The Elder Scrolls V: Skyrim Catch-All

For everyone's edification, while we wait for more info to be released, and as subtle encouragement for Lobo to revisit this theme, here's a link to his excellent 2006 article about reading books in the Elder Scrolls series.

Judging from the screenshots I better start upgrading my computer.

cryptic_code wrote:

Judging from the fact that it's an Elder Scrolls game I better get into a time machine and grab a computer from three years in the future.

Fixed, unfortunately.

Ah, I'm so glad I'm building a computer that is supposed to last me three years without an upgrade!

I'll be able to play at medium settings! Huzzah!

It's still a cross platform console game, chances are if you can play TES4 decently you can play this one. Two provisos to that, it's probably a new engine and made by Bethesda, so how it performs is anyone's guess, and it's on the PC so if you want to crank the detail up and add mods (assuming mod support is still there) it's going to take more horsepower.

Scratched wrote:

... (assuming mod support is still there) it's going to take more horsepower.

If there's one thing Bethesda is good for, it's full-fledged mod support. I would have a heart attack if they left this out. I don't think the community would stand for it.

Radiant Story quote: The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your specific playing style.

Citizen86 wrote:
Scratched wrote:

... (assuming mod support is still there) it's going to take more horsepower.

If there's one thing Bethesda is good for, it's full-fledged mod support. I would have a heart attack if they left this out. I don't think the community would stand for it.

Some of the Radiant Story ideas sound neat, like the lost sword, etc., but regarding the dungeon-balancing... Yuck, that sounds way too much like the awful 'scale everything to the player's level' trick that they pulled in Oblivion.

Maybe we'll luck out and they'll just have a checkbox to turn off such 'adaptive A.I.' *shudder*, but I imagine it will be up to the modders to forcibly excise such (admittedly subjective) tumors from the engine.

Fallout 3 = Oblivion + Guns
Skyrim = Fallout 3 + Dragons?

I really hope they pull it off. I'm a little afraid, given their past games, that fight with dragons will look and feel extremely awkward. Pretty ambitious of them. I'm also worried about the radiant story. It has the potential to be great, but on the other hand it could feel like being in the Truman's show.

LobsterMobster wrote:

Fallout 3 = Oblivion + Guns
Skyrim = Fallout 3 + Dragons?

:D

There were cars in Fallout 3, if I recall correctly.

Puce Moose wrote:

Some of the Radiant Story ideas sound neat, like the lost sword, etc., but regarding the dungeon-balancing... Yuck, that sounds way too much like the awful 'scale everything to the player's level' trick that they pulled in Oblivion.

Maybe we'll luck out and they'll just have a checkbox to turn off such 'adaptive A.I.' *shudder*, but I imagine it will be up to the modders to forcibly excise such (admittedly subjective) tumors from the engine.

I dunno... If done correctly this could really work. As in...

You walk into a town and a guy comes up to you and says: Mr. level 20, there is this cave outside of town that is infested with level 20 monsters. You seem up to the job, can you handle it for us? Since you've never been in this part of the world, it may just as well be that there happened to be a level 20 monster cave there from the beginning.

Gothic games handled that nicely by kicking your ass when you went where you shouldn't. Skyrim will not kick your ass but rather coddle it by always having something "just right" for you to do, no matter where you go or what you do.

That seems to be a problem with open world games and modern game design, and maybe modern players. Just because a world is open, somehow people have it in their heads now that a player, at any point in the game, should be able to go anywhere, with any obscure build, and somehow have a chance of success.

I find it hard to really blame players, as people have been doing weird stuff in games for a very long time.

I guess you could tie it in with the player death discussion we had a while back, games don't know how to tell a player they suck, or to effectively gate content off. Bioware tried to do it in Dragon Age by putting a challenging encounter in front of Orzammar that was meant to be too hard to beat at lower levels, but people beat it and then complained that the Orzammar content was too difficult.

