if you're able to level it up once you gain the ability to improve magic items. I think, with my one-handed skill, it does 56 dmg before the enchantment damage.

Ohhhhh, how do you level it up?

Duoae wrote:

Given the number of undead in the game, I'm not sure there's a better one especially if you're able to level it up once you gain the ability to improve magic items. I think, with my one-handed skill, it does 56 dmg before the enchantment damage.

You mean tempering it at a grindstone? Or is there another way to make Dawnbreaker even more awesome?

misplacedbravado wrote:
Duoae wrote:

Given the number of undead in the game, I'm not sure there's a better one especially if you're able to level it up once you gain the ability to improve magic items. I think, with my one-handed skill, it does 56 dmg before the enchantment damage.

You mean tempering it at a grindstone? Or is there another way to make Dawnbreaker even more awesome?

Just on a grind stone. Iirc you need level 60 smithing and the improve enchanted materials perk.

A fully leveled and enchanted Ebony Sword is probably better, but the special enchant on Dawnbreaker is awesome. I'll often use it as my off-hand weapon in fights vs. undead just for the cool factor.

complexmath wrote:

A fully leveled and enchanted Ebony Sword is probably better, but the special enchant on Dawnbreaker is awesome. I'll often use it as my off-hand weapon in fights vs. undead just for the cool factor.

Oh, yeah. Fully levelled specialist swords are better than Dawnbreaker but, IIRC, you can't get that particular enchantment anywhere else.

I think the closest you'd get is (fire damage + turn undead) though not quite as potent.

My guy is advanced level but I have yet to find a named weapon that is better than a hand-forged, hand (double) enchanted weapon.

Duoae wrote:
complexmath wrote:

A fully leveled and enchanted Ebony Sword is probably better, but the special enchant on Dawnbreaker is awesome. I'll often use it as my off-hand weapon in fights vs. undead just for the cool factor.

Oh, yeah. Fully levelled specialist swords are better than Dawnbreaker but, IIRC, you can't get that particular enchantment anywhere else.

I think the closest you'd get is (fire damage + turn undead) though not quite as potent.

You can't replicate any Daedric Artifact effect. They all have something unique to them.

Nevin73 wrote:

My guy is advanced level but I have yet to find a named weapon that is better than a hand-forged, hand (double) enchanted weapon.

I would check the various leveled rewards... for one-handed melee character... the thieves guild will give you some great stuff... if you can wait long enough to start those quests with named items in them!