The Elder Scrolls V: Skyrim Catch-All

So Shalidor's Maze is a bit of a misnomer.

Gravey wrote:

So Shalidor's Maze is a bit of a misnomer. :(

Does the maze actually belong to someone else?

NathanialG wrote:
Gravey wrote:

So Shalidor's Maze is a bit of a misnomer. :(

Does the maze actually belong to someone else?

It was bugged for me. And watch out, back in the day if you brought a follower with you, they were stuck there forever. All they had to do was walk into the area. I don't know what it's like now.

The place is one of the few that feel unfinished or rushed in the game.

Montalban wrote:
NathanialG wrote:
Gravey wrote:

So Shalidor's Maze is a bit of a misnomer. :(

Does the maze actually belong to someone else?

It was bugged for me. And watch out, back in the day if you brought a follower with you, they were stuck there forever. All they had to do was walk into the area. I don't know what it's like now.

The place is one of the few that feel unfinished or rushed in the game.

I managed to get mine out. I think it involved pushing her to the doorway and then exiting. She was able to hit the level transition that way and not get stuck on the "L"-shape design of the corridor like usual.

NathanialG wrote:
Gravey wrote:

So Shalidor's Maze is a bit of a misnomer. :(

Does the maze actually belong to someone else?

Ha! No, and don't consider this a spoiler but rather a word of warning, it's not a maze. It looks like a maze, but it's a linear path. I was really excited when I discovered it, but was quickly disappointed.

Gravey wrote:
NathanialG wrote:
Gravey wrote:

So Shalidor's Maze is a bit of a misnomer. :(

Does the maze actually belong to someone else?

Ha! No, and don't consider this a spoiler but rather a word of warning, it's not a maze. It looks like a maze, but it's a linear path. I was really excited when I discovered it, but was quickly disappointed.

Yeah, i thought that the pedestals in the walls would be something - especially when you read the book associated with "the summoning". Unfortunately, as fas as i could tell, they did nothing.

Hyetal wrote:
Tscott wrote:

And I've reached the point in the main quest where I'm going to have to get involved in the civil war (I've avoided it completely so far) and I've been putting that off by finishing a bunch of quests that have been in my log forever. I guess I'll have to get involved in the politics of the game sooner or later...

You don't really get involved. You just have chat.

Spoiler:

You get them to stop fighting for as long as it takes you to kill Alduin. It has no real perceivable effect on the war or any of the related quests.

That's not entirely true. Depending on how the negotiations go, cities can change hands.

Of course, in practical terms, it's all a bit of a "meet the new boss, same as the old boss" situation.

Jesus, I'm in the middle of taking Fort Kastav for the Imperals when a Blood Dragon flies in and kills EVERYONE. Lydia, I, and a few Stormcloaks were the only survivors. Until I killed the Stormcloaks.

What gives you black souls? I thought it was humans but I'm just getting grand souls from them.

Woo. I just completed my first Elder Scrolls game. I put in 119 hours according to Steam. Finished the main quest, Mage College, Thieves Guild and Dark Brotherhood- plus a bunch of other random stuff. Also got the Delver achievement for clearing 50 dungeons.

I recall playing the demo of Daggerfall for about 45 minutes before moving on, roaming around in the city with the canals in Morrowind, doing the thieves guild and dark brotherhood stuff in Oblivion, but this is the first time I ever stuck it out and finished the main story.

Now my dilemma is should I set the game aside to make room for other games on my backlog, or should I continue questing with this character, or start a whole new character to focus on stuff I missed with this one.

iaintgotnopants wrote:

What gives you black souls? I thought it was humans but I'm just getting grand souls from them.

Yeah, it's a bit of a misnomer and, i think, comes from when they introduced black souls after Morrowind (correct me if i'm wrong TES buffs!). A black soul is just a grand soul but of a sentient. Sentient's souls cannot be absorbed by normal soul gems - only black soul gems.

I just got to Blackreach. Wow! After almost 150 hours, this game can still surprise and amaze me.

Spoiler:

Although, to be honest I'm not sure how I feel about them bringing an Elder Scroll up front into a plot-line. I always thought they were a really cool back-story element (and neat conceit for why these games continue from the last one in in a way that allows the player to do whatever they want but still have a "canonical" representation of the game-world) but having to actually interact with one, eh, not so sure about that. Not there yet, maybe it will surprise me in a good way.

tboon wrote:

I just got to Blackreach. Wow! After almost 150 hours, this game can still surprise and amaze me.

Spoiler:

Although, to be honest I'm not sure how I feel about them bringing an Elder Scroll up front into a plot-line. I always thought they were a really cool back-story element (and neat conceit for why these games continue from the last one in in a way that allows the player to do whatever they want but still have a "canonical" representation of the game-world) but having to actually interact with one, eh, not so sure about that. Not there yet, maybe it will surprise me in a good way.

