The Elder Scrolls V: Skyrim Catch-All

complexmath wrote:
muttonchop wrote:

I killed a man in cold blood. This old man outside Fort Dawnguard wouldn't stop using the firewood pile, and I really needed wood to make some more crossbow bolts. I hid in the shadows and shot him in the head. Next time I went outside a different NPC was happily chopping firewood, standing on the corpse of his friend. I had hoped the body would serve as a warning, but obviously I was wrong. I may have to kill everyone.

I killed Uther in the throne room at Windhelm and he's still there. Every time I enter there's someone weeping over him or exclaiming in shock that they've found his corpse. Given how long it's been I'm amazed they all haven't been driven out by the smell. I may have to import some rats from Dishonored to take care of the problem.

That stone floor is pretty cold, it keeps the body fresh. And nobody wants to move him, in case he's just having a little lie-down. He is the Jarl after all. He can do what he wants.

imbiginjapan wrote:
bighoppa wrote:

IBIJ, sorry if you've already posted this, but what kind of frame rate are you getting when running around? Have you had any noticeable slowdown during combat or heavily populated scenes? I'd like to be able to run around with everything turned up to 11, but I also would still like a somewhat smooth experience.

I haven't bothered to check actual FPS but it seems consistent, if not super high. I have had a couple hiccups but that may be something else (I've seen some hitches in other games seeming unrelated to how much is on screen, and thus suspect there is some background activity causing it). Maybe I'll take a look tonight.

Just did some testing, I get a flat 30FPS with Adaptive VSync turned on. 30 is fine to my eye for a game of this pace, I know some folks won't accept anything under 60FPS.
I would expect things would get dicey with a single GTX 670 at a higher resolution than 1080p. I have this hooked up to a 1080p TV so I can't go any higher than that.

complexmath wrote:
muttonchop wrote:

I killed a man in cold blood. This old man outside Fort Dawnguard wouldn't stop using the firewood pile, and I really needed wood to make some more crossbow bolts. I hid in the shadows and shot him in the head. Next time I went outside a different NPC was happily chopping firewood, standing on the corpse of his friend. I had hoped the body would serve as a warning, but obviously I was wrong. I may have to kill everyone.

I killed Uther in the throne room at Windhelm and he's still there.

Are we playing a different game?!

As for muttonchop.. you realise that, if you click on the item you want to use, the person using it will get off of it?

Duoae wrote:

As for muttonchop.. you realise that, if you click on the item you want to use, the person using it will get off of it?

They will for crafting tables, forges, etc. But as far as I can tell, not for wood piles. I mashed E for a long time and nothing happened. I tried every non-violent option I could think of.

Duoae wrote:
complexmath wrote:
muttonchop wrote:

I killed a man in cold blood. This old man outside Fort Dawnguard wouldn't stop using the firewood pile, and I really needed wood to make some more crossbow bolts. I hid in the shadows and shot him in the head. Next time I went outside a different NPC was happily chopping firewood, standing on the corpse of his friend. I had hoped the body would serve as a warning, but obviously I was wrong. I may have to kill everyone.

I killed Uther in the throne room at Windhelm and he's still there.

Are we playing a different game?!

As for muttonchop.. you realise that, if you click on the item you want to use, the person using it will get off of it?

I moved him to the kitchens.

Oh man, I totally forgot about console commands. From now on, anyone who touches my wood pile gets teleported into the troll pen.

Duoae wrote:
complexmath wrote:
muttonchop wrote:

I killed a man in cold blood. This old man outside Fort Dawnguard wouldn't stop using the firewood pile, and I really needed wood to make some more crossbow bolts. I hid in the shadows and shot him in the head. Next time I went outside a different NPC was happily chopping firewood, standing on the corpse of his friend. I had hoped the body would serve as a warning, but obviously I was wrong. I may have to kill everyone.

I killed Uther in the throne room at Windhelm and he's still there.

Are we playing a different game?!

Uther, Ulfric, whatever

muttonchop wrote:

Oh man, I totally forgot about console commands. From now on, anyone who touches my wood pile gets teleported into the troll pen.

Must... resist... joke...

muttonchop wrote:

Oh man, I totally forgot about console commands. From now on, anyone who touches my wood pile gets teleported into the troll pen.

Even Lydia ? I think most players would let her touch their wood piles

Brownypoints wrote:
muttonchop wrote:

Oh man, I totally forgot about console commands. From now on, anyone who touches my wood pile gets teleported into the troll pen.

