The Elder Scrolls V: Skyrim Catch-All

Demosthenes wrote:
easy sunday wrote:

So I'm barely into this game and realizing that I don't have a good sense of how I should set hotkeys, the fundamentals of crafting, and various other basic things that tell me that I need a good tutorial. Any n00b-friendly videos that folks can suggest?

The smith in Riverwood will help you learn smithing, the alchemist and jarl's court mage will help you learn alchemy and enchanting respectively. Otherwise Nicholaas is right. :)

The smith at the front gates of Whiterun will walk you through things, too.

I've been taking a break from Skyrim for Far Cry 3 and minecraft... I think I need to start playing less open ended games...

wordsmythe wrote:
Demosthenes wrote:
easy sunday wrote:

So I'm barely into this game and realizing that I don't have a good sense of how I should set hotkeys, the fundamentals of crafting, and various other basic things that tell me that I need a good tutorial. Any n00b-friendly videos that folks can suggest?

The smith in Riverwood will help you learn smithing, the alchemist and jarl's court mage will help you learn alchemy and enchanting respectively. Otherwise Nicholaas is right. :)

The smith at the front gates of Whiterun will walk you through things, too.

Thanks y'all. I'm trying to take Nicholaas's advice and figure it out as I go.

Hmmm, all my mods are installed through Skyrim Nexus, might a mod from Steam be compatible?

Looks like it'll be on the nexus at some point.

Veloxi wrote:

Hmmm, all my mods are installed through Skyrim Nexus, might a mod from Steam be compatible?

Yes. I use both the Nexus Mod Manager and the Steam Workshop and haven't had any issues (other than some mods being incompatible with other mods, but that's not due to using both NMM & the Steam Workshop) Just make sure you use BOSS to fix your load order (which you should be doing anyway).

While we're talking about mod management, can the Nexus Mod Manager automatically upgrade mods yet?

I may well have been missing something obvious, but the last several NMM versions I've used have been able to check for new versions of mods -- but then require that I go to the website to download the new version.

I'm going to say for straight replacement mods (making something already existing in the game look/sound different), maybe, assuming all it has to do is a straight uninstall old version and install new version. Generally I'd say no, because mods are complex and bury themselves into the save, and you can need to do things within the game so that your save doesn't mess up. It really depends on the mod, how complex it is, what it touches, how competent the mod author is, how much care they've taken.

Yeah, I've already been seriously burned by the Open Cities mod (Windhelm is now un-enterable). I don't think NMM can auto update mods - but it does provide a link straight to the nexus page - a few clicks per mod, which I agree is cumbersom, but can be handy if you know that an update to one mod creates an incompatibility with another mod - you may want to hold off on updating.

I think it can, but it entirely depends on if the person that put the mod together has the NMM package configured for it.

Configured for auto-updating, or configured for NMM? I've always had to manually update, and by that I just mean going to nexus, and clicking the 'Download with Manager' button, NMM then takes over..

I've found that ModOrganizer is a godsend. You can enable or disable mods with a checkbox, change mod load order with a simple drag and drop, and auto-install from the Nexus, all which keeping each mod individually isolated on your hard drive and separate from your pristine Skyrim folder. It will check for updates for all mods with a single menu command. It's a bit more advanced than NMM, but not by much. I never went back.

And for the love of all that is holy, install SkyUI before you claw out your eyes. It is a testimony to how amazing Skyrim is to garner so much adulation with that drive-a-spike-into-your-head madness they call the default interface.

The S.T.E.P. Project is an amazing resource for mods for fixing what's broken and enhancing what's plain, all while keeping the "feel" of Skyrim. You can a few mods from Skyrim G.E.M.S., too, but don't go totally crazy with every mod you see or you could end up really messing up your game and/or head.

omnipherous wrote:

Configured for auto-updating, or configured for NMM? I've always had to manually update, and by that I just mean going to nexus, and clicking the 'Download with Manager' button, NMM then takes over..

Both I'd imagine. NMM recently started asking if I wanted to update to newer versions of some mods a couple of months ago, so if you haven't updated NMM itself lately you wouldn't have seen it.

