The Elder Scrolls V: Skyrim Catch-All

Scratched wrote:

That it really, it's incompatible with how they set up the TES games conventions. I can't think of a good way to do it without Delphine seeming needy or passive aggressive. The only other way I can think of is to have multiple routes into and through the main story, or use more big systems (things that happen anyway as you're doing whatever you're doing), but again, that would be different from the TES conventions, and seeing as they backed down from their claim of "you can affect a town's economy" is probably too big for them to do.

When I wrote the post or two on the front page about my character who refused to go to Whiterun, this was the sort of thing I was hoping to call attention to. It wasn't perfectly done, but it wasn't awful, either.

Ok, I caved. I couldn't resist and pre-purchased Dragonborn for 20% off at GMG. Through in my GMG credit and it came down to £8-and-change.

In light of my Windhelm-breaking bug from above, I've been swaying between 'just dealing with it' or starting over. I have a feeling that getting Dragonborn on the go will make me completely forget about Windhelm and it's ongoing issue....

For what it's worth, on my second character given the way there's very little in the way of big world consequences for most quests and how everything scales it's not a big deal to me, and there's a few quests where you get different ways of getting through them to keep them fresh. You'll know more about the game, so you can power through stuff better, and try a new build.

There's some alternate/quick start saved games on the nexus (I used this one), and from there you can use various console commands to customise it further. If you really insist on having that modified town feeling, try this mod.

Why Skyrim’s most barren environment, the Reach, makes for a bountiful world

The Reach exemplifies the complicated politics that pervade all of Skyrim. While the Nords and the Empire both call the nation theirs, the Forsworn make for a sticky complication. Markarth’s bones, meanwhile, are a constant reminder that the Dwemer and the Snow Elves staked claim to the land long before any human race. By complicating our concept of just what Skyrim ‘is’, The Reach reminds us that for every group’s supposedly straightforward right to own the land, the reality is far more complex.
Gravey wrote:

Why Skyrim’s most barren environment, the Reach, makes for a bountiful world

The Reach exemplifies the complicated politics that pervade all of Skyrim. While the Nords and the Empire both call the nation theirs, the Forsworn make for a sticky complication. Markarth’s bones, meanwhile, are a constant reminder that the Dwemer and the Snow Elves staked claim to the land long before any human race. By complicating our concept of just what Skyrim ‘is’, The Reach reminds us that for every group’s supposedly straightforward right to own the land, the reality is far more complex.

Very cool read.

Fired up a new game last night. By god the intros are tiresome after the first playthrough.

Instead of heading straight down the narrative path I just picked a direction and headed out. Going for a stealth/wood-elf/bowhunter route this time. Will see if I can actually get into the story this playthrough, I got mired a bit last time.

The Alternate start mods (mentioned above) are great for new starts. Some of them add in a bit of backstory as to how you ended up in Skyrim... obviously it doesn't have a huge impact on the rest of the world, but it's better than going through the normal beginning again.

omnipherous wrote:

The Alternate start mods (mentioned above) are great for new starts. Some of them add in a bit of backstory as to how you ended up in Skyrim... obviously it doesn't have a huge impact on the rest of the world, but it's better than going through the normal beginning again.

Sadly I am a console peasant with no access to such wonders.

Sad times indeed...

I'm pretty sure you can import a PC save (unmodified) with a little bit of hackery and a USB key.

Blackreach is certainly a pretty looking place.

IMAGE(http://cloud.steampowered.com/ugc/919001647954821483/98F51A27AF0F160C0357E3E59AC0D4996CD0E9B9/)

IMAGE(http://cloud-2.steampowered.com/ugc/919001647954823047/0CE3253B57259AB060BDEB5121BBBE01D8BB2955/)

Blackreach felt like such a waste to me. Such a big area and nothing much to do there.

IMAGE(http://cloud.steampowered.com/ugc/921253447675720520/9970D51A6FDCAB8F518A63502B06F2886243804F/)

IMAGE(http://cloud-2.steampowered.com/ugc/921253447675718286/ACD19D82994B4DB5A2377E68D4FABF132DA32214/)

Scratched wrote:

Blackreach felt like such a waste to me. Such a big area and nothing much to do there.

Red Nirnroots, a plot device, and... yeah, that's about it. Full agreement really, was kind of hoping I'd find a town down there, but all I found was entrances to other dwemer dungeons with nowhere to go to drop all that loot but the occasional elevator.

Oh dog, now you've done it!

IMAGE(http://cloud-2.steampowered.com/ugc/559839577677650062/6FD640FEE788CE8715B9C35C7D95D56D395C0B50/)

IMAGE(http://www.lolbrary.com/content/729/oh-you-15729.jpg)

Demosthenes wrote:

Red Nirnroots, a plot device, and... yeah, that's about it. Full agreement really, was kind of hoping I'd find a town down there, but all I found was entrances to other dwemer dungeons with nowhere to go to drop all that loot but the occasional elevator. :(

There's a town of sorts. Unfortunately, the inhabitants are hostile. I agree that this was a big lost opportunity.

