The Elder Scrolls V: Skyrim Mod Thread

plavonica wrote:

I would like to be able to swap out my companions/mercenaries. Like in Dragon age or just about any other WRPG. I picked up Jenassa just because she happened to be the first person to want to hang out with me, and for 500 gold she has faced dragons, giants, bears, uncountable bandits and even the undead. I have outfitted her with the best gear I can, even to the detriment of myself. But I would like to try a mage companion. Maybe a paladin type companion. Maybe a thief to help me in my heists. But I don't want to lose Jenassa and all I have put into her. Totally awaiting that mod.

There's gotta be a better way to say that.

FedoraMcQuaid wrote:

Adding unlit fires in dungeons to my mod wishlist. With the function to be able to light torches, fireplaces, ect with fire spells or torches.

Their engine doesn't seem to like dynamic lighting very much. I climbed up a lighthouse and looked at the fire, and it wasn't illuminating anything.

FedoraMcQuaid wrote:

Yeah a lot of people on the nexus were having issues with it as well.
My initial guess would be either the LoD options or the cloud option are causing the issue.
Try again but don't change these settings:
uLockedObjectMapLOD
uLockedTerrainLOD
Or just change those settings back to default

Oh, also, you can only use the map when standing outdoors.

Ok, I tried that when I was finishing up a dungeon. Makes sense. I'll give it another shot.

kyrieee wrote:
FedoraMcQuaid wrote:

Adding unlit fires in dungeons to my mod wishlist. With the function to be able to light torches, fireplaces, ect with fire spells or torches.

Their engine doesn't seem to like dynamic lighting very much. I climbed up a lighthouse and looked at the fire, and it wasn't illuminating anything.

Seriously hoping that at minimum, we can get a Darker Dungeons mod, even if the dynamic lighting of wall sconces isn't coming any time soon.

Hyetal wrote:

That image is the best thing. The best thing. I totally agree with everything, and I'm a little baffled by Bethesda's inability to realize it. Like you, Fed, I do like it, but those (some would call minor) changes would make it perfect.

Edit: Agh, now that I've finished the main story, and explored quite a bit, I'm thinking I want to wait for the Creation Kit to start over.

Holy moly, you finished the main quest and explored enough to want to stop playing in less than a week? Is Skyrim really that lightweight? One of my pervasive anxieties about these games is that I will crush the content too soon, and end up bored. Ironically, I still have enormous amounts to do in Oblivion, so I have been trying to tell myself that it is not going to be a problem in the presumably larger, longer sequel.

Man, that was my brain trying to be rational.

I'm already back and started a new character. Which isn't to say I'm done with my old one. There's still a lot of content left to be explored for Toc, master marksman!

And also, let's be fair.

I probably put 50 hours into Toc.

Yeah.

Is he one eyed?

No. He's not even human. I decided on the name after making my character, which is a shame, because now that I've made a Mappo, I think it would've been fun to roleplay Toc.

Mutton wrote:

a) you're not actually looking up at the stars in-game, you're going to a separate screen full of constellations. I doubt all of Skyrim's visible constellations are arranged in a neat line like that.

I think what he's referring to is that when you pick a perk, a star in the sky gets brighter. Like I'm pretty sure I should be able to look up in the sky and easily spot the Thief constellation. Because I take things. That aren't mine. They're mine now.

Danjo Olivaw wrote:
Mutton wrote:

a) you're not actually looking up at the stars in-game, you're going to a separate screen full of constellations. I doubt all of Skyrim's visible constellations are arranged in a neat line like that.

I think what he's referring to is that when you pick a perk, a star in the sky gets brighter. Like I'm pretty sure I should be able to look up in the sky and easily spot the Thief constellation. Because I take things. That aren't mine. They're mine now.

I had no idea. That's freaking awesome.

Hyetal wrote:

No. He's not even human. I decided on the name after making my character, which is a shame, because now that I've made a Mappo, I think it would've been fun to roleplay Toc.

My first character was Hellian. It was fun to be drunk all the time, but I got bored with the swordplay and am now playing a mage w/some lame name I came up with. Don't care, weaving magic is a lot more fun than hitting people.

I have to say, the Nexus Mod Manager is so good. I just felt it was something that needed to be said. It's so awesome when the community puts out such professional and practical tools.

I'm sure we'll get a much better interface before the year ends.

oMonarca wrote:

I have to say, the Nexus Mod Manager is so good. I just felt it was something that needed to be said. It's so awesome when the community puts out such professional and practical tools.

I'm sure we'll get a much better interface before the year ends.

Sweet! I didn't realize they had one yet. I'm still waiting for AMD to get their sh*t together before I start using any mods. Should be any day now.

Running Man wrote:

I wonder how hard it would be to give the option to make helmets invisible? It'd be nice to see my scowling Dark Elf face once in a while without losing out on the helmet benefits.