I half way wish some developers would work on an excellent linear game, and perhaps move it into an open world, rather than an open game that doesn't quite work.

Bonus_Eruptus wrote:
LobsterMobster wrote:

Fallout 3 = Oblivion + Guns
Skyrim = Fallout 3 + Dragons?

:D

There were cars in Fallout 3, if I recall correctly.

Not cool!

Gravey wrote:

Not cool!

... Hot?

wordsmythe wrote:
Gravey wrote:

Not cool!

... Hot?

Quiet you.

Edit: It's no Ezio, let's just put it that way.

It's very possible that "Dragon Fight!" will be the equivalent to the Oblivion gates. Some will be required to advance the plot, and others will be there as a side dish in case you want that challenge. But the mechanics may end up being something like this: You have reached the 3rd Temple of the Wind. Another dragon appears. Hide from its flames. Now activate this lever to topple that statue on top of it to weaken it. Now use the special artifact you just acquired from inside the temple to strike the killing blow. Now loot something useful but not critical off its body, or eat its heart and your Dragonborn powers will increase X%.

In other words, the Oblivion gates were all more or less the same. Get in, fight your way to the top, grab something and get out. Gate closes automatically. And if it's a required gate, there will be some extra variation to spice things up.

This is all just rampant, unfounded speculation of course. And I hope you actually do fight dragons as you would any other creature in the world rather than employing devices, quick time events, or something like that. It's just interesting to imagine what they will look like. Game Informer will probably release something next week that will prove me wrong.

As far as Radiant Story, I suspect the fact that it's one of the new features they're eager to talk about has caused us to overestimate its effect on gameplay itself. It won't only be people coming up to us in the street directing us to level-appropriate dungeons all the time. Maybe a couple in every town, or a couple at a time. I agree that that doesn't sound like a problem to me. The level 20 dungeon was there, and I might have found it on my own, but my college roommate doesn't have the patience or my schedule doesn't let me sink 100 hours into games anymore, so here's an NPC directing me to the fun more quickly. Basically trying to bridge the gap between enthusiast and casual gamers.

Here's a little fun synthesis:

So I started into the TES lore forums and immediately ran into this thread on Alduin (the dragon that is supposedly coming back in Skyrim to kill everyone).

Then Game Informer released their interview with Todd Howard. In the second video, (around 6 minutes in) he mentions slowing time as one of the powers of the dragons.

The Elder Scrolls Pages mentions that Alduin can potentially (in legend) eat your life away, reducing your age.

It sounds like Time will be a major new theme in Skyrim, and even potentially introduced as a game mechanic. No doubt we'll be reading lots of books written by Nords who re-examine the more benign Akatosh of the Cyrodils in an unfavorable light.

So Alduin is the Dragon of Youth?

Wait, does that mean if you're really awful you'll end up fighting him as a baby? Given the frankly horrifying number of Fallout 3/NV mods there are to let you play as a child, I'm worried.

Scratched wrote:

That seems to be a problem with open world games and modern game design, and maybe modern players. Just because a world is open, somehow people have it in their heads now that a player, at any point in the game, should be able to go anywhere, with any obscure build, and somehow have a chance of success.

Handling this properly is what always attracted me to Pyranha Bytes games (original Gothics + Riven). I really don't understand why a vibrant and alive world that Pyranha Bytes created isn't the yardstick we measure all subsequent games by.

LobsterMobster wrote:

So Alduin is the Dragon of Youth?

Wait, does that mean if you're really awful you'll end up fighting him as a baby? Given the frankly horrifying number of Fallout 3/NV mods there are to let you play as a child, I'm worried.

It's an interesting tidbit about youthenizing (zing?) your enemies, but I'm sure at most it would just be "you lost some xp." Think of the uproar if fights knocked you down a level. I'm guessing it will be more like bullet time during fights.

Montalban wrote:
LobsterMobster wrote:

So Alduin is the Dragon of Youth?