I can see what Blackreach could have been. There was a far bit about the Falmer/Snow elves (and expanded a little bit in Dawnguard), and the 4 dwarven dungeons/cities could have been something important rather than linear dungeons. The way it is in the game comes across as someone initially had 'a great idea' in the rush to make lots of content, but never got the thought behind it to make it more than just dungeons you pass through.

I really had no motivation to find all the Red Nirnroots. While the initial reaction on first site of the area was 'Wow..', that quickly turned into a 'Search this vast area of nothingness for more weeds...'

I moved on...

On a side note, I just received my steam code for Dragonborn from GMG...

Curse you office firewall!

omnipherous wrote:

I really had no motivation to find all the Red Nirnroots. While the initial reaction on first site of the area was 'Wow..', that quickly turned into a 'Search this vast area of nothingness for more weeds...'

I moved on...

On a side note, I just received my steam code for Dragonborn from GMG...

Curse you office firewall!

It's a handy thing to do for Alchemists, as an FYI. Just throwing that out there. More useful than like the No Stone Unturned Reward ends of being (good lord, I have like 100 of every Flawless gems, and even more of the regular qualities, getting a little ridiculous when I get more gems than I can sell off from every dungeon).

EDIT: Also lots of Corundum and Soul Gems down there (through mining, so bring a pickaxe). And, most fun for me, lots of Dwemer Centurions (or Centurion Masters if you're higher level) to get some easy boss level loot without doing a whole lot of dungeons.

If you're doing smithing it's more valuable to drop those stones into jewelry as well, for skilling up fast. I don't think I've ever just sold a gem by itself.

complexmath wrote:

If you're doing smithing it's more valuable to drop those stones into jewelry as well, for skilling up fast. I don't think I've ever just sold a gem by itself.

Yar, that was part of why I worked to complete it. Lots of stones, lots of iron ore transmuted. Gold necklaces and rings with gems was much fewer items to level up. Even now though, I've got like billion gems, already being at 100 smithing and enchanting.

omnipherous wrote:

I really had no motivation to find all the Red Nirnroots. While the initial reaction on first site of the area was 'Wow..', that quickly turned into a 'Search this vast area of nothingness for more weeds...'

I moved on...

On a side note, I just received my steam code for Dragonborn from GMG...

Curse you office firewall!

Yeah, well GMG now says "Out of Stock" for Dragonborn. Seriously, how do you run out of stock on a digital item?

I knew I should have grabbed it earlier. Gah!

BlackSabre wrote:
omnipherous wrote:

I really had no motivation to find all the Red Nirnroots. While the initial reaction on first site of the area was 'Wow..', that quickly turned into a 'Search this vast area of nothingness for more weeds...'

I moved on...

On a side note, I just received my steam code for Dragonborn from GMG...

Curse you office firewall!

Yeah, well GMG now says "Out of Stock" for Dragonborn. Seriously, how do you run out of stock on a digital item?

I knew I should have grabbed it earlier. Gah!

All the codes can get used up.

Hopefully they get more codes soon. I really want to make me some Stalhrim weapons!

It's so weird to be covered in ash and icily dismissed as an outlander after spending so much time shouting down Norse mountain giants in a mead-fulled wildflower romp. I'm already sick of ash yams and I haven't even left the first town.

Woot, GMG got some new keys. Now to download

Random general question. When you're playing Skyrim, how many of you enjoy it fight-to-fight, as-in each and every enemy is an enjoyable encounter that is what you play the game for (or at least, that part of the game), or do you see them as obstacles on your way you just have to get past to get to your objective. Yesterday I was going over The Witcher2 cut-scenes and this bit started me wondering.

BlackSabre wrote:

Woot, GMG got some new keys. Now to download :)

I was just coming here to post that

Scratched wrote:

Random general question. When you're playing Skyrim, how many of you enjoy it fight-to-fight, as-in each and every enemy is an enjoyable encounter that is what you play the game for (or at least, that part of the game), or do you see them as obstacles on your way you just have to get past to get to your objective. Yesterday I was going over The Witcher2 cut-scenes and this bit started me wondering.

Good question. I guess it depends on my objective for the evening. I enjoy battles in a dungeon/cave/whatever as that is part of the quest I'm currently on, and probably why the questgiver couldn't just go get the sword/book/potion themselves. At the same time, though, it can be annoying hitting your 5th or 6th pack of wolves while trying to get to a new location...

omnipherous wrote:
BlackSabre wrote:

Woot, GMG got some new keys. Now to download :)

I was just coming here to post that

Scratched wrote:

Random general question. When you're playing Skyrim, how many of you enjoy it fight-to-fight, as-in each and every enemy is an enjoyable encounter that is what you play the game for (or at least, that part of the game), or do you see them as obstacles on your way you just have to get past to get to your objective. Yesterday I was going over The Witcher2 cut-scenes and this bit started me wondering.

Good question. I guess it depends on my objective for the evening. I enjoy battles in a dungeon/cave/whatever as that is part of the quest I'm currently on, and probably why the questgiver couldn't just go get the sword/book/potion themselves. At the same time, though, it can be annoying hitting your 5th or 6th pack of wolves while trying to get to a new location...

I think this pretty much sums it up.