I full-heartedly agree. I didn't give awesome scars and twinkling eyes to my Khajit just so they can be covered up. I was actually surprised that this wasn't an integrated option in the game.

Danjo Olivaw wrote:
Mutton wrote:

a) you're not actually looking up at the stars in-game, you're going to a separate screen full of constellations. I doubt all of Skyrim's visible constellations are arranged in a neat line like that.

I think what he's referring to is that when you pick a perk, a star in the sky gets brighter. Like I'm pretty sure I should be able to look up in the sky and easily spot the Thief constellation. Because I take things. That aren't mine. They're mine now.

If that's true, that's actually really cool.

garion333 wrote:
Hyetal wrote:

No. He's not even human. I decided on the name after making my character, which is a shame, because now that I've made a Mappo, I think it would've been fun to roleplay Toc.

My first character was Hellian. It was fun to be drunk all the time, but I got bored with the swordplay and am now playing a mage w/some lame name I came up with. Don't care, weaving magic is a lot more fun than hitting people.

I have a pretty elaborate backstory for Kalam where he is part of a secret faction of the Blades loyal to the legacy of the Septims, unhappy with the reign of the current empire and the peace treaty with the Thalmor. He is deployed to Skyrim in his official capacity to infiltrate the rebellion and undermine it, but actually plans to assist them as he believes Skyrim must rebel and the Emperor's support base further diminished in order for him to be overthrown. Little did he know that the Blades loyal to the emperor were aware of his little plot, and sent him into a trap and to his supposed execution. Of course, that didn't work out, and now he strives to continue to ferment rebellion in Skyrim and further destabilize the Empire.

I tried to mirror it a bit in my head to the Bridgeburners and Dujek's rebellion.

Wait, is this the mod thread?

garion333 wrote:
Hyetal wrote:

No. He's not even human. I decided on the name after making my character, which is a shame, because now that I've made a Mappo, I think it would've been fun to roleplay Toc.

My first character was Hellian. It was fun to be drunk all the time, but I got bored with the swordplay and am now playing a mage w/some lame name I came up with. Don't care, weaving magic is a lot more fun than hitting people.

Is it more fun? The only guy I've played so far is my orc warrior (Grral), using a 2 handed axe 95% of the time. Up to level 13-14, and while I'm loving the game, the combat is now boring me greatly. Thinking about rolling up a full mage, and hopeing that magical combat is more entertaining.

Lars wrote:
garion333 wrote:
Hyetal wrote:

No. He's not even human. I decided on the name after making my character, which is a shame, because now that I've made a Mappo, I think it would've been fun to roleplay Toc.

My first character was Hellian. It was fun to be drunk all the time, but I got bored with the swordplay and am now playing a mage w/some lame name I came up with. Don't care, weaving magic is a lot more fun than hitting people.

Is it more fun? The only guy I've played so far is my orc warrior (Grral), using a 2 handed axe 95% of the time. Up to level 13-14, and while I'm loving the game, the combat is now boring me greatly. Thinking about rolling up a full mage, and hopeing that magical combat is more entertaining.

I think it is, but you still run into issues with inventory management in re spells. I can't wait for a good UI mod (on topic!). Seriously.

Also, I bumped up the difficulty, which helps. Might have to wait for a larger mod to overhaul the difficulty because I'm still finding dragons to be easier than, say, trolls and bears.

You know what I'd like? Some sort of tabard I could give my companions, so I can spot them easily in the heat of battle.

They don't seem to mind too much when I accidentally whack them with the two-hander, but it would be nice to realize that the particular set of brownish-grayish armor that's popped up right behind me is actually an ally, wearing my fabulous hot-pink tabard.

For extra cool-factor, let me craft them myself from linen shrouds or mammoth wool, and dye with food and alchemy ingredients.

Katy wrote:

You know what I'd like? Some sort of tabard I could give my companions, so I can spot them easily in the heat of battle.

They don't seem to mind too much when I accidentally whack them with the two-hander, but it would be nice to realize that the particular set of brownish-grayish armor that's popped up right behind me is actually an ally, wearing my fabulous hot-pink tabard.

For extra cool-factor, let me craft them myself from linen shrouds or mammoth wool, and dye with food and alchemy ingredients.

Yes, this would keep me from constantly killing them with my spells, especially considering only you can kill your companions.

garion333 wrote:

especially considering only you can kill your companions.

I'm not sure this is true? I've seen all the videos where they just drop down to one knee and get back up shortly after so maybe mine was glitched or something, but at one point I got into a fight waaaay out in the middle of nowhere. I was alternating wailing on a couple guys with an axe and the companion chick went after an archer and another guy. I'd just killed one of the two dudes I was fighting when I got attacked from behind. It was the fourth dude.

The archer and my companion were dead.

I've since replaced her with somebody significantly more effective in a fight, so it's no big deal. I just didn't realize it was something that isn't supposed to happen?

Lars wrote:

Thinking about rolling up a full mage, and hopeing that magical combat is more entertaining.