Even Lydia ? I think most players would let her touch their wood piles

If you've got wood piles, you should probably see an alchemist.

"Pardon me, but do I detect a case of the Wood Piles?"

I've hit an interesting bug, I've got draugir eyes.

After going to Volunruud for the dark brotherhood quest, and doing the other quest there, after killing the ghost when I go back to the first part of the dungeon my eyes glow. It persists through map travels, game restarts, doesn't matter if I'm wearing a helmet or if I'm hiding it.

Hah, I like how your eyebrows cover the top of the eye glow. It makes it look like your character is making the ಠ_ಠ face.

Scratched wrote:

I've hit an interesting bug, I've got draugir eyes.

After going to Volunruud for the dark brotherhood quest, and doing the other quest there, after killing the ghost when I go back to the first part of the dungeon my eyes glow. It persists through map travels, game restarts, doesn't matter if I'm wearing a helmet or if I'm hiding it.

That's awesome. Also, slightly annoying but what chest piece of armour are you wearing?[

Gilded elven

Scratched wrote:

I've hit an interesting bug, I've got draugir eyes.

After going to Volunruud for the dark brotherhood quest, and doing the other quest there, after killing the ghost when I go back to the first part of the dungeon my eyes glow. It persists through map travels, game restarts, doesn't matter if I'm wearing a helmet or if I'm hiding it.

- In third person, open the console and enter "player.addspell 000f71d1"

- Close the console and notice a slight darkening around your character

- Open the console again and enter "player.removespell 000f71d1"

- Close the console and your eyes should stop glowing.

Yeah, that fixes it (I saw that on google too). The question is do I want to fix it? Maybe if the effect wasn't so intense. Also worth noting that if in first person view you quickly pan the camera up you can see the light trails, so the camera must be positioned at around nose height, and the character's head actually pans up even if it doesn't need to (you only ever see your arms in first person).

Kind of weird that "Draughir abilities" (the name of the spell) is put on a player, but at the same time it's a reminder how very cool that while weird bugs happen the game is left so open that you can fix it and people can do all sorts with almost every aspect of the game. It's such a brilliant oddity these days.

Scratched wrote:

Yeah, that fixes it (I saw that on google too). The question is do I want to fix it? Maybe if the effect wasn't so intense. Also worth noting that if in first person view you quickly pan the camera up you can see the light trails, so the camera must be positioned at around nose height, and the character's head actually pans up even if it doesn't need to (you only ever see your arms in first person).

Kind of weird that "Draughir abilities" (the name of the spell) is put on a player, but at the same time it's a reminder how very cool that while weird bugs happen the game is left so open that you can fix it and people can do all sorts with almost every aspect of the game. It's such a brilliant oddity these days.

Yeah, I had a pretty amazing bug like that in Dawnguard: in the Soul Cairn, there are these gems that emit damaging tendrils of light at the player if you're within range. I got a light tendril stuck on me, and it wouldn't disappear when I moved away, and no matter where in the Soul Cairn I went it was still trailing around pointing back to the gem. It wouldn't disappear when I returned to Skyrim, so there I was with this column of light now flapping straight up into the sky.

And like Scratched's Draugr eyes, the particles were around my character's face in first person, so that when I walked backwards my vision was totally obscured by trailing light.

It eventually went away, but I can't remember how. Or maybe I stopped playing that character.

Scratched wrote:

Kind of weird that "Draughir abilities" (the name of the spell) is put on a player, but at the same time it's a reminder how very cool that while weird bugs happen the game is left so open that you can fix it and people can do all sorts with almost every aspect of the game. It's such a brilliant oddity these days.

Assuming, of course, that you got it on PC.

Duoae wrote:
Scratched wrote:

I've hit an interesting bug, I've got draugir eyes.

After going to Volunruud for the dark brotherhood quest, and doing the other quest there, after killing the ghost when I go back to the first part of the dungeon my eyes glow. It persists through map travels, game restarts, doesn't matter if I'm wearing a helmet or if I'm hiding it.

That's awesome. Also, slightly annoying but what chest piece of armour are you wearing?[

Thats Gilded but via the aMidian elven armour dark rextured mod on the Nexus no?

So I put about five hours into Dragonborn and am really digging it so far.

