The Elder Scrolls V: Skyrim Catch-All

Yonder wrote:

Ah yes, the first time I ran into invisible walls was a pretty big "WTF!?" moment to me.

The only time I'm ok with invisible walls is in Oceans. I can forgive a developer for not wanting me to cast levitate/water walk and then running endless miles into the ocean.

Interesting point. With Morrowind they actually had never-ending oceans. It wasn't an invisible wall, but you could keep swimming forever and never hit another piece of land.

You guys suck, I've reinstalled Morrowind and am looking for mods, and also forgot about even trying that Nehmin mod... I don't have time for this!

Citizen86 wrote:

You guys suck, I've reinstalled Morrowind and am looking for mods, and also forgot about even trying that Nehmin mod... I don't have time for this!

Visit Vvardenfel as a tourist, putting on some graphics mods, Install Nehrim because it's awesome.

I'm gonna do something crazy and talk about things I loved about Oblivion:

Coming out of the sewer that first time.

That first horse ride through the forest with Martin.

Arriving at the Blades temple.

Using a bow.

Walking along a path looking down on Imperial City and just stopping to watch the sun set.

Discovering a village full of invisible people.

Entering a painting.

Having a statue made of myself.

All of these are just off the top of my head. Although far from perfect, this game is easily in my top ten of all time. It is filled with little moments that just clicked with me and kept me playing for hundreds of hours. Hopefully Skyrim addresses the major issues and we can all quibble some more about the faces.

PaladinTom wrote:

All of these are just off the top of my head. Although far from perfect, this game is easily in my top ten of all time. It is filled with little moments that just clicked with me and kept me playing for hundreds of hours. Hopefully Skyrim addresses the major issues and we can all quibble some more about the faces.

That just about sums it up for me. The main story, the "big" battles, all that stuff utterly fails to deliver. But I love the game because, in spite of Bethesda's total inability to do epic drama, it's all the little moments that make the game succeed for me as a world worth exploring.

And after reading the metaphysics of Morrowind articles, I'm much more inclined to take my time absorbing the lore, which I had never given enough credit to. I understood that TES was at least slightly more nuanced than boilerplate Tolkien fantasy (a la "orcs are good" Warcraft) (sorry for the short shrift, WoW players), but hadn't appreciated how deeply.

Spoiler:

And thanks to the statue algorithm of picking out your best gear regardless of what you're wearing, the people of Bruma are apparently forever grateful to the Gray Fox.

Do I really need to be spoiler-tagging?

Gravey wrote:
Spoiler:

And thanks to the statue algorithm of picking out your best gear regardless of what you're wearing, the people of Bruma are apparently forever grateful to the Gray Fox.

Do I really need to be spoiler-tagging?

That... is... awesome

Why can't I stop reading Gravey's spoilers, even though I haven't finished the game? Dammmit!

Ballotechnic wrote:

Why can't I stop reading Gravey's spoilers, even though I haven't finished the game? Dammmit!

You're not too far from that part, just consider it a head's up in case you care how your statue will turn out (slight spoilers if only read that section).

Citizen86 wrote:

You guys suck, I've reinstalled Morrowind and am looking for mods, and also forgot about even trying that Nehmin mod... I don't have time for this!

Go check out the Morrowind 2010 thread. There are lots of mod recommendations and links to mod collections and other mod threads in there.

Gravey wrote:

And after reading the metaphysics of Morrowind articles, I'm much more inclined to take my time absorbing the lore, which I had never given enough credit to. I understood that TES was at least slightly more nuanced than boilerplate Tolkien fantasy (a la "orcs are good" Warcraft) (sorry for the short shrift, WoW players), but hadn't appreciated how deeply.

You may want to poke around The Imperial Library and the official lore forum to see how they changed the lore in Oblivion from the previous games. You might be better off reading up on the lore as it was in the previous games (including Redguard and Battlespire at the very least), and then taking a look at the atrocities that happened with Oblivion's lore.

Canon is canon, but it's worth appreciating what Michael Kirkbride brought to the games.

General Crespin wrote:

Canon is canon, but it's worth appreciating what Michael Kirkbride brought to the games.

Minarchist, on page 4 wrote:

I wonder how much of the lore-related stuff is due to them not filling the gaping hole created by the departure of Michael Kirkbride.

Truly, he was a man ahead of his time. Remarkable how much one person can change a series, no?

Yeah.

I forgot that he did a few books for Oblivion. I need to look them up and see what they are..

Yonder wrote:

Am I the only person that immediately cringes when I hear the term "graphics engine built internally" these days. It seems like there are already a lot of actual stable, powerful graphics engines you can license. The idea that some game studio can whip one up while making their game just seems incredibly conceited on their part. Then the engine comes out and it turns out that, no, they weren't able to stress test the engine on most of the computer configurations out there and the whole thing just turns into an enormous headache.