I think it is. I said to heck with character efficiency and just switched at about level 7 from hitting things with an axe to burning, shocking, or freezing them to death in various ways. At first it's not super different, but once you get a couple slightly more advanced spells things get way more interesting. I have a lot of fun controlling space with the rune stuff.

Also: does this game not automatically level baddies up or down to match you? I think I might have done some things in an odd order or something. I left the main story quest to sit for a while and did a bunch of other stuff, then when I came back to it the enemies were... not difficult. And then at one other point I stumbled into a fort in the middle of nowhere and was promptly wiped off the face of the earth by a bunch of mages in about three seconds flat.

It's good if it doesn't, I'm just wondering if those were freak occurences or something. Can't wait to go back later when I'm significantly more powerful and clean them out.

Also: does this game not automatically level baddies up or down to match you? I think I might have done some things in an odd order or something. I left the main story quest to sit for a while and did a bunch of other stuff, then when I came back to it the enemies were... not difficult. And then at one other point I stumbled into a fort in the middle of nowhere and was promptly wiped off the face of the earth by a bunch of mages in about three seconds flat.

It does do auto-leveling, but a lot more like Fallout than Oblivion. Most (maybe all?) areas have a level range, and enemies (and loot maybe?) will be leveled to match you within that range.

EDIT: And, as a general rule, the higher your altitude the tougher enemies will be.

I constantly see enemies try to take a knee (begging for something called 'Mercy')... so I wonder if it works similar with companions:
If they go down and you're close enough to run interference the enemies focus on you.
If they go down and there's nothing to distract the AI they finish the job.
*shrug* Just a thought.

And then at one other point I stumbled into a fort in the middle of nowhere and was promptly wiped off the face of the earth by a bunch of mages in about three seconds flat.

Was that Fort Amol, perchance? I ran into that place at level 5 and cleared it, no problem, in heavy armor, sword & board.

Your companions will surrender, and the AI (humans at least) will then ignore them. However, if they hit hard enough before they surrender to take all of their HP, they will die instead.

So, when the AI 'surrenders' can I accept it? In my experience the enemies I ignore once they take a knee take a few breaths and then get right back to trying to end me.

Rezzy wrote:

So, when the AI 'surrenders' can I accept it? In my experience the enemies I ignore once they take a knee take a few breaths and then get right back to trying to end me.

Yeah that's pretty much how it goes for NPCs that surrender to the player. However, I did once witness a dude surrender to a mudcrab. Can't say if he surrendered for good, he never got a chance; that mudcrab had quite the vendetta against this guy and promptly clawed him to death.

mr_n00b wrote:
Rezzy wrote:

So, when the AI 'surrenders' can I accept it? In my experience the enemies I ignore once they take a knee take a few breaths and then get right back to trying to end me.

Yeah that's pretty much how it goes for NPCs that surrender to the player. However, I did once witness a dude surrender to a mudcrab. Can't say if he surrendered for good, he never got a chance; that mudcrab had quite the vendetta against this guy and promptly clawed him to death.

I can safely say that Giants ignore it as well. I followed an NPC who had painted swirls on his cow and was trying to give it to the Giants as a sacrifice. The Giants weren't too impressed and as soon as he walked into the camp they started chasing him. He ran past me yelling "I yield! I yield!" over and over with the Giant in tow. He was knocked into orbit as we've seen in all the videos. The cow just stood there grazing unfazed.

NSMike wrote:
And then at one other point I stumbled into a fort in the middle of nowhere and was promptly wiped off the face of the earth by a bunch of mages in about three seconds flat.

Was that Fort Amol, perchance? I ran into that place at level 5 and cleared it, no problem, in heavy armor, sword & board.

I don't know. They killed me so it disappeared off the map, and I took a different route to get where I was going after that. I don't even remember where I was going or where it was at now. I think I'd recognize the place if I saw it again, but I dunno. I think I was maybe level 7ish when I got there. I got hit with what looked like a couple of big ice shards. Killed me pretty much instantly.

absurddoctor wrote:

Your companions will surrender, and the AI (humans at least) will then ignore them. However, if they hit hard enough before they surrender to take all of their HP, they will die instead.

Strategy Guide wrote:

Death and Dying: When a Follower's health is exhausted, they will collapse. Heal them, or finish the combat and wait for their health to regenerate, and they will recover, none the worse for wear.

CAUTION: Be careful, though - if you inflict lethal damage on a follower, either directly (say, by hitting them with an errant attack) or indirectly (from the blast of a fireball), the will die. Permanently.

Perhaps I took the "you" a little to literally, but the strategy guide seems to indicate that the player is really the only one who is able to kill a follower. The wiki says that others can kill them too. The latter is probably more true, but the game seems to be designed so that doesn't happen. They want your followers to live, for some reason.

What I don't get is why they don't die when giants make them fly a bazillion feet in the air and slam into the ground. I truly hope Bethesda leaves that glitch in because it's hilarious.