IIRC you

Spoiler:

interact with an Elder Scroll

in both Oblivion and Morrowind as well.

IIRC, the one in Oblivion was in a faction quest line and not the main quest, if that makes any difference.

I have really been trying to work on some of these side quests since there are so many, whenever I feel like they I am actually getting somewhere and getting rid of some, I get 3 more. I can't even remember who gave half of these to me.

I've played the majority of the game as a front-line, in-your-face, heavy armor bruiser. So I took an extraordinary amount of glee in ghosting through the Dwemer museum and killing the Wizard's Guards therein with sneaky backstabs (I have a shaky past with the guards of Markarth anyway, so I felt no compunction in killing some). I do so love getting those one-hit-kill-from-behind animations.

I just killed Shadowmere!

I thought he was nigh-invulnerable... until I jumped off a cliff that was apparently a little too high and he collapsed beneath me.

My poor demonic equine buddy. You will be missed.

Speedhuntr wrote:
tboon wrote:

I just got to Blackreach. Wow! After almost 150 hours, this game can still surprise and amaze me.

Spoiler:

Although, to be honest I'm not sure how I feel about them bringing an Elder Scroll up front into a plot-line. I always thought they were a really cool back-story element (and neat conceit for why these games continue from the last one in in a way that allows the player to do whatever they want but still have a "canonical" representation of the game-world) but having to actually interact with one, eh, not so sure about that. Not there yet, maybe it will surprise me in a good way.

IIRC you

Spoiler:

interact with an Elder Scroll

in both Oblivion and Morrowind as well.

Spoiler:

Say what?

It's been a long long time since I played Morrowind and my memory isn't what it used to be. I certainly don't recall anything like that in Oblivion, although I may not have played that faction quest line.

I will never get to ride Shadowmere...

Spoiler:

I killed Astrid instead of one the three helpless targets she ordered me to murder. She said, "well done" with her dying breath.

heavyfeul wrote:

I will never get to ride Shadowmere...

Spoiler:

I killed Astrid instead of one the three helpless targets she ordered me to murder. She said, "well done" with her dying breath.

Oh, nice. I didn't think of that.

Chauntecleer wrote:

I just killed Shadowmere!

I thought he was nigh-invulnerable... until I jumped off a cliff that was apparently a little too high and he collapsed beneath me.

My poor demonic equine buddy. You will be missed.

Spoiler:

Go back to the lake outside the Dark Brotherhood base where you first got him. He's a demon; he comes back. (Might have to wait some period of time first, I can't remember.)

Quintin_Stone wrote:
heavyfeul wrote:

I will never get to ride Shadowmere...

Spoiler:

I killed Astrid instead of one the three helpless targets she ordered me to murder. She said, "well done" with her dying breath.

Oh, nice. I didn't think of that.

The instructions were that you couldn't leave until someone died. There wasn't a limitation on that statement.

tboon wrote:
Spoiler:

Say what?

It's been a long long time since I played Morrowind and my memory isn't what it used to be. I certainly don't recall anything like that in Oblivion, although I may not have played that faction quest line.

I can't speak to Morrowind, but I played through Oblivion this summer and not only did it play a significant role in the

Spoiler:

climax to the Thieves' Guild questline

, but it also explained the crazy

Spoiler:

Moth Monks, which I've caught a few references to in Skyrim as well.

Did you know that Andy Richter did all the voiceover work in Skyrim?

http://teamcoco.com/video/andy-skyri...

Quintin_Stone wrote:

Did you know that Andy Richter did all the voiceover work in Skyrim?

http://teamcoco.com/video/andy-skyri...

I was expecting funnier.

I really liked the crab one.

What if, in the 1980's...

IMAGE(http://i.crackedcdn.com/phpimages/article/0/9/4/115094.jpg)

Can someone report back how to install/uninstall this pack? Is it a mod that we can deactivate if need be?

I ask this because I have a very middle-of-the-road pc. Skyrim runs great with everything on high, but I've avoided all the texture packs and prettyfication mods because I've had some issues in the past with Oblivion getting very unstable afterward. I've grown into "if it aint broke" guy.

Free high resolution texture pack DLC by Bethesda on Steam http://store.steampowered.com/app/202485/ along with an Elder Scrolls sale.

Edit: Oooh the Steam Workshop is up too and Valve made a mod

http://steamcommunity.com/sharedfiles/filedetails/?id=7375

BNice wrote:

Edit: Oooh the Steam Workshop is up too and Valve made a mod

http://steamcommunity.com/sharedfiles/filedetails/?id=7375

Stellar! Hopefully it's fully voiced.

"Volume 1" implies more to come...

DAMNIT STEAM!!

I bought the pack - Morrowind, Oblivion and Skryim for £31.49. I think it was €44-ish.