The landscape diversity is pretty stark and while the concept of transitioning from Skyrim to a Morrowind outpost is inviting, the visual design can be a challenge from the start. The architectural diversity is incredibly welcome, but with it comes a change in climate that overhauls the whole look. Apparently the Red Mountain has been spewing ash all over the area so everything has a washed out gray look. A far cry from the crisp winter blue & whites of Skyrim, but an odd welcome after a slight adjustment period.

It's been fun prowling around a landscape that looks completely foreign yet maintains the same comfort-food controls and gameplay mechanics of the source material. I haven't dug too deeply into the primary story but have been enjoying some deep introductory side-quest lines complimented with impressive writing and acting.

The entirely new map seems pretty big and combined with the 180 in art direction feels like a win so far.

Color me pleased.

Well I just finished Dawnguard, wasn't too bad, a few of the areas like the Vale were super cool in my opinion. It does just kind of end though, I expected some lengthy conversations once that last quest line is done...but....nothing.

Aaron D. wrote:

So I put about five hours into Dragonborn and am really digging it so far.

...

The entirely new map seems pretty big and combined with the 180 in art direction feels like a win so far.

Color me pleased.

So, quick question: does Dragonborn allow you to flit back and forth, willy-nilly between Skyrim and Solstheim, a la Shivering Isles and F3's Point Lookout, or does it lock you into the one location, like The Pitt did?

Kamakazi010654 wrote:

Well I just finished Dawnguard, wasn't too bad, a few of the areas like the Vale were super cool in my opinion. It does just kind of end though, I expected some lengthy conversations once that last quest line is done...but....nothing.

Agreed. For a while afterward, I jumped back and forth talking to everyone involved trying to trigger a 'finished' conversation, but nothing ever came.. I'm still not sure that I've actually 'finished' it..

On another note, can't WAIT for Dragonborn! Morrowind was my favourite Elder Scrolls setting, so a little taste of that linked in to Skyrim certainly whets my appetite.

I jumped into the ENB bandwagon, Frame rate has droped from 60 to 45, i guess i that's ok. I did love the bleak look of skyrim in its vanilla form but its time for a change. Will post a screen shot later,

I probably can't handle ENB, given that I have a 5 year old machine. Still, I can make it look what I think is pretty good.

IMAGE(http://cloud-2.steampowered.com/ugc/903234187283444017/703A3770C4963B6110F45D84E56A4F9D378BDC03/)

Is that using climates of tamariel? Realistic lighting?

No. I only have about a dozen mods loaded, including the official hi-res texture packs. What you're seeing there is probably the result of

Lush Grass
Lush Trees
WATER (Water And Terrain Enhancement Redux)

I also have the "Sexy" mods loaded (those have nothing to do with character models; they make all the cities look better) but they probably aren't affecting that shot.

Gravey wrote:
Brownypoints wrote:
muttonchop wrote:

Oh man, I totally forgot about console commands. From now on, anyone who touches my wood pile gets teleported into the troll pen.

Even Lydia ? I think most players would let her touch their wood piles

If you've got wood piles, you should probably see an alchemist.

"Pardon me, but do I detect a case of the Wood Piles?"

RSPaulette wrote:
Aaron D. wrote:

So I put about five hours into Dragonborn and am really digging it so far.

...

The entirely new map seems pretty big and combined with the 180 in art direction feels like a win so far.

Color me pleased.

So, quick question: does Dragonborn allow you to flit back and forth, willy-nilly between Skyrim and Solstheim, a la Shivering Isles and F3's Point Lookout, or does it lock you into the one location, like The Pitt did?

Good question, anyone have an answer to this?

Baron Of Hell wrote:
RSPaulette wrote:
Aaron D. wrote:

So I put about five hours into Dragonborn and am really digging it so far.

...

The entirely new map seems pretty big and combined with the 180 in art direction feels like a win so far.

Color me pleased.

So, quick question: does Dragonborn allow you to flit back and forth, willy-nilly between Skyrim and Solstheim, a la Shivering Isles and F3's Point Lookout, or does it lock you into the one location, like The Pitt did?

Good question, anyone have an answer to this?

I won't until Early 2013.

Baron Of Hell wrote:
RSPaulette wrote:

So, quick question: does Dragonborn allow you to flit back and forth, willy-nilly between Skyrim and Solstheim, a la Shivering Isles and F3's Point Lookout, or does it lock you into the one location, like The Pitt did?

Good question, anyone have an answer to this?

That is a good question.

The DLC puts you on a whole new island that you have to get to by boat. I haven't tried to venture back to Skyrim yet but I'll give it a shot tonight and report back.