The engine is much more than graphics. The engine handles files, levels, art assets, and all sorts of data. Bethesda needs a pretty specific set of tools to make the kind of games they do, and writing their own engine would probably work out better for them in the long run. After all, licensing and then hacking up an existing engine to do something it wasn't really built for is what led to all the complaints about Gamebryo over the years.

Besides, I don't think there really are many licensable engines out there optimized for open-world games, seeing as most open-world games are built on internally developed engines.

I haven't listened yet, but there's a new Bethesda podcast with Todd Howard about Skyrim.

EDIT: No real info. Oh well.

Sweet. Now can someone please rip the the theme music from the end of the podcast so I can listen to it on repeat forever?

Go through that thread, on the fourth or fifth page I think someone did just that.

yeah no more gamebryo engine, and i hope the game world IS smaller, with more content. no point running around a lifeless world, no matter how pretty it is. lets have some Strangers with needs to be met, some scripted moments, yeh know, some story!

"Strangers with needs to be met..." is the meat of any RPG, and Oblivion had it aplenty. Some was good, some wasn't.

"You there! With the sword! Go get this obscure and meaningless trinket for me, and I shall pay you a paltry sum."

I could do with less of that and more story.

Gravey wrote:
PaladinTom wrote:

All of these are just off the top of my head. Although far from perfect, this game is easily in my top ten of all time. It is filled with little moments that just clicked with me and kept me playing for hundreds of hours. Hopefully Skyrim addresses the major issues and we can all quibble some more about the faces.

That just about sums it up for me. The main story, the "big" battles, all that stuff utterly fails to deliver. But I love the game because, in spite of Bethesda's total inability to do epic drama, it's all the little moments that make the game succeed for me as a world worth exploring.

This. Oblivion was the first 360 game I ever played - and I played the hell out of that game. I consider Elder Scrolls my first love in terms of gaming.

Nicholaas wrote:

"You there! With the sword! Go get this obscure and meaningless trinket for me, and I shall pay you a paltry sum."

I could do with less of that and more story.

Then again, Nicholaas has a point - some of the quests were irritating, but I don't think I've played a game that didn't have loads of these FedEx quests so...I'm still excited for Skyrim anyway.

Oh indeed, whether or not I spend half the game in little brown man-shorts, I'm still gonna love every minute of it.

It's funny you mention Oblivion as your first 360 experience; my first original Xbox experience was with Morrowind, which I stayed up until the wee hours of the morning with. Good times.

Nicholaas wrote:

Oh indeed, whether or not I spend half the game in little brown man-shorts, I'm still gonna love every minute of it.

It's funny you mention Oblivion as your first 360 experience; my first original Xbox experience was with Morrowind, which I stayed up until the wee hours of the morning with. Good times. :)

Okay good. At least this confirms i wasn't the only person who played the xbox version of morrowind. Me and my level 38 Orcish Thief thank you.

You poor, poor soul. You should consider Morrowind on PC. It's quite the experience, there's a ton of mods, and...

General Crespin wrote:

You poor, poor soul. You should consider Morrowind on PC. It's quite the experience, there's a ton of mods, and...

;)

Oh don't worry I have it all now. Just back in 2002? I was all over the console version.

I'm a bit late to the party, but I'd like to point out that RPS heard it was Skyrim from a helpful fellow named Luke.

C'est moi. I called it!. I totally did!

FWIW, Skyrim has been rumored to be the title since Morrowind. Then Oblivion happened, so Skyrim got pushed to the next sequel.

Duoae wrote:
El-Taco-the-Rogue wrote:

After Oblivion and Fallout 3, I should be cautiosly optimistic at best, but DAMN IT I loved Morrowind. Any thoughts on whether it's worth tracking down Arena and Daggerfall, as someone who missed them the first time 'round due to.. Y'know.. Not being born and all.

One of them is a free download on the Elderscrolls website....

Ooh, I am so there. Thanks for the heads up man!

-Can't seem to find a site. http://www.elderscrolls.com is just a bunch of Skyrim stuff, and I can't see any other possibles..

Minarchist wrote:

spider babes

What is the chesty spider situation in Skyrim?

El Taco, UESP has Arena and Daggerfall for download and all sorts of other goodies.

I have to stop pronouncing it "skeer-im".

More speculation on the engine: http://www.develop-online.net/news/3...

Emergent has been sold to a Korean company Gamebase. But in the article there's this snippet

Recently, Bethesda Softworks decided against licensing the Gamebryo engine for its next Elder Scrolls title, bringing an end to a four-year partnership – and a routine money-spinner for the company.

Whatever Bethesda are doing, it seems it's not based on Gamebyro, and they haven't announced licensing any other off-the-shelf engine. That pretty much makes it an unknown whether the engine is good or not.

Considering their history with quality... I think I'll hold off on this one until it's several patches later. Maybe a GOTY edition or some such, with all the DLC included for a total of $30.