ModOrganiser seems great for the files end of keeping things tidy, but doesn't tackle the full problem of what happens in-game with skyrim and what exists in your save.

Nexus Mod manager can not auto update mods, it can just show you that a later version is out. From what I heard over in the NMM forum on the nexus is that auto updating is a really bad idea, people have 50-100 plus mods running, sure some are simple mesh/textures or craft-able bikinis etc but others can change a lot, Its up to each mod user to make sure the mods they choose are compatible with each other. Mod authors change their requirements as they update/expand their mods - adding in the new ish MCM (mod configuration menu) function, requiring SKSE, requiring different dlc etc.
When will dragonborn go on sale on steam!?

Brownypoints wrote:

Nexus Mod manager can not auto update mods, it can just show you that a later version is out. From what I heard over in the NMM forum on the nexus is that auto updating is a really bad idea, people have 50-100 plus mods running, sure some are simple mesh/textures or craft-able bikinis etc but others can change a lot, Its up to each mod user to make sure the mods they choose are compatible with each other. Mod authors change their requirements as they update/expand their mods - adding in the new ish MCM (mod configuration menu) function, requiring SKSE, requiring different dlc etc.
When will dragonborn go on sale on steam!?

I ran NMM last night and it asked me if I wanted to update to newer versions of several mods (it asked for each mod individually). When I selected yes it just updated them, it didn't take me to the mod's page to get the new version on my own. I agree that you need to be careful what you auto-update, though.

Thanks stengah, i didnt know that, hmm i must have turned that function off by accident , as i have the latest NMM 44.10 but only get yellow warning triangles w next to outdated mods

It only does it when I first launch the program, and it doesn't do it for all mods. So if you're not using a mod that's set up to use that function, you wouldn't see it.

Scratched wrote:

the full problem of what happens in-game with skyrim and what exists in your save.

Which program does? I thought you could only manipulate your game via the console. (Which still I had to do, sadly, to fix a few quests.)

Yeah, the usual things of dropping anything related to the mod, going somewhere 'clean' or unaffected by the mod, doing a full save, telling any scripts to stop (if they put in that functionality) uninstalling it, offering a sacrifice to talos and loading it. It does depend on the mod.

Sooo...I finally picked this up for the PC.

Without scrolling back through 500 pages, could any of you pleasant chaps or chapesses point towards which mods I should be looking at, and any other useful tools ?

(ducks)

The best thing to do would be to go to the nexus skyrim site and look at their top 100 list. Also I think you should play it without mods first, but that is just me.

Get SkyUI.

Assuming that you have a decent PC, look into S.T.E.P. You can make the game a look a lot better than stock without altering the core gameplay experience at all. For other mods, I'd just start playing and if something annoys you then look for a mod to change it.

For an initial play-through, probably just SkyUI, as mentioned above (requires SKSE), and 'A Quality World Map' ( I like to see roads etc..)

I've not tried S.T.E.P, but now I'm curious....

omnipherous wrote:

For an initial play-through, probably just SkyUI, as mentioned above (requires SKSE), and 'A Quality World Map' ( I like to see roads etc..)

Yeah, these two and maybe categorized favorites list, all of these have really helped make the game better, for me at least.

I had an issue with the Categorized favourites list, but maybe it's just the resolution I (have to) play at. I haven't tried it in a while though, but way back when it mis-scaled and a lot of the categories were off-screen.

Stupid 1366x768 laptop...

One thing to remember if you start putting on texture mods and mods that add new stuff with nice detailed textures, watch your VRAM. You can and probably will start chewing through it, which leads to performance trouble, and maybe crashes. Bethesda games love to crash.

Save regularly.

davet010 wrote:

Sooo...I finally picked this up for the PC.

Without scrolling back through 500 pages, could any of you pleasant chaps or chapesses point towards which mods I should be looking at, and any other useful tools ?

(ducks)

Check the mods thread too.

My recommendation: start at the end of that thread, work backwards. Look for posts that are lists of recommended mods. Like this:
http://www.gamerswithjobs.com/node/1...

and this:
http://www.gamerswithjobs.com/node/1...

and this:
http://www.gamerswithjobs.com/node/1...

BUT FIRST GO HERE AND HERE