Wait, does that mean if you're really awful you'll end up fighting him as a baby? Given the frankly horrifying number of Fallout 3/NV mods there are to let you play as a child, I'm worried.

It's an interesting tidbit about youthenizing (zing?) your enemies, but I'm sure at most it would just be "you lost some xp." Think of the uproar if fights knocked you down a level. I'm guessing it will be more like bullet time during fights.

Yeah, except you're on the wrong end of it. I wonder if they'd slow down time to show the dragon moving around normally or if they'd just make it super fast.

LobsterMobster wrote:
Montalban wrote:
LobsterMobster wrote:

So Alduin is the Dragon of Youth?

Wait, does that mean if you're really awful you'll end up fighting him as a baby? Given the frankly horrifying number of Fallout 3/NV mods there are to let you play as a child, I'm worried.

It's an interesting tidbit about youthenizing (zing?) your enemies, but I'm sure at most it would just be "you lost some xp." Think of the uproar if fights knocked you down a level. I'm guessing it will be more like bullet time during fights.

Yeah, except you're on the wrong end of it. I wonder if they'd slow down time to show the dragon moving around normally or if they'd just make it super fast.

Or, being the "Dragonborn," you'll likely be immune to it, and they'll just plan battles to happen in heavily populated areas with a lot of movement so that the world will noticeably slow down or halt around the battle.

The article on Skyrim in Game Informer was excellent.

ruhk wrote:

Or, being the "Dragonborn," you'll likely be immune to it, and they'll just plan battles to happen in heavily populated areas with a lot of movement so that the world will noticeably slow down or halt around the battle.

If it's like bullet time then it's not a matter of you being immune. Nothing's actually being done to you. It's all the dragon. You'd need to be able to do it yourself to keep up.

Montalban wrote:

The Elder Scrolls Pages mentions that Alduin can potentially (in legend) eat your life away, reducing your age.

I'm confused... if something eats your life away you waste your life.... In Dr Who episode about the angels things they ate your life energy somehow by making your life end at the point you meet them (though, IMO i don't see how that works and how they didn't f*ck up the time line by future people having future knowledge etc)... anyway i digress.

Eating your life would surely make you older....

Call me when VATS is modded in

Any news on guns? I'd love to be able to rock out with an old flintlock pistol in one hand while chucking balls of ice with the other. Pistols that we can enchant... to shoot fire-charged pellets! Yes, yes! Or maybe they shoot tiny demons that fly around and stab your enemies. I can see it now...

I can't remember if guns entered into the mythos at all in Oblivion.

Duoae wrote:

I'm confused...

Sorry. I was imprecise in my re-wording of that link. Alduin "eats" your age, not your "life," like I mistakenly said. So he can turn you into a toddler. But I guess we should still differentiate between life and life force. Because in my book, if someone turns me back into a toddler, but it's still 2011, then they effectively stole my life. They just didn't steal my life force.

This is all according to legend. We're meant to assume it could just be an allegory for how Time (Alduin) changes (eats) the world.

Puce Moose wrote:

Any news on guns? I'd love to be able to rock out with an old flintlock pistol in one hand while chucking balls of ice with the other. Pistols that we can enchant... to shoot fire-charged pellets! Yes, yes! Or maybe they shoot tiny demons that fly around and stab your enemies. I can see it now...

I can't remember if guns entered into the mythos at all in Oblivion.

They took out crossbows for Oblivion, I wouldn't count on guns!

Puce Moose wrote:

Any news on guns? I'd love to be able to rock out with an old flintlock pistol in one hand while chucking balls of ice with the other. Pistols that we can enchant... to shoot fire-charged pellets! Yes, yes! Or maybe they shoot tiny demons that fly around and stab your enemies. I can see it now...

I can't remember if guns entered into the mythos at all in Oblivion.

Have you tried Fallout 3? I heard that it's like Oblivion with guns.